Mark for Death II
Category: Mark for Death
Tier: 4
Cost Multiplier: 120%
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage taken
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /1
TierGems
3Pounce
From /1
Level Effect /1
Implicit
Mana: 120%
Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage taken
LevelRequires LevelStr
100
Attribute /4

Mark for Death II

NameShow Full Descriptions
AcronymArmour, Mark, Break
BaseType Mark for Death II
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemSingleOutTwo
Mark for Death II
Category: Mark for Death
Tier: 4
Cost Multiplier: 120%
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage taken
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /4
  • Allow Type: Mark
  • Sniper's Mark
    Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
    Freezing Mark
    Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
    Voltaic Mark
    Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
    Bloodhound's Mark
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
    Edit

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