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Spirit
Spirit reservation system replaces mana reservations.
- Permanent effects reserve spirit now, instead of mana of having standard limits.
- 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
- Act 1 quest reward 30 Spirit
- Every Act has a quest grant 30 Spirit, total 180
- Sceptres grant 100 Spirit and Aura-like or summon skills.
- Celebrant Sceptre
- you can't dual wield Sceptres
- grant a Sceptre at start chest as Witch
- Reservations can be dynamically swapped based on weapon set.
- Reservations do not deactivate on death.
- Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
- Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
- Many Trigger mechanics are Spirit Reservations now.
- Buff and Auras from Spirit can be set per weapon set.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.