Espadachín faridun
stance movement speed +% final [-68]
Faridun Swordsman
SpectreY
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Carnicero faridun, Espadachín faridun, Principiante faridun, Infantería pesada faridun
  • Vida
    120%
    Armadura
    +30%
    Evasión
    +65%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSword
    Nivel
    68
    Vida
    9,308
    Minion Life
    13,536
    Armadura
    3,451
    Evasión
    477
    Escudo de energía
    0
    Damage
    280
    Daño de hechizos
    280
    Precisión
    0
    Attack Time
    1.395
    Experiencia
    34,361
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Attack Time: 1.395 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSword"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Espadachín faridun
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Espadachín faridun, Principiante faridun
  • Vida
    120%
    Armadura
    +30%
    Evasión
    +65%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordSandCrusted
    Nivel
    68
    Vida
    9,308
    Minion Life
    13,536
    Armadura
    3,451
    Evasión
    477
    Escudo de energía
    0
    Damage
    280
    Daño de hechizos
    280
    Precisión
    0
    Attack Time
    1.395
    Experiencia
    34,361
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Attack Time: 1.395 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordSandCrusted"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Espadachín faridun
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    AreaLas puertas de Halani, Las torres de Deshar, Las puertas de Halani, Las torres de Deshar
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Las puertas de Halani, Las puertas de Halani: Lanzadora de jabalina faridun, Lancera faridun, Espadachín faridun, Principiante faridun
  • Las torres de Deshar, Las torres de Deshar: Empaladora faridun, Espadachín faridun, Bailarina de espadas faridun
  • Las puertas de Halani, Las puertas de Halani: Espadachín faridun, Bailarina de espadas faridun
  • Vida
    120%
    Armadura
    +30%
    Evasión
    +65%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordCorroded_
    Nivel
    57
    Vida
    5,290
    Minion Life
    8,398
    Armadura
    1,788
    Evasión
    353
    Escudo de energía
    0
    Damage
    197
    Daño de hechizos
    197
    Precisión
    0
    Attack Time
    1.395
    Experiencia
    16,072
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 158–236
    Probabilidad de impacto crítico: 5%
    Attack Time: 1.395 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordCorroded_"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Espadachín faridun
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Bailarina de espadas faridun, Lancero faridun, Espadachín faridun, Lancera faridun, Cortavientos faridun
  • Infantería pesada faridun, Bailarina de espadas faridun, Espadachín faridun, Infantería faridun
  • Vida
    120%
    Armadura
    +30%
    Evasión
    +65%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordCorrodedPatrol
    Nivel
    68
    Vida
    9,308
    Minion Life
    13,536
    Armadura
    3,451
    Evasión
    477
    Escudo de energía
    0
    Damage
    280
    Daño de hechizos
    280
    Precisión
    0
    Attack Time
    1.395
    Experiencia
    34,361
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 224–336
    Probabilidad de impacto crítico: 5%
    Attack Time: 1.395 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditMan"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditMan"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordCorrodedPatrol"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Espadachín faridun
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    AreaEl acorazado, Vanguardia del acorazado, El refugio del zigurat, El acorazado, Vanguardia del acorazado
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • El acorazado, Vanguardia del acorazado, El acorazado, Vanguardia del acorazado: Espadachín faridun, Bailarina de espadas faridun
  • El refugio del zigurat: Infantería pesada faridun, Lancero faridun, Principiante faridun, Espadachín faridun
  • El refugio del zigurat: Lancero faridun, Infantería pesada faridun, Principiante faridun, Espadachín faridun
  • Vida
    120%
    Armadura
    +30%
    Evasión
    +65%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordGrim
    Nivel
    70
    Vida
    10,459
    Minion Life
    14,719
    Armadura
    3,877
    Evasión
    502
    Escudo de energía
    0
    Damage
    297
    Daño de hechizos
    297
    Precisión
    0
    Attack Time
    1.395
    Experiencia
    41,567
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 238–357
    Probabilidad de impacto crítico: 5%
    Attack Time: 1.395 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    DTTMutewindManDualSwordGrimLeapslam
    [DNT] dash_attack_to_target
    Tiempo de recarga: 15 seg
    No te pueden aturdir
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [90]
    spell maximum action distance +% [-35]
    walk emerge extra distance [10]
    GAMutewindManDualSwordGrimLeapslamImpact
    Triggerable, Attack
    Base Damage: 238–357
    Probabilidad de impacto crítico: 5%
    Attack Time: 1.395 seg
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordGrim"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindManDualSwordGrimLeapslamImpact",
            "WalkEmergeMutewind",
            "DTTMutewindManDualSwordGrimLeapslam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindManDualSwordGrimLeapslamImpact"] = {
        name = "GAMutewindManDualSwordGrimLeapslamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindManDualSwordGrimLeapslam"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 90, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Edit

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