IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Marche-échasse de la Marmaille
CategoryHumanoidHumanoïde
IconEnemyArmour
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts des Touches que vous Bloquez
Tallwalker Kin
Spectre
AreaL'Île de la Marmaille, Les Terriers volcaniques, Le Refuge de la Ziggourat
Tagshumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Packs
  • L'Île de la Marmaille: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille
  • Les Terriers volcaniques: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille, Porte-flambeau de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille, Porte-flambeau de la Marmaille
  • Vie
    90%
    +25%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    90%
    Précision
    100%
    Attack Distance
    4 ~ 17
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    90%
    Model Size
    100%
    Type
    GoblinStiltsFighter
    Metadata
    GoblinStiltsFighter
    Niveau
    65
    Vie
    5,900
    2,529
    Damage
    191
    Dégâts des sorts
    191
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    19,356
    Minion Life
    5,654
    Minion Damage
    746
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 153229
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASGoblinDance
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 153229
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	how_stunning = 75
    	set_base_heavy_stun_duration_ms = 2530
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinStiltsFighter/GoblinStiltsFighter"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Tallwalker Kin",
        life = 0.9,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "Spear",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP",
            "EASGoblinDance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 15% des Dégâts des Touches que vous Bloquez
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.