Spectre
AreaLos salones del patriarca, Los salones de la matriarca, Entrada occidental, Entrada antigua, Entrada oriental
Tagsconstruct, mud_blood, not_dex, precursor_monster, very_slow_movement
Packs
  • Los salones del patriarca, Los salones de la matriarca, Entrada occidental, Entrada antigua, Entrada oriental: Esferador precursor, Ciempiés precursor, Refractor precursor
  • Los salones del patriarca, Los salones de la matriarca, Entrada occidental, Entrada antigua, Entrada oriental: Esferador precursor, Perforador precursor, Refractor precursor
  • Los salones del patriarca, Los salones de la matriarca, Entrada occidental, Entrada antigua, Entrada oriental: Esferador precursor, Fabricador precursor, Refractor precursor
  • Vida
    258%
    Energy Shield From Life
    50%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    215%
    Precisión
    100%
    Attack Distance
    4 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    215%
    Model Size
    100%
    Type
    PrecursorCorruptionProcessor
    Metadata
    PrecursorCorruptionProcessor
    Nivel
    65
    Vida
    16,912
    Damage
    457
    Daño de hechizos
    457
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    46,240
    Minion Life
    16,208
    Minion Energy Shield
    8,104
    Minion Damage
    1,782
    Minion Armour
    6,878
    GPSCorruptionProcessorRockThrow
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8 seg
    Inflige de 425.9 a 638.8 de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASCorruptionProcessorFumigate
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 365548
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrecursorCorruptionProcessor/PrecursorCorruptionProcessor"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Precursor Spherator",
        life = 2.58,
        energyShield = 0.5,
        damage = 2.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSCorruptionProcessorRockThrow",
            "EASCorruptionProcessorFumigate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSCorruptionProcessorRockThrow"] = {
        name = "GPSCorruptionProcessorRockThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCorruptionProcessorFumigate"] = {
        name = "EASCorruptionProcessorFumigate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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