Skill Gem /7
Skill Gem Quality /6
Item | Stats |
---|---|
Flame Wall | (0–20)% more Magnitude of Ignite inflicted |
Lightning Warp | (0–10)% increased Magnitude of Shock inflicted |
Poisonburst Arrow | (0–20)% increased Magnitude of Poison inflicted |
Perfect Strike | (0–20)% increased Magnitude of Ignite you inflict |
Incinerate | (0–20)% increased Magnitude of Ignite you inflict |
Frozen Locus | (0–20)% more Magnitude of Chill inflicted |
Support Gem /6
Monsters mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Ignition | 12 | Suffix | Hits always Ignite All Damage from Hits Contributes to Ignite Chance and Magnitude | |
of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | |
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude elemental cold resistance ailment | |
1 | Unique | Always Ignite Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Ignite Chance and Magnitude bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude bleed damage physical elemental cold ailment | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude elemental cold lightning ailment |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Acrimonious | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Ailments you inflict damage ailment | |
Rancorous | 1 | Jewel | Prefix | (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits damage critical ailment | |
Burning | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Ignite you inflict | |
Venomous | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Poison you inflict damage ailment | |
Jolting | 1 | Jewel | Prefix | (10–20)% increased Magnitude of Shock you inflict elemental lightning ailment | |
Haemorrhaging | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment | |
Acrimonious | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Ailments you inflict damage ailment | |
Burning | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Ignite you inflict | |
Venomous | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Poison you inflict damage ailment | |
Jolting | 1 | Jewel | Prefix | (5–10)% increased Magnitude of Shock you inflict elemental lightning ailment | |
Haemorrhaging | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment | |
1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit |
Unique /6
Grants Skill: Living Bomb
(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
100% increased Magnitude of Ignite you inflict
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(5–10)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
50% increased Magnitude of Ignite you inflict
use unique blackflame ignite effect [1]
Passive /24
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
25% increased Critical Hit Chance for Attacks
30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
25% increased Freeze Buildup
15% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
15% increased Fire Damage
Damage Penetrates 10% Fire Resistance
10% increased Magnitude of Ignite you inflict
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
15% increased Critical Hit Chance for Spells
15% increased Critical Spell Damage Bonus
15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
Ascendancy Passive /4
Ascendancy: Infernalist
Character: Witch
While not on Low Infernal Flame, all Damage from you and
Allies in your Presence contributes to Ignite Chance and Magnitude
Allies in your Presence contributes to Ignite Chance and Magnitude
Ascendancy: Blood Mage
Character: Witch
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Eternal | Notable | Rites of Lunaris | 30% increased Magnitude of Chill you inflict |
Eternal | Notable | Virtue Gem Surgery | 30% increased Magnitude of Shock you inflict |
Kalguuran | Notable | Steel and Sorcery | 10% increased effect of Arcane Surge on you20% increased Magnitude of Bleeding you inflict |
Kalguuran | Notable | Aim for the Jugular | 30% increased Accuracy Rating10% increased Magnitude of Bleeding you inflict |
Kalguuran | Notable | War of Attrition | 10% increased amount of Life Leeched20% increased Magnitude of Poison you inflict |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 10% increased Magnitude of Non-Damaging Ailments you inflict | maraketh_notable_add_ailment_effect |