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Forge Hammer
Tier: 9
Level: (1—20)
Cost: (9—60) Mana
Cooldown Time: 8.00 s
Attack Speed: 70% of base
Attack Damage: (185—577)% of base
Requires: Level (1—90), 6 Str
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Impact
Converts 30% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged

Additional Effects From Quality:
(0—10)% increased Cooldown Recovery Rate
Fissures
Attack Damage: (75—198)%
Converts 100% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover during Buff effect
Fissure duration is 8 seconds
Limit 10 Fissures
Hidden
Attack Damage: (80—327)%
70% more Attack Speed
Converts 30% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 8000
Hammer duration is 12 seconds
Impact radius is 1.8 metres
Converts 30% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Cooldown does not recover while the hammer is lodged
LevelRequires LevelStrManaBase Damage
1169185%, 185%, 185%, 75%, 80%
21610204%, 204%, 204%, 82%, 88%
31611224%, 224%, 224%, 90%, 97%
41613244%, 244%, 244%, 98%, 107%
51615264%, 264%, 264%, 106%, 116%
61617283%, 283%, 283%, 113%, 126%
71619303%, 303%, 303%, 120%, 136%
81621321%, 321%, 321%, 127%, 145%
91623337%, 337%, 337%, 132%, 154%
101626354%, 354%, 354%, 138%, 164%
111628372%, 372%, 372%, 143%, 175%
121631391%, 391%, 391%, 149%, 187%
131634410%, 410%, 410%, 155%, 199%
141637431%, 431%, 431%, 161%, 213%
151640452%, 452%, 452%, 167%, 228%
161644475%, 475%, 475%, 173%, 244%
171648498%, 498%, 498%, 179%, 262%
181652523%, 523%, 523%, 185%, 282%
191656550%, 550%, 550%, 191%, 303%
201660577%, 577%, 577%, 198%, 327%
21165606%, 606%, 606%, 204%, 352%
22170636%, 636%, 636%, 211%, 379%
23176668%, 668%, 668%, 218%, 408%
24182701%, 701%, 701%, 225%, 440%
25188736%, 736%, 736%, 233%, 474%
26194773%, 773%, 773%, 241%, 511%
271101812%, 812%, 812%, 248%, 550%
281108852%, 852%, 852%, 257%, 593%
291116895%, 895%, 895%, 265%, 638%
301124940%, 940%, 940%, 274%, 688%
311133987%, 987%, 987%, 283%, 741%
3211421036%, 1036%, 1036%, 293%, 798%
3311521088%, 1088%, 1088%, 302%, 860%
3411621142%, 1142%, 1142%, 312%, 926%
3511731200%, 1200%, 1200%, 323%, 998%
3611841260%, 1260%, 1260%, 333%, 1075%
3711961322%, 1322%, 1322%, 344%, 1158%
3812091389%, 1389%, 1389%, 356%, 1248%
3912231458%, 1458%, 1458%, 368%, 1344%
4012371531%, 1531%, 1531%, 380%, 1448%
Attribute /8

Forge Hammer

NameShow Full Descriptions
AcronymCooldown
IdForgeHammer
BaseType Forge Hammer
Class Skill Gems
TargetTypesGround, , ,
TypeAttack, Area, Melee, Slam, Fire, Duration, Sustained, CreatesFissure, Limit, UsableWhileMoving, ManualCooldownConsumption, Cooldown, CanCreateStoneElementals
ItemTypeMetadata/Items/Gem/SkillGemForgeHammer
ActiveSkillsCodeforge_hammer
Version history /3
VersionChanges
0.3.1
* Forge Hammer aftershocks are no longer silent.
* Fixed a bug where Forge Hammers could persist indefinitely if the Skill Gem was modified while deployed.
* Fixed a bug where Forge Hammer's impact was not creating Aftershocks.
* Fixed a bug where Forge Hammer's impact was not visually displaying when it was Ancestrally Boosted.
0.3.0b
* Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use.
* Fixed a bug which allowed Forge Hammer to be used in cases where it should be unusable.
* Fixed a bug where Forge Hammer could cause desync in specific circumstances.
0.3.0
  • Added a new Strength Skill Gem — Forge Hammer: Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
  • Forge Hammer
    Tier: 9
    Level: (1—20)
    Cost: (9—60) Mana
    Cooldown Time: 8.00 s
    Attack Speed: 70% of base
    Attack Damage: (185—577)% of base
    Requires: Level (1—90), 6 Str
    Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
    Impact
    Converts 30% of Physical damage to Fire damage
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 1.8 metres
    Hammer duration is 12 seconds
    Cooldown does not recover while the hammer is lodged
    attack maximum action distance + [40]
    can perform skill while moving [1]
    forge hammer base maximum number of fissures [10]
    forge hammer base number of fissures [5]
    forge hammer hammer speed [300]
    forge hammer maximum hammers [1]
    is area damage [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]

    Additional Effects From Quality:
    (0—10)% increased Cooldown Recovery Rate
    Fissures
    Attack Damage: (75—198)%
    Converts 100% of Physical damage to Fire damage
    While Dual Wielding, both weapons hit with 30% less damage
    Cooldown does not recover during Buff effect
    Fissure duration is 8 seconds
    Limit 10 Fissures
    active skill base area of effect radius [10]
    attack maximum action distance + [40]
    can perform skill while moving [1]
    display statset hide usage stats [1]
    forge hammer base number of fissures [5]
    forge hammer hammer speed [300]
    forge hammer maximum hammers [1]
    is area damage [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]
    Hidden
    Attack Damage: (80—327)%
    70% more Attack Speed
    Converts 30% of Physical damage to Fire damage
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 1.8 metres
    Hammer duration is 12 seconds
    Cooldown does not recover while the hammer is lodged
    attack maximum action distance + [40]
    can perform skill while moving [1]
    forge hammer base maximum number of fissures [10]
    forge hammer base number of fissures [5]
    forge hammer hammer speed [300]
    forge hammer maximum hammers [1]
    is area damage [1]
    Skills can be managed in the Skills Panel.
    Supported By /239
  • Active Type: Attack, Area, Melee, Slam, Fire, Duration, Sustained, CreatesFissure, Limit, UsableWhileMoving, ManualCooldownConsumption, Cooldown, CanCreateStoneElementals
  • addedfiredamagesupport
    Fire Attunement
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    fasterattack
    Rapid Attacks I
    Supports Attacks, causing them to Attack faster.
    fasterattack
    Rapid Attacks II
    Supports Attacks, causing them to Attack faster.
    fasterattack
    Rapid Attacks III
    Supports Attacks, causing them to Attack faster at the cost of Damage.
    addedcolddamagesupport
    Cold Attunement
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    additionalaccuracy
    Heightened Accuracy I
    Supports Attacks, causing them to gain Accuracy.
    additionalaccuracy
    Heightened Accuracy II
    Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    increasedareaofeffectsupport
    Magnified Area I
    Supports any skill with an area of effect, making it larger.
    increasedareaofeffectsupport
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    addedlightningdamagesupport
    Lightning Attunement
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    inspiration
    Efficiency I
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    inspiration
    Efficiency II
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    increasedcritdamagesupport
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    knockbacksupport
    Knockback
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    lifeleechsupport
    Life Leech I
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech II
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech III
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    manaleechsupport
    Mana Leech
    Supports Attacks, causing their Physical damage to Leech Mana.
    WalkeroftheWilds
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    addedchaosdamagesupport
    Chaos Attunement
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    meleephysicaldamagesupport
    Heavy Swing
    Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
    concentratedeffectsupport
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    bloodlustsupport
    Bloodlust
    Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
    blindsupport
    Blind I
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    blindsupport
    Blind II
    Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    firepenetrationsupport
    Fire Penetration I
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    firepenetrationsupport
    Fire Penetration II
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    coldpenetrationsupport
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    lightningpenetrationsupport
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    icebitesupport
    Ice Bite I
    Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    icebitesupport
    Ice Bite II
    Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    icebitesupport
    Bhatair's Vengeance
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    hypothermiasupport
    Freeze
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    conductionsupport
    Shock
    Supports any skill that Hits enemies, making it more likely to Shock.
    elementalfocussupport
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    igniteproliferationsupport
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    chancetobleedsupport
    Bleed I
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed II
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed III
    Supports any skill that Hits enemies, causing it to inflict Bleeding.
    chancetobleedsupport
    Bleed IV
    Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    chancetopoisonsupport
    Poison I
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison II
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison III
    Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    maimsupport
    Maim
    Supports Attacks, causing them to Maim enemies.
    immolationsupport
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    lastingshocksupport
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    brutalitysupport
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    momentumsupport
    Momentum
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    witheringtouchsupport
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    closecombatsupport
    Close Combat I
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    closecombatsupport
    Close Combat II
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    ragesupport
    Rage I
    Supports Melee Attacks, causing them to grant Rage on Hit.
    ragesupport
    Rage II
    Supports Melee Attacks, causing them to grant Rage on Hit.
    ragesupport
    Rage III
    Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
    secondwindsupport
    Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    secondwindsupport
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    secondwindsupport
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    bloodmagicsupport
    Lifetap
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    bloodmagicsupport
    Atalui's Bloodletting
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    executesupport
    Execute I
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute II
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute III
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    overchargesupport
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    jaggedgroundsupport
    Jagged Ground I
    Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
    jaggedgroundsupport
    Jagged Ground II
    Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
    inevitablecriticalssupport
    Inexorable Critical I
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    inevitablecriticalssupport
    Inexorable Critical II
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
    lessdurationsupport
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    lessdurationsupport
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    fistofwarsupport
    Fist of War I
    Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
    fistofwarsupport
    Fist of War II
    Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
    fistofwarsupport
    Fist of War III
    Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
    moredurationsupport
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    moredurationsupport
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    frozennexussupport
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    shocksiphonsupport
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    shockingproliferationsupport
    Shock Conduction I
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    shockingproliferationsupport
    Shock Conduction II
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
    deepfreezesupport
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    ignitionsupport
    Ignite I
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite II
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite III
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    searingflamesupport
    Searing Flame I
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    searingflamesupport
    Searing Flame II
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    eternalflamesupport
    Eternal Flame I
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    eternalflamesupport
    Eternal Flame II
    Supports any skill that Hits enemies, causing its Ignites to last longer.
    eternalflamesupport
    Eternal Flame III
    Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    exploitweaknesssupport
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    neuraloverloadsupport
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    pinpointcriticalsupport
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    corrosionsupport
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    burstingplaguesupport
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    frostfiresupport
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    stormfiresupport
    Stormfire
    Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    increaselimitsupport
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    increaselimitsupport
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    increaselimitsupport
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    electrocutesupport
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    blankgreensupport
    Eonyr's Thunder
    [DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
    bitingfrostsupport
    Biting Frost I
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    bitingfrostsupport
    Biting Frost II
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
    fierydeathsupport
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    lockdownsupport
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    overpowersupport
    Stun I
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun II
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun III
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    mobilitysupport
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    pinsupport
    Pin I
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    pinsupport
    Pin II
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    pinsupport
    Pin III
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    ambushsupport
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    lifeflasksupport
    Bounty I
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    lifeflasksupport
    Bounty II
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    manaflasksupport
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    lifeflasksupport
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    minionpactsupport
    Minion Pact I
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    minionpactsupport
    Minion Pact II
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    lifeoncull
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    manaoncull
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    innervate
    Innervate
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
    multiplepoisonsupport
    Escalating Poison
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    rageforgedsupport
    Rageforged I
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
    rageforgedsupport
    Rageforged II
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
    armourexplosionsupport
    Armour Explosion
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    fireexposuresupport
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    lightningexposuresupport
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    coldexposuresupport
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    deadlypoisonsupport
    Deadly Poison I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    deadlypoisonsupport
    Deadly Poison II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    deepcutssupport
    Deep Cuts I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    deepcutssupport
    Deep Cuts II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    firemasterysupport
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    swiftafflictionsupport
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    encumberancesupport
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    rupturesupport
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    cullingstrikesupport
    Culling Strike I
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    cullingstrikesupport
    Culling Strike II
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    armourbreaksupport
    Armour Break I
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    armourbreaksupport
    Armour Break II
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    armourbreaksupport
    Armour Break III
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    farcombatsupport
    Longshot I
    Supports Attacks, causing them to deal more damage from farther away.
    farcombatsupport
    Longshot II
    Supports Attacks, causing them to deal more damage from farther away.
    weaponelementaldamagesupport
    Elemental Armament I
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament II
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament III
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    cooldownreductionsupport
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    cooldownreductionsupport
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    aftershocksupport
    Aftershock I
    Supports Slams you use yourself, giving them a chance to create an Aftershock.
    aftershocksupport
    Aftershock II
    Supports Slams you use yourself, giving them a chance to create an Aftershock.
    branchingfissuressupport
    Branching Fissures I
    Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
    branchingfissuressupport
    Branching Fissures II
    Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
    upheavalsupport
    Upheaval I
    Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
    upheavalsupport
    Upheaval II
    Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
    upheavalsupport
    Kaom's Madness
    Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
    stripawaysupport
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    heftsupport
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    tempesttemposupport
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    culminationsupport
    Culmination I
    Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
    culminationsupport
    Culmination II
    Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
    ferocitysupport
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    steelynervesupport
    Retaliate I
    Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
    steelynervesupport
    Retaliate II
    Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
    measuredspeedsupport
    Cadence
    Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
    boneshrapnelsupport
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    derangesupport
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    profanitysupport
    Profanity I
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    profanitysupport
    Profanity II
    Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
    verglassupport
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    embittersupport
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    rustedspikessupport
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    concoctsupport
    Concoct I
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    concoctsupport
    Concoct II
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    ambrosiasupport
    Ambrosia
    Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    ambrosiasupport
    Ambrosia II
    Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    clashsupport
    Clash
    Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
    maladysupport
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    syzygysupport
    Syzygy
    Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
    overextendsupport
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    pursuitsupport
    Pursuit I
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    pursuitsupport
    Pursuit II
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    pursuitsupport
    Pursuit III
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
    reachsupport
    Overreach
    Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    commiseratesupport
    Commiserate
    Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    blindsidesupport
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    defysupport
    Defy I
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    defysupport
    Defy II
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
    instabilitysupport
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    haemocrystalssupport
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
    sparsupport
    Spar
    Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
    spikedgauntletssupport
    Quill Burst
    Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
    punchthroughsupport
    Punch Through
    Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
    ripsupport
    Rip
    Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
    tearsupport
    Tear
    Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
    brinksupport
    Brink I
    Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
    brinksupport
    Brink II
    Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
    retortsupport
    Frenzied Riposte
    Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    incisionsupport
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    cleansesupport
    Catharsis
    Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
    impalesupport
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    cessationsupport
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    mixedmaladiessupport
    Admixture
    Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    nofearsupport
    Stoicism I
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    nofearsupport
    Stoicism II
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    briarpatchsupport
    Brambleslam
    Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
    inhibitorsupport
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    GroundingShocksSupport
    Static Shocks
    Supports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
    livinglightningsupport
    Living Lightning
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    livinglightningsupport
    Living Lightning II
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    frozenspitesupport
    Frozen Spite
    Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    shockingriftsupport
    Electromagnetism
    Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
    enduranceonheavystunsupport
    Enduring Impact I
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    enduranceonheavystunsupport
    Enduring Impact II
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    SkitteringStone
    Skittering Stone I
    Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
    SkitteringStone
    Skittering Stone II
    Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
    blankbluesupport
    Xoph's Pyre
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    blankbluesupport
    Esh's Radiance
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    blankbluesupport
    Tul's Stillness
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    blankbluesupport
    Uul-Netol's Embrace
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    blankgreensupport
    Rakiata's Flow
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    blankgreensupport
    Rigwald's Ferocity
    Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankgreensupport
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    blankgreensupport
    Tacati's Ire
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    blankbluesupport
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    blankgreensupport
    Arakaali's Lust
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    Thrill of the Kill
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
    Thrill of the Kill II
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
    Coursing Current
    Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
    blankredsupport
    Zerphi's Infamy
    Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
    Brittle Armour
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    Practical Magic I
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Practical Magic II
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Blazing Critical
    Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
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