IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Avelyne, la Rosa marchita
CategoryUndeadNo muerto
IconEnemyArmour IconEnemyResistanceFire
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Avelyne, the Withered Rose
Spectre
AreaMansión ruinosa
Tags1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Vida
248%
Energy Shield From Life
20%
Resistencia
IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Precisión
100%
Attack Distance
5 ~ 15
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
140%
Type
VampireQueenBossMAP
Metadata
VampireQueenBossMAP_
Nivel
65
Vida
16,256
Damage
637
Daño de hechizos
637
Precisión
2,228
Tiempo de ataque
1.5
Experiencia
64,521
Minion Life
15,579
Minion Energy Shield
3,116
Minion Damage
2,487
Minion Armour
3,540
MeleeAtAnimationSpeedVampireQueen
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Convierte el 40% del daño físico en daño de caos
Convierte el 40% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VampireQueenComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510764
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 9 seg
Inflige un 20% menos de daño de ataques
Convierte el 40% del daño físico en daño de caos
Convierte el 40% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
attack maximum action distance + [8]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASVampireQueenDelayedBlast
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 16 seg
action attack or cast time uses animation length [1]
GSVampireQueenDelayedBlast
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 959.9 a 1440 de daño de caos
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GSVampireQueenDelayedBlastLarge
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1536 a 2304 de daño de fuego
Inflige 426.6 de daño de fuego por segundo
Convierte el 60% del daño de fuego en daño de caos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [1000]
ground fire art variation [1017]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
EASVampireQueenBodySwap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
iconbasicattack
GSVampireQueenBodySwapFireNova
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige de 837.8 a 1257 de daño de fuego
Convierte el 50% del daño de fuego en daño de caos
action attack or cast time uses animation length [1]
is area damage [1]
GTVampireQueenUnstableProj
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 13 seg
action attack or cast time uses animation length [1]
MMSVampireQueenSpiritMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Inflige de 293.2 a 439.8 de daño de fuego
Convierte el 60% del daño de fuego en daño de caos
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [40]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
SSMVampireQueenBoneWall
Spell, Multicastable, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1111]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSVampireQueenChaosStorm
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1536 a 2304 de daño de fuego
Inflige 1066.6 de daño de fuego por segundo
Convierte el 60% del daño de fuego en daño de caos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [2000]
ground fire art variation [1017]
is area damage [1]
monster penalty against minions damage +% final vs player minions [30]
GTVampireQueenBoneWall
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
EGVampireQueenBloodBoil
Triggerable
GSVampireQueenBoneCone
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 649.3 a 973.9 de daño de fuego
Convierte el 50% del daño de fuego en daño de caos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
spell maximum action distance +% [-45]
GSVampireQueenDelayedBlastSmall
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 698.1 a 1047 de daño de caos
monster penalty against minions damage +% final vs player minions [100]
GTVampireQueenDelayedBlastSmallRing
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTVampireQueenDelayedBlastSmallCross
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
EASVampireQueenDance
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GSVampireQueenBloodFallExplode
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige de 14.05 a 21.07 de daño físico
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		spirits;
		max;
		souls;
		dancing;
		husbanddead;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}

Actor
{
	basic_action = "ChangeToStance1"
}

Life
{
	on_death =
	"
		IfState( husbanddead, 1, (){}, (){ this.bloodknight.SetStateTo( wifedead, 1 ); } );
	"
}

Functions
{
	update_target = { SetTarget( arg1 ); }

	fix_orientation =
	{
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	}
}

Animated
{
	always_interpolate_bearing = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WifeMonster/VampireQueenBossMAP_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Avelyne, the Withered Rose",
    life = 2.48,
    energyShield = 0.2,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedVampireQueen",
        "VampireQueenComboAttack",
        "SSMVampireQueenBoneWall",
        "MMSVampireQueenSpiritMortar",
        "GSVampireQueenDelayedBlast",
        "GSVampireQueenDelayedBlastLarge",
        "GSVampireQueenBodySwapFireNova",
        "GSVampireQueenChaosStorm",
        "GSVampireQueenBoneCone",
        "GSVampireQueenDelayedBlastSmall",
        "GSVampireQueenBloodFallExplode",
        "EASVampireQueenBodySwap",
        "EASVampireQueenDance",
        "EGVampireQueenBloodBoil",
        "GTVampireQueenUnstableProj",
        "GTVampireQueenBoneWall",
        "GTVampireQueenDelayedBlastSmallCross",
        "EASVampireQueenDelayedBlast",
        "GTVampireQueenDelayedBlastSmallRing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedVampireQueen"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VampireQueenComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 100, 40, 40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVampireQueenBoneWall"] = {
    name = "SSMVampireQueenBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1111, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSVampireQueenSpiritMortar"] = {
    name = "MMSVampireQueenSpiritMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 0, 40, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenDelayedBlast"] = {
    name = "GSVampireQueenDelayedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenDelayedBlastLarge"] = {
    name = "GSVampireQueenDelayedBlastLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1017, 0, 1000, 80, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenBodySwapFireNova"] = {
    name = "GSVampireQueenBodySwapFireNova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenChaosStorm"] = {
    name = "GSVampireQueenChaosStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 30, 60, 1017, 0, 2000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenBoneCone"] = {
    name = "GSVampireQueenBoneCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenDelayedBlastSmall"] = {
    name = "GSVampireQueenDelayedBlastSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVampireQueenBloodFallExplode"] = {
    name = "GSVampireQueenBloodFallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVampireQueenBodySwap"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVampireQueenDance"] = {
    name = "EASVampireQueenDance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVampireQueenBloodBoil"] = {
    name = "EGVampireQueenBloodBoil",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenUnstableProj"] = {
    name = "GTVampireQueenUnstableProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenBoneWall"] = {
    name = "GTVampireQueenBoneWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenDelayedBlastSmallCross"] = {
    name = "GTVampireQueenDelayedBlastSmallCross",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVampireQueenDelayedBlast"] = {
    name = "EASVampireQueenDelayedBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVampireQueenDelayedBlastSmallRing"] = {
    name = "GTVampireQueenDelayedBlastSmallRing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% -50 -50 Global
  • Craft Tagsflask
    Avelyne, la Rosa marchita
    CategoryUndeadNo muerto
    IconEnemyArmour IconEnemyResistanceFire
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    Avelyne, the Withered Rose
    Spectre
    Tags1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
    Vida
    248%
    Energy Shield From Life
    20%
    Resistencia
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    300%
    Precisión
    100%
    Attack Distance
    5 ~ 15
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    140%
    Type
    VampireQueenBossSTANDALONE
    Metadata
    VampireQueenBossSTANDALONE
    Nivel
    68
    Vida
    20,477
    Damage
    699
    Daño de hechizos
    699
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    85,902
    Minion Life
    17,186
    Minion Energy Shield
    3,437
    Minion Damage
    2,906
    Minion Armour
    4,223
    MeleeAtAnimationSpeedVampireQueen
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Convierte el 40% del daño físico en daño de caos
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    VampireQueenComboAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 9 seg
    Inflige un 20% menos de daño de ataques
    Convierte el 40% del daño físico en daño de caos
    Convierte el 40% del daño físico en daño de fuego
    action attack or cast time uses animation length [1]
    attack maximum action distance + [8]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASVampireQueenDelayedBlast
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 16 seg
    action attack or cast time uses animation length [1]
    GSVampireQueenDelayedBlast
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1052 a 1578 de daño de caos
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    GSVampireQueenDelayedBlastLarge
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1684 a 2525 de daño de fuego
    Inflige 467.7 de daño de fuego por segundo
    Convierte el 60% del daño de fuego en daño de caos
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [1000]
    ground fire art variation [1017]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [80]
    EASVampireQueenBodySwap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 559839
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    iconbasicattack
    GSVampireQueenBodySwapFireNova
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 918.3 a 1377 de daño de fuego
    Convierte el 50% del daño de fuego en daño de caos
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTVampireQueenUnstableProj
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MMSVampireQueenSpiritMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
    Inflige de 321.4 a 482.1 de daño de fuego
    Convierte el 60% del daño de fuego en daño de caos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [40]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    SSMVampireQueenBoneWall
    Spell, Multicastable, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    alternate minion [1111]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GSVampireQueenChaosStorm
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1684 a 2525 de daño de fuego
    Inflige 1169.1 de daño de fuego por segundo
    Convierte el 60% del daño de fuego en daño de caos
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [2000]
    ground fire art variation [1017]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [30]
    GTVampireQueenBoneWall
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    EGVampireQueenBloodBoil
    Triggerable
    GSVampireQueenBoneCone
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Inflige de 711.7 a 1068 de daño de fuego
    Convierte el 50% del daño de fuego en daño de caos
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [100]
    spell maximum action distance +% [-45]
    GSVampireQueenDelayedBlastSmall
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 765.2 a 1148 de daño de caos
    monster penalty against minions damage +% final vs player minions [100]
    GTVampireQueenDelayedBlastSmallRing
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTVampireQueenDelayedBlastSmallCross
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    EASVampireQueenDance
    Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GSVampireQueenBloodFallExplode
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 14.56 a 21.84 de daño físico
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base skill effect duration [20000]
    ground blood art variation [1005]
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/VampireQueenBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Avelyne, the Withered Rose",
        life = 2.48,
        energyShield = 0.2,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedVampireQueen",
            "VampireQueenComboAttack",
            "SSMVampireQueenBoneWall",
            "MMSVampireQueenSpiritMortar",
            "GSVampireQueenDelayedBlast",
            "GSVampireQueenDelayedBlastLarge",
            "GSVampireQueenBodySwapFireNova",
            "GSVampireQueenChaosStorm",
            "GSVampireQueenBoneCone",
            "GSVampireQueenDelayedBlastSmall",
            "GSVampireQueenBloodFallExplode",
            "EASVampireQueenBodySwap",
            "EASVampireQueenDance",
            "EGVampireQueenBloodBoil",
            "GTVampireQueenUnstableProj",
            "GTVampireQueenBoneWall",
            "GTVampireQueenDelayedBlastSmallCross",
            "EASVampireQueenDelayedBlast",
            "GTVampireQueenDelayedBlastSmallRing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedVampireQueen"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VampireQueenComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {8, 100, 40, 40, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMVampireQueenBoneWall"] = {
        name = "SSMVampireQueenBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1111, 1, -99, levelRequirement = 8, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSVampireQueenSpiritMortar"] = {
        name = "MMSVampireQueenSpiritMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 0, 40, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenDelayedBlast"] = {
        name = "GSVampireQueenDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenDelayedBlastLarge"] = {
        name = "GSVampireQueenDelayedBlastLarge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1017, 0, 1000, 80, 60, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenBodySwapFireNova"] = {
        name = "GSVampireQueenBodySwapFireNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenChaosStorm"] = {
        name = "GSVampireQueenChaosStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 30, 60, 1017, 0, 2000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenBoneCone"] = {
        name = "GSVampireQueenBoneCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_fire_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -45, 50, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenDelayedBlastSmall"] = {
        name = "GSVampireQueenDelayedBlastSmall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVampireQueenBloodFallExplode"] = {
        name = "GSVampireQueenBloodFallExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVampireQueenBodySwap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVampireQueenDance"] = {
        name = "EASVampireQueenDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVampireQueenBloodBoil"] = {
        name = "EGVampireQueenBloodBoil",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenUnstableProj"] = {
        name = "GTVampireQueenUnstableProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenBoneWall"] = {
        name = "GTVampireQueenBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenDelayedBlastSmallCross"] = {
        name = "GTVampireQueenDelayedBlastSmallCross",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVampireQueenDelayedBlast"] = {
        name = "EASVampireQueenDelayedBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVampireQueenDelayedBlastSmallRing"] = {
        name = "GTVampireQueenDelayedBlastSmallRing",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • Edit

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