Blutbefleckter Hakenmann
Blood-fevered Hookman
Spectre | N |
---|---|
Area | Ngakanu, Herz des Stammes, Die Jadeinseln, Die Zikkurat-Zuflucht |
Tags | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Leben
120%
+30%
Widerstand




Damage
120%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
BloodFeverHook
Metadata
BloodFeverHook
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
7,816
2,630
663
Damage
255
Zauberschaden
255
Genauigkeit
2,214
Angriffszeit
1.5
Erfahrung
25,808
Minion Life
7,538
Minion Damage
995
Minion Armour
3,844
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 204–306
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedHookThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 204–306
Angriffsschaden: 60%
Angriffszeit: 1.5 Sek.
Abklingzeit: 4.5 Sek.
Rückstoßrichtung ist umgekehrt
Verursacht 40% weniger Angriffsschaden
50% Chance, Bluten zu verursachen
Kann Gegner nicht zurückstoßen
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase" Stats { base_heavy_stun_duration_ms = 330 }
Object Type Codes
version 2 extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodFeverKarui/BloodFeverHook"] = { name = "Blood-fevered Hookman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "MeleeAtAnimationSpeedHookThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedHookThrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "enemy_knockback_direction_is_reversed", "cannot_knockback", }, levels = { [1] = {40, 50, 50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.