Skill Gem /5
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
[DNT] Hunt em down
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Support Gem /5
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Item mods /38
NameLevelPre/SufDescriptionWeight
of the Newt1(1–2) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Lizard5(2.1–3) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Flatworm11(3.1–4) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Starfish17(4.1–6) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Hydra26(6.1–9) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Troll35(9.1–13) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of Convalescence47(13.1–18) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of Recuperation58(18.1–23) Life Regeneration per second Lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
default 0
of Resurgence68(23.1–29) Life Regeneration per second Lifebody_armour 1
belt 1
amulet 1
default 0
of Immortality75(29.1–33) Life Regeneration per second Lifebody_armour 1
amulet 1
default 0
of the Phoenix81(33.1–36) Life Regeneration per second Lifebody_armour 1
default 0
of the Newt1Allies in your Presence Regenerate (1–2) Life per second Lifesceptre 1
default 0
of the Lizard5Allies in your Presence Regenerate (2.1–3) Life per second Lifesceptre 1
default 0
of the Flatworm11Allies in your Presence Regenerate (3.1–4) Life per second Lifesceptre 1
default 0
of the Starfish17Allies in your Presence Regenerate (4.1–6) Life per second Lifesceptre 1
default 0
of the Hydra26Allies in your Presence Regenerate (6.1–9) Life per second Lifesceptre 1
default 0
of the Troll35Allies in your Presence Regenerate (9.1–13) Life per second Lifesceptre 1
default 0
of Convalescence47Allies in your Presence Regenerate (13.1–18) Life per second Lifesceptre 1
default 0
of Recuperation58Allies in your Presence Regenerate (18.1–23) Life per second Lifesceptre 1
default 0
of Resurgence68Allies in your Presence Regenerate (23.1–29) Life per second Lifesceptre 1
default 0
of Immortality75Allies in your Presence Regenerate (29.1–33) Life per second Lifesceptre 1
default 0
of Excitement1(10–19)% increased Mana Regeneration Rate Manaring 1
amulet 1
focus 1
sceptre 1
wand 1
trap 1
default 0
of Joy18(20–29)% increased Mana Regeneration Rate Manaring 1
amulet 1
focus 1
sceptre 1
wand 1
trap 1
default 0
of Elation29(30–39)% increased Mana Regeneration Rate Manaring 1
amulet 1
focus 1
sceptre 1
wand 1
trap 1
default 0
of Bliss42(40–49)% increased Mana Regeneration Rate Manaring 1
amulet 1
focus 1
sceptre 1
wand 1
trap 1
default 0
of Euphoria55(50–59)% increased Mana Regeneration Rate Manaring 1
amulet 1
focus 1
sceptre 1
wand 1
trap 1
default 0
of Nirvana79(60–69)% increased Mana Regeneration Rate Manaring 1
amulet 1
focus 1
sceptre 1
wand 1
trap 1
default 0
of Excitement1(15–29)% increased Mana Regeneration Rate Manastaff 1
default 0
of Joy18(30–44)% increased Mana Regeneration Rate Manastaff 1
default 0
of Elation29(45–59)% increased Mana Regeneration Rate Manastaff 1
default 0
of Bliss42(60–74)% increased Mana Regeneration Rate Manastaff 1
default 0
of Euphoria55(75–89)% increased Mana Regeneration Rate Manastaff 1
default 0
of Nirvana79(90–104)% increased Mana Regeneration Rate Manastaff 1
default 0
of Warmth8(8–12)% increased Mana Regeneration Rate
5% increased Light Radius
Mana
wand 1
staff 1
sceptre 1
ring 1
default 0
of Kindling15(13–17)% increased Mana Regeneration Rate
10% increased Light Radius
Mana
wand 1
staff 1
sceptre 1
ring 1
default 0
of the Hearth30(18–22)% increased Mana Regeneration Rate
15% increased Light Radius
Mana
wand 1
staff 1
sceptre 1
ring 1
default 0
1Regenerate (1–2)% of maximum Life per second Lifering 1
helmet 1
1(20–30)% increased Mana Regeneration Rate Manaring 1
helmet 1
Monsters mods /23
NameLevelPre/SufDescriptionWeight
of the Hydra65Regenerate 2% of maximum Life per second Life
of the Hydra1Regenerate 2% of maximum Life per second Life
Sanguine8Regenerate 0.67% of maximum Life per second Life
1Regenerate 1.33% of maximum Life per second Life
1Regenerate 10% of maximum Life per second Life
1Regenerate 2% of maximum Life per second Life
Life Regen Aura8Regenerate 1% of maximum Life per second Life
4Regenerate 2.5% of maximum Life per second Life
1Regenerate 5% of maximum Life per second Life
1Regenerate 1% of maximum Life per second while on Low Life Life
1Regenerate 1.3% of maximum Life per second while on Low Life Life
1Regenerate 1.7% of maximum Energy Shield per second
monsters only old bad add % of total maximum life to base maximum energy shield [100]
Defences
1You cannot Recharge or Regenerate Energy Shield
no movement speed [1]
1Regenerate 5.33% of maximum Life per second
1Life Regeneration is applied to Energy Shield instead Life Defences
1Regenerate 1% of maximum Life per second Life
1Regenerate 4% of maximum Life per second
stance movement speed +% final [-300]
Life Speed
1Regenerate 2.5% of maximum Life per second Life
1Regenerate 5.6% of maximum Mana per second Mana
1base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
Life
1100% increased maximum Life
Regenerate 2% of maximum Life per second
50% reduced Visibility to Enemies
Life
150% increased maximum Life
Regenerate 1% of maximum Life per second
50% reduced Visibility to Enemies
Life
125% increased Damage
Regenerate 5% of maximum Life per second
50% reduced Damage taken
Life Damage
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
of Stasis7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Mana Defences
Heist Equipment mods /8
NameLevelPre/SufDescriptionWeight
of the Newt1Players and their Minions Regenerate (0.8–1.1)% of maximum Life per second Life
of the Lizard45Players and their Minions Regenerate (1.2–1.4)% of maximum Life per second Life
of the Flatworm75Players and their Minions Regenerate (1.5–1.7)% of maximum Life per second Life
of the Starfish82Players and their Minions Regenerate (1.8–2)% of maximum Life per second Life
of Excitement1Players and their Minions have (21–25)% increased Mana Regeneration Rate Mana
of Joy45Players and their Minions have (26–30)% increased Mana Regeneration Rate Mana
of Elation75Players and their Minions have (31–35)% increased Mana Regeneration Rate Mana
of Bliss82Players and their Minions have (36–40)% increased Mana Regeneration Rate Mana
Misc mods /22
NameLevelDomainPre/SufDescriptionWeight
of Regeneration1Jewel(5–10)% increased Life Regeneration rate Lifestrjewel 1
default 0
of Energy1Jewel(5–15)% increased Mana Regeneration Rate Manaintjewel 1
default 0
of Regeneration1Jewel(3–5)% increased Life Regeneration rate Lifestr_radius_jewel 1
default 0
of Energy1Jewel(1–2)% increased Mana Regeneration Rate Manaint_radius_jewel 1
default 0
1JewelRegenerate 2% of maximum Life per second Life
Energetic1Jewel(12–15)% increased Mana Regeneration Rate Mana
1JewelSummoned Golems Regenerate 2% of their maximum Life per second Life Minion
1MapDevice10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
Life Damage
1AbyssConquered Small Passive Skills also grant (2–3)% increased Mana Regeneration rate
1AbyssConquered Small Passive Skills also grant (2–3)% increased Life Regeneration rate
1AbyssMinions Regenerate (1–3)% of maximum Life per second Life Minion
1Abyss(20–30)% increased Mana Regeneration Rate while moving Mana
1AbyssRegenerate (1–1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds Life
1Abyss(6–12)% increased Life Regeneration rate Life
1Abyss(4–8)% increased Mana Regeneration Rate Mana
Lightless1AbyssRegenerate (0.03–0.07)% of maximum Life per second
of Kurgal65Abyss(40–50)% increased Mana Regeneration Rate while stationary kurgal Mana
Ulaman's65Abyss(20–30)% increased Life Regeneration rate during Effect of any Life Flask ulaman
of Kurgal65Abyss(30–40)% increased Mana Regeneration Rate kurgal Manabelt 1
default 0
kurgal_mod 1
1Abyss(68–91)% increased Mana Regeneration Rate Mana
1AbyssAllies in your Presence Regenerate (29.1–33) Life per second Life Aura
1ExpeditionRelicEvery 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second
Item /7
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Crimson Amulet
(2–4) Life Regeneration per second
Azure Amulet
(20–30)% increased Mana Regeneration Rate
Ornate Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 70, 121 Str
Regenerate (1.5–2.5)% of maximum Life per second
Abyssal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 73, 121 Str
Regenerate (1.5–2.5)% of maximum Life per second
Flowing Raiment
Base Movement Speed: -0.03
Requires: Level 70, 121 Int
(40–50)% increased Mana Regeneration Rate
Enlightened Robe
Base Movement Speed: -0.03
Requires: Level 68, 121 Int
(40–50)% increased Mana Regeneration Rate
Unique /64
50% reduced Evasion Rating
+(40–60) to maximum Life
(3–5) Life Regeneration per second
Gain 10 Rage when Critically Hit by an Enemy
Gain 5 Rage when Hit by an Enemy
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
25% increased Mana Regeneration Rate
Gain (5–10) Life per Enemy Killed
Trigger Ember Fusillade Skill on casting a Spell
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Lose all Fragile Regrowth when Hit
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Gain Deflection Rating equal to (40–60)% of Evasion Rating
Cannot be Poisoned
(1–111)% increased Evasion and Energy Shield
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
(20–40)% increased Mana Cost Efficiency
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
+(80–120) to maximum Life
+(10–15) to all Attributes
(8–12) Life Regeneration per second
Require (2–5) fewer enemies to be Surrounded
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30)% to Cold Resistance
10% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
+(20–30)% to Lightning Resistance
+(20–30)% to Lightning Resistance
(30–50)% increased Mana Regeneration Rate
Lightning Damage of Enemies Hitting you is Unlucky
Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (4–6) to (8–10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Parry
(10–15)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Grants Skill: Level 1 Lightning Bolt
Grants Skill: Level 1 Spark
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
(100–150)% increased Armour and Energy Shield
(25–35) Life Regeneration per second
(50–100)% increased Energy Shield Recharge Rate
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(30–50)% reduced Duration of Bleeding on You
(50–70)% increased Energy Shield
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Raise Shield
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second while on Low Life
Regenerate 3% of maximum Life per second
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover (10–20)% of Missing Life before being Hit by an Enemy
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% increased Ignite Magnitude
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
use unique blackflame ignite effect [1]
(7–10)% increased Cast Speed
(10–15) Life Regeneration per second
Minions have (10–15)% increased maximum Life
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(30–40)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(250–300)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
+(10–15) to all Attributes
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
(10–15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Grants Skill: Level 9 Decompose
(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
(30–50)% increased Mana Regeneration Rate
Lose 10 Life per Enemy Killed
+4 to Level of [Random Curse] Skills
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Passive /45
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
20% increased Mana Regeneration Rate
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
Regenerate 0.5% of maximum Life per second
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
Regenerate 1.5% of maximum Life per second while stationary
40% increased Flask Life Recovery rate
Regenerate 0.75% of maximum Life per second
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Enemies in your Presence have 75% reduced Life Regeneration rate
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
30% increased Life Regeneration rate during Effect of any Life Flask
5% increased Skill Speed
15% increased Mana Regeneration Rate
5% increased Cast Speed
15% increased Mana Regeneration Rate
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Enemies you inflict Bleeding on cannot Regenerate Life
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
+30 to maximum Mana
14% increased Mana Regeneration Rate
+20 to maximum Mana
20% increased Mana Regeneration Rate
18% increased Mana Regeneration Rate
25% increased Mana Cost Efficiency while on Low Mana
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
25% increased Mana Regeneration Rate
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
25% increased Life Regeneration rate
25% of Spell Mana Cost Converted to Life Cost
Regenerate 2.5% of maximum Life per second while Surrounded
15% increased Armour
Regenerate 0.5% of maximum Life per second
+10 to Strength
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge
Ascendancy Passive /2
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 3% of maximum Life per second
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Timeless Jewel Passive /10
Mana Regeneration
Vaal Passive
(12–17)% increased Mana Regeneration Rate
Ritual of Flesh
Vaal Notable
(6–10)% increased maximum Life
Regenerate (0.7–1.2)% of maximum Life per second
Ritual of Memory
Vaal Notable
(17–23)% increased maximum Mana
(15–25)% increased Mana Regeneration Rate
Chainbreaker
Karui Keystone
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
No man may enslave you, for you have a secret: you're always angry.
Laureate
Eternal Notable
50% increased Mana Regeneration Rate
War Tactics
Kalguuran Notable
20% increased Mana Regeneration Rate
40% increased Physical Damage
Runic Flows
Kalguuran Notable
10% increased Curse Duration
Regenerate 1.5% of maximum Life per second
Runic Tattoos
Kalguuran Notable
30% increased Mana Regeneration Rate
Sacrifice of Mind
Abyss Keystone
Mana Recovery from Regeneration Overflows maximum Mana
50% less Mana Regeneration Rate
I pledge my soul to you, the Blackblooded, and vow to usurp the power of Darkness!
Undying Hate: Kurgal
Sacrifice of Blood
Abyss Keystone
Regenerate 1 Life per second per 8 Life spent in the past 8 seconds
50% more Life Cost of Skills
I pledge my soul to you, Hated Slave, and vow to exact revenge upon your kind!
Undying Hate: Tecrod
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
(12–17)% increased Mana Regeneration Ratevaal_small_mana_regeneration
KaruiNotable
Regenerate 1% of maximum Life per secondkarui_notable_add_life_regen
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