Cascarudo dorado
Bestia
stance movement speed +% final [120]
Gilded Beetle
SpectreN
Tags2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Packs
  • Cascarudo dorado
  • Vida
    185%
    Resistencia
    0 -30 30 0
    Damage
    185%
    Precisión
    100%
    Attack Distance
    5 ~ 13
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    185%
    Model Size
    100%
    Type
    EtchedBeetleLarge
    Metadata
    LargeEtchedBeetle_
    Nivel
    68
    Vida
    14,350
    Damage
    431
    Daño de hechizos
    431
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    52,973
    Minion Life
    12,821
    Minion Damage
    1,792
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 345–518
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LargeScarabBuff
    Buff, Area, Duration, Warcry, Cooldown
    Grito inspirador
    Tiempo de recarga: 12 seg
    Ejecuta un grito de guerra que otorga al usuario y a sus aliados cercanos un aumento de daño y regeneración de maná si hay enemigos cerca. El aumento de daño es proporcional a la cantidad de enemigos circundantes. Comparte su enfriamiento con otras habilidades de gritos de guerra.
    Daño aumentado un 35%
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    base skill effect duration [4500]
    EGLargeBeetleBuff
    Triggerable
    Tiempo de recarga: 5 seg
    base skill effect duration [10000]
    GSLargeBeetleLightningNova
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 478.3 a 1435 de daño de rayo
    is area damage [1]
    EABeetleNovaCharge
    Tiempo de recarga: 7 seg
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/EtchedBeetles/BeetlePatrolBase"
    
    StateMachine
    {
    	define_shared_state = "buildup"
    	define_shared_state = "discharge"
    	define_shared_state = "charged"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 5800
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/EtchedBeetles/BeetlePatrolBase"
    
    StateMachine
    {
    	on_or_create_state_buildup_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk' );"
    	on_or_create_state_buildup_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EtchedBeetles/LargeEtchedBeetle_"] = {
        name = "Gilded Beetle",
        life = 1.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DoLiterallyNothing",
            "EABeetleNovaCharge",
            "LargeScarabBuff",
            "EGLargeBeetleBuff",
            "GSLargeBeetleLightningNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EABeetleNovaCharge"] = {
        name = "EABeetleNovaCharge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LargeScarabBuff"] = {
        name = "Rallying Cry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {35, 4500, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGLargeBeetleBuff"] = {
        name = "EGLargeBeetleBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSLargeBeetleLightningNova"] = {
        name = "GSLargeBeetleLightningNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    stance movement speed +% final [120]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Cascarudo dorado
    Bestia
    stance movement speed +% final [120]
    Gilded Beetle
    SpectreN
    AreaPrueba de las sekhemas, Prueba de las sekhemas
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
    Packs
  • Prueba de las sekhemas, Prueba de las sekhemas: Cascarudo dorado, Escarabajo adornado
  • Vida
    185%
    Resistencia
    0 -30 30 0
    Damage
    185%
    Precisión
    100%
    Attack Distance
    5 ~ 13
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    185%
    Model Size
    100%
    Type
    EtchedBeetleLargeSanctumTrial
    Metadata
    LargeEtchedBeetleSanctumTrial
    Nivel
    22
    Vida
    564
    Damage
    76
    Daño de hechizos
    76
    Precisión
    340
    Tiempo de ataque
    1.5
    Experiencia
    1,473
    Minion Life
    1,863
    Minion Damage
    110
    Minion Armour
    424
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 61–92
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    LargeScarabBuff
    Buff, Area, Duration, Warcry, Cooldown
    Grito inspirador
    Tiempo de recarga: 12 seg
    Ejecuta un grito de guerra que otorga al usuario y a sus aliados cercanos un aumento de daño y regeneración de maná si hay enemigos cerca. El aumento de daño es proporcional a la cantidad de enemigos circundantes. Comparte su enfriamiento con otras habilidades de gritos de guerra.
    Daño aumentado un 35%
    active skill area of effect radius +% final [100]
    base deal no damage [1]
    base skill effect duration [4500]
    EGLargeBeetleBuff
    Triggerable
    Tiempo de recarga: 5 seg
    base skill effect duration [10000]
    GSLargeBeetleLightningNova
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 86.69 a 260.1 de daño de rayo
    is area damage [1]
    EABeetleNovaCharge
    Tiempo de recarga: 7 seg
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/EtchedBeetles/BeetlePatrolBase"
    
    StateMachine
    {
    	define_shared_state = "buildup"
    	define_shared_state = "discharge"
    	define_shared_state = "charged"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 5800
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/EtchedBeetles/BeetlePatrolBase"
    
    StateMachine
    {
    	on_or_create_state_buildup_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk' );"
    	on_or_create_state_buildup_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/EtchedBeetle/goliath/buildup.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EtchedBeetles/LargeEtchedBeetleSanctumTrial"] = {
        name = "Gilded Beetle",
        life = 1.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DoLiterallyNothing",
            "EABeetleNovaCharge",
            "LargeScarabBuff",
            "EGLargeBeetleBuff",
            "GSLargeBeetleLightningNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EABeetleNovaCharge"] = {
        name = "EABeetleNovaCharge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LargeScarabBuff"] = {
        name = "Rallying Cry",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {35, 4500, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGLargeBeetleBuff"] = {
        name = "EGLargeBeetleBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSLargeBeetleLightningNova"] = {
        name = "GSLargeBeetleLightningNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    stance movement speed +% final [120]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Edit

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