Skill Gem /45
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Activate to summon Reviving Skeletal Warriors.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Skill Gem Quality /18
Inflicts (0—20)% more Flammability Magnitude
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—20)% more Flammability Magnitude
(0—15)% increased Aura Magnitudes
Inflicts (0—100)% more Flammability Magnitude
Support Gem /24
Supports Curse Skills, magnifying their power.
Supports any skill, causing inflicted Slows to be more powerful.
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Item mods /32
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Ignition | 15 | Suffix | (51—60)% increased Flammability Magnitude Elemental Fire Ailment | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Scorching | 30 | Suffix | (61—70)% increased Flammability Magnitude Elemental Fire Ailment | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Incineration | 45 | Suffix | (71—80)% increased Flammability Magnitude Elemental Fire Ailment | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Combustion | 60 | Suffix | (81—90)% increased Flammability Magnitude Elemental Fire Ailment | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Conflagration | 75 | Suffix | (91—100)% increased Flammability Magnitude Elemental Fire Ailment | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| 1 | Corrupted | (20—30)% increased Flammability Magnitude Elemental Fire Ailment | wand 1 staff 1 default 0 | |
| 1 | Unique | (50—75)% increased Flammability Magnitude Elemental Fire Ailment | wand 1 staff 1 default 0 | |
| Hexing | 31 | Prefix | (2—3)% increased Curse Magnitudes Caster Curse | belt 0 genesis_tree_caster 1 default 0 |
| Condemning | 47 | Prefix | (4—6)% increased Curse Magnitudes Caster Curse | belt 0 genesis_tree_caster 1 default 0 |
| Maledicting | 61 | Prefix | (7—9)% increased Curse Magnitudes Caster Curse | belt 0 genesis_tree_caster 1 default 0 |
| Dooming | 77 | Prefix | (10—12)% increased Curse Magnitudes Caster Curse | belt 0 genesis_tree_caster 1 default 0 |
| of Destruction | 65 | Suffix | (10—15)% increased Explicit Physical Modifier magnitudes Physical | destruction 1 default 0 |
| of Destruction | 65 | Suffix | (15—20)% increased Explicit Fire Modifier magnitudes Elemental Fire | destruction 1 default 0 |
| of Destruction | 65 | Suffix | (15—20)% increased Explicit Lightning Modifier magnitudes Elemental Lightning | destruction 1 default 0 |
| of Destruction | 65 | Suffix | (15—20)% increased Explicit Cold Modifier magnitudes Elemental Cold | destruction 1 default 0 |
| of Destruction | 65 | Suffix | (15—20)% increased Explicit Elemental Damage Modifier magnitudes Elemental | destruction 1 default 0 |
| of Destruction | 65 | Suffix | (15—20)% increased Explicit Chaos Modifier magnitudes Chaos | destruction 1 default 0 |
| of Destruction | 65 | Suffix | (25—30)% increased Explicit Mana Modifier magnitudes Mana | sword 0 axe 0 mace 0 spear 0 claw 0 dagger 0 flail 0 crossbow 0 warstaff 0 talisman 0 destruction 1 default 0 |
| Thrud's | 65 | Prefix | (25—30)% increased Explicit Speed Modifier magnitudes Speed | destruction 1 default 0 |
| Thrud's | 65 | Prefix | (20—30)% increased Explicit Critical Modifier magnitudes Critical | destruction 1 default 0 |
| Katla's | 45 | Prefix | (20—34)% increased Ignite Magnitude Damage Elemental Fire Ailment | decay 1 default 0 |
| Katla's | 75 | Prefix | (35—50)% increased Ignite Magnitude Damage Elemental Fire Ailment | decay 1 default 0 |
| Katla's | 45 | Prefix | (20—29)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | decay 1 default 0 |
| Katla's | 75 | Prefix | (30—42)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | decay 1 default 0 |
| Katla's | 45 | Prefix | (20—29)% increased Magnitude of Poison you inflict Damage Ailment | decay 1 default 0 |
| Katla's | 75 | Prefix | (30—42)% increased Magnitude of Poison you inflict Damage Ailment | decay 1 default 0 |
| Katla's | 45 | Prefix | (20—25)% increased Magnitude of Ailments you inflict Damage Ailment | decay 1 default 0 |
| Katla's | 75 | Prefix | (26—32)% increased Magnitude of Ailments you inflict Damage Ailment | decay 1 default 0 |
| of Decay | 45 | Suffix | (15—24)% increased Withered Magnitude Chaos | decay 1 default 0 |
| of Decay | 75 | Suffix | (25—35)% increased Withered Magnitude Chaos | decay 1 default 0 |
| of Decay | 45 | Suffix | (15—21)% increased Curse Magnitudes Caster Curse | decay 1 default 0 |
| of Decay | 75 | Suffix | (22—29)% increased Curse Magnitudes Caster Curse | decay 1 default 0 |
Monsters mods /15
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Ignition | 12 | Suffix | Hits always Ignite All Damage from Hits Contributes to Flammability and Ignite Magnitudes | fire_affinity 1 default 1 |
| of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | cold_affinity 1 default 1 |
| 1 | Unique | 34% less Magnitude of Chill you inflict | ||
| Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Curse Reflection 50% increased Curse Magnitudes apply X random curses on hit [2] Caster Curse | default 1 |
| Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Resistance Ailment | default 1 |
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes base chance to ignite % [100] Damage Physical Elemental Fire Ailment | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
| Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment | |
| 1 | Unique | Monsters have 100% increased Freeze Buildup Monsters inflict 100% increased Flammability Magnitude Monsters have 100% increased Shock Chance | ||
| Serpent-Touched | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
| Hunted by the Ancient Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude dropped items are converted to int items [1] | |
| Primate-Touched | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude | |
| Hunted by the Howling Ape | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude dropped items are converted to int items [1] | |
| Spirit Of The Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
| Spirit Of The Primate | 1 | Torment | 60% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude |
Misc mods /46
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Acrimonious | 1 | Jewel | Prefix | (5—15)% increased Magnitude of Ailments you inflict Damage Ailment | dexjewel 1 intjewel 1 default 0 |
| Commanding | 1 | Jewel | Prefix | Aura Skills have (3—7)% increased Magnitudes Aura | intjewel 0 default 0 |
| Rancorous | 1 | Jewel | Prefix | (10—20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dexjewel 1 intjewel 1 default 0 |
| Hexing | 1 | Jewel | Prefix | (2—4)% increased Curse Magnitudes Caster Curse | intjewel 1 default 0 |
| of Ignition | 1 | Jewel | Suffix | (10—20)% increased Flammability Magnitude Elemental Fire Ailment | strjewel 1 intjewel 1 default 0 |
| Burning | 1 | Jewel | Prefix | (5—15)% increased Ignite Magnitude Damage Elemental Fire Ailment | strjewel 1 intjewel 1 default 0 |
| Venomous | 1 | Jewel | Prefix | (5—15)% increased Magnitude of Poison you inflict Damage Ailment | dexjewel 1 default 0 |
| Jolting | 1 | Jewel | Prefix | (10—15)% increased Magnitude of Shock you inflict Elemental Lightning Ailment | dexjewel 1 intjewel 1 default 0 |
| Haemorrhaging | 1 | Jewel | Prefix | (5—15)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | strjewel 1 default 0 |
| Withering | 1 | Jewel | Prefix | (5—10)% increased Withered Magnitude Chaos | intjewel 1 default 0 |
| Acrimonious | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Magnitude of Ailments you inflict Damage Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| Commanding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant Aura Skills have (1—3)% increased Magnitudes Aura | int_radius_jewel 0 default 0 |
| Rancorous | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (5—10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| Hexing | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant 1% increased Curse Magnitudes Caster Curse | int_radius_jewel 1 default 0 |
| of Ignition | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased Flammability Magnitude Elemental Fire Ailment | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| Burning | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Ignite Magnitude Damage Elemental Fire Ailment | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| Venomous | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Magnitude of Poison you inflict Damage Ailment | dex_radius_jewel 1 default 0 |
| Jolting | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (5—7)% increased Magnitude of Shock you inflict Elemental Lightning Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| Haemorrhaging | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | str_radius_jewel 1 default 0 |
| Withering | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—5)% increased Withered Magnitude Chaos | int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | 3% increased Magnitudes of Non-Curse Auras from your Skills Aura | ||
| 1 | Jewel | Unique | 4% increased Curse Magnitudes Caster Curse | ||
| Lightless | 1 | Abyss | Prefix | 15% increased chance to inflict Bleeding (5—10)% increased Magnitude of Bleeding you inflict Damage Physical Ailment | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | 15% increased chance to Poison (5—10)% increased Magnitude of Poison you inflict Damage Ailment | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Elemental Damage (4—8)% increased Magnitude of Ailments you inflict Damage Elemental Fire Cold Lightning Ailment | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Chaos Damage (3—6)% increased Withered Magnitude Damage Chaos | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (8—15)% increased Presence Area of Effect Aura Skills have (2—4)% increased Magnitudes Aura | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (10—20)% increased Magnitude of Abyssal Wasting you inflict | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | (10—20)% increased Magnitude of Ailments you inflict ulaman Damage Ailment | gloves 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (20—30)% increased Parried Debuff Magnitude ulaman | str_shield 0 str_int_shield 0 shield 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (8—16)% increased Curse Magnitudes amanamu Caster Curse | focus 1 default 0 amanamu_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (20—30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | ring 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (20—30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | ring 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Aura Skills have (8—16)% increased Magnitudes amanamu | amulet 1 default 0 amanamu_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (40—64)% increased Magnitude of Damaging Ailments you inflict ulaman Ailment | staff 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (27—38)% increased Magnitude of Bleeding you inflict ulaman Damage Physical Attack Ailment | wand 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (86—99)% increased Lightning Damage (14—23)% increased Magnitude of Shock you inflict ulaman Elemental Lightning Ailment | warstaff 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Fire Damage (14—23)% increased Ignite Magnitude amanamu Elemental Fire Ailment | warstaff 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Suffix | (11—18)% increased Curse Magnitudes Curse | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Prefix | (28—56)% increased Magnitude of Unholy Might buffs you grant You have Unholy Might | kulemak_abyss_special_prefix 1 default 0 | |
| Contaminating | 1 | Abyss | Prefix | Minions have (35—45)% increased Magnitude of Damaging Ailments Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
| of Lancing | 1 | Abyss | Suffix | (20—30)% increased Magnitude of Impales inflicted with Spells Physical Caster | amulet 0 belt 0 breach_desecration 1 default 0 |
| of Imbuing | 1 | Abyss | Suffix | (30—40)% increased Magnitude of Elemental Ailments you inflict with Spells Elemental Fire Cold Lightning Caster | amulet 0 ring 0 breach_desecration 1 default 0 |
| 1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 100% increased Freeze Buildup Monsters have 100% increased Flammability Magnitude Monsters have 100% increased chance to Shock | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 0 | IncursionLimb | Unique | (12—16)% increased Curse Magnitudes Caster Curse |
Item /23
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
Decrepifying Arm
has incursion limb [1]
Runeforged Wrapped Quarterstaff
Physical Damage: 93-155
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Soul Core of Puhuarte
Stack Size: 1 / 10
Snake Idol
Stack Size: 1 / 10
Wolf Idol
Stack Size: 1 / 10
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Ancient Rune of Decay
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Wands: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Legacy of Candlemaker
Legacy of Dunkelhalt
Limited to: 1 Aldur's Legacy
Requires: Level 65
Legacy of The Sentry
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /23
Requires: Level 11, 16 Dex
(30—50)% increased Evasion Rating
+(20—30)% to Cold Resistance
(40—50)% increased Freeze Buildup
Requires: Level 12, 17 Int
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
Flammability Magnitude is doubled
Requires: Level 52, 74 Dex
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Requires: Level 45, 36 Dex, 36 Int
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 11, 18 Dex, 9 Int
No Physical Damage
+(30—50) to Accuracy Rating
+20% to Fire Resistance
30% increased Light Radius
Requires: Level 8
+(30—50) to maximum Mana
Requires: Level 36
+(20—30) to Dexterity
Requires: Level 36
+(20—30) to Strength
Requires: Level 16, 17 Dex, 17 Int
-15% to Cold Resistance
+(30—40)% to Lightning Resistance
(15—30)% increased Energy Shield Recharge Rate
The Effect of Chill on you is reversed
Requires: Level 16
+(20—30)% to Lightning Resistance
+(40—60) to maximum Mana
(10—20)% increased chance to Shock
Lightning Skills Chain +1 times
Requires: Level 20
+(7—13)% to Chaos Resistance
(15—30)% increased Mana Regeneration Rate
(60—75)% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
Requires: Level 45, 64 Str, 64 Int
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 45, 80 Dex
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Requires: Level 65, 114 Int
(60—80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated suffix]
Requires: Level 65, 114 Int
(71—113)% increased Spell Damage
(7—13)% increased Cast Speed
Magnitudes of Curses you inflict are zero
Requires: Level 67, 134 Dex
(8—14)% increased Attack Speed
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Timeless Jewel Passive /12
(2—4)% increased Magnitudes of Non-Curse Auras from your Skills
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
12% increased Magnitudes of Non-Curse Auras from your Skills
1% reduced Duration of Damaging Ailments per 10 Tribute
Timeless Jewel Passive Additions /4
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (2—4)% increased Magnitudes of Non-Curse Auras from your Skills | vaal_small_aura_effect |
| Vaal | Notable | 2% increased Curse Magnitudes | vaal_small_curse_effect |
| Maraketh | Notable | 8% increased Magnitudes of Non-Curse Auras from your Skills | maraketh_notable_add_aura_effect |
| Maraketh | Notable | 10% increased Magnitude of Non-Damaging Ailments you inflict | maraketh_notable_add_ailment_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















































