Skill Gem /18
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Fire a burst of Chaos energy at the target.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Skill Gem Quality /3
Break (0—20)% increased Armour
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Break (0—20)% increased Armour
Support Gem /19
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Item mods /2
NameLevelPre/SufDescriptionWeight
1CorruptedBreak (10—15)% increased Armourgloves 1
default 0
1UniqueBreak (25—40)% increased Armourgloves 1
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physicaldefault 1
1UniqueMonsters Break Armour equal to (50—100)% of Physical Damage dealt
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Map mods /3
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixMonsters Break Armour equal to (20—25)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
low_tier_map 1
default 0
of Shattering1SuffixMonsters Break Armour equal to (25—30)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
mid_tier_map 1
default 0
of Shattering1SuffixMonsters Break Armour equal to (30—45)% of Physical Damage dealt
21% increased number of Rare Monsters
10% increased Waystones found in Area
top_tier_map 1
default 0
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
Shattering1JewelPrefixBreak (5—15)% increased Armourstrjewel 1
default 0
Resonating1JewelSuffix(10—20)% increased Armour Break Durationstrjewel 1
default 0
Shattering1JewelPrefixSmall Passive Skills in Radius also grant Break (1—2)% increased Armourstr_radius_jewel 1
default 0
Resonating1JewelSuffixNotable Passive Skills in Radius also grant (5—10)% increased Armour Break Durationstr_radius_jewel 1
default 0
1JewelUniqueBathed in the blood of (100—8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCommanded leadership over (10000—18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueDenoted service of (500—8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCarved to glorify (2000—10000) new faithful converted by High Templar Maxarius
Passives in radius are Conquered by the Templars
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCommissioned (2000—160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueRemembrancing (100—8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueGlorifying the defilement of (79—30977) souls in tribute to Amanamu
Passives in radius are Conquered by the Abyssals
Desecration makes this item unstable
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
Lightless1AbyssPrefix(4—8)% increased Global Physical Damage
Break (4—8)% increased Armour
Defences Physical
strjewel 1
intjewel 1
dexjewel 1
default 0
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamudex_shield 0
dex_int_shield 0
shield 1
default 0
amanamu_mod 1
of Ulaman65AbyssSuffixBreak (31—39)% increased Armour ulamanwand 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Criticalwand 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffixBreak Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physicaltwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffixBreak Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physicalone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealtdefault 1
Item /4
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400—500) Armour on Critical Hit
Gembloom Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemrot Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemcrust Skull
Right-click to break the skull and release the energies within.
Grants +40 to Maximum Spirit
Unique /3
local weapon implicit hidden % base damage is fire [50]
Adds (4—6) to (8—10) Physical Damage
Adds (4—6) to (8—10) Fire Damage
+(10—20) to Strength
+(20—30)% to Fire Resistance
Hits Break (30—50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(5—10)% to Critical Damage Bonus
Adds (21—26) to (25—31) Physical Damage
(10—15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Remembrancing (100—8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Passive /18
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
12% increased Area of Effect for Attacks
15% increased effect of Fully Broken Armour
Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
Break 60% increased Armour
10% chance to Defend with 200% of Armour
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1
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