Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit1
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash64211
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit2
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash5545
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit3_
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash6617
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit4
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash21645
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
4% increased Spirit
Spirit Attr /4
NameShow Full Descriptions
IDspirit5
IconArt/2DArt/SkillIcons/passives/WordsOfGlory.png
PassiveSkillsHash15806
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Skill Gem /2
Skill Gem Quality /1
ItemStats
Raging SpiritsLimit (0–1) Summoned Raging Spirit
Support Gem /1
Item mods /23
NameLevelPre/SufDescriptionWeight
Lady's16Prefix+(30–33) to Spiritbody_armour 1
amulet 1
default 0
Baronness'25Prefix+(34–37) to Spiritbody_armour 1
amulet 1
default 0
Viscountess'34Prefix+(38–42) to Spiritbody_armour 1
amulet 1
default 0
Marchioness'41Prefix+(43–46) to Spiritbody_armour 1
amulet 1
default 0
Countess'47Prefix+(47–50) to Spiritbody_armour 1
amulet 1
default 0
Duchess'55Prefix+(51–53) to Spiritbody_armour 1
default 0
Princess'66Prefix+(54–56) to Spiritbody_armour 1
default 0
Queen's78Prefix+(57–61) to Spiritbody_armour 1
default 0
Lord's1Prefix(30–36)% increased Spiritsceptre 1
default 0
Baron's11Prefix(27–32)% increased Spiritsceptre 1
default 0
Viscount's23Prefix(33–38)% increased Spiritsceptre 1
default 0
Marquess'35Prefix(39–44)% increased Spiritsceptre 1
default 0
Count's46Prefix(45–50)% increased Spiritsceptre 1
default 0
Duke's60Prefix(51–55)% increased Spiritsceptre 1
default 0
Prince's73Prefix(56–60)% increased Spiritsceptre 1
default 0
King's82Prefix(61–65)% increased Spiritsceptre 1
default 0
Advisor's3Prefix(10–14)% increased Spirit
+(17–20) to maximum Mana
sceptre 1
default 0
Counselor's12Prefix(15–18)% increased Spirit
+(21–24) to maximum Mana
sceptre 1
default 0
Emissary's28Prefix(19–22)% increased Spirit
+(25–28) to maximum Mana
sceptre 1
default 0
Minister's39Prefix(23–26)% increased Spirit
+(29–33) to maximum Mana
sceptre 1
default 0
Envoy's50Prefix(27–30)% increased Spirit
+(34–37) to maximum Mana
sceptre 1
default 0
Diplomat's62Prefix(31–34)% increased Spirit
+(38–41) to maximum Mana
sceptre 1
default 0
Chancellor's78Prefix(35–38)% increased Spirit
+(42–45) to maximum Mana
sceptre 1
default 0
Monsters mods /18
NameLevelPre/SufDescriptionWeight
Spirit Walkers1Bloodlinesmonster dropped item quantity +% [-350]
monster slain experience +% [-175]
monster spirit walker [1]
1UniqueRecover % of maximum Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
1UniqueRecover 4% of maximum Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
1UniqueRecover 1% of maximum Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
1Torment30% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
1Tormentcant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by wild spirit [1]
1Torment20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by sacred spirit [1]
1Torment30% increased Damage
from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [0]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by primal spirit [1]
1Tormentfrom league item rarity +% permyriad [20000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by wild spirit [1]
1Torment20% increased Movement Speed
20% increased Attack and Cast Speed
from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [0]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [20000]
monster difficulty tankiness +% [60]
monster is possessed [1]
monster spirit possessed power permyriad [0]
possessed by sacred spirit [1]
1Torment80% increased Damage
possessed by primal spirit [1]
1Torment20% reduced Damage taken
possessed by wild spirit [1]
1Torment15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Hare-Touched1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [0]
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 4 additional Azmeri Spirits
map extra content weighting [1]
5x Chaos OrbMapLevel 34
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueGuarded by a stream of Tormented Spirits
1JewelUnique+(8–12) to Spirit
1MapDeviceUniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 12 additional Azmeri Spirits
map extra content weighting [1]
1MemoryLinesUniqueArea contains 5 additional Azmeri Spirits
of Spirits1TowerSuffixYour Maps have (30–50)% increased chance to contain Azmeri Spirits
of Wisps1TowerSuffixAreas with Map Bosses contain an additional Azmeri Spirit
1TowerUniqueMap Bosses are Hunted by Azmeri Spirits
Item /8
Rusted Torment Scarab
Stack Size: 1 / 10
Area contains 3 additional Tormented Spirits
Polished Torment Scarab
Stack Size: 1 / 10
Area contains 5 additional Tormented Spirits
Gilded Torment Scarab
Stack Size: 1 / 10
Area contains 7 additional Tormented Spirits
Winged Torment Scarab
Stack Size: 1 / 10
Area contains 12 additional Tormented Spirits
Omen of the Hunt
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
Solar Amulet
Requires: Level 30
+(10–15) to Spirit
Conjurer Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 70, 86 Str, 86 Int
+(20–30) to Spirit
Corvus Mantle
Armour: 245
Energy Shield: 84
Base Movement Speed: -0.04
Requires: Level 68, 86 Str, 86 Int
+(20–30) to Spirit
Unique /19
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
(30–40)% increased Stun Threshold
+1000 to maximum Life
You have no Spirit
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
(6–15)% increased Rarity of Items found
+(0–80) to maximum Life
+(0–20) to Spirit
(-25–25)% reduced Rarity of Items found
(-40–40)% to Fire Resistance
(-40–40)% to Cold Resistance
(-40–40)% to Lightning Resistance
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 50 Maximum Life
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Your base Energy Shield Recharge Delay is 10 seconds
Used when you Kill a Rare or Unique Enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
Up to (2–4) Maps in Range contain Bosses
Map Bosses are Hunted by Azmeri Spirits
Passive /7
30% increased Presence Area of Effect
5% increased Spirit
Unlimited number of Summoned Totems
Totems reserve 100 Spirit each
Your Maps have 100% increased chance to contain Azmeri Spirits
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
25% increased Rarity of Items dropped by Possessed Monsters in your Maps
Possessed Monsters in your Maps have 25% chance to release Spirits on death
25% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences
When a Monster in your Maps is Possessed by a Sacred Spirit,
it is also Possessed by another random Spirit
Areas with Map Bosses contain an additional Azmeri Spirit
Ascendancy Passive /4
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 10 seconds
+8 to Maximum Darkness per Level

Community Wiki

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Spirit

Spirit reservation system replaces mana reservations.

  • Permanent effects reserve spirit now, instead of mana of having standard limits.
  • 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
  • Sceptres grant 100 Spirit and Aura-like or summon skills.
    • you can't dual wield Sceptres
    • grant a Sceptre at start chest as Witch
  • Reservations can be dynamically swapped based on weapon set.
  • Reservations do not deactivate on death.
  • Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
  • Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
  • Many Trigger mechanics are Spirit Reservations now.
  • Buff and Auras from Spirit can be set per weapon set.

Acts

  • Mist King Act 1 Normal -> 30 Spirit item
  • Ignagduk Act 3 Normal -> 30 Spirit item
  • Mist King Act 1 Cruel -> No Spirit item
  • Ignagduk Act 3 Cruel -> 40 Spirit item

The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.


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