Garde vaal
Vaal
is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
SpectreY
AreaLe Refuge de la Ziggourat, Utzaal, La Bibliothèque de Kamasa, Utzaal, La Bibliothèque de Kamasa
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal
  • Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • Utzaal, Utzaal: Jaguar loyal, Garde vaal, Garde vaal
  • Le Refuge de la Ziggourat: Garde vaal, Garde vaal
  • Vie
    100%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    3 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarLiving
    Niveau
    65
    Vie
    6,513
    Armure
    2,023
    Score d'Évasion
    660
    Damage
    212
    Dégâts des sorts
    212
    Précision
    1,974
    Temps d'attaque
    1.5
    Expérience
    21,507
    Minion Life
    5,977
    Minion Damage
    451
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile
    Grenade explosive
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 2 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
    Grenade à huile
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 2 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol embrasé.
    Le Temps de détonation est de 1.3 secondes
    +40 à l'Allonge de Mêlée
    Covering Enemies in Oil Slows their movement speed by 25%
    Covering Enemies in Oil applies Fire Exposure, lowering Total Fire Resistance by 10%
    Oil Ground Slows Enemy movement speed by 25%
    Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by 10%
    Rayon de dispersion de l'huile : 2 mètres
    Oil and Oil Ground Duration is 7 seconds
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Grenade explosive
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Grenade à huile
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol embrasé.
    Le Temps de détonation est de 1.3 secondes
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    Covering Enemies in Oil Slows their movement speed by 25%
    Covering Enemies in Oil applies Fire Exposure, lowering Total Fire Resistance by 10%
    Oil Ground Slows Enemy movement speed by 25%
    Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by 10%
    Rayon de dispersion de l'huile : 2 mètres
    Oil and Oil Ground Duration is 7 seconds
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		holding_explosive_grenade;
    		holding_oil_grenade;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    	on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );"
    	on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
        name = "Vaal Guard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "oil_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "oil_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_covered_in_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_movement_speed_+%_final_to_apply",
            "skill_base_ground_oil_exposure_-_to_total_fire_resistance",
            "skill_base_covered_in_oil_exposure_-_to_total_fire_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • stance movement speed +% final [236]
    IdStanceVaalGuardRunMortar
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    Vaal
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    AreaLe Refuge de la Ziggourat, Utzaal, La Bibliothèque de Kamasa, Utzaal, La Bibliothèque de Kamasa
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Exécuteur vaal, Garde vaal, Garde vaal
  • Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • Utzaal, Utzaal: Jaguar loyal, Garde vaal, Écorcheur vaal
  • Chercheur temporel vaal, Garde vaal
  • Le Refuge de la Ziggourat: Superviseur vaal, Garde vaal, Écorcheur vaal
  • Vie
    110%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    121%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLiving
    Niveau
    65
    Vie
    7,164
    Armure
    2,023
    Score d'Évasion
    660
    Damage
    257
    Dégâts des sorts
    257
    Précision
    1,974
    Temps d'attaque
    1.5
    Expérience
    23,658
    Minion Life
    6,575
    Minion Damage
    546
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 206–308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-65]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack
    Base Damage: 206–308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunSpear
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    Vaal
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Vie
    110%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    121%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLivingSacrificeGuide
    Niveau
    68
    Vie
    8,533
    Armure
    2,413
    Score d'Évasion
    716
    Damage
    282
    Dégâts des sorts
    282
    Précision
    2,180
    Temps d'attaque
    1.5
    Expérience
    31,497
    Minion Life
    7,294
    Minion Damage
    628
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 226–338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTVaalGuardSpearLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-65]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack
    Base Damage: 226–338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunSpear
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    Vaal
    stance movement speed +% final [236]
    Vaal Guard
    SpectreY
    AreaLe Refuge de la Ziggourat, Utzaal, La Bibliothèque de Kamasa, Utzaal, La Bibliothèque de Kamasa
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa, La Bibliothèque de Kamasa: Exécuteur vaal, Garde vaal, Garde vaal
  • Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • Exécuteur vaal, Écorcheur vaal, Garde vaal
  • Utzaal, Utzaal: Jaguar loyal, Garde vaal, Garde vaal
  • Le Refuge de la Ziggourat: Garde vaal, Garde vaal
  • Vie
    110%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    110%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    3 ~ 45
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingBow
    Metadata
    VaalGuardBowLiving
    Niveau
    65
    Vie
    7,164
    Armure
    2,023
    Score d'Évasion
    660
    Damage
    234
    Dégâts des sorts
    234
    Précision
    1,974
    Temps d'attaque
    1.005
    Expérience
    23,658
    Minion Life
    6,575
    Minion Damage
    496
    Minion Armour
    2,023
    MeleeAtAnimationSpeedVaalGuardFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 187–280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    arrow projectile variation [36]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalGuardBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 187–280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 105%
    Temps d'attaque: 1.005 sec.
    Temps de recharge: 4.5 sec.
    5% Davantage de Dégâts d'Attaque
    92.6% Davantage de Dégâts
    Convertit 75% des Dégâts Physiques en Dégâts de Feu
    +50 à l'Allonge de Mêlée
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1035]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPWVaalGuardBlazeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 187–280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    +60 à l'Allonge de Mêlée
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1034]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
        name = "Vaal Guard",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 45,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedVaalGuardFireArrow",
            "MPWVaalGuardBowSnipe",
            "MPWVaalGuardBlazeArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {50, 36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 36, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {50, 36, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {50, 36, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBowSnipe"] = {
        name = "MPWVaalGuardBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "number_of_projectiles_override",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBlazeArrow"] = {
        name = "MPWVaalGuardBlazeArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    IdStanceVaalGuardRunBow
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 236 Max: 236 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.