Spirit
4% increased Spirit
Spirit Attr /4
Name | Show Full Descriptions |
---|---|
ID | spirit1 |
Icon | Art/2DArt/SkillIcons/passives/WordsOfGlory.png |
PassiveSkillsHash | 64211 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Spirit
4% increased Spirit
Spirit Attr /4
Name | Show Full Descriptions |
---|---|
ID | spirit2 |
Icon | Art/2DArt/SkillIcons/passives/WordsOfGlory.png |
PassiveSkillsHash | 5545 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Spirit
4% increased Spirit
Spirit Attr /4
Name | Show Full Descriptions |
---|---|
ID | spirit3_ |
Icon | Art/2DArt/SkillIcons/passives/WordsOfGlory.png |
PassiveSkillsHash | 6617 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Spirit
4% increased Spirit
Spirit Attr /4
Name | Show Full Descriptions |
---|---|
ID | spirit4 |
Icon | Art/2DArt/SkillIcons/passives/WordsOfGlory.png |
PassiveSkillsHash | 21645 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Spirit
4% increased Spirit
Spirit Attr /4
Name | Show Full Descriptions |
---|---|
ID | spirit5 |
Icon | Art/2DArt/SkillIcons/passives/WordsOfGlory.png |
PassiveSkillsHash | 15806 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Skill Gem /2
Skill Gem Quality /1
Item | Stats |
---|---|
Raging Spirits | Limit (0–1) Summoned Raging Spirit |
Support Gem /1
Name |
---|
Ancestral Call |
Item mods /23
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Lady's | 16 | Prefix | +(30–33) to Spirit | body_armour 1 amulet 1 default 0 |
Baronness' | 25 | Prefix | +(34–37) to Spirit | body_armour 1 amulet 1 default 0 |
Viscountess' | 34 | Prefix | +(38–42) to Spirit | body_armour 1 amulet 1 default 0 |
Marchioness' | 41 | Prefix | +(43–46) to Spirit | body_armour 1 amulet 1 default 0 |
Countess' | 47 | Prefix | +(47–50) to Spirit | body_armour 1 amulet 1 default 0 |
Duchess' | 55 | Prefix | +(51–53) to Spirit | body_armour 1 default 0 |
Princess' | 66 | Prefix | +(54–56) to Spirit | body_armour 1 default 0 |
Queen's | 78 | Prefix | +(57–61) to Spirit | body_armour 1 default 0 |
Lord's | 1 | Prefix | (30–36)% increased Spirit | sceptre 1 default 0 |
Baron's | 11 | Prefix | (27–32)% increased Spirit | sceptre 1 default 0 |
Viscount's | 23 | Prefix | (33–38)% increased Spirit | sceptre 1 default 0 |
Marquess' | 35 | Prefix | (39–44)% increased Spirit | sceptre 1 default 0 |
Count's | 46 | Prefix | (45–50)% increased Spirit | sceptre 1 default 0 |
Duke's | 60 | Prefix | (51–55)% increased Spirit | sceptre 1 default 0 |
Prince's | 73 | Prefix | (56–60)% increased Spirit | sceptre 1 default 0 |
King's | 82 | Prefix | (61–65)% increased Spirit | sceptre 1 default 0 |
Advisor's | 3 | Prefix | (10–14)% increased Spirit +(17–20) to maximum Mana | sceptre 1 default 0 |
Counselor's | 12 | Prefix | (15–18)% increased Spirit +(21–24) to maximum Mana | sceptre 1 default 0 |
Emissary's | 28 | Prefix | (19–22)% increased Spirit +(25–28) to maximum Mana | sceptre 1 default 0 |
Minister's | 39 | Prefix | (23–26)% increased Spirit +(29–33) to maximum Mana | sceptre 1 default 0 |
Envoy's | 50 | Prefix | (27–30)% increased Spirit +(34–37) to maximum Mana | sceptre 1 default 0 |
Diplomat's | 62 | Prefix | (31–34)% increased Spirit +(38–41) to maximum Mana | sceptre 1 default 0 |
Chancellor's | 78 | Prefix | (35–38)% increased Spirit +(42–45) to maximum Mana | sceptre 1 default 0 |
Monsters mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Spirit Walkers | 1 | Bloodlines | monster dropped item quantity +% [-350] monster slain experience +% [-175] monster spirit walker [1] | |
1 | Unique | Recover % of maximum Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] | ||
1 | Unique | Recover 4% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] | ||
1 | Unique | Recover 1% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] | ||
1 | Torment | 30% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | ||
1 | Torment | cant touch this [1] monster difficulty tankiness +% [60] monster is touched by ghost [1] touched by wild spirit [1] | ||
1 | Torment | 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | ||
1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [60] monster is touched by ghost [1] touched by sacred spirit [1] | ||
1 | Torment | 30% increased Damage from league item rarity +% permyriad [20000] monster difficulty tankiness +% [0] monster is possessed [1] monster spirit possessed power permyriad [0] possessed by primal spirit [1] | ||
1 | Torment | from league item rarity +% permyriad [20000] monster difficulty tankiness +% [60] monster is possessed [1] monster spirit possessed power permyriad [0] possessed by wild spirit [1] | ||
1 | Torment | 20% increased Movement Speed 20% increased Attack and Cast Speed from league item rarity +% permyriad [20000] monster difficulty tankiness +% [0] monster is possessed [1] monster spirit possessed power permyriad [0] possessed by vivid spirit [1] | ||
1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [20000] monster difficulty tankiness +% [60] monster is possessed [1] monster spirit possessed power permyriad [0] possessed by sacred spirit [1] | ||
1 | Torment | 80% increased Damage possessed by primal spirit [1] | ||
1 | Torment | 20% reduced Damage taken possessed by wild spirit [1] | ||
1 | Torment | 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] | ||
Hare-Touched | 1 | Torment | monster override drop pool index+1 [0] rabbit spirit chance to revive on death % [50] | |
Hunted by the Spring Hare | 1 | Torment | monster override drop pool index+1 [0] rabbit spirit chance to revive on death % [50] | |
Hunted by the Spring Hare | 1 | Torment | monster override drop pool index+1 [0] rabbit spirit chance to revive on death % [0] |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains 4 additional Azmeri Spirits map extra content weighting [1] | 5x ![]() | Map | Level 34 |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Chest | Unique | Guarded by a stream of Tormented Spirits | ||
1 | Jewel | Unique | +(8–12) to Spirit | ||
1 | MapDevice | Unique | Area contains 3 additional Azmeri Spirits map extra content weighting [1] | ||
1 | MapDevice | Unique | Area contains 5 additional Azmeri Spirits map extra content weighting [1] | ||
1 | MapDevice | Unique | Area contains 7 additional Azmeri Spirits map extra content weighting [1] | ||
1 | MapDevice | Unique | Area contains 12 additional Azmeri Spirits map extra content weighting [1] | ||
1 | MemoryLines | Unique | Area contains 5 additional Azmeri Spirits | ||
of Spirits | 1 | Tower | Suffix | Your Maps have (30–50)% increased chance to contain Azmeri Spirits | |
of Wisps | 1 | Tower | Suffix | Areas with Map Bosses contain an additional Azmeri Spirit | |
1 | Tower | Unique | Map Bosses are Hunted by Azmeri Spirits |
Item /8
Rusted Torment Scarab
Stack Size: 1 / 10
Area contains 3 additional Tormented Spirits
Polished Torment Scarab
Stack Size: 1 / 10
Area contains 5 additional Tormented Spirits
Gilded Torment Scarab
Stack Size: 1 / 10
Area contains 7 additional Tormented Spirits
Winged Torment Scarab
Stack Size: 1 / 10
Area contains 12 additional Tormented Spirits
Omen of the Hunt
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Possessed monster you kill will release its Azmeri Spirit
Solar Amulet
Requires: Level 30
+(10–15) to Spirit
Conjurer Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 70, 86 Str, 86 Int
+(20–30) to Spirit
Corvus Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 68, 86 Str, 86 Int
+(20–30) to Spirit
Unique /19
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(30–40)% increased Stun Threshold
+1000 to maximum Life
You have no Spirit
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance

(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Sacrifice 20% of Mana and they Leech that Mana

(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Your base Energy Shield Recharge Delay is 10 seconds
Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Up to (2–4) Maps in Range contain Bosses
Map Bosses are Hunted by Azmeri Spirits
Passive /7
Unlimited number of Summoned Totems
Totems reserve 100 Spirit each
Totems reserve 100 Spirit each
Your Maps have 100% increased chance to contain Azmeri Spirits
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
it is also Possessed by another random Spirit
Areas with Map Bosses contain an additional Azmeri Spirit
Ascendancy Passive /4
Ascendancy: Warbringer
Character: Warrior

Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 10 seconds
+8 to Maximum Darkness per Level
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Spirit
Spirit reservation system replaces mana reservations.
- Permanent effects reserve spirit now, instead of mana of having standard limits.
- 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
- Sceptres grant 100 Spirit and Aura-like or summon skills.
- you can't dual wield Sceptres
- grant a Sceptre at start chest as Witch
- Reservations can be dynamically swapped based on weapon set.
- Reservations do not deactivate on death.
- Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
- Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
- Many Trigger mechanics are Spirit Reservations now.
- Buff and Auras from Spirit can be set per weapon set.
Acts
- Mist King Act 1 Normal -> 30 Spirit item
- Ignagduk Act 3 Normal -> 30 Spirit item
- Mist King Act 1 Cruel -> No Spirit item
- Ignagduk Act 3 Cruel -> 40 Spirit item
The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.