Mark for Death
Category: Single Out
Tier: 2
Level: 1
Cost Multiplier: 120%
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage taken
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skill Gems /2
From /1
Level Effect /1
Implicit
Cost Multiplier: 120%
Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage taken
LevelRequires LevelDex
100
Attribute /4

Mark for Death

NameShow Full Descriptions
AcronymArmour, Mark, Break
BaseType Mark for Death
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemSingleOut
Mark for Death
Category: Single Out
Tier: 2
Level: 1
Cost Multiplier: 120%
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage taken
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /4
  • Allow Type: Mark
  • Sniper's Mark
    Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
    Freezing Mark
    Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
    Voltaic Mark
    Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
    Bloodhound's Mark
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
    Edit

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