Two Hand Maces Unique /12
Requires: Level 1
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
(80—120)% increased Physical Damage
+(10—15) to Strength
Gain (10—20) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Requires: Level 11, 23 Str
Crushes Enemies on Hit
(10—15)% increased Attack Speed
Causes (30—50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Requires: Level 16, 31 Str
(10—15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80—120)% increased Physical Damage
50% increased Attack Speed
(15—25)% increased Light Radius
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 38, 68 Str
(100—150)% increased Physical Damage
+(10—15) to all Attributes
Gain 30 Life per enemy killed
Hits with this Weapon have no Critical Damage Bonus
This Weapon's Critical Hit Chance is 100%
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 70, 163 Str
(80—100)% increased Physical Damage
+(300—400) to maximum Mana
+(4—6)% to Critical Hit Chance
(10—20)% of Damage is taken from Mana before Life
mace fire skills are blue [1]
Two Hand Maces Item /43
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.
Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Oak Greathammer
Physical Damage: 16-30
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 4, 11 Str
Causes (20—40)% increased Stun Buildup
Forge Maul
Physical Damage: 26-35
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 11, 23 Str
Crushes Enemies on Hit
Studded Greatclub
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 16, 31 Str
Cultist Greathammer
Physical Damage: 36-49
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 22, 41 Str
Strikes deal Splash Damage
Temple Maul
Physical Damage: 35-72
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 28, 52 Str
Leaden Greathammer
Physical Damage: 58-78
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 33, 60 Str
Crumbling Maul
Physical Damage: 62-75
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Pointed Maul
Physical Damage: 68-102
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 45, 80 Str
Totemic Greatclub
Physical Damage: 77-105
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 50, 89 Str
Greatmace
Physical Damage: 74-124
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 52, 92 Str
Precise Greathammer
Physical Damage: 87-118
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 54, 96 Str
Giant Maul
Physical Damage: 96-144
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
Snakewood Greathammer
Physical Damage: 62-115
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 45, 80 Str
Causes (20—40)% increased Stun Buildup
Blacksmith Maul
Physical Damage: 75-102
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 48, 86 Str
Crushes Enemies on Hit
Zealot Greathammer
Physical Damage: 70-95
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 51, 91 Str
Strikes deal Splash Damage
Solemn Maul
Physical Damage: 59-123
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 54, 96 Str
Heavy Greathammer
Physical Damage: 94-127
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 59, 104 Str
Disintegrating Maul
Physical Damage: 92-112
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 62, 109 Str
Runeforged Felled Greatclub
Physical Damage: 146-197
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Runemastered Felled Greatclub
Physical Damage: 217-293
Critical Hit Chance: 10%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Runeforged Oak Greathammer
Physical Damage: 73-135
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 38, 68 Str
Causes (20—40)% increased Stun Buildup
Runemastered Oak Greathammer
Physical Damage: 111-207
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Causes (20—40)% increased Stun Buildup
Runeforged Forge Maul
Physical Damage: 147-199
Critical Hit Chance: 10%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Crushes Enemies on Hit
Runeforged Studded Greatclub
Physical Damage: 23.5-62.25
Lightning Damage: 70.5-186.75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 38, 68 Str
local weapon implicit hidden % base damage is lightning [75]
Runemastered Studded Greatclub
Physical Damage: 15.5-140.25
Lightning Damage: 46.5-420.75
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
local weapon implicit hidden % base damage is lightning [75]
Runeforged Cultist Greathammer
Physical Damage: 144-194
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Strikes deal Splash Damage
(20—30)% increased Bleeding Duration
Runeforged Temple Maul
Physical Damage: 64-134
Critical Hit Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.5
Requires: Level 55, 76 Str, 40 Dex
Runeforged Leaden Greathammer
Physical Damage: 132-179
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 60 Str, 50 Int
Runeforged Crumbling Maul
Physical Damage: 105-128
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 55, 97 Str
Runeforged Pointed Maul
Physical Damage: 125-188
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
Strikes deal Splash Damage
Anvil Maul
Physical Damage: 101-136
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 67, 134 Str
Crushes Enemies on Hit
Sacred Maul
Physical Damage: 76-158
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 72, 149 Str
Ironwood Greathammer
Physical Damage: 105-196
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Causes (30—50)% increased Stun Buildup
Fanatic Greathammer
Physical Damage: 101-137
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 78, 163 Str
Strikes deal Splash Damage
Ruination Maul
Physical Damage: 104-127
Critical Hit Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 79, 163 Str
Massive Greathammer
Physical Damage: 119-161
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 77, 163 Str
Tawhoan Greatclub
Physical Damage: 113-153
Critical Hit Chance: 5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 78, 163 Str
Aberrant Sledge
Physical Damage: 74-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
Runemastered Aberrant Sledge
Physical Damage: 151-315
Critical Hit Chance: 5%
Attacks per Second: 1
Weapon Range: 1.5
Requires: Level 70, 163 Str
Runemastered Aberrant Sledge
Physical Damage: 74-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
Skills which create Fissures have a 50% chance to create an additional Fissure
Runemastered Aberrant Sledge
Physical Damage: 74-154
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
(200—300)% increased Freeze Buildup
Runemastered Aberrant Sledge
Physical Damage: 29.6-61.6
Cold Damage: 118.4-246.4
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.5
Requires: Level 70, 163 Str
local weapon implicit hidden % base damage is cold [80]
Modifier weight information cannot be obtained from game files.
Ulaman
Amanamu
Kurgal
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Charm
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Enchantment /13
131Total
Two Hand Mace Gem/38
| Name | |
|---|---|
| Herald of Ash (1) | |
| Boneshatter (1) | |
| Earthquake (1) | |
| Rolling Slam (1) | |
| Armour Breaker (3) | |
| Shockwave Totem (3) | |
| Herald of Ash (4) | |
| Molten Blast (5) | |
| Perfect Strike (5) | |
| Earthshatter (7) | |
| Leap Slam (7) | |
| Volcanic Fissure (7) | |
| Forge Hammer (9) | |
| Sunder (9) | |
| Stampede (11) | |
| Supercharged Slam (11) | |
| Ancestral Cry (13) | |
| Ancestral Warrior Totem (13) | |
| Hammer of the Gods (13) |
| Name | |
|---|---|
| Herald of Thunder (1) | |
| Herald of Thunder (4) | |
| Wind Dancer (4) | |
| Herald of Plague (8) |
| Name | |
|---|---|
| Archon of Chayula (1) | |
| Hollow Focus (1) | |
| Hollow Form (1) | |
| Hollow Resonance (1) | |
| Manifest Weapon (1) | |
| Mace Strike (1) | |
| Mace Strike (1) | |
| Rain of Blades (1) | |
| Temper Weapon (1) | |
| Herald of Ice (1) | |
| Vivid Stampede (1) | |
| Void Illusion (1) | |
| Voltaic Barrier (1) | |
| Herald of Blood (4) | |
| Herald of Ice (4) |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






































