Skill Gem /22
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /3
Break (0–20)% increased Armour
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Break (0–20)% increased Armour
Support Gem /17
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Item mods /1
NameLevelPre/SufDescriptionWeight
1CorruptedBreak (10–15)% increased Armourgloves 1
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physical
1UniqueMonsters Break Armour equal to (50–100)% of Physical Damage dealt
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
Shattering1JewelPrefixBreak (5–15)% increased Armourstrjewel 1
default 0
Resonating1JewelSuffix(10–20)% increased Armour Break Durationstrjewel 1
default 0
Shattering1JewelPrefixBreak (1–2)% increased Armourstr_radius_jewel 1
default 0
Resonating1JewelSuffix(5–10)% increased Armour Break Durationstr_radius_jewel 1
default 0
1JewelUniqueBathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCommanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueDenoted service of (500–8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCarved to glorify (2000–10000) new faithful converted by High Templar Maxarius
Passives in radius are Conquered by the Templars
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCommissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueRemembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueGlorifying the defilement of (79–30977) souls in tribute to Amanamu
Passives in radius are Conquered by the Abyssals
[UnstableDesecration|Desecration makes this item unstable]
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
Lightless1AbyssPrefix(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
Defences Physical
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu
of Ulaman65AbyssSuffixBreak (31–39)% increased Armour ulaman
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical
of Amanamu65AbyssSuffixBreak Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical
of Amanamu65AbyssSuffixBreak Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealt
Item /1
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400–500) Armour on Critical Hit
Unique /3
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(5–10)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Passive /17
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
12% increased Area of Effect for Attacks
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
Break 60% increased Armour
10% chance to Defend with 200% of Armour
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1
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