Skill Gem /13
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Skill Gem Quality /3
Support Gem /26
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
Item mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Corrupted | Break (10—15)% increased Armour | gloves 1 default 0 | |
| 1 | Unique | Break (25—40)% increased Armour | gloves 1 default 0 | |
| of the Berserker | 45 | Suffix | (50—99)% increased Armour Break Duration | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | (100—150)% increased Armour Break Duration | berserking 1 default 0 |
Monsters mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | default 1 |
| 1 | Unique | Monsters Break Armour equal to (50—100)% of Physical Damage dealt | ||
| Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
| Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
| Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Map mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Shattering | 1 | Prefix | Monsters Break Armour equal to (15—20)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_low 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (20—25)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_medium 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (25—30)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_high 1 default 0 |
| Shattering | 1 | Prefix | Monsters Break Armour equal to (30—45)% of Physical Damage dealt 19% more Magic and Rare Monsters Rare Monsters have 19% more chance of Monster Modifiers 10% more Waystones found in Area | map_key_highest 1 default 0 |
Misc mods /19
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Shattering | 1 | Jewel | Prefix | Break (5—15)% increased Armour | strjewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | (10—20)% increased Armour Break Duration | strjewel 1 default 0 |
| Shattering | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Break (1—2)% increased Armour | str_radius_jewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Bathed in the blood of (100—8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Commanded leadership over (10000—18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Denoted service of (500—8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Carved to glorify (2000—10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Commissioned (2000—160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Remembrancing (100—8000) songworthy deeds by the line of Vorana Passives in radius are Conquered by the Kalguur Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Glorifying the defilement of (79—30977) souls in tribute to Amanamu Passives in radius are Conquered by the Abyssals Desecration makes this item unstable Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Global Physical Damage Break (4—8)% increased Armour Armour Damage Physical | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | dex_shield 0 dex_int_shield 0 shield 1 default 0 amanamu_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break (31—39)% increased Armour ulaman | wand 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Critical | wand 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physical | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physical | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Scratching | 1 | Abyss | Prefix | Minions Break Armour equal to (2—4)% of Physical damage dealt Physical Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 |
Item /5
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Gembloom Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemrot Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemcrust Skull
Right-click to break the skull and release the energies within.
Grants +40 to Maximum Spirit
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Unique /5
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Requires: Level 20
Remembrancing (100—8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Requires: Level 20
Glorifying the defilement of (79—30977) souls in tribute to Amanamu
Passives in radius are Conquered by the Abyssals
Desecration makes this item unstable
Passives in radius are Conquered by the Abyssals
Desecration makes this item unstable
local unique jewel break timeless jewel calculators [0]
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Passive /23
15% increased Armour
50% reduced Armour Break taken
Banner Skills have 15% increased Aura Magnitudes
25% reduced Armour Break taken
20% increased maximum Energy Shield
25% reduced Armour Break taken
20% increased Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
You can Break Enemy Armour to below 0
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























