Hameçonneur fièvresang
Blood-fevered Hookman
SpectreN
AreaNgakanu, Cœur de la Tribu, Les Îles de Jade, Le Refuge de la Ziggourat
Tags1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Ngakanu, Cœur de la Tribu: Soûfflard fièvresang, Hameçonneur fièvresang, Fendeur fièvresang
  • Ngakanu, Cœur de la Tribu: Sage fièvresang, Hameçonneur fièvresang, Guerrier fièvresang
  • Soûfflard fièvresang, Fendeur fièvresang, Guerrier fièvresang, Massier fièvresang, Lancier fièvresang, Hameçonneur fièvresang
  • Le Refuge de la Ziggourat: Soûfflard fièvresang, Hameçonneur fièvresang, Fendeur fièvresang
  • Le Refuge de la Ziggourat: Sage fièvresang, Hameçonneur fièvresang, Guerrier fièvresang
  • Vie
    120%
    +30%
    Résistance
    0 0 0 0
    Damage
    120%
    Précision
    100%
    Attack Distance
    5 ~ 15
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    BloodFeverHook
    Metadata
    BloodFeverHook
    Niveau
    65
    Vie
    7,816
    2,630
    Damage
    255
    Dégâts des sorts
    255
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    3,844
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 204–306
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedHookThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 204–306
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 60%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 4.5 sec.
    La direction du Repoussement est inversée
    40% de Perte de Dégâts d'Attaque
    Intensité du Saignement augmentée de 50 %
    50% de chances d'infliger le Saignement
    Vous ne pouvez plus Repousser les Ennemis
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Stats
    {
    	base_heavy_stun_duration_ms = 330
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverHook"] = {
        name = "Blood-fevered Hookman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MeleeAtAnimationSpeedHookThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedHookThrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "enemy_knockback_direction_is_reversed",
            "cannot_knockback",
        },
        levels = {
            [1] = {40, 50, 50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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