Arc
Tier: 5
Level: (1—20)
Cost: (8—81) Mana
Cast Time: 1.10 sec
Critical Hit Chance: 9.00%
Projectile Speed: 42.5 metres per Second
Requires: Level (1—90), (4—157) Int
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Chains (5—9) times
Additional Effects From Quality:
Chains +(0—2) times
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 5
Level Effect /40
| Level | Requires Level | Int | Mana | Base Damage | Deals 1 to 13 Lightning Damage | Chains 5 times |
|---|---|---|---|---|---|---|
| 1 | 0 | 4 | 8 | 100%, 100%, 100% | 1, 13 | 5 |
| 2 | 3 | 9 | 9 | 100%, 100%, 100% | 1, 17 | 5 |
| 3 | 6 | 14 | 11 | 100%, 100%, 100% | 1, 24 | 5 |
| 4 | 10 | 21 | 12 | 100%, 100%, 100% | 2, 31 | 5 |
| 5 | 14 | 28 | 14 | 100%, 100%, 100% | 2, 39 | 6 |
| 6 | 18 | 35 | 17 | 100%, 100%, 100% | 3, 48 | 6 |
| 7 | 22 | 41 | 19 | 100%, 100%, 100% | 3, 58 | 6 |
| 8 | 26 | 48 | 22 | 100%, 100%, 100% | 4, 69 | 6 |
| 9 | 31 | 57 | 24 | 100%, 100%, 100% | 4, 82 | 6 |
| 10 | 36 | 65 | 28 | 100%, 100%, 100% | 5, 96 | 7 |
| 11 | 41 | 74 | 31 | 100%, 100%, 100% | 6, 112 | 7 |
| 12 | 46 | 82 | 35 | 100%, 100%, 100% | 7, 130 | 7 |
| 13 | 52 | 92 | 39 | 100%, 100%, 100% | 8, 151 | 7 |
| 14 | 58 | 103 | 44 | 100%, 100%, 100% | 9, 174 | 7 |
| 15 | 64 | 113 | 49 | 100%, 100%, 100% | 10, 199 | 8 |
| 16 | 66 | 116 | 54 | 100%, 100%, 100% | 12, 228 | 8 |
| 17 | 72 | 126 | 60 | 100%, 100%, 100% | 14, 261 | 8 |
| 18 | 78 | 137 | 67 | 100%, 100%, 100% | 16, 298 | 8 |
| 19 | 84 | 147 | 74 | 100%, 100%, 100% | 18, 339 | 8 |
| 20 | 90 | 157 | 81 | 100%, 100%, 100% | 20, 386 | 9 |
| 21 | 90 | 100%, 100%, 100% | 23, 439 | 9 | ||
| 22 | 99 | 100%, 100%, 100% | 26, 499 | 9 | ||
| 23 | 109 | 100%, 100%, 100% | 30, 567 | 9 | ||
| 24 | 120 | 100%, 100%, 100% | 34, 644 | 9 | ||
| 25 | 132 | 100%, 100%, 100% | 38, 731 | 10 | ||
| 26 | 145 | 100%, 100%, 100% | 44, 830 | 10 | ||
| 27 | 159 | 100%, 100%, 100% | 50, 943 | 10 | ||
| 28 | 174 | 100%, 100%, 100% | 56, 1071 | 10 | ||
| 29 | 190 | 100%, 100%, 100% | 64, 1217 | 10 | ||
| 30 | 208 | 100%, 100%, 100% | 73, 1384 | 11 | ||
| 31 | 228 | 100%, 100%, 100% | 83, 1574 | 11 | ||
| 32 | 249 | 100%, 100%, 100% | 94, 1791 | 11 | ||
| 33 | 271 | 100%, 100%, 100% | 107, 2039 | 11 | ||
| 34 | 296 | 100%, 100%, 100% | 122, 2324 | 11 | ||
| 35 | 323 | 100%, 100%, 100% | 139, 2650 | 11 | ||
| 36 | 352 | 100%, 100%, 100% | 159, 3024 | 11 | ||
| 37 | 383 | 100%, 100%, 100% | 182, 3454 | 11 | ||
| 38 | 417 | 100%, 100%, 100% | 208, 3949 | 11 | ||
| 39 | 454 | 100%, 100%, 100% | 238, 4518 | 11 | ||
| 40 | 494 | 100%, 100%, 100% | 272, 5175 | 12 |
Attribute /8
Arc
| Name | Show Full Descriptions |
|---|---|
| Acronym | Chain, Buff, Shock, Consume, Magnitude |
| Id | Arc |
| BaseType | Arc |
| Class | Skill Gems |
| TargetTypes | Ground, Enemy |
| Type | Spell, Projectile, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving |
| ItemType | Metadata/Items/Gems/SkillGemArc |
| ActiveSkillsCode | projectile_arc |
Version history /18
| Version | Changes |
|---|---|
| 0.5.0 | * Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier. * There is now a hub area "The Ruins of Kingsmarch" for The Runes of Aldur to the south-east of your starting location on the Atlas. * New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual * Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones. * Vaal Blacksmith's Infusers can be applied to Martial Weapons, while Vaal Arcanist's Infusers can be applied to Wands, Staves, and Sceptres. * Added support for searching to the Endgame Atlas Map. * Archon Buffs are no longer inherently lost when you attack. This is now a property of Elemental Archon specifically. * Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price. * Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree. * The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate. * The Energising Archon Notable Passive Skill now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff. * Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow. * The Keeper of the Arc Unique Helmet now has 240-340% increased Armour and Energy Shield (previously 150-250%). Existing items can be updated to the new values using a Divine Orb. * Idol of Grold now is socketed into Boots. It now grants 50% increased total Power counted by Warcries (previously 20%). Now grants 15% increased Damage for each different Companion in your Presence when socketed into a Sceptre. The Bonded modifier now grants 30% increased glory generation (previously 20%). * Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second). The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%). * Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%). * The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items. * You can no longer enter Plunder's Point until you have turned in all 4 Map Pieces in Kingsmarch. * Increased the maximum character limit of search textboxes to 250 characters. * Searching by an item's text will now match the advanced description format. * Enabled the following existing Armour Set microtransactions for use in Path of Exile 2: Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild. * Enabled the following existing Back Attachment microtransactions for use in Path of Exile 2: Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak. * Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills. * Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented. * Fixed a bug where Arctic Howl could empower you in human form while using Echoing Cry. * Fixed some unintended supportability with Mirage Archer and Deadeye for some Skills. * Fixed a bug that caused players to be unable to respawn if they died to Atziri, the Red Queen or Xipocado, the Royal Architect in party play. * Fixed a bug where Arc provided additional chains regardless of whether Lightning Infusion was consumed. * Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item's price. For controller users, you can use this feature by holding Y or Triangle on the item. * Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Rain of Blades, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, Voltaic Barrier, and Wardbound Minions. * The "of the Parched" Suffix Modifier now rolls on Gloves, Rings and Martial Weapons from Level 21 (previously 38). * Fixed a bug where Arc would gain it's Lightning Infused stats when not spending a Lightning Infusion. * Fixed a bug that could cause support gems that apply to "Skills you use yourself" to apply to skills being used by clones of you, such as Mirage Archer or Feral Invocation, or to minions you summon. |
| 0.4.0d | * Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work. |
| 0.4.0c | * The number of rooms destabilised after defeating the Architect has been halved. * The Extraction Chamber is now significantly rarer and the Architect will only offer a maximum of 1. * The Tablet Research Vault's Corrupted Precursor Machine and Ancient Infuser can no longer destroy Tablets. * The Architect has a much higher chance of Xopec's Medallion (Crystal Storage) and Azcapa's Medallion (Medallion Storage), and can now drop Puhuarte's Medallion (Reroll Hand) or Zantipi's Medallion (Add an additional map mod to the temple). * Arctic Howl now provides Empowers 1 attack per 5 enemy Power (previously 10). * The additional Cold damage granted by Arctic Howl to Empowered Attacks is now approximately 50% higher at all levels. * Lunar Blessing is now a Warcry. * Fixed a bug where Architect's Console could be unusable in couch co-op. * Fixed a bug where Second Wind could support the Mirage Deadeye and Mirage Archer clones. * Fixed a bug where Warcries ignored Warcry speed while shapeshifting. * Fixed a bug where The Hooded Mentor in Kingsmarch could say things out loud at the incorrect time. * Fixed a bug where Jacob, the Town Crier in Kingsmarch could talk about events that your character had not yet completed if another character caused him to cry out rather than your own character. * Fixed a visual bug where some death effects from Xipocado, Royal Architect would reappear if you returned to the area where the boss died. |
| 0.4.0b | * Fixed a bug where various skills used by Xipocado, Royal Architect wouldn't end correctly when defeated. |
| 0.4.0 | Seething Body now grants Gain Elemental Archon when you cast a Spell while on High Infernal Flame. Elemental Archon does not expire while on High Infernal Flame. Lose Elemental Archon on reaching maximum Infernal Flame. |
| 0.3.1 | * Added Jacob, the Town Crier to Kingsmarch, who will update the town on your journey as you progress through Act 4. * The Stash and Merchant UI will now remember your previously entered search terms. * Improved the performance in Kingsmarch. |
| 0.3.0b | * Vendor windows will now remember any search text you've entered on a per NPC basis, until you exit to character selection. * Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use. |
| 0.3.0 |
In 0.3.0 we are making very significant changes to character balance across the entire game. Our goal is to increase build diversity by making many more skills and character archetypes viable into the endgame.
|
| 0.2.1 | * Improved the Passive Skill Tree search functionality on Mouse and Keyboard. After typing within the search field, press ENTER to have the Passive Skill Tree move around the tree to show you nodes which match. * The distance that you can see features in the atlas fog of war is now based on the distance to the nearest revealed map making this much more consistent. This means you no longer have to frequently check an unknown distance in the fog when searching for citadels. This did make citadels slightly harder to find, so we increased the spawn rate of them also. * Search Filters within the uncut Support and Skill Gem UI are now cleared when exiting the menu. |
| 0.2.0g | * Researcher's Strongboxes will now have a much higher chance to drop Rare currency instead of Magic currency. * Arcanist's Chests have had the same improvements to drop composition as Researcher's Strongboxes. * Arcanist's Chests (Currency) and Royal Chests (Jewels) are much more common. * Battershout's triggered explosion now counts as a Warcry skill. |
| 0.2.0f | * Improved the visual effects of Arc's explosions on hitting a shocked target. * Slightly reduced the damage of Ravenous Misshapen's Arc skill. |
| 0.2.0e | * Arc now releases damaging pulses when Shocked enemies are Hit, but can no longer Shock. It does not consume the Shock. The Arc now deals 9 to 51 at Gem level 1 (previously 9 to 50), scaling up to 82 to 462 at Gem level 20 (previously 72 to 410). The Pulse deals 5 to 31 Lighting Damage at Gem level 1, scaling up to 49 to 277 at Gem level 20, and has a radius of 1.5 metres. * Shield Wall can now be detonated by Warcries as well as Slams. |
| 0.2.0 |
|
| 0.1.1e | * The filter in the Cosmetics Panel now hides categories that don't contain your search. |
| 0.1.1 | * Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage. * Significantly increased the chance to encounter Research Strongboxes. |
| 0.1.0e | * Siege Cascade now searches for targets in a 3.5 metre radius (from 2.5 metres) |
| 0.1.0d | * Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated. |
| 0.1.0 | * Fixed a bug where Archmage Support's added Mana Cost to Skills was being added after multipliers instead of before. * Fixed a bug where it was possible to snapshot your Mana value using Archmage Support. |
Arc
Tier: 5
Level: (1—20)
Cost: (8—81) Mana
Cast Time: 1.10 sec
Critical Hit Chance: 9.00%
Projectile Speed: 42.5 metres per Second
Requires: Level (1—90), (4—157) Int
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Chains (5—9) times
active skill consumes a lightning infusion [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
Additional Effects From Quality:
Chains +(0—2) times
Skills can be managed in the Skills Panel.
Supported By /202
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles I
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Commiserate
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Nova Projectiles II
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Prototype Seventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Breachlord's Amalgam
Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
Runic Extraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Scouring Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Microtransactions /5
Arc Monster /2
| Name | Modifiers | Spectre |
|---|---|---|
| Skeletal Storm Mage | monster no drops or experience [1] | |
| Ravenous Misshapen |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























