Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Shocked Ground
shocked_ground
Attribute /4

shocked_ground

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID1
Buff Related /2
tblcodemod
GroundEffectTypesShockedGround
GroundEffectTypesOrionMeteor
ShockedGround Ref /15
Shocked Ground
Shocked Ground Shocks those standing in it, and lasts 6 seconds by default.
WakeOfDestruction
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
(3060)% increased Armour and Energy Shield
Adds 1 to (3050) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
TheTaming
Requires: Level 42
+(710)% to all Elemental Resistances
+(1020)% to all Elemental Resistances
(1020)% increased Damage for each type of Elemental Ailment on Enemy
Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited, Shocked, and Chilled Ground
SorceressLightningWarp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
shockingleapsupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
WildspeakerVividStagsSkill
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Ascendancy: Spirit Walker
Character: Huntress
Grants Skill: Vivid Stampede
Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3
Expend all Vivid Wisps to trigger Vivid Stampede when you Attack
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Elemental Ground Surfaces
Elemental Ground Surfaces include Shocked Ground, Chilled Ground, and Ignited Ground.
Trail of Lightning
Monster leaves a trail of Shocked Ground as they move.
Shocked Ground
Shocked Ground Shocks those standing in it, and lasts 6 seconds by default.
Skill Gem /5
SorceressLightningWarp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
WildspeakerVividStagsSkill
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /1
ThunderousLeapSkillIcon
(030)% chance to leave Shocked Ground when Detonating Spears
Support Gem /2
shockingleapsupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Map mods /12
NameLevelPre/SufDescriptionWeight
of Shocking1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [5]
map ground effect radius [17]
map_key_low 1
default 0
Shocking1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [6]
map ground effect radius [17]
map_key_medium 1
default 0
Shocking1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [7]
map ground effect radius [17]
map_key_high 1
default 0
Shocking1SuffixArea has patches of Shocked Ground
7% more Pack size
15% more Waystones found in Area
ground lightning art variation [1011]
map ground effect patches per 100 tiles [8]
map ground effect radius [17]
map_key_highest 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 10%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
top_tier_map 0
expedition_logbook 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Lightning68UniqueArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
top_tier_map 0
expedition_logbook 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Lightning73UniqueArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
top_tier_map 0
expedition_logbook 1
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Lightning1UniqueArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Lightning78UniqueArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
default 1
52DelveAreaArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
default 1
173DelveAreaArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
default 1
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Elemental Lightning Ailment
default 1
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Elemental Lightning Ailment
default 1
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Elemental Lightning Ailment
default 1
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
map item drop quantity +% [10]
map item drop rarity +% [6]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Elemental Lightning Ailment
default 1
Unique /2
WakeOfDestruction
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
(3060)% increased Armour and Energy Shield
Adds 1 to (3050) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
BereksGrip
Requires: Level 42
+(1216)% to Cold and Lightning Resistances
+(1020) to Dexterity and Intelligence
+(1020)% to Cold and Lightning Resistances
Hits against you have (3550)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
Passive /1
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
Ascendancy Passive /1
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.