Freezing Mark
Tier: 7
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 0.50 s
Requires: Level (1—90), (4—86) Dex, (4—86) Int
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Limit 1 Marked target
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Hits against Marked enemy cause (25—35)% more Freeze buildup
Buff duration is 10 seconds

Additional Effects From Quality:
Hits against Marked enemy cause +(0—20)% more Freeze buildup
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 500
Mark duration is 8 seconds
Limit 1 Marked target
Buff duration is 10 seconds
Buff grants 30% of damage Gained as Cold damage
Marked enemy becomes Frozen when\nHit while Primed for Freeze
LevelRequires LevelIntDexManaBase DamageHits against Marked enemy cause 25% more Freeze buildup
104418100%, 100%25, 1
237720100%, 100%26, 1
369923100%, 100%26, 1
410131325100%, 100%27, 1
514171728100%, 100%27, 1
618202031100%, 100%28, 1
722242433100%, 100%28, 1
826282836100%, 100%29, 1
931323239100%, 100%29, 1
1036373742100%, 100%30, 1
1141414146100%, 100%30, 1
1246464649100%, 100%31, 1
1352515152100%, 100%31, 1
1458575756100%, 100%32, 1
1564626259100%, 100%32, 1
1666646463100%, 100%33, 1
1772707067100%, 100%33, 1
1878757571100%, 100%34, 1
1984808075100%, 100%34, 1
2090868679100%, 100%35, 1
2183100%, 100%35, 1
2288100%, 100%36, 1
2392100%, 100%36, 1
2497100%, 100%37, 1
25102100%, 100%37, 1
26107100%, 100%38, 1
27112100%, 100%38, 1
28117100%, 100%39, 1
29123100%, 100%39, 1
30128100%, 100%40, 1
31134100%, 100%40, 1
32140100%, 100%41, 1
33146100%, 100%41, 1
34152100%, 100%42, 1
35159100%, 100%42, 1
36166100%, 100%43, 1
37172100%, 100%43, 1
38179100%, 100%44, 1
39187100%, 100%44, 1
40194100%, 100%45, 1
Attribute /8

Freezing Mark

NameShow Full Descriptions
AcronymHit, Buff, Mark, Freeze, Gain, Hits, Limit
BaseType Freezing Mark
Class Skill Gems
TargetTypesGround, , , Enemy
TypeTrappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Cold, Limit, UsableWhileMounted, Cooldown, Buff
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemFreezingMark
ActiveSkillsCodefreezing_mark
Version history /2
VersionChanges
Version_0.4.0
  • Freezing Mark: No longer causes an explosion. Instead, Freezing the marked target grants a Buff that grants damage extra as Cold damage for a duration, or until you mark another target.
  • Version_0.3.0c
    * Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic Growth, Magma Barrier, Whirlwind Lance (whirlwind only), Freezing Mark, Voltaic Mark, and Bloodhound's Mark.
    Freezing Mark
    Tier: 7
    Level: (1—20)
    Cost: (18—79) Mana
    Cooldown Time: 0.50 s
    Requires: Level (1—90), (4—86) Dex, (4—86) Int
    Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
    Limit 1 Marked target
    Marked enemy becomes Frozen when
    Hit while Primed for Freeze
    Mark duration is 8 seconds
    Buff grants 30% of damage Gained as Cold damage
    Hits against Marked enemy cause (25—35)% more Freeze buildup
    Buff duration is 10 seconds
    base deal no damage [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]

    Additional Effects From Quality:
    Hits against Marked enemy cause +(0—20)% more Freeze buildup
    Skills can be managed in the Skills Panel.
    Supported By /22
  • Active Type: Trappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Cold, Limit, UsableWhileMounted, Cooldown, Buff
  • Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Cold Mastery
    Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Mark for Death
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Mark for Death II
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    Mark of Siphoning
    Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
    Mark of Siphoning II
    Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
    Eternal Mark
    Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
    Charged Mark
    Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
    Freezing Mark
    freezing_mark
    hit_damage_freeze_multiplier_+%_final_on_self_from_freezing_mark
    Attribute /4

    freezing_mark

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID14
    Buff Related /1
    tblcodemod
    MarkTypesFreezingMark
    Codehit damage freeze multiplier +% final on self from freezing mark
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Freezing Mark
    Gaining extra damage as [Cold] damage.
    non_skill_base_all_damage_%_to_gain_as_cold
    Attribute /3

    freezing_mark_damage_buff

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID3
    Codenon skill base all damage % to gain as cold
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Edit

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