Explosive Spear
Tier: 1
Level: (1–20)
Cost: (5–37) Mana
Attack Speed: 80% of base
Attack Damage: (50–156)% of base
Requires: Level (1–90), (1–205) Dex
Requires: Spears
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Spear
Detonation Time is 2.5 seconds
Converts 60% of Physical Damage to Fire Damage
Projectile count cannot be modified
Pierces all Targets
Cannot Chain
Limit 1 lodged Spear

Additional Effects From Quality:
active skill base area of effect radius [0,4]
Explosion
Attack Damage: (135–489)%
Converts 100% of Physical Damage to Fire Damage
Projectile count cannot be modified
Explosion radius is 2.8 metres
Frenzy-Charged
Attack Damage: (150–543)%
Converts 100% of Physical Damage to Fire Damage
Projectile count cannot be modified
Explosion and Ignited Ground length are 4 metres
Explosion and Ignited Ground width are 1.5 metres
Ignited Ground duration is 4 seconds
Ignited Ground Ignites enemies as though dealing the explosion's damage
Skills can be managed in the Skills Panel.
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      Level Effect /40
      LevelRequires LevelDexCostBase Damage
      1015100%, 50%, 135%, 150%
      2395100%, 55%, 149%, 165%
      36166100%, 60%, 163%, 182%
      410257100%, 66%, 179%, 198%
      514347100%, 71%, 193%, 215%
      618438100%, 77%, 209%, 232%
      722529100%, 82%, 224%, 249%
      8266110100%, 87%, 239%, 265%
      9317211100%, 91%, 252%, 280%
      10368313100%, 96%, 267%, 296%
      11419514100%, 101%, 282%, 314%
      124610616100%, 106%, 299%, 332%
      135211918100%, 111%, 317%, 352%
      145813320100%, 116%, 336%, 374%
      156414622100%, 122%, 357%, 397%
      166615124100%, 128%, 380%, 422%
      177216427100%, 135%, 404%, 449%
      187817830100%, 141%, 430%, 478%
      198419133100%, 149%, 458%, 509%
      209020537100%, 156%, 489%, 543%
      2141100%, 164%, 522%, 579%
      2245100%, 172%, 556%, 618%
      2350100%, 181%, 593%, 659%
      2455100%, 190%, 633%, 703%
      2561100%, 199%, 675%, 750%
      2668100%, 209%, 720%, 800%
      2776100%, 219%, 768%, 853%
      2884100%, 230%, 819%, 910%
      2993100%, 242%, 874%, 971%
      30103100%, 254%, 932%, 1035%
      31114100%, 267%, 994%, 1104%
      32126100%, 280%, 1060%, 1178%
      33140100%, 294%, 1131%, 1256%
      34155100%, 309%, 1206%, 1340%
      35172100%, 324%, 1287%, 1429%
      36191100%, 340%, 1372%, 1525%
      37212100%, 357%, 1464%, 1626%
      38235100%, 375%, 1561%, 1735%
      39260100%, 394%, 1665%, 1850%
      40288100%, 414%, 1776%, 1973%
      Attribute /7

      Explosive Spear

      KeyValue
      AcronymProjectile, Pierce, Chain, Limit
      BaseType Explosive Spear
      Class Skill Gems
      TargetTypesGround, ,
      TypeProjectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, CanRapidFire, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied
      ItemTypeMetadata/Items/Gem/SkillGemExplosiveSpear
      ActiveSkillsCoderemote_spear_mine
      Explosive Spear
      Tier: 1
      Level: (1–20)
      Cost: (5–37) Mana
      Attack Speed: 80% of base
      Attack Damage: (50–156)% of base
      Requires: Level (1–90), (1–205) Dex
      Requires: Spears
      Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
      Spear
      Detonation Time is 2.5 seconds
      Converts 60% of Physical Damage to Fire Damage
      Projectile count cannot be modified
      Pierces all Targets
      Cannot Chain
      Limit 1 lodged Spear
      base is projectile [1]
      can perform skill while moving [1]
      has modular projectiles enabled [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile ballistic angle from target distance [1]
      projectile uses contact direction [1]
      projectiles move with precise movement [1]
      quality display active skill base area of effect radius is gem [1]
      quality display base number of remove spear mines allowed is gem [1]
      remote spear mine minimum target distance [10]
      should use additive aiming animation [1]

      Additional Effects From Quality:
      active skill base area of effect radius [0,4]
      Explosion
      Attack Damage: (135–489)%
      Converts 100% of Physical Damage to Fire Damage
      Projectile count cannot be modified
      Explosion radius is 2.8 metres
      base is projectile [1]
      base number of remote spear mines allowed [1]
      can perform skill while moving [1]
      display statset hide usage stats [1]
      has modular projectiles enabled [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile ballistic angle from target distance [1]
      projectile uses contact direction [1]
      projectiles move with precise movement [1]
      quality display base number of remove spear mines allowed is gem [1]
      remote spear mine minimum target distance [10]
      should use additive aiming animation [1]
      Frenzy-Charged
      Attack Damage: (150–543)%
      Converts 100% of Physical Damage to Fire Damage
      Projectile count cannot be modified
      Explosion and Ignited Ground length are 4 metres
      Explosion and Ignited Ground width are 1.5 metres
      Ignited Ground duration is 4 seconds
      Ignited Ground Ignites enemies as though dealing the explosion's damage
      active skill base tertiary area of effect radius [20]
      base is projectile [1]
      base number of remote spear mines allowed [1]
      can perform skill while moving [1]
      display statset hide usage stats [1]
      has modular projectiles enabled [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      projectile ballistic angle from target distance [1]
      projectile uses contact direction [1]
      projectiles move with precise movement [1]
      quality display base number of remove spear mines allowed is gem [1]
      remote spear mine minimum target distance [10]
      should use additive aiming animation [1]
      Skills can be managed in the Skills Panel.
      Supported By /145
    • Active Type: Projectile, ProjectilesFromUser, Attack, Area, UsableWhileMoving, Spear, CanRapidFire, RangedAttack, Fire, UsableWhileMounted, CreatesGroundEffect, Duration, Limit, CannotChain, ConsumesCharges, SkillConsumesFrenzyChargesOnUse, DetonatesAfterTime, ProjectilesNumberModifiersNotApplied
    • Fire Infusion
      Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
      Martial Tempo
      Supports Attacks, causing them to Attack faster.
      Acceleration
      Supports Projectile skills, making those Projectiles travel faster.
      Cold Infusion
      Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
      Bullseye
      Supports Attacks, causing them to gain Accuracy.
      Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Lightning Infusion
      Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Life Thief
      Supports Attacks, causing their Physical damage to Leech Life.
      Soul Thief
      Supports Attacks, causing their Physical damage to Leech Mana.
      Chaos Infusion
      Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
      Pierce
      Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Blind
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      Fire Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      Cold Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      Lightning Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      Fork
      Supports Projectile skills, making their Projectiles Fork.
      Deceleration
      Supports Projectile skills, making those Projectiles travel more slowly.
      Ice Bite
      Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
      Glaciation
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      Conduction
      Supports any skill that Hits enemies, making it more likely to Shock.
      Elemental Focus
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      Maim
      Supports Attacks, causing them to Maim enemies.
      Immolate
      Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
      Lasting Shock
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      Brutality
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Momentum
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      Withering Touch
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      Close Combat
      Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
      Execute
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      Overcharge
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Ruthless
      Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
      Fast Forward
      Supports any skill that has a duration making that duration shorter.
      Persistence
      Supports any skill that has a duration, making that duration longer.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      Deep Freeze
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      Ignition
      Supports any skill that Hits enemies, making it more likely to Ignite.
      Searing Flame
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      Eternal Flame
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      Exploit Weakness
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      Devastate
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      Neural Overload
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      Pinpoint Critical
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      Perpetual Charge
      Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
      Corrosion
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      Bursting Plague
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      Frostfire
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      Stormfire
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      Overabundance
      Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
      Electrocute
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      Biting Frost
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      Hourglass
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      Fiery Death
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      Lockdown
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      Overpower
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Pin
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      Ambush
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      Break Endurance
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      Minion Pact
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Innervate
      Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Armour Explosion
      Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Fire Mastery
      Supports Fire skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Culling Strike
      Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Longshot
      Supports Attacks, causing them to deal more damage from farther away.
      Discombobulate
      Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
      Break Posture
      Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
      Primal Armament
      Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
      Despoiler
      Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Excise
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Execrate
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Salvo
      Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
      Cadence
      Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
      Volt
      Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Derange
      Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      Flamepierce
      Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
      Freezefork
      Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Spectral Volley
      Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Domain
      Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Dazzle
      Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
      Overextend
      Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
      Retreat
      Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
      Reach
      Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Hit and Run
      Supports Attack Skills you use yourself which do not have already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
      Defy
      Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
      Caltrops
      Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
      Haemocrystals
      Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
      Dauntless
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
      Rime
      Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Untouchable
      Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
      Unabating
      Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
      First Blood
      Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
      Retort
      Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
      Twofold
      Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
      Incision
      Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
      Gambleshot
      Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
      Unerring Power
      Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
      Impale
      Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      See Red
      Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
      Expedite
      Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
      Suffuse
      Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
      Edit

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