IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Garde vaal
CategoryHumanoidHumanoïde
IconEnemyEvasionStrong
is spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
Spectre
AreaUtzaal, La Bibliothèque de Kamasa, Le Refuge Cuachic, Le Refuge de la Ziggourat
Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal
  • Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • Utzaal, Le Refuge Cuachic: Jaguar loyal, Garde vaal, Écorcheur vaal
  • Le Refuge de la Ziggourat: Garde vaal, Écorcheur vaal
  • Vie
    100%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Précision
    100%
    Attack Distance
    3 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarLiving
    Niveau
    65
    Vie
    6,555
    2,023
    Damage
    212
    Dégâts des sorts
    212
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 170255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
    Grenade explosive
    Base Damage: 170255
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 2 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
    Grenade à huile
    Base Damage: 170255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Grenade explosive
    Base Damage: 170255
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Grenade à huile
    Base Damage: 170255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    monster skill triggered by geal [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		holding_explosive_grenade;
    		holding_oil_grenade;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
            "monster_skill_triggered_by_geal",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    AreaUtzaal, La Bibliothèque de Kamasa, Le Refuge Cuachic, Le Refuge de la Ziggourat
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa: Exécuteur vaal, Garde vaal, Garde vaal
  • Superviseur vaal, Garde vaal, Garde vaal, Garde vaal
  • Utzaal, Le Refuge Cuachic: Jaguar loyal, Garde vaal, Garde vaal
  • Garde vaal
  • Le Refuge de la Ziggourat: Superviseur vaal, Garde vaal, Garde vaal
  • Vie
    110%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Précision
    100%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLiving
    Niveau
    65
    Vie
    7,211
    2,023
    Damage
    257
    Dégâts des sorts
    257
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    23,658
    Minion Life
    6,910
    Minion Damage
    1,003
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 206308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 206308
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Vie
    110%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Précision
    100%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearLivingSacrificeGuide
    Niveau
    68
    Vie
    9,083
    2,413
    Damage
    282
    Dégâts des sorts
    282
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    AreaUtzaal, La Bibliothèque de Kamasa, Le Refuge Cuachic, Le Refuge de la Ziggourat
    Tagsallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa: Superviseur vaal, Garde vaal, Garde vaal
  • La Bibliothèque de Kamasa: Exécuteur vaal, Garde vaal
  • Superviseur vaal, Garde vaal, Garde vaal
  • Exécuteur vaal, Écorcheur vaal, Garde vaal
  • Utzaal, Le Refuge Cuachic: Jaguar loyal, Garde vaal
  • Le Refuge de la Ziggourat: Superviseur vaal, Garde vaal
  • Vie
    110%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Précision
    100%
    Attack Distance
    3 ~ 45
    Temps d'attaque
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingBow
    Metadata
    VaalGuardBowLiving
    Niveau
    65
    Vie
    7,211
    2,023
    Damage
    234
    Dégâts des sorts
    234
    Précision
    2,228
    Temps d'attaque
    1.005
    Expérience
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeedVaalGuardFireArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 187280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    arrow projectile variation [36]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWVaalGuardBowSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 187280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 105%
    Temps d'attaque: 1.005 sec.
    Temps de recharge: 4.5 sec.
    5% Davantage de Dégâts d'Attaque
    92.6% Davantage de Dégâts
    Convertit 75% des Dégâts Physiques en Dégâts de Feu
    +50 à l'Allonge de Mêlée
    Transperce toutes les cibles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1035]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPWVaalGuardBlazeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 187280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.005 sec.
    +60 à l'Allonge de Mêlée
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1034]
    projectile spread radius [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 45,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedVaalGuardFireArrow",
            "MPWVaalGuardBowSnipe",
            "MPWVaalGuardBlazeArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {50, 36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {50, 36, levelRequirement = 19, statInterpolation = {},  cost = { }, },
            [3] = {50, 36, levelRequirement = 20, statInterpolation = {},  cost = { }, },
            [4] = {50, 36, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBowSnipe"] = {
        name = "MPWVaalGuardBowSnipe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "number_of_projectiles_override",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalGuardBlazeArrow"] = {
        name = "MPWVaalGuardBlazeArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    is spectre with death action [1]
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Écorcheur vaal, Garde vaal
  • Garde vaal, Garde vaal
  • Vie
    100%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Précision
    100%
    Attack Distance
    3 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarIncursion
    Niveau
    68
    Vie
    8,257
    2,413
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
    Grenade explosive
    Base Damage: 186280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 2 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
    Grenade à huile
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Grenade explosive
    Base Damage: 186280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Grenade à huile
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    monster skill triggered by geal [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardMortarIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
            "monster_skill_triggered_by_geal",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    is spectre with death action [1]
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Packs
  • Écorcheur vaal, Garde vaal, Garde vaal
  • Vie
    100%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Précision
    100%
    Attack Distance
    3 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardTrainingMortarIncursion
    Niveau
    68
    Vie
    8,257
    2,413
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
    Grenade explosive
    Base Damage: 186280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 2 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
    Grenade à huile
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Grenade explosive
    Base Damage: 186280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Grenade à huile
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    monster skill triggered by geal [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingMortarIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
            "monster_skill_triggered_by_geal",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Garde vaal, Garde vaal
  • Vie
    110%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Précision
    100%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearIncursion
    Niveau
    68
    Vie
    9,083
    2,413
    Damage
    282
    Dégâts des sorts
    282
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    EGDummyBeingHit
    Triggerable

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardSpearIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "EGDummyBeingHit",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Écorcheur vaal, Garde vaal, Garde vaal
  • Vie
    110%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Précision
    100%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardTrainingSpearIncursion
    Niveau
    68
    Vie
    9,083
    2,413
    Damage
    282
    Dégâts des sorts
    282
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    EGDummyBeingHit
    Triggerable

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingSpearIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "EGDummyBeingHit",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    is spectre with death action [1]
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
    Vie
    100%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Précision
    100%
    Attack Distance
    3 ~ 10
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    VaalGuardLivingMortar
    Metadata
    VaalGuardMortarPatrolIncursion
    Niveau
    68
    Vie
    8,257
    2,413
    Damage
    233
    Dégâts des sorts
    233
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSVaalGuardGrenade
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
    Grenade explosive
    Base Damage: 186280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 2 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrap
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
    Grenade à huile
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 11 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade
    MMSVaalGuardGrenadeDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
    Grenade explosive
    Base Damage: 186280
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 440%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui libère une explosion dévastatrice lorsque son amorce prend fin.
    Le Temps de détonation est de 1.5 secondes
    340% Davantage de Dégâts d'Attaque
    Convertit 20% des Dégâts Physiques en Dégâts de Feu
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    Rayon de l'explosion : 1.8 mètres
    ballistic projectiles always bounce [1]
    base is projectile [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    ExplosiveGrenade
    MMSVaalGuardOilTrapDeath
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
    Grenade à huile
    Base Damage: 186280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Tire une Grenade rebondissante qui explose et répand de l'Huile lorsqu'elle heurte un ennemi ou lorsque son amorce prend fin, infligeant des dégâts minimes, mais recouvrant le Sol et les ennemis à proximité d'Huile. L'Huile ainsi créée peut être Embrasée par les aptitudes de Détonation ou par le Sol Embrasant.
    Le Temps de détonation est de 1.3 secondes
    60% de Réduction de la Vitesse des Projectiles
    +40 à l'Allonge de Mêlée
    L'Huile Ralentit la Vitesse de déplacement des ennemis de 25%
    L'Huile applique Exposition, diminuant les Résistances Élémentaires Totales de 10% supplémentaires
    Rayon des Dégâts et du Jet d'Huile : 2 mètres
    Durée de l'Huile : 7 secondes
    ballistic projectiles always bounce [1]
    base is projectile [1]
    ground oil art variation [2002]
    is area damage [1]
    monster skill triggered by geal [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    OilGrenade

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardMortarPatrolIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSVaalGuardGrenade",
            "MMSVaalGuardGrenadeDeath",
            "MMSVaalGuardOilTrap",
            "MMSVaalGuardOilTrapDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenade"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.Detonator] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardGrenadeDeath"] = {
        name = "Explosive Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
        },
        statDescriptionScope = "explosive_grenade",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrap"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.UsableWhileMoving] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.MirageArcherCanUse] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVaalGuardOilTrapDeath"] = {
        name = "Oil Grenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
            [SkillType.NoAttackOrCastTime] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "oil_grenade/statset_0",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "skill_base_oil_movement_speed_+%_final_to_apply",
            "skill_base_oil_exposure_-_to_total_elemental_resistance",
            "ground_oil_art_variation",
            "base_skill_detonation_time",
            "base_secondary_skill_effect_duration",
            "melee_range_+",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "is_area_damage",
            "ballistic_projectiles_always_bounce",
            "monster_skill_triggered_by_geal",
        },
        levels = {
            [1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Vie
    110%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    121%
    Précision
    100%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    VaalGuardLivingSpear
    Metadata
    VaalGuardSpearPatrolIncursion
    Niveau
    68
    Vie
    9,083
    2,413
    Damage
    282
    Dégâts des sorts
    282
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    31,497
    Minion Life
    7,623
    Minion Damage
    1,172
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAVaalGuardSpearLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 226338
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    EGDummyBeingHit
    Triggerable

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardSpearPatrolIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.1,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAVaalGuardSpearLeapImpact",
            "EGDummyBeingHit",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGuardSpearLeapImpact"] = {
        name = "GAVaalGuardSpearLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Garde vaal
    CategoryHumanoidHumanoïde
    IconEnemyEvasionStrong
    stance movement speed +% final [236]
    Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Garde vaal, Écorcheur vaal
  • Vie
    135%
    Évasion
    +50%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    149%
    Précision
    100%
    Attack Distance
    3 ~ 20
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    135%
    Model Size
    100%
    Type
    VaalGuardLivingSpearThaum
    Metadata
    VaalThaumaturgeSpear
    Niveau
    68
    Vie
    11,147
    2,413
    Damage
    347
    Dégâts des sorts
    347
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    38,656
    Minion Life
    9,356
    Minion Damage
    1,443
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 278417
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTVaalGuardSpearLeap
    Spell, Movement, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 4.5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-15]
    GAIncursionThaumSpearSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 278417
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 4 sec.
    25% Davantage de Dégâts d'Attaque
    Inflige le Saignement
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/VaalThaumaturgeSpear"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Guard",
        life = 1.35,
        damage = 1.49,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAIncursionThaumSpearSlam",
            "DTTVaalGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIncursionThaumSpearSlam"] = {
        name = "GAIncursionThaumSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTVaalGuardSpearLeap"] = {
        name = "DTTVaalGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [236]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 236 236 Global
  • Craft TagsVitesse
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.