두건 쓴 자


The Hooded One
Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
생명력
120%
Energy Shield From Life
25%
회피
+50%
저항




Damage
56%
정확도
500%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 10
공격 속도
1.17 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
HoodedMentorSingingCavernsSummon
Metadata
HoodedMentorSingingCavernsSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,981
2,413
1,062
2,327
Damage
131
주문 피해
131
정확도
7,392
공격 속도
1.17
경험치
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 104–157
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorSingingCavernsSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
두건 쓴 자


The Hooded One
Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
생명력
120%
Energy Shield From Life
25%
회피
+50%
저항




Damage
56%
정확도
500%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 10
공격 속도
1.17 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
HoodedMentorShrikeIslandSummon
Metadata
HoodedMentorShrikeIslandSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,981
2,413
1,062
2,327
Damage
131
주문 피해
131
정확도
7,392
공격 속도
1.17
경험치
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 104–157
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorShrikeIslandSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
두건 쓴 자


The Hooded One
Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
생명력
120%
Energy Shield From Life
25%
회피
+50%
저항




Damage
56%
정확도
500%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 10
공격 속도
1.17 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
HoodedMentorSolitaryConfinementSummon
Metadata
HoodedMentorSolitaryConfinementSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,981
2,413
1,062
2,327
Damage
131
주문 피해
131
정확도
7,392
공격 속도
1.17
경험치
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 104–157
치명타 명중 확률: 5%
공격 속도: 1.17 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/HoodedMentorSolitaryConfinementSummon"] = { name = "The Hooded One", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
두건 쓴 자 Topic /9
NPC | 이름 |
---|---|
우나 | 이 쉐이드는 참 이상해요. 푸른 눈의 그림자가 야영지에 있으면서 우릴 지켜본다는 건 참 이상한 일이죠. 하지만 당신이 그자를 풀어 준 이후로 상황이 정말로 나아지고 있어요. |
렌리 | 그 두건 쓴 친구는 묘한 인물이지만, 네가 믿을 만하다고 생각한다면야 나도 응원하겠다. 네 판단이 옳기를 바라 보자. |
렌리 | 자네 얼굴을 봐서 '두건 쓴 자'가 여기 머물 수 있게 허락해 주겠네. 위협처럼 들리지 않았으면 좋겠지만, 만약 그자가 겉보기처럼 사악한 존재인 것으로 드러난다면, 자네의 목을 치겠네. |
핀 | 네, 숲에서 그림자를 찾으셨는데, 굳이 그걸 {여기}로 데려왔다는 거군요. 좋아요. 좋습니다. 훌륭하다고요. |
핀 | 저 빛나는 푸른 눈을 보면 밤에 잠도 제대로 잘 수가 없습니다. 무엇으로든 제 얼굴을 가려서 저 안광을 차단해야 하겠지만, 한심하게도 수면용 두건을 제 궁전에 놓고 왔습니다. |
리수 | 저 존재는 뭐죠? 당신과 함께 여행하는 건가요? 검은 옷을 입은 수수께끼의 이방인은 믿지 말라는 말을 해주고 싶지만, 그러면 제 상황이 다소 복잡해지겠죠... |
알바 | 저기 두건을 쓴 사람은... 네 친구인가 보네? 말수가 적은 것 같던데. |
샴브린 | 그의 방향을 바라보면 희미한... 인상이 느껴져요. 태양이라고 해도 멀어 버린 내 눈을 파고들 순 없을 테니, 이건 제게 새로운 감각이라 할 수 있어요. 당신의 기묘한 동료에게서 무엇이 보이는 걸까요? |
우나 | 이 쉐이드... 혹시... 아직 살아 있는 걸까요? 우리가 찾는 답을 줄 수 있을지도 몰라요! 오직 백작의 검에만 이렇게 나무에 영혼을 결속하는 힘이 있어요! 어떻게든 해방시켜야 해요. |
두건 쓴 자 Text Audio /129
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.