Skill Gem /1
Create an area of Consecrated Ground around you.
Support Gem /8
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Supports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Item mods /32
NameLevelPre/SufDescriptionWeight
of the Newt1Suffix(1–2) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Lizard5Suffix(2.1–3) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Flatworm11Suffix(3.1–4) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Starfish17Suffix(4.1–6) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Hydra26Suffix(6.1–9) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of the Troll35Suffix(9.1–13) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of Convalescence47Suffix(13.1–18) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
ring 1
default 0
of Recuperation58Suffix(18.1–23) Life Regeneration per second lifebody_armour 1
helmet 1
boots 1
belt 1
amulet 1
default 0
of Resurgence68Suffix(23.1–29) Life Regeneration per second lifebody_armour 1
belt 1
amulet 1
default 0
of Immortality75Suffix(29.1–33) Life Regeneration per second lifebody_armour 1
amulet 1
default 0
of the Phoenix81Suffix(33.1–36) Life Regeneration per second lifebody_armour 1
default 0
of the Newt1SuffixAllies in your Presence Regenerate (1–2) Life per second lifesceptre 1
default 0
of the Lizard5SuffixAllies in your Presence Regenerate (2.1–3) Life per second lifesceptre 1
default 0
of the Flatworm11SuffixAllies in your Presence Regenerate (3.1–4) Life per second lifesceptre 1
default 0
of the Starfish17SuffixAllies in your Presence Regenerate (4.1–6) Life per second lifesceptre 1
default 0
of the Hydra26SuffixAllies in your Presence Regenerate (6.1–9) Life per second lifesceptre 1
default 0
of the Troll35SuffixAllies in your Presence Regenerate (9.1–13) Life per second lifesceptre 1
default 0
of Convalescence47SuffixAllies in your Presence Regenerate (13.1–18) Life per second lifesceptre 1
default 0
of Recuperation58SuffixAllies in your Presence Regenerate (18.1–23) Life per second lifesceptre 1
default 0
of Resurgence68SuffixAllies in your Presence Regenerate (23.1–29) Life per second lifesceptre 1
default 0
of Immortality75SuffixAllies in your Presence Regenerate (29.1–33) Life per second lifesceptre 1
default 0
of Excitement1Suffix(10–19)% increased Mana Regeneration Rate manaring 1
amulet 1
focus 1
staff 1
sceptre 1
wand 1
trap 1
default 0
of Joy18Suffix(20–29)% increased Mana Regeneration Rate manaring 1
amulet 1
focus 1
staff 1
sceptre 1
wand 1
trap 1
default 0
of Elation29Suffix(30–39)% increased Mana Regeneration Rate manaring 1
amulet 1
focus 1
staff 1
sceptre 1
wand 1
trap 1
default 0
of Bliss42Suffix(40–49)% increased Mana Regeneration Rate manaring 1
amulet 1
focus 1
staff 1
sceptre 1
wand 1
trap 1
default 0
of Euphoria55Suffix(50–59)% increased Mana Regeneration Rate manaring 1
amulet 1
focus 1
staff 1
sceptre 1
wand 1
trap 1
default 0
of Nirvana79Suffix(60–69)% increased Mana Regeneration Rate manaring 1
amulet 1
focus 1
staff 1
sceptre 1
wand 1
trap 1
default 0
of Warmth8Suffix(8–12)% increased Mana Regeneration Rate
5% increased Light Radius
mana
wand 1
staff 1
sceptre 1
ring 1
default 0
of Kindling15Suffix(13–17)% increased Mana Regeneration Rate
10% increased Light Radius
mana
wand 1
staff 1
sceptre 1
ring 1
default 0
of the Hearth30Suffix(18–22)% increased Mana Regeneration Rate
15% increased Light Radius
mana
wand 1
staff 1
sceptre 1
ring 1
default 0
1CorruptedRegenerate (1–2)% of maximum Life per second lifering 1
helmet 1
1Corrupted(20–30)% increased Mana Regeneration Rate manaring 1
helmet 1
Monsters mods /23
NameLevelPre/SufDescriptionWeight
of the Hydra65SuffixRegenerate 2% of maximum Life per second life
of the Hydra1SuffixRegenerate 2% of maximum Life per second life
Sanguine8UniqueRegenerate 0.67% of maximum Life per second life
1UniqueRegenerate 1.33% of maximum Life per second life
1UniqueRegenerate 10% of maximum Life per second life
1UniqueRegenerate 2% of maximum Life per second life
Life Regen Aura8UniqueRegenerate 1% of maximum Life per second life
4UniqueRegenerate 2.5% of maximum Life per second life
1UniqueRegenerate 5% of maximum Life per second life
1UniqueRegenerate 1% of maximum Life per second while on Low Life life
1UniqueRegenerate 1.3% of maximum Life per second while on Low Life life
1UniqueRegenerate 1.7% of maximum Energy Shield per second
monsters only old bad add % of total maximum life to base maximum energy shield [100]
defences
1UniqueYou cannot Recharge or Regenerate Energy Shield
no movement speed [1]
1UniqueRegenerate 5.33% of maximum Life per second
1UniqueLife Regeneration is applied to Energy Shield instead life defences
1UniqueRegenerate 1% of maximum Life per second life
1UniqueRegenerate 4% of maximum Life per second
stance movement speed +% final [-300]
life speed
1UniqueRegenerate 2.5% of maximum Life per second life
1UniqueRegenerate 5.6% of maximum Mana per second mana
1Uniquebase life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
life
1Unique100% increased maximum Life
Regenerate 2% of maximum Life per second
50% reduced Visibility to Enemies
life
1Unique50% increased maximum Life
Regenerate 1% of maximum Life per second
50% reduced Visibility to Enemies
life
1Unique25% increased Damage
Regenerate 5% of maximum Life per second
50% reduced Damage taken
life damage
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
of Stasis73Suffix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
life mana defences
Heist Equipment mods /8
NameLevelPre/SufDescriptionWeight
of the Newt1SuffixPlayers and their Minions Regenerate (0.8–1.1)% of maximum Life per second life
of the Lizard45SuffixPlayers and their Minions Regenerate (1.2–1.4)% of maximum Life per second life
of the Flatworm75SuffixPlayers and their Minions Regenerate (1.5–1.7)% of maximum Life per second life
of the Starfish82SuffixPlayers and their Minions Regenerate (1.8–2)% of maximum Life per second life
of Excitement1SuffixPlayers and their Minions have (21–25)% increased Mana Regeneration Rate mana
of Joy45SuffixPlayers and their Minions have (26–30)% increased Mana Regeneration Rate mana
of Elation75SuffixPlayers and their Minions have (31–35)% increased Mana Regeneration Rate mana
of Bliss82SuffixPlayers and their Minions have (36–40)% increased Mana Regeneration Rate mana
Misc mods /9
NameLevelDomainPre/SufDescriptionWeight
of Regeneration1JewelSuffix(5–10)% increased Life Regeneration rate lifestrjewel 1
default 0
of Energy1JewelSuffix(5–15)% increased Mana Regeneration Rate manaintjewel 1
default 0
of Regeneration1JewelSuffix(3–5)% increased Life Regeneration rate lifestr_radius_jewel 1
default 0
of Energy1JewelSuffix(1–2)% increased Mana Regeneration Rate manaint_radius_jewel 1
default 0
1JewelUniqueRegenerate 2% of maximum Life per second life
Energetic1JewelUnique(12–15)% increased Mana Regeneration Rate mana
1JewelUniqueSummoned Golems Regenerate 2% of their maximum Life per second life minion
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of maximum Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [2]
life damage
1ExpeditionRelicPrefixEvery 4 seconds, Runic Monsters Regenerate 15% of maximum Life over one second
Item /7
Unrelenting Timeless Karui Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% improved Rewards
Crimson Amulet
(2–4) Life Regeneration per second
Azure Amulet
(20–30)% increased Mana Regeneration Rate
Ornate Plate
Armour: 445
Base Movement Speed: -0.05
Requires: Level 70, 157 Str
Regenerate (1.5–2.5)% of maximum Life per second
Abyssal Cuirass
Armour: 445
Base Movement Speed: -0.05
Requires: Level 73, 157 Str
Regenerate (1.5–2.5)% of maximum Life per second
Flowing Raiment
Energy Shield: 153
Base Movement Speed: -0.03
Requires: Level 70, 157 Int
(40–50)% increased Mana Regeneration Rate
Enlightened Robe
Energy Shield: 153
Base Movement Speed: -0.03
Requires: Level 68, 157 Int
(40–50)% increased Mana Regeneration Rate
Unique /61
50% reduced Evasion Rating
+(40–60) to maximum Life
(3–5) Life Regeneration per second
Gain 10 Rage when Critically Hit by an Enemy
Gain 5 Rage when Hit by an Enemy
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
Grants Skill: Firebolt
Grants Skill: Ember Fusillade
(60–80)% increased Spell Damage
Gain (5–10) Life per Enemy Killed
25% increased Mana Regeneration Rate
Trigger Ember Fusillade Skill on casting a Spell
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
Has (1–3) Charm Slot
+(100–140) to Armour
+(20–30) to Strength
(10–20) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
Maximum 10 Fragile Regrowth
0.5% of maximum Life Regenerated per second per Fragile Regrowth
10% increased Mana Regeneration Rate per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(60–80)% increased Evasion and Energy Shield
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
Soul Eater
+(60–100) to maximum Life
+(60–100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while Surrounded
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
(50–80)% increased Armour and Evasion
+50 to Spirit
+(10–15) to all Attributes
(10–15) Life Regeneration per second
20% reduced Mana Cost of Skills
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Freeze Duration on you
(30–50)% reduced Shock duration on you
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
Unwavering Stance
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Adds (6–9) to (10–15) Cold Damage
Adds 1 to (19–29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30)% to Cold Resistance
10% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
+(20–30)% to Lightning Resistance
-10% to Cold Resistance
+(20–30)% to Lightning Resistance
(30–50)% increased Mana Regeneration Rate
Lightning Damage of Enemies Hitting you is Unlucky
Adds 1 to 4 Physical Damage to Attacks
(3–6) Life Regeneration per second
Adds (4–6) to (8–10) Chaos Damage to Attacks
25% chance to Intimidate Enemies for 4 seconds on Hit
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
Grants Skill: Parry
(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
Grants Skill: Raise Shield
(60–80)% increased Armour
+(10–15) to Strength
(3–5) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Grants Skill: Level 1 Lightning Bolt
Grants Skill: Level 1 Spark
(80–120)% increased Lightning Damage
(10–20)% increased Cast Speed
(20–30)% increased Mana Regeneration Rate
Trigger Spark Skill on killing a Shocked Enemy
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
(100–150)% increased Armour and Energy Shield
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Bleeding Duration on you
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Raise Shield
+5% to Maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
Regenerate 3% of maximum Life per second
Regenerate 3% of maximum Life per second while on Low Life
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover 10% of Missing Life before being Hit by an Enemy
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
use unique blackflame ignite effect [1]
(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
Has (1–3) Charm Slot
(20–30)% increased Flask Charges gained
+(40–60) to maximum Mana
+(30–40)% to Lightning Resistance
(7–12) Life Regeneration per second
Cannot be Shocked
Grants Skill: Level 8 Purity of Fire
Allies in your Presence deal (4–6) to (7–10) additional Attack Fire Damage
+(5–10) to all Attributes
25% increased Light Radius
50% of your Life Regeneration is granted to Allies in your Presence
(200–250)% increased Physical Damage
10% reduced Attack Speed
+10% to all Elemental Resistances
50% increased Mana Regeneration Rate
Gain a random Shrine buff every 10 seconds
+(10–15) to all Attributes
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
(10–15) Life Regeneration per second
Moving while Bleeding doesn't cause you to take extra damage
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(100–200)% increased Armour and Evasion
+(20–30) to Strength
+(20–30) to Dexterity
(8–12) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
Adds (5–7) to (10–12) Physical Damage
+10 to Dexterity
(30–50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
(100–150)% increased Armour and Evasion
(5–10)% increased Attack Speed
+(17–23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Grants Skill: Level 9 Decompose
(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of [Random Curse] Skills
Passive /36
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
30% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
25% increased Stun Threshold
20% increased Life Regeneration Rate while moving
Regenerate 0.5% of maximum Life per second
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 1.5% of maximum Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
20% increased Life Regeneration rate
5% of Damage taken Recouped as Life
5% reduced Movement Speed
Regenerate 1% of maximum Life per second while stationary
40% increased Flask Life Recovery rate
Regenerate 0.75% of maximum Life per second
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
30% increased Life Regeneration rate during Effect of any Life Flask
5% increased Skill Speed
15% increased Mana Regeneration Rate
5% increased Cast Speed
15% increased Mana Regeneration Rate
+10 to Intelligence
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
+30 to maximum Mana
14% increased Mana Regeneration Rate
+20 to maximum Mana
20% increased Mana Regeneration Rate
18% increased Mana Regeneration Rate
15% reduced Mana Cost while not on Low Mana
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
20% increased Mana Regeneration Rate
8% reduced Mana Cost of Skills
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
25% increased Mana Regeneration Rate
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
Regenerate 2.5% of maximum Life per second while Surrounded
15% increased Armour
Regenerate 0.5% of maximum Life per second
+10 to Strength
10% increased Mana Regeneration Rate
Regenerate 0.5% of maximum Life per second
+5 to Strength and Intelligence
4% increased Movement Speed
15% increased Mana Regeneration Rate
+5 to Dexterity and Intelligence
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge
Ascendancy Passive /2
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 5% of maximum Life per second
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Timeless Jewel Passive /8
Mana Regeneration
Vaal Passive
(12–17)% increased Mana Regeneration Rate
Ritual of Flesh
Vaal Notable
(6–10)% increased maximum Life
Regenerate (0.7–1.2)% of maximum Life per second
Ritual of Memory
Vaal Notable
(17–23)% increased maximum Mana
(15–25)% increased Mana Regeneration Rate
Chainbreaker
Karui Keystone
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage
No man may enslave you, for you have a secret: you're always angry.
Laureate
Eternal Notable
50% increased Mana Regeneration Rate
War Tactics
Kalguuran Notable
20% increased Mana Regeneration Rate
40% increased Physical Damage
Runic Flows
Kalguuran Notable
10% increased Curse Duration
Regenerate 1.5% of maximum Life per second
Runic Tattoos
Kalguuran Notable
30% increased Mana Regeneration Rate
15% increased Elemental Ailment Threshold
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
(12–17)% increased Mana Regeneration Ratevaal_small_mana_regeneration
KaruiNotable
Regenerate 1% of maximum Life per secondkarui_notable_add_life_regen
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.