Skill Gem /11
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
Skill Gem Quality /3
Break (0–20)% increased Armour
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Break (0–20)% increased Armour
Support Gem /23
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Item mods /1
NameLevelPre/SufDescriptionWeight
1CorruptedBreak (10–15)% increased Armourgloves 1
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physical
1UniqueMonsters Break Armour equal to (50–100)% of Physical Damage dealt
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
Shattering1JewelPrefixBreak (5–15)% increased Armourstrjewel 1
default 0
Resonating1JewelSuffix(10–20)% increased Armour Break Durationstrjewel 1
default 0
Shattering1JewelPrefixBreak (1–2)% increased Armourstr_radius_jewel 1
default 0
Resonating1JewelSuffix(5–10)% increased Armour Break Durationstr_radius_jewel 1
default 0
1JewelUniqueBathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCommanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueDenoted service of (500–8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCarved to glorify (2000–10000) new faithful converted by High Templar Maxarius
Passives in radius are Conquered by the Templars
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueCommissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueRemembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
1JewelUniqueGlorifying the defilement of (79–30977) souls in tribute to Amanamu
Passives in radius are Conquered by the Abyssals
Historic
local jewel effect base radius [1500]
local unique jewel break timeless jewel calculators [0]
Lightless1AbyssPrefix(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
Defences Physical
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu
of Ulaman65AbyssSuffixBreak (31–39)% increased Armour ulaman
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical
of Amanamu65AbyssSuffixBreak Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical
of Amanamu65AbyssSuffixBreak Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealt
Item /1
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Breaks (400–500) Armour on Critical Hit
Unique /3
local weapon implicit hidden % base damage is fire [50]
Adds (4–6) to (8–10) Physical Damage
Adds (4–6) to (8–10) Fire Damage
+(10–20) to Strength
+(20–30)% to Fire Resistance
Hits Break (30–50) Armour
Inflicts Fire Exposure when this Weapon Fully Breaks Armour
+(5–10)% to Critical Damage Bonus
Adds (21–26) to (25–31) Physical Damage
(10–15)% increased Attack Speed
Breaks Armour equal to 40% of damage from Hits with this weapon
Fully Armour Broken enemies you kill with Hits Shatter
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Passive /17
Minions Break Armour equal to 3% of Physical damage dealt
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
25% increased Armour Break Duration
25% increased Attack Area Damage
Break 25% increased Armour
12% increased Area of Effect for Attacks
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
Break 60% increased Armour
10% chance to Defend with 200% of Armour
30% increased effect of Fully Broken Armour
100% increased Armour Break Duration
Break 40% increased Armour
25% increased Physical Damage
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
15% increased chance to inflict Ailments
Hits Break 30% increased Armour on targets with Ailments
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1
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