Garde vaal
Humanoïdeis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Area | Utzaal, La Bibliothèque de Kamasa, Le Refuge Cuachic, Le Refuge de la Ziggourat |
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
Vie
100%
Évasion
+50%
Résistance
Damage
100%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
6,513
2,023
Damage
212
Dégâts des sorts
212
Précision
2,228
Temps d'attaque
1.5
Expérience
21,507
Minion Life
6,282
Minion Damage
829
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 170—255
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
Grenade explosive
Base Damage: 170—255
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Temps de recharge: 2 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
Grenade à huile
Base Damage: 170—255
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 11 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Grenade explosive
Base Damage: 170—255
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Grenade à huile
Base Damage: 170—255
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
holding_explosive_grenade;
holding_oil_grenade;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );"
on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdestance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Area | Utzaal, La Bibliothèque de Kamasa, Le Refuge Cuachic, Le Refuge de la Ziggourat |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vie
110%
Évasion
+50%
Résistance
Damage
121%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 20
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
7,164
2,023
Damage
257
Dégâts des sorts
257
Précision
2,228
Temps d'attaque
1.5
Expérience
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 206—308
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 206—308
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdestance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vie
110%
Évasion
+50%
Résistance
Damage
121%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 20
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLivingSacrificeGuide
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,533
2,413
1,062
Damage
282
Dégâts des sorts
282
Précision
2,502
Temps d'attaque
1.5
Expérience
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdestance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Area | Utzaal, La Bibliothèque de Kamasa, Le Refuge Cuachic, Le Refuge de la Ziggourat |
| Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Packs |
Vie
110%
Évasion
+50%
Résistance
Damage
110%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 45
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
VaalGuardLivingBow
Metadata
VaalGuardBowLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
7,164
2,023
Damage
234
Dégâts des sorts
234
Précision
2,228
Temps d'attaque
1.005
Expérience
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedVaalGuardFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 187—280
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
action attack or cast time uses animation length [1]
arrow projectile variation [36]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalGuardBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 187—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 105%
Temps d'attaque: 1.005 sec.
Temps de recharge: 4.5 sec.
5% Davantage de Dégâts d'Attaque
92.6% Davantage de Dégâts
+50 à l'Allonge de Mêlée
Transperce toutes les cibles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPWVaalGuardBlazeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 187—280
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
+60 à l'Allonge de Mêlée
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1034]
projectile spread radius [5]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2888
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 45,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedVaalGuardFireArrow",
"MPWVaalGuardBowSnipe",
"MPWVaalGuardBlazeArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {50, 36, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, 36, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[3] = {50, 36, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[4] = {50, 36, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBowSnipe"] = {
name = "MPWVaalGuardBowSnipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_projectile_variation",
"melee_range_+",
"number_of_projectiles_override",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"always_pierce",
},
levels = {
[1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBlazeArrow"] = {
name = "MPWVaalGuardBlazeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdeis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
Vie
100%
Évasion
+50%
Résistance
Damage
100%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
2,413
1,062
Damage
233
Dégâts des sorts
233
Précision
2,502
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
Grenade explosive
Base Damage: 186—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Temps de recharge: 2 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
Grenade à huile
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 11 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Grenade explosive
Base Damage: 186—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Grenade à huile
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardMortarIncursion"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Vaal Guard
Humanoïdeis spectre with death action [1]
stance movement speed +% final [236]
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
Vie
100%
Évasion
+50%
Résistance
Damage
100%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardTrainingMortarIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
2,413
1,062
Damage
233
Dégâts des sorts
233
Précision
2,502
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
Grenade explosive
Base Damage: 186—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Temps de recharge: 2 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
Grenade à huile
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 11 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Grenade explosive
Base Damage: 186—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Grenade à huile
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingMortarIncursion"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdestance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vie
110%
Évasion
+50%
Résistance
Damage
121%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 20
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,533
2,413
1,062
Damage
282
Dégâts des sorts
282
Précision
2,502
Temps d'attaque
1.5
Expérience
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EGDummyBeingHit
Triggerable, AttackInPlace
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardSpearIncursion"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Vaal Guard
Humanoïdestance movement speed +% final [236]
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vie
110%
Évasion
+50%
Résistance
Damage
121%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 20
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardTrainingSpearIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,533
2,413
1,062
Damage
282
Dégâts des sorts
282
Précision
2,502
Temps d'attaque
1.5
Expérience
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EGDummyBeingHit
Triggerable, AttackInPlace
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingSpearIncursion"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdeis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vie
100%
Évasion
+50%
Résistance
Damage
100%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarPatrolIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,757
2,413
1,062
Damage
233
Dégâts des sorts
233
Précision
2,502
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator
Grenade explosive
Base Damage: 186—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Temps de recharge: 2 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile
Grenade à huile
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 11 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Grenade explosive
Base Damage: 186—280
Chances de Touche critique: 5%
Dégâts d'Attaque: 440%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
Le Temps de détonation est de 1.5 secondes
340% Davantage de Dégâts d'Attaque
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Rayon de l'explosion : 1.8 mètres
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Grenade à huile
Base Damage: 186—280
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
Le Temps de détonation est de 1.3 secondes
60% de Réduction de la Vitesse des Projectiles
+40 à l'Allonge de Mêlée
Oil Duration is 7 seconds
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardMortarPatrolIncursion"] = {
name = "Vaal Guard",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdestance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vie
110%
Évasion
+50%
Résistance
Damage
121%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 20
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearPatrolIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
8,533
2,413
1,062
Damage
282
Dégâts des sorts
282
Précision
2,502
Temps d'attaque
1.5
Expérience
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
EGDummyBeingHit
Triggerable, AttackInPlace
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardSpearPatrolIncursion"] = {
name = "Vaal Guard",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Garde vaal
Humanoïdestance movement speed +% final [236]
Vaal Guard
| Spectre | Y |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vie
135%
Évasion
+50%
Résistance
Damage
149%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 20
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
VaalGuardLivingSpearThaum
Metadata
VaalThaumaturgeSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,472
2,413
1,062
Damage
347
Dégâts des sorts
347
Précision
2,502
Temps d'attaque
1.5
Expérience
38,656
Minion Life
9,356
Minion Damage
1,443
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 278—417
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 4.5 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAIncursionThaumSpearSlam
Triggerable, Attack, AttackInPlace
Base Damage: 278—417
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
Temps de recharge: 4 sec.
25% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/VaalThaumaturgeSpear"] = {
name = "Vaal Guard",
life = 1.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.49,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAIncursionThaumSpearSlam",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionThaumSpearSlam"] = {
name = "GAIncursionThaumSpearSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.