IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Soldado dezzic
CategoryBeastsBestia
IconEnemyArmourStrong IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
prevent all drop slots failing [1]
Dezzic Soldier
Spectre
Tagsbeast, expedition_monster, insect, not_dex, not_int, physical_affinity, slow_movement, Stab_onhit_audio
Packs
  • Soldado dezzic, Bombardero dezzic, Insecto explosivo dezzic, Picadora dezzic
  • Vida
    225%
    Resistencia
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    225%
    Precisión
    100%
    Attack Distance
    9 ~ 18
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    225%
    Model Size
    200%
    Type
    Expedition2AntCarrier
    Metadata
    AntCarrierExpedition
    Nivel
    68
    Vida
    18,578
    Damage
    525
    Daño de hechizos
    525
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    64,427
    Minion Life
    15,593
    Minion Damage
    2,180
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 420629
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTExpeditionCarrierAntPounce
    Spell, Movement, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 14 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    skill maximum travel distance [60]
    spell maximum action distance +% [-50]
    walk emerge extra distance [-9]
    CGEExpeditionCarrierAntPounce
    Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige 239.1 de daño físico por segundo
    active skill area of effect radius +% final [25]
    base skill effect duration [6000]
    ground blood art variation [1017]
    is area damage [1]
    TCExpeditionAntCarrierCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Table Charge
    Base Damage: 420629
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 20%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 14 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Inflige un 80% menos de daño de ataques
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    iconshieldcharge
    GAExpeditionAntCarrierCharge
    Triggerable, Attack, AttackInPlace
    Base Damage: 420629
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Inflige un 50% más de daño de ataques
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAExpeditionAntCarrierLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 420629
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 125%
    Tiempo de ataque: 1.5 seg
    Inflige un 25% más de daño de ataques
    is area damage [1]
    voll slam damage +% final at centre [25]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/AntFaction/AntCarrierExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dezzic Soldier",
        life = 2.25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEExpeditionCarrierAntPounce",
            "TCExpeditionAntCarrierCharge",
            "GAExpeditionAntCarrierCharge",
            "GAExpeditionAntCarrierLeapImpact",
            "DTTExpeditionCarrierAntPounce",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEExpeditionCarrierAntPounce"] = {
        name = "CGEExpeditionCarrierAntPounce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1017, 25, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCExpeditionAntCarrierCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionAntCarrierCharge"] = {
        name = "GAExpeditionAntCarrierCharge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionAntCarrierLeapImpact"] = {
        name = "GAExpeditionAntCarrierLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTExpeditionCarrierAntPounce"] = {
        name = "DTTExpeditionCarrierAntPounce",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-9, 40, 60, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    prevent all drop slots failing [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • prevent all drop slots failing 1 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.