Avispa gigante
Bestia
El 125% del daño físico de los ataques se absorbe como vida
Gargantuan Wasp
SpectreN
AreaArastas, Bosque ceniciento, Trincheras, El refugio del zigurat
Tagsbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Packs
  • El refugio del zigurat: Avispa gigante, Avispa abrumadora
  • Arastas: Avispa abrumadora, Avispa gigante
  • Bosque ceniciento: Avispa abrumadora, Avispa gigante
  • Vida
    200%
    Resistencia
    -30 0 0 0
    Damage
    200%
    Precisión
    100%
    Attack Distance
    6 ~ 12
    Tiempo de ataque
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    PlagueBringer
    Metadata
    TwilightOrderPlagueBringer
    Nivel
    65
    Vida
    13,026
    Damage
    425
    Daño de hechizos
    425
    Precisión
    2,214
    Tiempo de ataque
    1.755
    Experiencia
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    2,023
    MASExtraAttackDistance6
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 340–510
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.755 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTPlagueBringerDash
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [50]
    walk emerge extra distance [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2400
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "in_sky;"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PlagueBringer/PlagueBringerAggroAudio.ao' ); } );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_in_sky_1 = "DisableRendering(  );"
    	on_state_in_sky_0 = "EnableRendering(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueBringer/TwilightOrderPlagueBringer"] = {
        name = "Gargantuan Wasp",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP2",
            "MASExtraAttackDistance6",
            "DTTPlagueBringerDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance6"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTPlagueBringerDash"] = {
        name = "DTTPlagueBringerDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 125% del daño físico de los ataques se absorbe como vida
    FamilyLifeLeech
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base life leech from physical attack damage permyriad Min: 12500 Max: 12500 Global
  • Craft Tagsresource life physical attack
    Edit

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