ヴォラタイルコア
monster no drops or experience [1]
Volatile Core
SpectreN
Tagsconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
ライフ
100%
Ailment Threshold
%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
VolatileDeadCore
Metadata
VolatileDeadCore
IsSummoned
Y
レベル
68
ライフ
7,757
防具
3,451
回避
477
エナジーシールド
0
Damage
233
スペルダメージ
233
命中
0
Attack Time
1
経験値
28,634
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 186–280
[Critical|クリティカルヒット]率: 5%
Attack Time: 1 秒
skill can fire wand projectiles [1]
VolatileDeadDetonate
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	does_not_count_as_monster = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
	on_end_spellcast_aoe = "Delete();"
}

DiesAfterTime
{
	delete_on_sleep = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	on_movement_started = "PlayAdditiveAnimation( run_audio );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VolatileCore/VolatileDeadCore"] = {
    name = "Volatile Core",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "VolatileDeadDetonate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VolatileDeadDetonate"] = {
    name = "VolatileDeadDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileCore
    Metadata
    VolatileDeadCoreMonster

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreMonster"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreStygian
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    233
    スペルダメージ
    233
    命中
    0
    Attack Time
    1
    経験値
    28,634
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 186–280
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1 秒
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreStygian"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    110%
    Type
    VolatileCore
    Metadata
    VolatileCoreArchnemesis
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 125–187
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    skill can fire wand projectiles [1]
    ArchnemesisFireVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    キャストタイム: 1.2 秒
    38.65から57.97ダメージを与える
    is area damage [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    
    Animated
    {
         on_event_charge_EPK_for_spellcast = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/volatile_charge.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreArchnemesis"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "ArchnemesisFireVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchnemesisFireVolatileSuicideExplosion"] = {
        name = "ArchnemesisFireVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreVoid
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    233
    スペルダメージ
    233
    命中
    0
    Attack Time
    1
    経験値
    28,634
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 186–280
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1 秒
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreVoid"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreDarkwood_
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    233
    スペルダメージ
    233
    命中
    0
    Attack Time
    1
    経験値
    28,634
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 186–280
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1 秒
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreDarkwood_"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, chaos_affinity, construct, ghost_armour, is_unarmed, slow_movement, uses_suicide_explode
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreFast
    Metadata
    ToxicVolatile_
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    CGEArchnemesisCausticGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 0.1 秒
    毎秒34.5の基礎混沌ダメージを与える
    active skill area of effect radius +% final [-30]
    base skill effect duration [5000]
    ground caustic art variation [10]
    ArchnemesisToxicVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    キャストタイム: 1 秒
    12.92から19.38の混沌ダメージを与える
    active skill area of effect radius +% final [-10]
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueArchnemesis/ToxicVolatile_"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ArchnemesisToxicVolatileSuicideExplosion",
            "CGEArchnemesisCausticGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchnemesisToxicVolatileSuicideExplosion"] = {
        name = "ArchnemesisToxicVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchnemesisCausticGround"] = {
        name = "CGEArchnemesisCausticGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10, -30, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 移り気なコア
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    75%
    Type
    VolatileDeadCore
    Metadata
    VolatileBloodCore
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    233
    スペルダメージ
    233
    命中
    0
    Attack Time
    1
    経験値
    28,634
    GSBloodPriestVolatileExplode
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    29.81から44.72物理ダメージを与える
    is area damage [1]
    spell maximum action distance +% [-95]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VolatileBloodCore"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSBloodPriestVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodPriestVolatileExplode"] = {
        name = "GSBloodPriestVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -95, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreFast
    Metadata
    DeliriumVolatile
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 125–187
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.5 秒
    skill can fire wand projectiles [1]
    DeliriumVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    キャストタイム: 1 秒
    9.938から14.91物理ダメージを与える
    ダメージが5.7831325301205%低下する
    物理ダメージの50%をダメージに変換する
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    	is_affliction_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Volatile/DeliriumVolatile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "DeliriumVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumVolatileSuicideExplosion"] = {
        name = "DeliriumVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, -33, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreNoMovement
    Metadata
    DeliriumVomitile
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    0
    経験値
    28,634
    DeliriumVomitileDebuffExplosion
    Triggerable, Spell, Damage
    クリティカル率: 5%
    キャストタイム: 1.2 秒
    11.93から17.89物理ダメージを与える
    物理ダメージの25%を混沌ダメージに変換する
    base skill effect duration [3000]
    is area damage [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Volatile/DeliriumVomitile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DeliriumVomitileDebuffExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumVomitileDebuffExplosion"] = {
        name = "DeliriumVomitileDebuffExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    75%
    Type
    VolatileCoreFast
    Metadata
    UltimatumVolatile
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    UltimatumVolatileSuicideExplosion
    Triggerable, Spell, Damage
    クリティカル率: 5%
    キャストタイム: 1 秒
    105.3から158物理ダメージを与える
    active skill area of effect radius +% final [0]
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Daemon/UltimatumVolatile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "UltimatumVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumVolatileSuicideExplosion"] = {
        name = "UltimatumVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, medium_movement, melee, physical_affinity, Unarmed_onhit_audio
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    150%
    Type
    VolatileCoreFast
    Metadata
    UltimatumVolatileRare
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    UltimatumVolatileSuicideExplosionRare
    Triggerable, Spell, Damage
    クリティカル率: 5%
    キャストタイム: 1 秒
    105.3から158物理ダメージを与える
    active skill area of effect radius +% final [0]
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Daemon/UltimatumVolatileRare"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "UltimatumVolatileSuicideExplosionRare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumVolatileSuicideExplosionRare"] = {
        name = "UltimatumVolatileSuicideExplosionRare",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, Unarmed_onhit_audio, very_slow_movement
    ライフ
    100%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreSlow
    Metadata
    BloodWave
    レベル
    68
    ライフ
    7,757
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    156
    スペルダメージ
    156
    命中
    0
    Attack Time
    1.5
    経験値
    28,634
    GWBloowaveDamage
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    14.91から22.36物理ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    	serialise_position = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/Daemons/BloodWave"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GWBloowaveDamage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GWBloowaveDamage"] = {
        name = "GWBloowaveDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global