바알 수호병
Spectre | Y |
---|---|
Area | 웃자알, 카마사의 도서관, 쿠아식 금고실, 지구라트 피난처 |
Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
생명력
100%
회피
+50%
저항




Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
3 ~ 10
공격 속도
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
6,513
2,023
995
Damage
212
주문 피해
212
정확도
2,214
공격 속도
1.5
경험치
21,507
Minion Life
6,282
Minion Damage
829
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 170–255
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, NoAttackInPlace, Detonator
폭발 유탄
Base Damage: 170–255
치명타 명중 확률: 5%
공격 피해: 440%
공격 속도: 1.5 초
재사용 대기시간: 2 초
튕기는 유탄을 발사하여 퓨즈 지속시간이 만료되면 파괴적인 화염 폭발을 일으킵니다.
기폭 시간 1.5초
주는 공격 피해 340% 증폭
근접 타격 범위 +40
폭발 반경 1.8미터
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackInPlace
기름 유탄
Base Damage: 170–255
치명타 명중 확률: 5%
공격 속도: 1.5 초
재사용 대기시간: 2 초
튕기는 유탄을 발사하고, 퓨즈 지속시간이 만료되거나 적에게 충돌하면 기름을 뿌리며 폭발시켜 소량의 피해를 주고 지면과 주변의 적들을 기름으로 뒤덮습니다. 기폭 스킬 또는 점화 지대로 이렇게 만들어진 기름에 점화할 수 있습니다.
기폭 시간 1.3초
근접 타격 범위 +40
기름 뿌리기 반경 2미터
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime, NoAttackInPlace
폭발 유탄
Base Damage: 170–255
치명타 명중 확률: 5%
공격 피해: 440%
공격 속도: 1.5 초
튕기는 유탄을 발사하여 퓨즈 지속시간이 만료되면 파괴적인 화염 폭발을 일으킵니다.
기폭 시간 1.5초
주는 공격 피해 340% 증폭
투사체 속도 60% 감소
근접 타격 범위 +40
폭발 반경 1.8미터
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime
기름 유탄
Base Damage: 170–255
치명타 명중 확률: 5%
공격 속도: 1.5 초
튕기는 유탄을 발사하고, 퓨즈 지속시간이 만료되거나 적에게 충돌하면 기름을 뿌리며 폭발시켜 소량의 피해를 주고 지면과 주변의 적들을 기름으로 뒤덮습니다. 기폭 스킬 또는 점화 지대로 이렇게 만들어진 기름에 점화할 수 있습니다.
기폭 시간 1.3초
투사체 속도 60% 감소
근접 타격 범위 +40
기름 뿌리기 반경 2미터
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " holding_explosive_grenade; holding_oil_grenade; " } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_holding_explosive_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );" on_state_holding_explosive_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );" on_or_create_state_holding_oil_grenade_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao', R_Weapon, 0 );" on_state_holding_oil_grenade_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuardBombThrower/oil_grenade.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = { name = "Vaal Guard", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSVaalGuardGrenade", "MMSVaalGuardGrenadeDeath", "MMSVaalGuardOilTrap", "MMSVaalGuardOilTrapDeath", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardGrenade"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Detonator] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "melee_range_+", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardGrenadeDeath"] = { name = "Explosive Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackOrCastTime] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "explosive_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "base_skill_detonation_time", "active_skill_base_physical_damage_%_to_convert_to_fire", "melee_range_+", "base_projectile_speed_+%", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardOilTrap"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "oil_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "ground_oil_art_variation", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "melee_range_+", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSVaalGuardOilTrapDeath"] = { name = "Oil Grenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.Fire] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.DetonatesAfterTime] = true, [SkillType.Projectile] = true, [SkillType.NoAttackOrCastTime] = true, }, statDescriptionScope = "oil_grenade", castTime = 1.5, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "skill_base_covered_in_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_movement_speed_+%_final_to_apply", "skill_base_ground_oil_exposure_-_to_total_elemental_resistance", "skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance", "ground_oil_art_variation", "base_skill_detonation_time", "base_secondary_skill_effect_duration", "melee_range_+", "base_projectile_speed_+%", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "is_area_damage", "ballistic_projectiles_always_bounce", }, levels = { [1] = {20, -25, -25, 10, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
is spectre with death action [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Spectre | Y |
---|---|
Area | 웃자알, 카마사의 도서관, 쿠아식 금고실, 지구라트 피난처 |
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
생명력
110%
회피
+50%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
3 ~ 20
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,164
2,023
995
Damage
257
주문 피해
257
정확도
2,214
공격 속도
1.5
경험치
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 206–308
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTVaalGuardSpearLeap
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 4.5 초
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardSpearLeapImpact", "DTTVaalGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardSpearLeapImpact"] = { name = "GAVaalGuardSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardSpearLeap"] = { name = "DTTVaalGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
바알 수호병


stance movement speed +% final [236]
Vaal Guard
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
생명력
110%
회피
+50%
저항




Damage
121%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
3 ~ 20
공격 속도
1.5 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLivingSacrificeGuide
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
1,062
Damage
282
주문 피해
282
정확도
2,464
공격 속도
1.5
경험치
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 226–338
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTVaalGuardSpearLeap
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 4.5 초
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-65]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "GAVaalGuardSpearLeapImpact", "DTTVaalGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardSpearLeapImpact"] = { name = "GAVaalGuardSpearLeapImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTVaalGuardSpearLeap"] = { name = "DTTVaalGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-15, 15, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Spectre | Y |
---|---|
Area | 웃자알, 카마사의 도서관, 쿠아식 금고실, 지구라트 피난처 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Packs |
생명력
110%
회피
+50%
저항




Damage
110%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
3 ~ 45
공격 속도
1.005 Second
Damage Spread
±20%
경험치
110%
Model Size
100%
Type
VaalGuardLivingBow
Metadata
VaalGuardBowLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
7,164
2,023
995
Damage
234
주문 피해
234
정확도
2,214
공격 속도
1.005
경험치
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedVaalGuardFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 187–280
치명타 명중 확률: 5%
공격 속도: 1.005 초
action attack or cast time uses animation length [1]
arrow projectile variation [36]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWVaalGuardBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 187–280
치명타 명중 확률: 5%
공격 피해: 105%
공격 속도: 1.005 초
재사용 대기시간: 4.5 초
주는 피해 92.6% 증폭
주는 공격 피해 5% 증폭
근접 타격 범위 +50
모든 대상 관통
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPWVaalGuardBlazeArrow
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2888 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLivingAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = { name = "Vaal Guard", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 45, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedVaalGuardFireArrow", "MPWVaalGuardBowSnipe", "MPWVaalGuardBlazeArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {50, 36, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {50, 36, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {50, 36, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {50, 36, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBowSnipe"] = { name = "MPWVaalGuardBowSnipe", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "melee_range_+", "number_of_projectiles_override", "active_skill_base_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBlazeArrow"] = { name = "MPWVaalGuardBlazeArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "melee_range_+", "projectile_spread_radius", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
stance movement speed +% final [236]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.