Skill Gem /33
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
Skill Gem Quality /19
Inflicts (0—20)% more Flammability Magnitude
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
(0—10)% increased Curse Magnitudes
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—20)% more Flammability Magnitude
Inflicts (0—20)% more Flammability Magnitude
(0—15)% increased Aura Magnitudes
Inflicts (0—100)% more Flammability Magnitude
Support Gem /23
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports skills that create walls in a line, causing them to instead be created along a fissure.
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports Curse Skills, magnifying their power.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Item mods /8
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Ignition | 15 | Suffix | (51—60)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Scorching | 30 | Suffix | (61—70)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Incineration | 45 | Suffix | (71—80)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Combustion | 60 | Suffix | (81—90)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| of Conflagration | 75 | Suffix | (91—100)% increased Flammability Magnitude | no_fire_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
| 1 | Corrupted | (20—30)% increased Flammability Magnitude | wand 1 staff 1 default 0 | |
| 1 | Unique | (5—10)% increased Curse Magnitudes Caster Curse | helmet 1 | |
| 1 | Unique | (50—75)% increased Flammability Magnitude | wand 1 staff 1 default 0 |
Monsters mods /15
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Ignition | 12 | Suffix | Hits always Ignite All Damage from Hits Contributes to Flammability and Ignite Magnitudes | fire_affinity 1 default 1 |
| of Freezing | 12 | Suffix | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% | cold_affinity 1 default 1 |
| 1 | Unique | 34% less Magnitude of Chill you inflict | ||
| Blasphemer's Grip | 1 | Torment | You can apply an additional Curse Curse Reflection 50% increased Curse Magnitudes apply X random curses on hit [2] Caster Curse | default 1 |
| Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Resistance Ailment | default 1 |
| 1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage All Damage from Hits Contributes to Flammability and Ignite Magnitudes base chance to ignite % [100] Damage Physical Elemental Fire Ailment | ||
| 1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage from Hits Contributes to Chill Magnitude Damage Physical Elemental Cold Ailment | ||
| Heretic's Grip | 1 | Torment | 25% chance to Shock All Elemental Damage from Hits Contributes to Shock Chance Physical Damage from Hits also Contributes to Chill Magnitude Elemental Cold Lightning Ailment | |
| 1 | Unique | Monsters have 100% increased Freeze Buildup Monsters inflict 100% increased Flammability Magnitude Monsters have 100% increased Shock Chance | ||
| Serpent-Touched | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
| Hunted by the Ancient Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude dropped items are converted to int items [1] | |
| Primate-Touched | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude | |
| Hunted by the Howling Ape | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude dropped items are converted to int items [1] | |
| Spirit Of The Serpent | 1 | Torment | Poison on Hit All Damage from Hits Contributes to Poison Magnitude | |
| Spirit Of The Primate | 1 | Torment | 60% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude |
Map mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Overpowering | 1 | Suffix | Monsters have 75% increased Freeze Buildup Monsters inflict 75% increased Flammability Magnitude Monsters have 75% increased Shock Chance 18% increased Rarity of Items found in this Area 15% increased Waystones found in Area | low_tier_map 1 default 0 |
| of Overpowering | 1 | Suffix | Monsters have 100% increased Freeze Buildup Monsters inflict 100% increased Flammability Magnitude Monsters have 100% increased Shock Chance 18% increased Rarity of Items found in this Area 15% increased Waystones found in Area | mid_tier_map 1 default 0 |
| of Overpowering | 1 | Suffix | Monsters have 125% increased Freeze Buildup Monsters inflict 125% increased Flammability Magnitude Monsters have 125% increased Shock Chance 18% increased Rarity of Items found in this Area 15% increased Waystones found in Area | top_tier_map 1 default 0 |
Misc mods /43
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Acrimonious | 1 | Jewel | Prefix | (5—15)% increased Magnitude of Ailments you inflict Damage Ailment | dexjewel 1 intjewel 1 default 0 |
| Commanding | 1 | Jewel | Prefix | Aura Skills have (3—7)% increased Magnitudes Aura | intjewel 0 default 0 |
| Rancorous | 1 | Jewel | Prefix | (10—20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dexjewel 1 intjewel 1 default 0 |
| Hexing | 1 | Jewel | Prefix | (2—4)% increased Curse Magnitudes Caster Curse | intjewel 1 default 0 |
| of Ignition | 1 | Jewel | Suffix | (10—20)% increased Flammability Magnitude | strjewel 1 intjewel 1 default 0 |
| Burning | 1 | Jewel | Prefix | (5—15)% increased Ignite Magnitude | strjewel 1 intjewel 1 default 0 |
| Venomous | 1 | Jewel | Prefix | (5—15)% increased Magnitude of Poison you inflict Damage Ailment | dexjewel 1 default 0 |
| Jolting | 1 | Jewel | Prefix | (10—15)% increased Magnitude of Shock you inflict Elemental Lightning Ailment | dexjewel 1 intjewel 1 default 0 |
| Haemorrhaging | 1 | Jewel | Prefix | (5—15)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | strjewel 1 default 0 |
| Withering | 1 | Jewel | Prefix | (5—10)% increased Withered Magnitude Chaos | intjewel 1 default 0 |
| Acrimonious | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Magnitude of Ailments you inflict Damage Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| Commanding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant Aura Skills have (1—3)% increased Magnitudes Aura | int_radius_jewel 0 default 0 |
| Rancorous | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (5—10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits Damage Critical Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| Hexing | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant 1% increased Curse Magnitudes Caster Curse | int_radius_jewel 1 default 0 |
| of Ignition | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant (2—3)% increased Flammability Magnitude | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| Burning | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Ignite Magnitude | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| Venomous | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Magnitude of Poison you inflict Damage Ailment | dex_radius_jewel 1 default 0 |
| Jolting | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (5—7)% increased Magnitude of Shock you inflict Elemental Lightning Ailment | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| Haemorrhaging | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—7)% increased Magnitude of Bleeding you inflict Damage Physical Attack Ailment | str_radius_jewel 1 default 0 |
| Withering | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—5)% increased Withered Magnitude Chaos | int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | 3% increased Magnitudes of Non-Curse Auras from your Skills Aura | ||
| 1 | Jewel | Unique | 4% increased Curse Magnitudes Caster Curse | ||
| Lightless | 1 | Abyss | Prefix | 15% increased chance to inflict Bleeding (5—10)% increased Magnitude of Bleeding you inflict Ailment | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | 15% increased chance to Poison (5—10)% increased Magnitude of Poison you inflict Ailment | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Elemental Damage (4—8)% increased Magnitude of Ailments you inflict Elemental Ailment | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Chaos Damage (3—6)% increased Withered Magnitude Chaos | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (8—15)% increased Presence Area of Effect Aura Skills have (2—4)% increased Magnitudes Aura | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (10—20)% increased Magnitude of Abyssal Wasting you inflict | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Ulaman | 65 | Abyss | Suffix | (10—20)% increased Magnitude of Ailments you inflict ulaman Damage Ailment | gloves 1 default 0 ulaman_mod 1 |
| of Ulaman | 65 | Abyss | Suffix | (20—30)% increased Parried Debuff Magnitude ulaman | str_shield 0 str_int_shield 0 shield 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (8—16)% increased Curse Magnitudes amanamu Caster Curse | focus 1 default 0 amanamu_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (20—30)% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently ulaman Ailment | ring 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (20—30)% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently amanamu Ailment | ring 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Aura Skills have (8—16)% increased Magnitudes amanamu | amulet 1 default 0 amanamu_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (40—64)% increased Magnitude of Damaging Ailments you inflict ulaman Ailment | staff 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (27—38)% increased Magnitude of Bleeding you inflict ulaman Damage Physical Attack Ailment | wand 1 default 0 ulaman_mod 1 |
| Ulaman's | 65 | Abyss | Prefix | (86—99)% increased Lightning Damage (14—23)% increased Magnitude of Shock you inflict ulaman Elemental Lightning Ailment | warstaff 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Fire Damage (14—23)% increased Ignite Magnitude amanamu Elemental Fire Ailment | warstaff 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Suffix | (11—18)% increased Curse Magnitudes Curse | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Prefix | (28—56)% increased Magnitude of Unholy Might buffs you grant You have Unholy Might | kulemak_abyss_special_prefix 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit | default 1 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 100% increased Freeze Buildup Monsters have 100% increased Flammability Magnitude Monsters have 100% increased chance to Shock | default 1 | |
| 0 | IncursionLimb | Unique | (12—16)% increased Curse Magnitudes Caster Curse |
Item /23
Ashbark Talisman
Physical Damage: 50.4-105
Fire Damage: 21.6-45
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 72, 94 Str, 67 Int
Cinderbark Talisman
Physical Damage: 12.6-25.2
Fire Damage: 5.4-10.8
Critical Hit Chance: 8%
Attacks per Second: 1.2
Weapon Range: 1.2
Requires: Level 10, 15 Str, 11 Int
Thunder Talisman
Physical Damage: 23.1-130.9
Lightning Damage: 9.9-56.1
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 77, 102 Str, 72 Int
Voltfang Talisman
Physical Damage: 16.1-91
Lightning Damage: 6.9-39
Critical Hit Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.2
Requires: Level 46, 53 Str, 38 Int
Decrepifying Arm
has incursion limb [1]
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Soul Core of Puhuarte
Stack Size: 1 / 10
Snake Idol
Stack Size: 1 / 10
Wolf Idol
Stack Size: 1 / 10
Guarding Arm
has incursion limb [1]
(8—12)% increased Block chance
Combat Arm
has incursion limb [1]
(6—10)% increased Attack Speed
Caster Arm
has incursion limb [1]
(6—10)% increased Cast Speed
Deflective Arm
has incursion limb [1]
(6—10)% increased Deflection Rating
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Evasive Leg
has incursion limb [1]
(20—30)% increased Evasion Rating
Sprinters Leg
has incursion limb [1]
(6—10)% increased Movement Speed while Sprinting
Sturdy Leg
has incursion limb [1]
(15—25)% increased Stun Threshold
Surefooted Leg
has incursion limb [1]
(5—10)% reduced Movement Speed Penalty from using Skills while moving
Calm Leg
has incursion limb [1]
(20—30)% increased Mana Regeneration Rate while moving
Restorative Leg
has incursion limb [1]
(6—10)% of Damage taken Recouped as Life
Unique /19
(4—6)% increased Attack Speed
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
Flammability Magnitude is doubled
(50—70)% increased Evasion Rating
+(60—100) to maximum Mana
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(30—50) to maximum Mana
+(20—30) to Dexterity
+(20—30) to Strength
+(7—13)% to Chaos Resistance
(15—30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
(60—80)% increased Desecrated Modifier magnitudes
[Custom Desecrated prefix]
[Lich's Desecrated prefix]
[Lich's Desecrated suffix]
[Lich's Desecrated suffix]
Passive /57
Cannot be Critically Hit while Parrying
Ignites you cause are reflected back to you
20% increased Critical Damage Bonus
20% increased Chill Duration on Enemies
20% increased Freeze Buildup
Recover 2% of maximum Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
40% faster Curse Activation
20% increased Area of Effect of Curses
25% reduced Curse Duration
40% increased Curse Duration
15% increased Fire Damage
Ignites you inflict deal Damage 10% faster
25% increased Shock Duration
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
25% increased Physical Damage
25% increased Physical Damage
10% increased Duration of Elemental Ailments on Enemies
30% increased Presence Area of Effect
Druid: 10% increased Critical Damage Bonus
Druid: 10% increased Damage
Druid: 10% increased Area Damage
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
5% reduced Attack Speed
20% increased Duration of Damaging Ailments on Enemies
Damaging Ailments Cannot Be inflicted on you while you already have one
15% increased Presence Area of Effect
+10 to Intelligence
50% increased Armour while Bleeding
Requires The Unseen Path
Bleeding you inflict is Aggravated
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
Base Bleeding Duration is 1 second
50% more Magnitude of Bleeding you inflict
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Ascendancy Passive /6
Ascendancy: Infernalist
Character: Witch
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Ascendancy: Stormweaver
Character: Sorceress
Timeless Jewel Passive /12
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
Fiery Leadership
Kalguuran Notable
Steel and Sorcery
Kalguuran Notable
Timeless Jewel Passive Additions /4
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (2—4)% increased Magnitudes of Non-Curse Auras from your Skills | vaal_small_aura_effect |
| Vaal | Notable | 2% increased Curse Magnitudes | vaal_small_curse_effect |
| Maraketh | Notable | 8% increased Magnitudes of Non-Curse Auras from your Skills | maraketh_notable_add_aura_effect |
| Maraketh | Notable | 10% increased Magnitude of Non-Damaging Ailments you inflict | maraketh_notable_add_ailment_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















