Skill Gem /11
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Skill Gem Quality /3
Support Gem /23
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shattering | 1 | Suffix | Break Armour equal to 1000% of Physical Damage dealt Damage Physical | |
1 | Unique | Monsters Break Armour equal to (50–100)% of Physical Damage dealt | ||
Wolf-Touched | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit | |
Hunted by the Noble Wolf | 1 | Torment | Break Armour equal to 250% of Hit Damage dealt Attacks have 50% chance to Maim on Hit dropped items are converted to dex items [1] | |
Spirit Of The Wolf | 1 | Torment | Break Armour equal to 10% of Hit Damage dealt Attacks have 50% chance to Maim on Hit |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Shattering | 1 | Jewel | Prefix | Break (5–15)% increased Armour | strjewel 1 default 0 |
Resonating | 1 | Jewel | Suffix | (10–20)% increased Armour Break Duration | strjewel 1 default 0 |
Shattering | 1 | Jewel | Prefix | Break (1–2)% increased Armour | str_radius_jewel 1 default 0 |
Resonating | 1 | Jewel | Suffix | (5–10)% increased Armour Break Duration | str_radius_jewel 1 default 0 |
1 | Jewel | Unique | Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Denoted service of (500–8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius Passives in radius are Conquered by the Templars Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Remembrancing (100–8000) songworthy deeds by the line of Vorana Passives in radius are Conquered by the Kalguur Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
1 | Jewel | Unique | Glorifying the defilement of (79–30977) souls in tribute to Amanamu Passives in radius are Conquered by the Abyssals Historic local jewel effect base radius [1500] local unique jewel break timeless jewel calculators [0] | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Global Physical Damage Break (4–8)% increased Armour Defences Physical | |
of Amanamu | 65 | Abyss | Suffix | Hits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu | |
of Ulaman | 65 | Abyss | Suffix | Break (31–39)% increased Armour ulaman | |
of Ulaman | 65 | Abyss | Suffix | Break Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical | |
of Amanamu | 65 | Abyss | Suffix | Break Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical | |
1 | ExpeditionRelic | Prefix | Monsters' Hits Break Armour equal to 200% of Physical Damage dealt |
Item /1
Mail Breaker
Physical Damage: 19-44
Critical Hit Chance: 15%
Attacks per Second: 1.5
Weapon Range: 1
Requires: Level 45, 45 Dex, 45 Int
Unique /3
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(5–10)% to Critical Damage Bonus
(10–15)% increased Attack Speed
Remembrancing (100–8000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Passives in radius are Conquered by the Kalguur
local unique jewel break timeless jewel calculators [0]
Passive /17
20% increased Physical Damage
15% increased effect of Fully Broken Armour
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
30% increased effect of Fully Broken Armour
100% increased Armour Break Duration
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ascendancy Passive /3
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Timeless Jewel Passive /1

Siege Mentality
Kalguuran Notable
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.