Skill Gem /33
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Summon a Reviving Beast Companion to aid you in combat.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Summon a Reviving Undead Companion to aid you in combat.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
Skill Gem Quality /19
Inflicts (0—20)% more Flammability Magnitude
(0—10)% increased Magnitude of Shock inflicted
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—20)% more Magnitude of Poison inflicted
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—20)% more Flammability Magnitude
(0—20)% more Magnitude of Chill inflicted
(0—20)% more Magnitude of Chill inflicted
Inflicts (0—100)% more Flammability Magnitude
Support Gem /23
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports skills that create walls in a line, causing them to instead be created along a fissure.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports Curse Skills, magnifying their power.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Item mods /8
NameLevelPre/SufDescriptionWeight
of Ignition15Suffix(51—60)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Scorching30Suffix(61—70)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Incineration45Suffix(71—80)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Combustion60Suffix(81—90)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Conflagration75Suffix(91—100)% increased Flammability Magnitudeno_fire_spell_mods 0
wand 1
staff 1
trap 1
default 0
1Corrupted(20—30)% increased Flammability Magnitudewand 1
staff 1
default 0
1Unique(5—10)% increased Curse Magnitudes Caster Cursehelmet 1
1Unique(50—75)% increased Flammability Magnitudewand 1
staff 1
default 0
Monsters mods /15
NameLevelPre/SufDescriptionWeight
of Ignition12SuffixHits always Ignite
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
fire_affinity 1
default 1
of Freezing12SuffixAll Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
cold_affinity 1
default 1
1Unique34% less Magnitude of Chill you inflict
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
default 1
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Resistance Ailment
default 1
1UniqueGain 50% of Physical Damage as Extra Fire Damage
All Damage from Hits Contributes to Flammability and Ignite Magnitudes
base chance to ignite % [100]
Damage Physical Elemental Fire Ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage from Hits Contributes to Chill Magnitude
Damage Physical Elemental Cold Ailment
Heretic's Grip1Torment25% chance to Shock
All Elemental Damage from Hits Contributes to Shock Chance
Physical Damage from Hits also Contributes to Chill Magnitude
Elemental Cold Lightning Ailment
1UniqueMonsters have 100% increased Freeze Buildup
Monsters inflict 100% increased Flammability Magnitude
Monsters have 100% increased Shock Chance
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Primate-Touched1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Hunted by the Howling Ape1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
dropped items are converted to int items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Spirit Of The Primate1Torment60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Map mods /3
NameLevelPre/SufDescriptionWeight
of Overpowering1SuffixMonsters have 75% increased Freeze Buildup
Monsters inflict 75% increased Flammability Magnitude
Monsters have 75% increased Shock Chance
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
low_tier_map 1
default 0
of Overpowering1SuffixMonsters have 100% increased Freeze Buildup
Monsters inflict 100% increased Flammability Magnitude
Monsters have 100% increased Shock Chance
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
mid_tier_map 1
default 0
of Overpowering1SuffixMonsters have 125% increased Freeze Buildup
Monsters inflict 125% increased Flammability Magnitude
Monsters have 125% increased Shock Chance
18% increased Rarity of Items found in this Area
15% increased Waystones found in Area
top_tier_map 1
default 0
Misc mods /43
NameLevelDomainPre/SufDescriptionWeight
Acrimonious1JewelPrefix(5—15)% increased Magnitude of Ailments you inflict Damage Ailmentdexjewel 1
intjewel 1
default 0
Commanding1JewelPrefixAura Skills have (3—7)% increased Magnitudes Auraintjewel 0
default 0
Rancorous1JewelPrefix(10—20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdexjewel 1
intjewel 1
default 0
Hexing1JewelPrefix(2—4)% increased Curse Magnitudes Caster Curseintjewel 1
default 0
of Ignition1JewelSuffix(10—20)% increased Flammability Magnitudestrjewel 1
intjewel 1
default 0
Burning1JewelPrefix(5—15)% increased Ignite Magnitudestrjewel 1
intjewel 1
default 0
Venomous1JewelPrefix(5—15)% increased Magnitude of Poison you inflict Damage Ailmentdexjewel 1
default 0
Jolting1JewelPrefix(10—15)% increased Magnitude of Shock you inflict Elemental Lightning Ailmentdexjewel 1
intjewel 1
default 0
Haemorrhaging1JewelPrefix(5—15)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailmentstrjewel 1
default 0
Withering1JewelPrefix(5—10)% increased Withered Magnitude Chaosintjewel 1
default 0
Acrimonious1JewelPrefixNotable Passive Skills in Radius also grant (3—7)% increased Magnitude of Ailments you inflict Damage Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Commanding1JewelPrefixNotable Passive Skills in Radius also grant Aura Skills have (1—3)% increased Magnitudes Auraint_radius_jewel 0
default 0
Rancorous1JewelPrefixNotable Passive Skills in Radius also grant (5—10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Hexing1JewelPrefixNotable Passive Skills in Radius also grant 1% increased Curse Magnitudes Caster Curseint_radius_jewel 1
default 0
of Ignition1JewelSuffixSmall Passive Skills in Radius also grant (2—3)% increased Flammability Magnitudestr_radius_jewel 1
int_radius_jewel 1
default 0
Burning1JewelPrefixNotable Passive Skills in Radius also grant (3—7)% increased Ignite Magnitudestr_radius_jewel 1
int_radius_jewel 1
default 0
Venomous1JewelPrefixNotable Passive Skills in Radius also grant (3—7)% increased Magnitude of Poison you inflict Damage Ailmentdex_radius_jewel 1
default 0
Jolting1JewelPrefixNotable Passive Skills in Radius also grant (5—7)% increased Magnitude of Shock you inflict Elemental Lightning Ailmentdex_radius_jewel 1
int_radius_jewel 1
default 0
Haemorrhaging1JewelPrefixNotable Passive Skills in Radius also grant (3—7)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailmentstr_radius_jewel 1
default 0
Withering1JewelPrefixNotable Passive Skills in Radius also grant (3—5)% increased Withered Magnitude Chaosint_radius_jewel 1
default 0
1JewelUnique3% increased Magnitudes of Non-Curse Auras from your Skills Aura
1JewelUnique4% increased Curse Magnitudes Caster Curse
Lightless1AbyssPrefix15% increased chance to inflict Bleeding
(5—10)% increased Magnitude of Bleeding you inflict
Ailment
strjewel 1
intjewel 1
dexjewel 1
default 0
Lightless1AbyssPrefix15% increased chance to Poison
(5—10)% increased Magnitude of Poison you inflict
Ailment
strjewel 1
intjewel 1
dexjewel 1
default 0
Lightless1AbyssPrefix(4—8)% increased Elemental Damage
(4—8)% increased Magnitude of Ailments you inflict
Elemental Ailment
strjewel 1
intjewel 1
dexjewel 1
default 0
Lightless1AbyssPrefix(4—8)% increased Chaos Damage
(3—6)% increased Withered Magnitude
Chaos
strjewel 1
intjewel 1
dexjewel 1
default 0
Lightless1AbyssPrefix(8—15)% increased Presence Area of Effect
Aura Skills have (2—4)% increased Magnitudes
Aura
strjewel 1
intjewel 1
dexjewel 1
default 0
Lightless1AbyssPrefix(10—20)% increased Magnitude of Abyssal Wasting you inflictstrjewel 1
intjewel 1
dexjewel 1
default 0
of Ulaman65AbyssSuffix(10—20)% increased Magnitude of Ailments you inflict ulaman Damage Ailmentgloves 1
default 0
ulaman_mod 1
of Ulaman65AbyssSuffix(20—30)% increased Parried Debuff Magnitude ulamanstr_shield 0
str_int_shield 0
shield 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(8—16)% increased Curse Magnitudes amanamu Caster Cursefocus 1
default 0
amanamu_mod 1
Ulaman's65AbyssPrefix(20—30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailmentring 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(20—30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailmentring 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffixAura Skills have (8—16)% increased Magnitudes amanamuamulet 1
default 0
amanamu_mod 1
Ulaman's65AbyssPrefix(40—64)% increased Magnitude of Damaging Ailments you inflict ulaman Ailmentstaff 1
default 0
ulaman_mod 1
Ulaman's65AbyssPrefix(27—38)% increased Magnitude of Bleeding you inflict ulaman Damage Physical Attack Ailmentwand 1
default 0
ulaman_mod 1
Ulaman's65AbyssPrefix(86—99)% increased Lightning Damage
(14—23)% increased Magnitude of Shock you inflict
ulaman Elemental Lightning Ailment
warstaff 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(86—99)% increased Fire Damage
(14—23)% increased Ignite Magnitude
amanamu Elemental Fire Ailment
warstaff 1
default 0
amanamu_mod 1
1AbyssSuffix(11—18)% increased Curse Magnitudes Cursewatcher_abyss_suffix 1
default 0
1AbyssPrefix(28—56)% increased Magnitude of Unholy Might buffs you grant
You have Unholy Might
kulemak_abyss_special_prefix 1
default 0
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
default 1
1ExpeditionRelicPrefixMonsters have 100% increased Freeze Buildup
Monsters have 100% increased Flammability Magnitude
Monsters have 100% increased chance to Shock
default 1
0IncursionLimbUnique(12—16)% increased Curse Magnitudes Caster Curse
Item /23
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
(50—80)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
(15—25)% increased Magnitude of Shock you inflict
local weapon implicit hidden % base damage is lightning [30]
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
(15—25)% increased Magnitude of Shock you inflict
local weapon implicit hidden % base damage is lightning [30]
Decrepifying Arm
has incursion limb [1]
(12—16)% increased Curse Magnitudes
Perfect Essence of Command
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Sceptre: Aura Skills have (15—20)% increased Magnitudes
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Gloves: 15% increased Duration of Damaging Ailments on Enemies
Thane Grannell's Rune of Mastery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Gloves: 15% increased Duration of Elemental Ailments on Enemies
Fenumus' Rune of Draining
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Gloves: 20% increased Withered Magnitude
Snake Idol
Stack Size: 1 / 10
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Gloves: Remnants have 10% increased effect
Sceptres: 10% increased Skill Speed while Shapeshifted
Wolf Idol
Stack Size: 1 / 10
Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Gloves: 15% reduced Magnitude of Bleeding on You
Sceptres: 25% increased Critical Hit Chance while Shapeshifted
Guarding Arm
has incursion limb [1]
(8—12)% increased Block chance
Combat Arm
has incursion limb [1]
(6—10)% increased Attack Speed
Caster Arm
has incursion limb [1]
(6—10)% increased Cast Speed
Deflective Arm
has incursion limb [1]
(6—10)% increased Deflection Rating
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Evasive Leg
has incursion limb [1]
(20—30)% increased Evasion Rating
Sprinters Leg
has incursion limb [1]
(6—10)% increased Movement Speed while Sprinting
Sturdy Leg
has incursion limb [1]
(15—25)% increased Stun Threshold
Surefooted Leg
has incursion limb [1]
(5—10)% reduced Movement Speed Penalty from using Skills while moving
Calm Leg
has incursion limb [1]
(20—30)% increased Mana Regeneration Rate while moving
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Unique /19
Grants Skill: Level 5 Solar Orb
(80—120)% increased Fire Damage
(10—20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
(30—50)% increased Evasion Rating
Adds (3—5) to (6—8) Cold damage to Attacks
+(20—30)% to Cold Resistance
(40—50)% increased Freeze Buildup
(20—30)% increased Magnitude of Chill you inflict
(30—50)% increased Evasion and Energy Shield
(4—6)% increased Attack Speed
(20—30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
(40—60)% increased Evasion and Energy Shield
+(10—20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
10% reduced Movement Speed
(50—100)% increased Armour and Energy Shield
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
(35—50)% reduced Magnitude of Ignite on you
(35—50)% reduced effect of Shock on you
Adds (25—32) to (40—50) Fire Damage
No Physical Damage
+(30—50) to Accuracy Rating
100% increased Flammability Magnitude
30% increased Light Radius
Adds 1 to 3 Physical Damage to Attacks
Adds (3—4) to (5—8) Cold damage to Attacks
(5—10)% increased Attack Speed
+(5—10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5—10)% of Damage as Extra Cold Damage
Adds 3 to 5 Fire damage to Attacks
Adds (3—5) to (6—9) Fire damage to Attacks
+(30—50) to maximum Mana
50% increased Flammability Magnitude
Attacks Gain (5—10)% of Damage as Extra Fire Damage
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Dexterity
(10—20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15—25)% increased Magnitude of Poison you inflict
Grants Skill: Parry
(20—30)% increased Block chance
+(20—30) to Evasion Rating
You take 50% of damage from Blocked Hits
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(10—20)% chance to inflict Bleeding on Hit
(15—25)% increased Magnitude of Bleeding you inflict
(50—80)% increased Evasion and Energy Shield
+(30—40)% to Lightning Resistance
All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you
The Effect of Chill on you is reversed
+(7—13)% to Chaos Resistance
(15—30)% increased Mana Regeneration Rate
50% increased Ignite Magnitude
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
use unique blackflame ignite effect [1]
(200—300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Debuffs you inflict have (20—30)% increased Slow Magnitude
Cannot Immobilise enemies
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
All Damage from Hits with this Weapon Contributes to Chill Magnitude
Grants Skill: Level 11 Phantasmal Arrow
50% reduced Projectile Range
Adds (76—98) to (126—193) Fire Damage
(30—50)% increased Flammability Magnitude
(10—20)% increased Ignite Magnitude
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Attack Hits inflict Spectral Fire for 8 seconds
Grants Skill: Level 15 Feast of Flesh
(60—80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated suffix]
Passive /57
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
20% increased Parry Hit Area of Effect
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
Druid: 10% increased Critical Hit Chance while Shapeshifted
Druid: 8% increased Skill Speed while Shapeshifted
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
20% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
15% increased Magnitude of Chill you inflict
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
15% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
20% increased Area of Effect of Curses
10% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
40% increased Flammability Magnitude
20% increased Freeze Buildup
20% increased chance to Shock
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
60% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
80% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
16% increased Fire Damage
30% increased Flammability Magnitude
16% increased Attack Damage
100% increased Flammability Magnitude
Ignites you inflict deal Damage 10% faster
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
Debuffs you inflict have 5% increased Slow Magnitude
25% increased Physical Damage
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
Aura Skills have 12% increased Magnitudes
Druid: 10% increased Critical Damage Bonus
Druid: 10% increased Damage
Druid: 10% increased Area Damage
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
50% increased Flammability Magnitude
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
50% increased Armour while Bleeding
50% reduced Magnitude of Bleeding on You
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
Ascendancy Passive /6
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Timeless Jewel Passive /12
Aura Effect
Vaal Passive
(2—4)% increased Magnitudes of Non-Curse Auras from your Skills
Curse Effect
Vaal Passive
2% increased Curse Magnitudes
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
Ancient Hex
Vaal Notable
(4—6)% increased Curse Magnitudes
Curse Skills have 20% increased Skill Effect Duration
Rites of Lunaris
Eternal Notable
30% increased Magnitude of Chill you inflict
Virtue Gem Surgery
Eternal Notable
30% increased Magnitude of Shock you inflict
Superiority
Eternal Notable
12% increased Magnitudes of Non-Curse Auras from your Skills
Fiery Leadership
Kalguuran Notable
40% increased Flammability Magnitude
Minions have +15% to all Elemental Resistances
Steel and Sorcery
Kalguuran Notable
10% increased effect of Arcane Surge on you
20% increased Magnitude of Bleeding you inflict
Aim for the Jugular
Kalguuran Notable
30% increased Accuracy Rating
10% increased Magnitude of Bleeding you inflict
War of Attrition
Kalguuran Notable
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict
Fast Rot
Abyss Notable
2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute
1% reduced Duration of Damaging Ailments per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
VaalNotable
(2—4)% increased Magnitudes of Non-Curse Auras from your Skillsvaal_small_aura_effect
VaalNotable
2% increased Curse Magnitudesvaal_small_curse_effect
MarakethNotable
8% increased Magnitudes of Non-Curse Auras from your Skillsmaraketh_notable_add_aura_effect
MarakethNotable
10% increased Magnitude of Non-Damaging Ailments you inflictmaraketh_notable_add_ailment_effect
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