Skill Gem /22
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /3
Support Gem /17
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | |
1 | Unique | Monsters Break Armour equal to (50–100)% of Physical Damage dealt | ||
Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Shattering | 1 | Jewel | Prefix | Break (5–15)% increased Armour | strjewel 1 default 0 |
Resonating | 1 | Jewel | Suffix | (10–20)% increased Armour Break Duration | strjewel 1 default 0 |
Shattering | 1 | Jewel | Prefix | Break (1–2)% increased Armour | str_radius_jewel 1 default 0 |
Resonating | 1 | Jewel | Suffix | (5–10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
1 | Jewel | Unique | Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Denoted service of (500–8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Remembrancing (100–8000) songworthy deeds by the line of Vorana Passives in radius are Conquered by the Kalguur Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Glorifying the defilement of (79–30977) souls in tribute to Amanamu Passives in radius are Conquered by the Abyssals [UnstableDesecration|Desecration makes this item unstable] Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Global Physical Damage Break (4–8)% increased Armour Defences Physical | |
of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | |
of Ulaman | 65 | Abyss | Suffix | Break (31–39)% increased Armour ulaman | |
of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical | |
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt |
Item /1
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Unique /3
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(5–10)% to Critical Damage Bonus
(10–15)% increased Attack Speed
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Passive /17
20% increased Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ascendancy Passive /3
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1

Siege Mentality
Kalguuran Notable
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.