Skill Gem /21
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
[DNT] An Edict, but flawed.
Skill Gem Quality /20
Inflicts (0–20)% more Flammability Magnitude
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
Inflicts (0–20)% more Flammability Magnitude
Inflicts (0–20)% more Flammability Magnitude
Inflicts (0–20)% more Flammability Magnitude
(0–15)% increased Aura Magnitudes
Inflicts (0–100)% more Flammability Magnitude
Support Gem /26
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Curse Skills, magnifying their power.
Supports any skill, causing inflicted Slows to be more powerful.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Item mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ignition | 15 | Suffix | (51–60)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Scorching | 30 | Suffix | (61–70)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Incineration | 45 | Suffix | (71–80)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Combustion | 60 | Suffix | (81–90)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Conflagration | 75 | Suffix | (91–100)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
1 | Corrupted | Debuffs you inflict have (20–30)% increased Slow Magnitude | gloves 1 | |
1 | Corrupted | (20–30)% increased Flammability Magnitude | staff 1 wand 1 | |
1 | Unique | (5–10)% increased Curse Magnitudes Caster Curse | helmet 1 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ignition | 12 | Suffix | Hits always Ignite All Damage from Hits Contributes to Flammability and Ignite Magnitudes | |
of Ignition | 1 | Suffix | Hits always Ignite All Damage from Hits Contributes to Flammability and Ignite Magnitudes | |
of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | |
of Freezing | 1 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | |
1 | Unique | 34% less Magnitude of Chill you inflict | ||
Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Curse Reflection 50% increased Curse Magnitudes apply X random curses on hit [2] Caster Curse | |
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Resistance Ailment | |
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes Damage Physical Elemental Fire Ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment | |
1 | Unique | Monsters have 100% increased Freeze Buildup Monsters have 100% increased Shock Chance Monsters inflict 100% increased Flammability Magnitude | ||
Serpent-Touched | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
Hunted by the Ancient Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude dropped items are converted to int items [1] | |
Primate-Touched | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude | |
Hunted by the Howling Ape | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude dropped items are converted to int items [1] | |
Spirit Of The Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
Spirit Of The Primate | 1 | Torment | 60% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude |
Misc mods /42
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Acrimonious | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Ailments you inflict Damage Ailment | dexjewel 1 intjewel 1 default 0 |
Commanding | 1 | Jewel | Prefix | Aura Skills have (3–7)% increased Magnitudes Aura | intjewel 1 default 0 |
Rancorous | 1 | Jewel | Prefix | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dexjewel 1 intjewel 1 default 0 |
Hexing | 1 | Jewel | Prefix | (2–4)% increased Curse Magnitudes Caster Curse | intjewel 1 default 0 |
of Ignition | 1 | Jewel | Suffix | (10–20)% increased Flammability Magnitude | strjewel 1 intjewel 1 default 0 |
Burning | 1 | Jewel | Prefix | (5–15)% increased Ignite Magnitude | strjewel 1 intjewel 1 default 0 |
Venomous | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Poison you inflict Damage Ailment | dexjewel 1 default 0 |
Jolting | 1 | Jewel | Prefix | (10–15)% increased Magnitude of Shock you inflict Elemental Lightning Ailment | dexjewel 1 intjewel 1 default 0 |
Haemorrhaging | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | strjewel 1 default 0 |
Withering | 1 | Jewel | Prefix | (5–10)% increased Withered Magnitude Chaos | intjewel 1 default 0 |
Acrimonious | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Ailments you inflict Damage Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
Commanding | 1 | Jewel | Prefix | Aura Skills have (1–3)% increased Magnitudes Aura | int_radius_jewel 1 default 0 |
Rancorous | 1 | Jewel | Prefix | (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
Hexing | 1 | Jewel | Prefix | 1% increased Curse Magnitudes Caster Curse | int_radius_jewel 1 default 0 |
of Ignition | 1 | Jewel | Suffix | (2–3)% increased Flammability Magnitude | str_radius_jewel 1 int_radius_jewel 1 default 0 |
Burning | 1 | Jewel | Prefix | (3–7)% increased Ignite Magnitude | str_radius_jewel 1 int_radius_jewel 1 default 0 |
Venomous | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Poison you inflict Damage Ailment | dex_radius_jewel 1 default 0 |
Jolting | 1 | Jewel | Prefix | (5–7)% increased Magnitude of Shock you inflict Elemental Lightning Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
Haemorrhaging | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | str_radius_jewel 1 default 0 |
Withering | 1 | Jewel | Prefix | (3–5)% increased Withered Magnitude Chaos | int_radius_jewel 1 default 0 |
1 | Jewel | Unique | 3% increased Magnitudes of Non-Curse Auras from your Skills Aura | ||
1 | Jewel | Unique | 4% increased Curse Magnitudes Caster Curse | ||
Lightless | 1 | Abyss | Prefix | 15% increased chance to inflict Bleeding (5–10)% increased Magnitude of Bleeding you inflict Ailment | |
Lightless | 1 | Abyss | Prefix | 15% increased chance to Poison (5–10)% increased Magnitude of Poison you inflict Ailment | |
Lightless | 1 | Abyss | Prefix | (4–8)% increased Elemental Damage (4–8)% increased Magnitude of Ailments you inflict Elemental Ailment | |
Lightless | 1 | Abyss | Prefix | (4–8)% increased Chaos Damage (3–6)% increased Withered Magnitude Chaos | |
Lightless | 1 | Abyss | Prefix | (8–15)% increased Presence Area of Effect Aura Skills have (2–4)% increased Magnitudes Aura | |
Lightless | 1 | Abyss | Prefix | (10–20)% increased Magnitude of Abyssal Wasting you inflict | |
of Ulaman | 65 | Abyss | Suffix | (10–20)% increased Magnitude of Ailments you inflict ulaman Damage Ailment | |
of Ulaman | 65 | Abyss | Suffix | (20–30)% increased Parried Debuff Magnitude ulaman | |
Amanamu's | 65 | Abyss | Prefix | (8–16)% increased Curse Magnitudes amanamu Caster Curse | |
Ulaman's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | |
Amanamu's | 65 | Abyss | Prefix | (20–30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | |
of Amanamu | 65 | Abyss | Suffix | Aura Skills have (8–16)% increased Magnitudes amanamu | |
Ulaman's | 65 | Abyss | Prefix | (31–49)% increased Magnitude of Damaging Ailments you inflict ulaman Ailment | |
Ulaman's | 65 | Abyss | Prefix | (27–38)% increased Magnitude of Bleeding you inflict ulaman Damage Physical Attack Ailment | |
Ulaman's | 65 | Abyss | Prefix | (86–99)% increased Lightning Damage (14–23)% increased Magnitude of Shock you inflict ulaman Elemental Lightning Ailment | |
Amanamu's | 65 | Abyss | Prefix | (86–99)% increased Fire Damage (14–23)% increased Ignite Magnitude amanamu Elemental Fire Ailment | |
1 | Abyss | Suffix | (11–18)% increased Curse Magnitudes Curse | ||
1 | Abyss | Prefix | (13–31)% increased Magnitude of Unholy Might buffs you grant You have Unholy Might | ||
1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% increased Flammability Magnitude Monsters have 100% increased Freeze Buildup Monsters have 100% increased chance to Shock |
Unique /18
(4–6)% increased Attack Speed
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Flammability Magnitude is doubled
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(30–50) to maximum Mana
+(20–30) to Dexterity
+(20–30) to Strength
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
(120–150)% increased Physical Damage
+(2–3) to Level of all Melee Skills
+(20–30) to Intelligence
Causes (150–200)% increased Stun Buildup

50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits

(60–80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated prefix or suffix]
Passive /47
20% increased Critical Damage Bonus
20% increased Chill Duration on Enemies
Recover 2% of maximum Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
40% increased Area of Effect of Curses
15% increased Fire Damage
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
10% increased Duration of Elemental Ailments on Enemies
Debuffs on you expire 20% faster
5% reduced Attack Speed
20% increased Duration of Damaging Ailments on Enemies
Damaging Ailments Cannot Be inflicted on you while you already have one
15% increased Presence Area of Effect
+10 to Intelligence
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Ascendancy Passive /6
Ascendancy: Infernalist
Character: Witch
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Ascendancy: Stormweaver
Character: Sorceress
Timeless Jewel Passive /12



Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills





Fiery Leadership
Kalguuran Notable

Steel and Sorcery
Kalguuran Notable



Timeless Jewel Passive Additions /4
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (2–4)% increased Magnitudes of Non-Curse Auras from your Skills | vaal_small_aura_effect |
Vaal | Notable | 2% increased Curse Magnitudes | vaal_small_curse_effect |
Maraketh | Notable | 8% increased Magnitudes of Non-Curse Auras from your Skills | maraketh_notable_add_aura_effect |
Maraketh | Notable | 10% increased Magnitude of Non-Damaging Ailments you inflict | maraketh_notable_add_ailment_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.