Skill Gem /21
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies. The target is destroyed, and the explosion deals Physical Damage to surrounding enemies and inflicts Impale.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Summon a Reviving Beast Companion to aid you in combat.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
[DNT] An Edict, but flawed.
Summon a Reviving Undead Companion to aid you in combat.
Skill Gem Quality /20
Inflicts (0–20)% more Flammability Magnitude
(0–10)% increased Magnitude of Shock inflicted
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–20)% more Magnitude of Poison inflicted
Inflicts (0–20)% more Flammability Magnitude
(0–20)% increased Ignite Magnitude
Inflicts (0–20)% more Flammability Magnitude
Inflicts (0–20)% more Flammability Magnitude
(0–20)% more Magnitude of Chill inflicted
(0–20)% more Magnitude of Chill inflicted
Inflicts (0–100)% more Flammability Magnitude
Support Gem /26
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports Curse Skills, magnifying their power.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill, causing inflicted Slows to be more powerful.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Item mods /8
NameLevelPre/SufDescriptionWeight
of Ignition15Suffix(51–60)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Scorching30Suffix(61–70)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Incineration45Suffix(71–80)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Combustion60Suffix(81–90)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Conflagration75Suffix(91–100)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
1CorruptedDebuffs you inflict have (20–30)% increased Slow Magnitudegloves 1
1Corrupted(20–30)% increased Flammability Magnitudestaff 1
wand 1
1Unique(5–10)% increased Curse Magnitudes Caster Cursehelmet 1
Monsters mods /17
NameLevelPre/SufDescriptionWeight
of Ignition12SuffixHits always Ignite
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
of Ignition1SuffixHits always Ignite
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
of Freezing12SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
of Freezing1SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
1Unique34% less Magnitude of Chill you inflict
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Resistance Ailment
1UniqueAlways Ignite
Gain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
Damage Physical Elemental Fire Ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
1UniqueMonsters have 100% increased Freeze Buildup
Monsters have 100% increased Shock Chance
Monsters inflict 100% increased Flammability Magnitude
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Primate-Touched1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Hunted by the Howling Ape1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
dropped items are converted to int items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Spirit Of The Primate1Torment60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Misc mods /42
NameLevelDomainPre/SufDescriptionWeight
Acrimonious1JewelPrefix(5–15)% increased Magnitude of Ailments you inflict Damage Ailmentdexjewel 1
intjewel 1
default 0
Commanding1JewelPrefixAura Skills have (3–7)% increased Magnitudes Auraintjewel 1
default 0
Rancorous1JewelPrefix(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdexjewel 1
intjewel 1
default 0
Hexing1JewelPrefix(2–4)% increased Curse Magnitudes Caster Curseintjewel 1
default 0
of Ignition1JewelSuffix(10–20)% increased Flammability Magnitudestrjewel 1
intjewel 1
default 0
Burning1JewelPrefix(5–15)% increased Ignite Magnitudestrjewel 1
intjewel 1
default 0
Venomous1JewelPrefix(5–15)% increased Magnitude of Poison you inflict Damage Ailmentdexjewel 1
default 0
Jolting1JewelPrefix(10–15)% increased Magnitude of Shock you inflict Elemental Lightning Ailmentdexjewel 1
intjewel 1
default 0
Haemorrhaging1JewelPrefix(5–15)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailmentstrjewel 1
default 0
Withering1JewelPrefix(5–10)% increased Withered Magnitude Chaosintjewel 1
default 0
Acrimonious1JewelPrefix(3–7)% increased Magnitude of Ailments you inflict Damage Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Commanding1JewelPrefixAura Skills have (1–3)% increased Magnitudes Auraint_radius_jewel 1
default 0
Rancorous1JewelPrefix(5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Hexing1JewelPrefix1% increased Curse Magnitudes Caster Curseint_radius_jewel 1
default 0
of Ignition1JewelSuffix(2–3)% increased Flammability Magnitudestr_radius_jewel 1
int_radius_jewel 1
default 0
Burning1JewelPrefix(3–7)% increased Ignite Magnitudestr_radius_jewel 1
int_radius_jewel 1
default 0
Venomous1JewelPrefix(3–7)% increased Magnitude of Poison you inflict Damage Ailmentdex_radius_jewel 1
default 0
Jolting1JewelPrefix(5–7)% increased Magnitude of Shock you inflict Elemental Lightning Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Haemorrhaging1JewelPrefix(3–7)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailmentstr_radius_jewel 1
default 0
Withering1JewelPrefix(3–5)% increased Withered Magnitude Chaosint_radius_jewel 1
default 0
1JewelUnique3% increased Magnitudes of Non-Curse Auras from your Skills Aura
1JewelUnique4% increased Curse Magnitudes Caster Curse
Lightless1AbyssPrefix15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
Ailment
Lightless1AbyssPrefix15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
Ailment
Lightless1AbyssPrefix(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
Elemental Ailment
Lightless1AbyssPrefix(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
Chaos
Lightless1AbyssPrefix(8–15)% increased Presence Area of Effect
Aura Skills have (2–4)% increased Magnitudes
Aura
Lightless1AbyssPrefix(10–20)% increased Magnitude of Abyssal Wasting you inflict
of Ulaman65AbyssSuffix(10–20)% increased Magnitude of Ailments you inflict ulaman Damage Ailment
of Ulaman65AbyssSuffix(20–30)% increased Parried Debuff Magnitude ulaman
Amanamu's65AbyssPrefix(8–16)% increased Curse Magnitudes amanamu Caster Curse
Ulaman's65AbyssPrefix(20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment
Amanamu's65AbyssPrefix(20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment
of Amanamu65AbyssSuffixAura Skills have (8–16)% increased Magnitudes amanamu
Ulaman's65AbyssPrefix(31–49)% increased Magnitude of Damaging Ailments you inflict ulaman Ailment
Ulaman's65AbyssPrefix(27–38)% increased Magnitude of Bleeding you inflict ulaman Damage Physical Attack Ailment
Ulaman's65AbyssPrefix(86–99)% increased Lightning Damage
(14–23)% increased Magnitude of Shock you inflict
ulaman Elemental Lightning Ailment
Amanamu's65AbyssPrefix(86–99)% increased Fire Damage
(14–23)% increased Ignite Magnitude
amanamu Elemental Fire Ailment
1AbyssSuffix(11–18)% increased Curse Magnitudes Curse
1AbyssPrefix(13–31)% increased Magnitude of Unholy Might buffs you grant
You have Unholy Might
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
1ExpeditionRelicPrefixMonsters have 100% increased Flammability Magnitude
Monsters have 100% increased Freeze Buildup
Monsters have 100% increased chance to Shock
Unique /18
Grants Skill: Level 5 Solar Orb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
+(20–30)% to Cold Resistance
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Magnitude of Ignite on you
(35–50)% reduced effect of Shock on you
No Physical Damage
Adds (25–32) to (40–50) Fire Damage
+(30–50) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Adds 1 to 3 Physical Damage to Attacks
Adds (3–4) to (5–8) Cold damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3–5) to (6–9) Fire damage to Attacks
+(30–50) to maximum Mana
50% increased Flammability Magnitude
Attacks Gain (5–10)% of Damage as Extra Fire Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15–25)% increased Magnitude of Poison you inflict
Grants Skill: Parry
(20–30)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10–20)% chance to inflict Bleeding on Hit
(15–25)% increased Magnitude of Bleeding you inflict
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% increased Ignite Magnitude
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
use unique blackflame ignite effect [1]
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (76–98) to (126–193) Fire Damage
(30–50)% increased Flammability Magnitude
(10–20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Grants Skill: Level 15 Feast of Flesh
(60–80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated prefix or suffix]
Passive /47
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
50% reduced Magnitude of Ignite on you
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
40% increased Flammability Magnitude
Enemies Ignited by you have -5% to Fire Resistance
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
25% reduced Curse Duration
18% increased Curse Magnitudes
40% increased Curse Duration
10% increased Curse Magnitudes
20% increased Freeze Buildup
20% increased chance to Shock
20% increased Flammability Magnitude
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
15% increased Fire Damage
10% increased Ignite Magnitude
30% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
40% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
Aura Skills have 12% increased Magnitudes
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Flammability Magnitude
25% increased Electrocute Buildup
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
Debuffs inflicted by Hazards have 30% increased Slow Magnitude
30% increased Hazard Immobilisation buildup
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
Ascendancy Passive /6
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Timeless Jewel Passive /12
Aura Effect
Vaal Passive
(2–4)% increased Magnitudes of Non-Curse Auras from your Skills
Curse Effect
Vaal Passive
2% increased Curse Magnitudes
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills
Ancient Hex
Vaal Notable
(4–6)% increased Curse Magnitudes
Curse Skills have 20% increased Skill Effect Duration
Rites of Lunaris
Eternal Notable
30% increased Magnitude of Chill you inflict
Virtue Gem Surgery
Eternal Notable
30% increased Magnitude of Shock you inflict
Superiority
Eternal Notable
12% increased Magnitudes of Non-Curse Auras from your Skills
Fiery Leadership
Kalguuran Notable
40% increased Flammability Magnitude
Minions have +15% to all Elemental Resistances
Steel and Sorcery
Kalguuran Notable
10% increased effect of Arcane Surge on you
20% increased Magnitude of Bleeding you inflict
Aim for the Jugular
Kalguuran Notable
30% increased Accuracy Rating
10% increased Magnitude of Bleeding you inflict
War of Attrition
Kalguuran Notable
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict
Fast Rot
Abyss Notable
2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute
1% reduced Duration of Damaging Ailments per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
VaalNotable
(2–4)% increased Magnitudes of Non-Curse Auras from your Skillsvaal_small_aura_effect
VaalNotable
2% increased Curse Magnitudesvaal_small_curse_effect
MarakethNotable
8% increased Magnitudes of Non-Curse Auras from your Skillsmaraketh_notable_add_aura_effect
MarakethNotable
10% increased Magnitude of Non-Damaging Ailments you inflictmaraketh_notable_add_ailment_effect
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