Mark for Death II
Category: Mark for Death
Tier: 4
Cost Multiplier: 120%
Support Requirements: +5 Str
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
| Implicit |
|---|
| Mana: 120% Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage taken |
| Level | Requires Level | Str |
|---|---|---|
| 1 | 0 | 0 |
Attribute /4
Mark for Death II
| Name | Show Full Descriptions |
|---|---|
| Acronym | Armour, Mark, Break |
| BaseType | Mark for Death II |
| Class | Support Gems |
| ItemType | Metadata/Items/Gem/SupportGemSingleOutTwo |
Mark for Death II
Category: Mark for Death
Tier: 4
Cost Multiplier: 120%
Support Requirements: +5 Str
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /4
Sniper's Mark
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.