Spirit
4% increased Spirit
Spirit Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | spirit1 |
| Icon | |
| PassiveSkillsHash | 64211 |
Spirit
4% increased Spirit
Spirit Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | spirit2 |
| Icon | |
| PassiveSkillsHash | 5545 |
Spirit
4% increased Spirit
Spirit Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | spirit3_ |
| Icon | |
| PassiveSkillsHash | 6617 |
Spirit
4% increased Spirit
Spirit Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | spirit4 |
| Icon | |
| PassiveSkillsHash | 21645 |
Spirit
4% increased Spirit
Spirit Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | spirit5 |
| Icon | |
| PassiveSkillsHash | 15806 |
Spirit Ref /50
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 30
+(10—15) to Spirit
+(60—100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 6, 11 Int
(50—70)% increased Energy Shield
(30—40)% increased Mana Regeneration Rate
20% increased Light Radius
Requires: Level 65, 91 Dex
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
Requires: Level 20, 30 Dex, 14 Int
+(3—5)% to Critical Hit Chance
(15—20)% increased Attack Speed
(25—40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Requires: Level 64
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 20
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
Requires: Level 52, 83 Dex
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
(40—60)% reduced Duration of Bleeding on You
You can have two Companions of different types
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 45, 72 Int
(100—140)% increased Energy Shield
+(30—40) to Spirit
+(25—35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Requires: Level 62, 7 Str, 12 Int
(50—75)% increased Spirit
+(6—12) to all Attributes
You can have any number of Companions of different types
discipline art variation [1]
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Corvus Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
Solar Amulet
Requires: Level 30
+(10—15) to Spirit
Conjurer Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(20—30) to Spirit
Runeforged Conjurer Mantle
Armour: 232
Energy Shield: 64
Base Movement Speed: -0.04
Runic Ward: 107
Requires: Level 70, 67 Str, 67 Int
+(20—30) to Spirit
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Runemastered Corvus Mantle
Armour: 218
Energy Shield: 61
Base Movement Speed: -0.04
Runic Ward: 86
Requires: Level 70, 67 Str, 67 Int
+(20—30) to Spirit
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
2% reduced Presence Area of Effect per 10 Tribute
Sceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Reservation
Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
Weapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.
In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Skill Gem /12
Activate to summon Reviving Skeletal Warriors.
[DNT-UNUSED] Zoomancer :D
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
Skill Gem Quality /2
Limit (0—2) Summoned Raging Spirits
+(0—1.6) seconds to Spirit duration
Support Gem /7
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
Item mods /34
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lady's | 16 | Prefix | +(30—33) to Spirit | body_armour 1 amulet 1 default 0 |
| Baronness' | 25 | Prefix | +(34—37) to Spirit | body_armour 1 amulet 1 default 0 |
| Viscountess' | 33 | Prefix | +(38—42) to Spirit | body_armour 1 amulet 1 default 0 |
| Marchioness' | 46 | Prefix | +(43—46) to Spirit | body_armour 1 amulet 1 default 0 |
| Countess' | 54 | Prefix | +(47—50) to Spirit | body_armour 1 amulet 1 default 0 |
| Duchess' | 60 | Prefix | +(51—53) to Spirit | body_armour 1 default 0 |
| Princess' | 65 | Prefix | +(54—56) to Spirit | body_armour 1 default 0 |
| Queen's | 78 | Prefix | +(57—61) to Spirit | body_armour 1 default 0 |
| Lord's | 1 | Prefix | (20—26)% increased Spirit | sceptre 1 default 0 |
| Baron's | 8 | Prefix | (27—32)% increased Spirit | sceptre 1 default 0 |
| Viscount's | 16 | Prefix | (33—38)% increased Spirit | sceptre 1 default 0 |
| Marquess' | 33 | Prefix | (39—44)% increased Spirit | sceptre 1 default 0 |
| Count's | 46 | Prefix | (45—50)% increased Spirit | sceptre 1 default 0 |
| Duke's | 60 | Prefix | (51—55)% increased Spirit | sceptre 1 default 0 |
| Prince's | 75 | Prefix | (56—60)% increased Spirit | sceptre 1 default 0 |
| King's | 82 | Prefix | (61—65)% increased Spirit | sceptre 1 default 0 |
| Advisor's | 2 | Prefix | (10—14)% increased Spirit +(17—20) to maximum Mana | sceptre 1 default 0 |
| Counselor's | 11 | Prefix | (15—18)% increased Spirit +(21—24) to maximum Mana | sceptre 1 default 0 |
| Emissary's | 26 | Prefix | (19—22)% increased Spirit +(25—28) to maximum Mana | sceptre 1 default 0 |
| Minister's | 36 | Prefix | (23—26)% increased Spirit +(29—33) to maximum Mana | sceptre 1 default 0 |
| Envoy's | 48 | Prefix | (27—30)% increased Spirit +(34—37) to maximum Mana | sceptre 1 default 0 |
| Diplomat's | 58 | Prefix | (31—34)% increased Spirit +(38—41) to maximum Mana | sceptre 1 default 0 |
| Chancellor's | 70 | Prefix | (35—38)% increased Spirit +(42—45) to maximum Mana | sceptre 1 default 0 |
| 1 | Corrupted | +(20—30) to Spirit | helmet 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Spirit | sceptre 1 default 0 | |
| 1 | Unique | +(40—60) to Spirit | helmet 1 default 0 | |
| 1 | Unique | (35—60)% increased Spirit | sceptre 1 default 0 | |
| Medved's | 65 | Prefix | (1—20)% increased Spirit | soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Evasion +(1—24) to Spirit Armour Evasion | str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Energy Shield +(1—24) to Spirit Armour Energy Shield | str_dex_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion and Energy Shield +(1—24) to Spirit Evasion Energy Shield | str_dex_armour 0 str_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour +(1—24) to Spirit Armour | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion Rating +(1—24) to Spirit Evasion | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 str_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Energy Shield +(1—24) to Spirit Energy Shield | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 soul 1 default 0 |
Monsters mods /19
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Spirit Walkers | 1 | Bloodlines | monster dropped item quantity +% [-350] monster slain experience +% [-175] monster spirit walker [1] | |
| 1 | Unique | Recover % of maximum Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] | ||
| 1 | Unique | Recover 4% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [2] | ||
| 1 | Unique | Recover 1% of maximum Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] | ||
| 1 | Torment | 10% increased Damage cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by primal spirit [1] | ||
| 1 | Torment | cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by wild spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by sacred spirit [1] | ||
| 1 | Torment | 30% increased Damage from league item rarity +% permyriad [10000] monster difficulty tankiness +% [0] monster is possessed [1] possessed by primal spirit [1] | ||
| 1 | Torment | from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by wild spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [0] monster is possessed [1] possessed by vivid spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by sacred spirit [1] | ||
| 1 | Torment | 80% increased Damage possessed by primal spirit [1] | ||
| 1 | Torment | 20% reduced Damage taken possessed by wild spirit [1] | ||
| 1 | Torment | 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] | ||
| Hare-Touched | 1 | Torment | monster override drop pool index+1 [0] rabbit spirit chance to revive on death % [50] | |
| Hunted by the Spring Hare | 1 | Torment | monster override drop pool index+1 [0] rabbit spirit chance to revive on death % [50] | |
| Hunted by the Spring Hare | 1 | Torment | monster override drop pool index+1 [0] rabbit spirit chance to revive on death % [0] | |
| 1 | Unique | azmeri spirit cannot effect abyssals [1] |
Map mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enthralled | 1 | Unique | Map Bosses are Hunted by Azmeri Spirits 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | cannot_possess_boss 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1 |
| 1 | Unique | Area contains 5 additional Azmeri Spirits map extra content weighting [0] | default 1 | |
| 1 | Unique | Area contains 3 additional Azmeri Spirits map extra content weighting [0] | default 1 |
Misc mods /18
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chest | Unique | Guarded by a stream of Tormented Spirits | ||
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant +(8—12) to Spirit | ||
| 1 | MapDevice | Unique | Area contains 3 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | MapDevice | Unique | Area contains 5 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | MapDevice | Unique | Area contains 7 additional Azmeri Spirits map extra content weighting [1] | ||
| 1 | MapDevice | Unique | Area contains 12 additional Azmeri Spirits map extra content weighting [1] | ||
| of Amanamu | 65 | Abyss | Suffix | (4—8)% increased Spirit Reservation Efficiency of Skills amanamu | helmet 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (6—12)% increased Spirit Reservation Efficiency of Skills amanamu | body_armour 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | +(35—50) to Spirit amanamu | staff 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (5—10)% increased Spirit Reservation Efficiency of Skills amanamu | weapon 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Suffix | (12—16)% increased Spirit Reservation Efficiency of Skills | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Prefix | +(40—60) to Spirit (6—10)% increased Spirit Reservation Efficiency of Skills | kulemak_abyss_special_prefix 1 default 0 | |
| 1 | ExpeditionRelic | Suffix | Contains an Azmeri Spirit | expedition_prairie_remnant 1 default 0 | |
| 1 | MemoryLines | Unique | Area contains 5 additional Azmeri Spirits | ||
| of Spirits | 1 | Tower | Suffix | Map has (70—100)% increased chance to contain Azmeri Spirits | default 1 |
| Azmeri's | 1 | Tower | Prefix | % increased Quantity of Waystones found in Map Map contains 1 additional Azmeri Spirit | default 1 |
| of Wisps | 1 | Tower | Suffix | Map contains an additional Azmeri Spirit | tower_augment_map_boss 1 default 0 |
| 1 | Tower | Unique | Map Bosses are Hunted by Azmeri Spirits |
Item /18
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Possessed monster you kill will release its Azmeri Spirit
Solar Amulet
Requires: Level 30
+(10—15) to Spirit
Runemastered Corvus Mantle
Armour: 218
Energy Shield: 61
Base Movement Speed: -0.04
Runic Ward: 86
Requires: Level 70, 67 Str, 67 Int
+(20—30) to Spirit
Runeforged Conjurer Mantle
Armour: 232
Energy Shield: 64
Base Movement Speed: -0.04
Runic Ward: 107
Requires: Level 70, 67 Str, 67 Int
+(20—30) to Spirit
Conjurer Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(20—30) to Spirit
Corvus Mantle
Armour: 273
Energy Shield: 76
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Gembloom Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemrot Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemcrust Skull
Right-click to break the skull and release the energies within.
Grants +40 to Maximum Spirit
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Uhtred's Boon
Right-click to imbue yourself with ancient Kalguuran power
Grants +10 to Maximum Spirit
Unique /23
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 30
+(10—15) to Spirit
+(60—100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Requires: Level 26, 25 Str, 25 Dex
+50 to Spirit
+(10—15) to all Attributes
(10—15) Life Regeneration per second
(20—40)% increased Mana Cost Efficiency
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 6, 11 Int
(50—70)% increased Energy Shield
(30—40)% increased Mana Regeneration Rate
20% increased Light Radius
Requires: Level 65, 91 Dex
(80—100)% increased Evasion Rating
+100 to Spirit
+(50—75)% to Cold Resistance
Presence Radius is doubled
Requires: Level 20, 30 Dex, 14 Int
+(3—5)% to Critical Hit Chance
(15—20)% increased Attack Speed
(25—40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Requires: Level 64
(6—15)% increased Rarity of Items found
+(0—80) to maximum Life
+(0—20) to Spirit
(-25—25)% reduced Rarity of Items found
(-40—40)% to Fire Resistance
(-40—40)% to Cold Resistance
(-40—40)% to Lightning Resistance
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 20
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
Requires: Level 52, 83 Dex
(100—150)% increased Evasion Rating
+(80—120) to maximum Life
+(10—30) to Spirit
(40—60)% reduced Poison Duration on you
(40—60)% reduced Duration of Bleeding on You
You can have two Companions of different types
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 45, 72 Int
(100—140)% increased Energy Shield
+(30—40) to Spirit
+(25—35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Requires: Level 50
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Requires: Level 65
Map Bosses are Hunted by Azmeri Spirits
Requires: Level 62, 7 Str, 12 Int
(50—75)% increased Spirit
+(6—12) to all Attributes
You can have any number of Companions of different types
discipline art variation [1]
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Timeless Jewel Passive /1
2% reduced Presence Area of Effect per 10 Tribute
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Spirit
Spirit reservation system replaces mana reservations.
- Permanent effects reserve spirit now, instead of mana of having standard limits.
- 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
- Sceptres grant 100 Spirit and Aura-like or summon skills.
- you can't dual wield Sceptres
- grant a Sceptre at start chest as Witch
- Reservations can be dynamically swapped based on weapon set.
- Reservations do not deactivate on death.
- Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
- Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
- Many Trigger mechanics are Spirit Reservations now.
- Buff and Auras from Spirit can be set per weapon set.
Acts
- Mist King Act 1 Normal -> 30 Spirit item
- Ignagduk Act 3 Normal -> 30 Spirit item
- Mist King Act 1 Cruel -> No Spirit item
- Ignagduk Act 3 Cruel -> 40 Spirit item
The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


















































