Constructo ciclónico
no movement speed [1]
Cyclonic Construct
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Packs |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstruct
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
Armadura
6,902
Evasión
477
Energy Shield
776
Damage
350
Daño de hechizos
350
Precisión
1,090
Attack Time
1.5
Experiencia
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/VaalConstructs/VaalConstructReviveBase" Wheels { always_moving = true wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_1_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_2_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_3_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_4_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_5_jntBnd, 26.0" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstruct"] = { name = "Cyclonic Construct", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Constructo ciclónico
no movement speed [1]
Cyclonic Construct
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Vida
150%
Energy Shield From Life
10%
Armadura
+100%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
VaalCycloneConstruct
Metadata
VaalCycloneConstructSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,636
Armadura
6,902
Evasión
477
Energy Shield
776
Damage
350
Daño de hechizos
350
Precisión
1,090
Attack Time
1.5
Experiencia
42,951
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Wheels { always_moving = true wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_1_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_2_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_3_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_4_jntBnd, 26.0" wheel = "Metadata/Monsters/VaalConstructs/Cycloning/CycloningConstructWheel.ao, wheel_5_jntBnd, 26.0" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalConstructs/Cycloning/VaalCycloneConstructSpawned"] = { name = "Cyclonic Construct", life = 1.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
no movement speed [1]
Id | StanceSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |