Skill Gem /18
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Fire a burst of Chaos energy at the target.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /3
Support Gem /19
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Item mods /2
Monsters mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | default 1 |
| 1 | Unique | Monsters Break Armour equal to (50—100)% of Physical Damage dealt | ||
| Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
| Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
| Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Map mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Shattering | 1 | Suffix | Monsters Break Armour equal to (20—25)% of Physical Damage dealt 21% increased number of Rare Monsters 10% increased Waystones found in Area | low_tier_map 1 default 0 |
| of Shattering | 1 | Suffix | Monsters Break Armour equal to (25—30)% of Physical Damage dealt 21% increased number of Rare Monsters 10% increased Waystones found in Area | mid_tier_map 1 default 0 |
| of Shattering | 1 | Suffix | Monsters Break Armour equal to (30—45)% of Physical Damage dealt 21% increased number of Rare Monsters 10% increased Waystones found in Area | top_tier_map 1 default 0 |
Misc mods /18
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Shattering | 1 | Jewel | Prefix | Break (5—15)% increased Armour | strjewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | (10—20)% increased Armour Break Duration | strjewel 1 default 0 |
| Shattering | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Break (1—2)% increased Armour | str_radius_jewel 1 default 0 |
| Resonating | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (5—10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Bathed in the blood of (100—8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Commanded leadership over (10000—18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Denoted service of (500—8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Carved to glorify (2000—10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Commissioned (2000—160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Remembrancing (100—8000) songworthy deeds by the line of Vorana Passives in radius are Conquered by the Kalguur Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| 1 | Jewel | Unique | Glorifying the defilement of (79—30977) souls in tribute to Amanamu Passives in radius are Conquered by the Abyssals Desecration makes this item unstable Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Global Physical Damage Break (4—8)% increased Armour Defences Physical | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | dex_shield 0 dex_int_shield 0 shield 1 default 0 amanamu_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break (31—39)% increased Armour ulaman | wand 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11—18)% of Physical Damage dealt ulaman Caster Critical | wand 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2—4)% of Physical Damage dealt amanamu Damage Physical | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4—7)% of Physical Damage dealt amanamu Damage Physical | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| 1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt | default 1 |
Item /4
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Gembloom Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemrot Skull
Right-click to break the skull and release the energies within.
Grants +30 to Maximum Spirit
Gemcrust Skull
Right-click to break the skull and release the energies within.
Grants +40 to Maximum Spirit
Unique /3
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
+(5—10)% to Critical Damage Bonus
(10—15)% increased Attack Speed
Remembrancing (100—8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Passive /18
20% increased Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
You can Break Enemy Armour to below 0
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 30% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1
Siege Mentality
Kalguuran Notable
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


