Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Spirit
4% increased Spirit
Spirit Attr /3
NameShow Full Descriptions
IDspirit1
IconWordsOfGlory
PassiveSkillsHash64211
Spirit
4% increased Spirit
Spirit Attr /3
NameShow Full Descriptions
IDspirit2
IconWordsOfGlory
PassiveSkillsHash5545
Spirit
4% increased Spirit
Spirit Attr /3
NameShow Full Descriptions
IDspirit3_
IconWordsOfGlory
PassiveSkillsHash6617
Spirit
4% increased Spirit
Spirit Attr /3
NameShow Full Descriptions
IDspirit4
IconWordsOfGlory
PassiveSkillsHash21645
Spirit
4% increased Spirit
Spirit Attr /3
NameShow Full Descriptions
IDspirit5
IconWordsOfGlory
PassiveSkillsHash15806
Spirit Ref /50
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
EnfoldingDawn
Requires: Level 1
(50100)% increased Armour and Energy Shield
+100 to Spirit
+(515)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
LiguriumTalisman
Requires: Level 35
+(1015) to Intelligence
+(3040) to maximum Energy Shield
+(2535) to Spirit
+(2030) to Intelligence
Life Regeneration is applied to Energy Shield instead
BeaconOfAzis
Requires: Level 30
+(1015) to Spirit
+(60100) to maximum Mana
+30 to Spirit
30% increased Light Radius
IdolOfUldurn
Requires: Level 24
(24) Life Regeneration per second
+(6080) to maximum Life
+(1020) to Dexterity
(2040)% reduced Presence Area of Effect
(1015)% increased Spirit
Skills have +1 to Limit
KaomsHeart
Requires: Level 68, 121 Str
(3040)% increased Stun Threshold
+1500 to maximum Life
You have no Spirit
PariahsEmbrace
Requires: Level 26, 25 Str, 25 Dex
(5080)% increased Armour and Evasion
+50 to Spirit
+(1015) to all Attributes
(1015) Life Regeneration per second
(2040)% increased Mana Cost Efficiency
SoulMantle
Requires: Level 36, 33 Str, 33 Int
(80120)% increased Armour and Energy Shield
+75 to Spirit
+10 to Strength
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Waveshaper
Requires: Level 51, 45 Str, 45 Int
+(100200) to maximum Energy Shield
+(2040) to Spirit
+(2535)% to Fire Resistance
+(2535)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (3050)% of Maximum Mana as Armour
ThreadedLight
Requires: Level 6, 11 Int
(5070)% increased Energy Shield
(3040)% increased Mana Regeneration Rate
20% increased Light Radius
(812)% increased Spell Damage per 10 Spirit
AlphasHowl
Requires: Level 65, 91 Dex
(80100)% increased Evasion Rating
+100 to Spirit
+(5075)% to Cold Resistance
Presence Radius is doubled
Matsya
Requires: Level 20, 30 Dex, 14 Int
Adds (69) to (1015) Cold Damage
Adds 1 to (1929) Lightning Damage
+(35)% to Critical Hit Chance
(1520)% increased Attack Speed
(2540)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
VentorsGamble
Requires: Level 64
(615)% increased Rarity of Items found
+(080) to maximum Life
+(020) to Spirit
(-2525)% reduced Rarity of Items found
(-4040)% to Fire Resistance
(-4040)% to Cold Resistance
(-4040)% to Lightning Resistance
FontOfPower
Requires: Level 16, 12 Str, 25 Int
Grants Skill: Malice
(3050)% increased Spirit
+(4060) to maximum Mana
(2030)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150200)% increased Armour and Energy Shield
+50 to Spirit
+(2030) to Dexterity
+(1020)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
ChoberChaber
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
Adds (5865) to (102110) Physical Damage
+(80100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
GrandSpectrumRuby
Requires: Level 20
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
YrielsFostering
Requires: Level 52, 83 Dex
(100150)% increased Evasion Rating
+(80120) to maximum Life
+(1030) to Spirit
(4060)% reduced Poison Duration on you
(4060)% reduced Duration of Bleeding on You
You can have two Companions of different types
SilksOfVeneration
Requires: Level 68, 121 Int
(4050)% increased Mana Regeneration Rate
(150200)% increased Energy Shield
+(3050) to Spirit
+(2030) to Intelligence
(3050)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Gloamgown
Requires: Level 45, 72 Int
(100140)% increased Energy Shield
+(3040) to Spirit
+(2535)% to Cold Resistance
Your base Energy Shield Recharge Delay is 10 seconds
Packleader
Requires: Level 62, 7 Str, 12 Int
Grants Skill: Discipline
Grants Skill: Level 14 Azmerian Wolf
(5075)% increased Spirit
Allies in your Presence Regenerate (50100) Life per second
+(612) to all Attributes
Companions deal (50100)% increased damage to your Marked targets
You can have any number of Companions of different types
discipline art variation [1]
RoostOfTheRavenKing
Requires: Level 65, 114 Int
Grants Skill: Spiraling Conspiracy
(816)% increased Cast Speed
+(2030) to Intelligence
Minions deal (80120)% increased Damage
Minions have (1020)% chance to inflict Gruelling Madness on Hit
(3050)% increased Spirit Reservation Efficiency of Skills
RitualCorruptedIdol2
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy
Sceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
AzmeriSocketableRabbit
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 12% increased Rarity of Items found
Sceptres: 15% increased Spirit
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
AmanamusGaze
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
BodyIntStr12
Corvus Mantle
Armour: 273
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
SolarAmulet
Solar Amulet
Requires: Level 30
+(1015) to Spirit
BodyIntStr04
Conjurer Mantle
Armour: 273
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(2030) to Spirit
BodyIntStr12
Runeforged Corvus Mantle
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
BodyIntStr04
Runeforged Conjurer Mantle
Armour: 232
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(2030) to Spirit
CelestialVerisium
CelestialVerisiumMystic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: Spell Skills have (1015)% increased Area of Effect
Gloves: (1015)% increased Area of Effect for Attacks
Boots: +(1015) to Spirit
Quiver: (2535)% chance to Chain an additional time
Caster Weapon: +1 to maximum number of Elemental Infusions
EarlyMythicRune9
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels
Body Armours: 5% increased Spirit Reservation Efficiency of Skills
BodyIntStr12
Runemastered Corvus Mantle
Armour: 218
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(2030) to Spirit
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
WitchBlasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
BloodMagicSupport
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
BloodMagicSupport
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
DeadlyHeraldsSupport
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
EnormitySupport
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
BlankBlueSupport
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute
Sceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.

Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
Persistent Skills
Persistent Skills are toggled in the Skills Panel instead of being used normally and often need to Reserve Spirit in order to be activated.
Ancestral Bond
Your Totem Limit is doubled
No cost or Charge requirement for placing Totems
Totems reserve 75 Spirit each
Lord of the Wilds
You can equip a non-Unique Sceptre while wielding a Talisman
50% less Spirit
Non-Minion Skills have 50% less Reservation Efficiency
Reservation
Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.
Weapon Sets
Your character has two Weapon Sets that can be used independently by equipping items into both sets.

By default your Skills will use the currently active Weapon Set if possible, or automatically swap to your other Weapon Set if required to use the Skill. You can also specify the Weapon Set you want to automatically swap to for each Skill in that Skill's information panel.

In addition to changing your active items, Weapon Sets also have dedicated Passive Skill Points that can be allocated differently in each Weapon Set.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Spirit
Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
Skill Gem /12
WitchSpectre
Summon the spirit of the bound monster as a Reviving Minion.
WitchWarriorSkeleton
Activate to summon Reviving Skeletal Warriors.
ThePackLeaderBaseMinionSkill
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
WitchBindSpectre
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
SpellDamageAura
[DNT-UNUSED] Zoomancer :D
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
BruteWarbringerDefenders
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
WildspeakerVividStagsSkill
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
WildspeakerBearSkill
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
GraveCommand
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
TheHollowMaskSkill
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
Skill Gem Quality /2
WitchReservationRaginSpirits
Limit (02) Summoned Raging Spirits
GraveCommand
+(01.6) seconds to Spirit duration
Support Gem /7
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
BloodMagicSupport
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
BloodMagicSupport
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
DeadlyHeraldsSupport
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
EnormitySupport
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
BlankBlueSupport
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
Item mods /34
NameLevelPre/SufDescriptionWeight
Lady's16Prefix+(3033) to Spiritbody_armour 1
amulet 1
default 0
Baronness'25Prefix+(3437) to Spiritbody_armour 1
amulet 1
default 0
Viscountess'33Prefix+(3842) to Spiritbody_armour 1
amulet 1
default 0
Marchioness'46Prefix+(4346) to Spiritbody_armour 1
amulet 1
default 0
Countess'54Prefix+(4750) to Spiritbody_armour 1
amulet 1
default 0
Duchess'60Prefix+(5153) to Spiritbody_armour 1
default 0
Princess'65Prefix+(5456) to Spiritbody_armour 1
default 0
Queen's78Prefix+(5761) to Spiritbody_armour 1
default 0
Lord's1Prefix(2026)% increased Spiritsceptre 1
default 0
Baron's8Prefix(2732)% increased Spiritsceptre 1
default 0
Viscount's16Prefix(3338)% increased Spiritsceptre 1
default 0
Marquess'33Prefix(3944)% increased Spiritsceptre 1
default 0
Count's46Prefix(4550)% increased Spiritsceptre 1
default 0
Duke's60Prefix(5155)% increased Spiritsceptre 1
default 0
Prince's75Prefix(5660)% increased Spiritsceptre 1
default 0
King's82Prefix(6165)% increased Spiritsceptre 1
default 0
Advisor's2Prefix(1014)% increased Spirit
+(1720) to maximum Mana
sceptre 1
default 0
Counselor's11Prefix(1518)% increased Spirit
+(2124) to maximum Mana
sceptre 1
default 0
Emissary's26Prefix(1922)% increased Spirit
+(2528) to maximum Mana
sceptre 1
default 0
Minister's36Prefix(2326)% increased Spirit
+(2933) to maximum Mana
sceptre 1
default 0
Envoy's48Prefix(2730)% increased Spirit
+(3437) to maximum Mana
sceptre 1
default 0
Diplomat's58Prefix(3134)% increased Spirit
+(3841) to maximum Mana
sceptre 1
default 0
Chancellor's70Prefix(3538)% increased Spirit
+(4245) to maximum Mana
sceptre 1
default 0
1Corrupted+(2030) to Spirithelmet 1
default 0
1Corrupted(1525)% increased Spiritsceptre 1
default 0
1Unique+(4060) to Spirithelmet 1
default 0
1Unique(3560)% increased Spiritsceptre 1
default 0
Medved's65Prefix(120)% increased Spiritsoul 1
default 0
Medved's65Prefix(652)% increased Armour and Evasion
+(124) to Spirit
Armour Evasion
str_int_armour 0
dex_int_armour 0
str_armour 0
dex_armour 0
int_armour 0
soul 1
default 0
Medved's65Prefix(652)% increased Armour and Energy Shield
+(124) to Spirit
Armour Energy Shield
str_dex_armour 0
dex_int_armour 0
str_armour 0
dex_armour 0
int_armour 0
soul 1
default 0
Medved's65Prefix(652)% increased Evasion and Energy Shield
+(124) to Spirit
Evasion Energy Shield
str_dex_armour 0
str_int_armour 0
str_armour 0
dex_armour 0
int_armour 0
soul 1
default 0
Medved's65Prefix(652)% increased Armour
+(124) to Spirit
Armour
str_dex_armour 0
str_int_armour 0
dex_int_armour 0
dex_armour 0
int_armour 0
soul 1
default 0
Medved's65Prefix(652)% increased Evasion Rating
+(124) to Spirit
Evasion
str_dex_armour 0
str_int_armour 0
dex_int_armour 0
str_armour 0
int_armour 0
soul 1
default 0
Medved's65Prefix(652)% increased Energy Shield
+(124) to Spirit
Energy Shield
str_dex_armour 0
str_int_armour 0
dex_int_armour 0
str_armour 0
dex_armour 0
soul 1
default 0
Monsters mods /19
NameLevelPre/SufDescriptionWeight
Spirit Walkers1Bloodlinesmonster dropped item quantity +% [-350]
monster slain experience +% [-175]
monster spirit walker [1]
1UniqueRecover % of maximum Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
1UniqueRecover 4% of maximum Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
1UniqueRecover 1% of maximum Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
1Torment10% increased Damage
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by primal spirit [1]
1Tormentcant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by wild spirit [1]
1Torment20% increased Movement Speed
20% increased Attack Speed
20% increased Cast Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
1Torment20% increased Movement Speed
20% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [50]
monster is touched by ghost [1]
touched by sacred spirit [1]
1Torment30% increased Damage
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [0]
monster is possessed [1]
possessed by primal spirit [1]
1Tormentfrom league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
possessed by wild spirit [1]
1Torment20% increased Movement Speed
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [0]
monster is possessed [1]
possessed by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
possessed by sacred spirit [1]
1Torment80% increased Damage
possessed by primal spirit [1]
1Torment20% reduced Damage taken
possessed by wild spirit [1]
1Torment15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
Hare-Touched1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [50]
Hunted by the Spring Hare1Tormentmonster override drop pool index+1 [0]
rabbit spirit chance to revive on death % [0]
1Uniqueazmeri spirit cannot effect abyssals [1]
Map mods /3
NameLevelPre/SufDescriptionWeight
Enthralled1UniqueMap Bosses are Hunted by Azmeri Spirits
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
cannot_possess_boss 0
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1
1UniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [0]
default 1
1UniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [0]
default 1
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueGuarded by a stream of Tormented Spirits
1JewelUniqueNotable Passive Skills in Radius also grant +(812) to Spirit
1MapDeviceUniqueArea contains 3 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 5 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Azmeri Spirits
map extra content weighting [1]
1MapDeviceUniqueArea contains 12 additional Azmeri Spirits
map extra content weighting [1]
of Amanamu65AbyssSuffix(48)% increased Spirit Reservation Efficiency of Skills amanamuhelmet 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(612)% increased Spirit Reservation Efficiency of Skills amanamubody_armour 1
default 0
amanamu_mod 1
Amanamu's65AbyssPrefix+(3550) to Spirit amanamustaff 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(510)% increased Spirit Reservation Efficiency of Skills amanamuweapon 1
default 0
amanamu_mod 1
1AbyssSuffix(1216)% increased Spirit Reservation Efficiency of Skillswatcher_abyss_suffix 1
default 0
1AbyssPrefix+(4060) to Spirit
(610)% increased Spirit Reservation Efficiency of Skills
kulemak_abyss_special_prefix 1
default 0
1ExpeditionRelicSuffixContains an Azmeri Spiritexpedition_prairie_remnant 1
default 0
1MemoryLinesUniqueArea contains 5 additional Azmeri Spirits
of Spirits1TowerSuffixMap has (70100)% increased chance to contain Azmeri Spiritsdefault 1
Azmeri's1TowerPrefix% increased Quantity of Waystones found in Map
Map contains 1 additional Azmeri Spirit
default 1
of Wisps1TowerSuffixMap contains an additional Azmeri Spirittower_augment_map_boss 1
default 0
1TowerUniqueMap Bosses are Hunted by Azmeri Spirits
Item /18
VoodooOmens4Green
Omen of the Hunt
Stack Size: 1 / 10
While this item is active in your inventory the next
Possessed monster you kill will release its Azmeri Spirit
SolarAmulet
Solar Amulet
Requires: Level 30
+(1015) to Spirit
BodyIntStr12
Runemastered Corvus Mantle
Armour: 218
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(2030) to Spirit
BodyIntStr04
Runeforged Conjurer Mantle
Armour: 232
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(2030) to Spirit
BodyIntStr12
Runeforged Corvus Mantle
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
BodyIntStr04
Conjurer Mantle
Armour: 273
Base Movement Speed: -0.04
Requires: Level 70, 67 Str, 67 Int
+(2030) to Spirit
BodyIntStr12
Corvus Mantle
Armour: 273
Base Movement Speed: -0.04
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
RitualCorruptedIdol2
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased Energy
Sceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptres: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
GreaterSoulCoreWealthRarity
Soul Core of Azcapa
Stack Size: 1 / 10
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
AzmeriSocketableRabbit
Rabbit Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: 12% increased Rarity of Items found
Sceptres: 15% increased Spirit
Body Armours: 10% increased Quantity of Gold Dropped by Slain Enemies
Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills
AmanamusGaze
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Remove a Damaging Ailment when you use a Command Skill
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
RitualMajesticBeasts
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: +3 to Spirit per Idol socketed in your Equipment
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Body Armours: 5% increased Spirit
Gloves: Companions deal 30% increased Damage
Boots: Minions have 12% increased maximum Life
CrystalSkullSpirit01a
Gembloom Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
CrystalSkullSpirit02a
Gemrot Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
CrystalSkullSpirit02b
Gemcrust Skull
Right-click to break the skull and release the energies within.
Grants +40 to Maximum Spirit
CelestialVerisium
CelestialVerisiumMystic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: Spell Skills have (1015)% increased Area of Effect
Gloves: (1015)% increased Area of Effect for Attacks
Boots: +(1015) to Spirit
Quiver: (2535)% chance to Chain an additional time
Caster Weapon: +1 to maximum number of Elemental Infusions
EarlyMythicRune9
Rune of the Blossom
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels
Body Armours: 5% increased Spirit Reservation Efficiency of Skills
EndgameQuestRune3
Uhtred's Boon
Right-click to imbue yourself with ancient Kalguuran power
Grants +10 to Maximum Spirit
Unique /23
EnfoldingDawn
Requires: Level 1
(50100)% increased Armour and Energy Shield
+100 to Spirit
+(515)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
LiguriumTalisman
Requires: Level 35
+(1015) to Intelligence
+(3040) to maximum Energy Shield
+(2535) to Spirit
+(2030) to Intelligence
Life Regeneration is applied to Energy Shield instead
BeaconOfAzis
Requires: Level 30
+(1015) to Spirit
+(60100) to maximum Mana
+30 to Spirit
30% increased Light Radius
IdolOfUldurn
Requires: Level 24
(24) Life Regeneration per second
+(6080) to maximum Life
+(1020) to Dexterity
(2040)% reduced Presence Area of Effect
(1015)% increased Spirit
Skills have +1 to Limit
KaomsHeart
Requires: Level 68, 121 Str
(3040)% increased Stun Threshold
+1500 to maximum Life
You have no Spirit
PariahsEmbrace
Requires: Level 26, 25 Str, 25 Dex
(5080)% increased Armour and Evasion
+50 to Spirit
+(1015) to all Attributes
(1015) Life Regeneration per second
(2040)% increased Mana Cost Efficiency
SoulMantle
Requires: Level 36, 33 Str, 33 Int
(80120)% increased Armour and Energy Shield
+75 to Spirit
+10 to Strength
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Waveshaper
Requires: Level 51, 45 Str, 45 Int
+(100200) to maximum Energy Shield
+(2040) to Spirit
+(2535)% to Fire Resistance
+(2535)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (3050)% of Maximum Mana as Armour
ThreadedLight
Requires: Level 6, 11 Int
(5070)% increased Energy Shield
(3040)% increased Mana Regeneration Rate
20% increased Light Radius
(812)% increased Spell Damage per 10 Spirit
AlphasHowl
Requires: Level 65, 91 Dex
(80100)% increased Evasion Rating
+100 to Spirit
+(5075)% to Cold Resistance
Presence Radius is doubled
Matsya
Requires: Level 20, 30 Dex, 14 Int
Adds (69) to (1015) Cold Damage
Adds 1 to (1929) Lightning Damage
+(35)% to Critical Hit Chance
(1520)% increased Attack Speed
(2540)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
VentorsGamble
Requires: Level 64
(615)% increased Rarity of Items found
+(080) to maximum Life
+(020) to Spirit
(-2525)% reduced Rarity of Items found
(-4040)% to Fire Resistance
(-4040)% to Cold Resistance
(-4040)% to Lightning Resistance
FontOfPower
Requires: Level 16, 12 Str, 25 Int
Grants Skill: Malice
(3050)% increased Spirit
+(4060) to maximum Mana
(2030)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150200)% increased Armour and Energy Shield
+50 to Spirit
+(2030) to Dexterity
+(1020)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
ChoberChaber
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
Adds (5865) to (102110) Physical Damage
+(80100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
GrandSpectrumRuby
Requires: Level 20
2% increased Spirit per socketed Grand Spectrum
number of stackable unique jewels [1]
YrielsFostering
Requires: Level 52, 83 Dex
(100150)% increased Evasion Rating
+(80120) to maximum Life
+(1030) to Spirit
(4060)% reduced Poison Duration on you
(4060)% reduced Duration of Bleeding on You
You can have two Companions of different types
SilksOfVeneration
Requires: Level 68, 121 Int
(4050)% increased Mana Regeneration Rate
(150200)% increased Energy Shield
+(3050) to Spirit
+(2030) to Intelligence
(3050)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Gloamgown
Requires: Level 45, 72 Int
(100140)% increased Energy Shield
+(3040) to Spirit
+(2535)% to Cold Resistance
Your base Energy Shield Recharge Delay is 10 seconds
GoldenUniqueCharm
Requires: Level 50
Used when you kill a Rare or Unique enemy
Possessed by Spirit Of The [Azmeri Spirit] for (10–20) seconds on use
PrecursorTabletOverseerUnique1
Requires: Level 65
Empowers the Map Boss of a Map
10 uses remaining
Packleader
Requires: Level 62, 7 Str, 12 Int
Grants Skill: Discipline
Grants Skill: Level 14 Azmerian Wolf
(5075)% increased Spirit
Allies in your Presence Regenerate (50100) Life per second
+(612) to all Attributes
Companions deal (50100)% increased damage to your Marked targets
You can have any number of Companions of different types
discipline art variation [1]
RoostOfTheRavenKing
Requires: Level 65, 114 Int
Grants Skill: Spiraling Conspiracy
(816)% increased Cast Speed
+(2030) to Intelligence
Minions deal (80120)% increased Damage
Minions have (1020)% chance to inflict Gruelling Madness on Hit
(3050)% increased Spirit Reservation Efficiency of Skills
Timeless Jewel Passive /1
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute

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Spirit

Spirit reservation system replaces mana reservations.

  • Permanent effects reserve spirit now, instead of mana of having standard limits.
  • 0 Spirit by default. Increases can be obtained from boss drops, quest item, item modifiers, and sceptre implicits.
  • Sceptres grant 100 Spirit and Aura-like or summon skills.
    • you can't dual wield Sceptres
    • grant a Sceptre at start chest as Witch
  • Reservations can be dynamically swapped based on weapon set.
  • Reservations do not deactivate on death.
  • Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
  • Permanent minions reserve spirit while alive, so are complimented by temporary minions that just cost mana to summon.
  • Many Trigger mechanics are Spirit Reservations now.
  • Buff and Auras from Spirit can be set per weapon set.

Acts

  • Mist King Act 1 Normal -> 30 Spirit item
  • Ignagduk Act 3 Normal -> 30 Spirit item
  • Mist King Act 1 Cruel -> No Spirit item
  • Ignagduk Act 3 Cruel -> 40 Spirit item

The base total of Spirit you should have for clearing the above bosses should be 100. Cruel Mist King does not drop a spirit item which is a result of using a Difficulty that repeats the first three acts.


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