Wildshards I
Category: Additional Projectiles
Tier: 3
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Int
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Version 0.2.0
Wildshards
Tier: 3
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Int
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Level Effect /1
Implicit |
---|
Cost Multiplier: 120% Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle |
Level | Requires Level | Int |
---|---|---|
1 | 0 | 0 |
Attribute /4
Wildshards I
Name | Show Full Descriptions |
---|---|
Acronym | Projectile |
BaseType | Wildshards I |
Class | Support Gems |
ItemType | Metadata/Items/Gem/SupportGemWildshards |
Wildshards I
Category: Additional Projectiles
Tier: 3
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Int
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Supported Skills have a 20% chance to fire 8 additional Projectiles in a circle
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.


Supported Gem /17
Firebolt
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Ball Lightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Frostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Chaos Bolt
Fire a burst of Chaos energy at the target.
Freezing Shards
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Frost Darts
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.