ヴォラタイルコア
monster no drops or experience [1]
Volatile Core
SpectreN
Tagsconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
VolatileDeadCore
Metadata
VolatileDeadCore
IsSummoned
Y
レベル
68
ライフ
7,757
アーマー
3,451
回避力
477
Damage
233
スペルダメージ
233
命中
2,180
アタックタイム
1
経験値
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 186–280
クリティカルヒット率: 5%
アタックタイム: 1 秒
skill can fire wand projectiles [1]
VolatileDeadDetonate
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	does_not_count_as_monster = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
	on_end_spellcast_aoe = "Delete();"
}

DiesAfterTime
{
	delete_on_sleep = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	on_movement_started = "PlayAdditiveAnimation( run_audio );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VolatileCore/VolatileDeadCore"] = {
    name = "Volatile Core",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "VolatileDeadDetonate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VolatileDeadDetonate"] = {
    name = "VolatileDeadDetonate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, very_slow_movement
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileCore
    Metadata
    VolatileDeadCoreMonster

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreMonster"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreStygian
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    233
    スペルダメージ
    233
    命中
    2,180
    アタックタイム
    1
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 186–280
    クリティカルヒット率: 5%
    アタックタイム: 1 秒
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreStygian"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    110%
    Type
    VolatileCore
    Metadata
    VolatileCoreArchnemesis
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 125–187
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    skill can fire wand projectiles [1]
    ArchnemesisFireVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    キャストタイム: 1.2 秒
    7172から10758ダメージを与える
    is area damage [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	locked_orientation = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    
    Animated
    {
         on_event_charge_EPK_for_spellcast = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/volatile_charge.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileCoreArchnemesis"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "ArchnemesisFireVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchnemesisFireVolatileSuicideExplosion"] = {
        name = "ArchnemesisFireVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreVoid
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    233
    スペルダメージ
    233
    命中
    2,180
    アタックタイム
    1
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 186–280
    クリティカルヒット率: 5%
    アタックタイム: 1 秒
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreVoid"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    64%
    Type
    VolatileDeadCore
    Metadata
    VolatileDeadCoreDarkwood_
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    233
    スペルダメージ
    233
    命中
    2,180
    アタックタイム
    1
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 186–280
    クリティカルヒット率: 5%
    アタックタイム: 1 秒
    skill can fire wand projectiles [1]
    VolatileDeadDetonate
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	does_not_count_as_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/fire_volatile_dead/volatile_orb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	on_movement_started = "PlayAdditiveAnimation( run_audio );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VolatileCore/VolatileDeadCoreDarkwood_"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "VolatileDeadDetonate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VolatileDeadDetonate"] = {
        name = "VolatileDeadDetonate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, chaos_affinity, construct, ghost_armour, is_unarmed, slow_movement, uses_suicide_explode
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreFast
    Metadata
    ToxicVolatile_
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    CGEArchnemesisCausticGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 0.1 秒
    毎秒6403.6の基礎混沌ダメージを与える
    active skill area of effect radius +% final [-30]
    base skill effect duration [5000]
    ground caustic art variation [10]
    ArchnemesisToxicVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    キャストタイム: 1 秒
    2397から3596の混沌ダメージを与える
    active skill area of effect radius +% final [-10]
    is area damage [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueArchnemesis/ToxicVolatile_"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ArchnemesisToxicVolatileSuicideExplosion",
            "CGEArchnemesisCausticGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchnemesisToxicVolatileSuicideExplosion"] = {
        name = "ArchnemesisToxicVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEArchnemesisCausticGround"] = {
        name = "CGEArchnemesisCausticGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 10, -30, 5000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 移り気なコア
    monster no drops or experience [1]
    cannot have affliction mods [1]
    Volatile Core
    SpectreN
    Tagsconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    75%
    Type
    VolatileDeadCore
    Metadata
    VolatileBloodCore
    IsSummoned
    Y
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    233
    スペルダメージ
    233
    命中
    2,180
    アタックタイム
    1
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    GSBloodPriestVolatileExplode
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    5533から8299物理ダメージを与える
    is area damage [1]
    spell maximum action distance +% [-95]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriest/volatile_dead/volatiledead_fireorb.ao"
    	on_end_spellcast_aoe = "Delete();"
    }
    
    DiesAfterTime
    {
    	delete_on_sleep = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 30.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VolatileBloodCore"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSBloodPriestVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodPriestVolatileExplode"] = {
        name = "GSBloodPriestVolatileExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -95, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreFast
    Metadata
    DeliriumVolatile
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 125–187
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    skill can fire wand projectiles [1]
    DeliriumVolatileSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    キャストタイム: 1 秒
    1844から2766物理ダメージを与える
    ダメージが5.7831325301205%低下する
    物理ダメージの50%をダメージに変換する
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	monster_rarity_damage_+%_final = -70
    	is_affliction_monster = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_mods/Affliction_Death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Volatile/DeliriumVolatile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "DeliriumVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumVolatileSuicideExplosion"] = {
        name = "DeliriumVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, -33, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    0 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreNoMovement
    Metadata
    DeliriumVomitile
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    0
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    DeliriumVomitileDebuffExplosion
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.2 秒
    2213から3320物理ダメージを与える
    物理ダメージの25%を混沌ダメージに変換する
    base skill effect duration [3000]
    is area damage [1]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Volatile/DeliriumVomitile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DeliriumVomitileDebuffExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeliriumVomitileDebuffExplosion"] = {
        name = "DeliriumVomitileDebuffExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    75%
    Type
    VolatileCoreFast
    Metadata
    UltimatumVolatile
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    UltimatumVolatileSuicideExplosion
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    19549から29323物理ダメージを与える
    active skill area of effect radius +% final [0]
    is area damage [1]
    spell maximum action distance +% [-95]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Daemon/UltimatumVolatile"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "UltimatumVolatileSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumVolatileSuicideExplosion"] = {
        name = "UltimatumVolatileSuicideExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -95, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsキャスター, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    130%
    Type
    VolatileCoreFast
    Metadata
    UltimatumVolatileRare
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    UltimatumVolatileSuicideExplosionRare
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    19549から29323物理ダメージを与える
    active skill area of effect radius +% final [0]
    is area damage [1]
    spell maximum action distance +% [-95]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Daemon/UltimatumVolatileRare"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "UltimatumVolatileSuicideExplosionRare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumVolatileSuicideExplosionRare"] = {
        name = "UltimatumVolatileSuicideExplosionRare",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -95, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ヴォラタイルコア
    monster no drops or experience [1]
    Volatile Core
    SpectreN
    Tagsconstruct, Unarmed_onhit_audio, very_slow_movement
    ライフ
    100%
    耐性
    0 0 0 0
    Damage
    67%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    VolatileCoreSlow
    Metadata
    BloodWave
    レベル
    68
    ライフ
    7,757
    アーマー
    3,451
    回避力
    477
    Damage
    156
    スペルダメージ
    156
    命中
    2,180
    アタックタイム
    1.5
    経験値
    28,634
    Minion Life
    11,280
    Minion Damage
    1,271
    Minion Armour
    3,451
    GWBloowaveDamage
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    2766から4150物理ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    	serialise_position = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/Daemons/BloodWave"] = {
        name = "Volatile Core",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GWBloowaveDamage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GWBloowaveDamage"] = {
        name = "GWBloowaveDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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