Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Mace Ref /11
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.

Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
BringerOfRain
Requires: Level 52, 41 Str, 41 Dex
(600800)% increased Armour and Evasion
+(200300) to Accuracy Rating
100% increased Critical Hit Chance
(3060) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
This item gains bonuses from Socketed Items as though it was a Body Armour
Has 4 Augment Sockets (Hidden)
SpiderVerisiumMaul
Requires: Level 70, 163 Str
Grants Skill: Level 16 Starborn Onslaught
(80100)% increased Physical Damage
Adds (150200) to (350400) Cold Damage
+(300400) to maximum Mana
+(46)% to Critical Hit Chance
(1020)% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to (68)% to (1012)% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
mace fire skills are blue [1]
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Alloy3
Alloy3The Runefather's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Mace: (6075)% chance for Skills to retain 40% of Glory on use
Quarterstaff: Tempest Bells are destroyed after an additional (45) Hits
Spear: +(810) to Weapon Range
BruteAncestralWarriorTotem
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
20% more Damage against Heavy Stunned Enemies with Maces
10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of weapons
Inherent Life granted by Strength is halved
Martial Weapons
Martial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons.
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