Anguila oscura
DemonioVelocidad de movimiento aumentada un 50%
base cannot be damaged [1]
base cannot be damaged [1]
ignore actor scale from stats [1]
Lightless Moray
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueAbyss/Lightless/MorayClanCasterSpectre |
| Area | Pasaje oscuro, Profundidades abisales, Vacío oscuro |
| Tags | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Packs |
Vida
160%
Energy Shield From Life
10%
+25%
Resistencia
Damage
160%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 12
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
100%
Type
MorayClanCasterAbyss
Metadata
MorayClanCaster
71
37.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
79
Vida
39,763
5,675
887
3,976
Damage
519
Daño de hechizos
519
Precisión
3,786
Tiempo de ataque
1.5
Experiencia
130,662
Minion Life
15,653
Minion Energy Shield
1,565
Minion Damage
2,705
Minion Armour
7,945
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 415—622
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSAbyssMorayClanFlamethrower
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CTS2AbyssMorayClan
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
GSAbyssMorayClanShadeFormErupt
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 5.67 seg
is area damage [1]
GAAbyssMorayClanTailSwipeDetonation
Triggerable, Attack, AttackInPlace
Base Damage: 415—622
Probabilidad de impacto crítico: 5%
Daño de ataque: 135%
Tiempo de ataque: 1.5 seg
Inflige un 35% más de daño de ataques
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSAbyssPaleEliteFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1430]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
GSAbyssPaleEliteFireball
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 4066
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance2Immediate"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Lightless/MorayClanCaster"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lightless Moray",
life = 1.6,
energyShield = 0.1,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSAbyssPaleEliteFireball",
"CTS2AbyssMorayClan",
"GSAbyssMorayClanShadeFormErupt",
"GAAbyssMorayClanTailSwipeDetonation",
"GSAbyssPaleEliteFireball",
"EDSAbyssMorayClanFlamethrower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPaleEliteFireball"] = {
name = "MPSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -25, 1430, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2AbyssMorayClan"] = {
name = "CTS2AbyssMorayClan",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssMorayClanShadeFormErupt"] = {
name = "GSAbyssMorayClanShadeFormErupt",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 5.67,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssMorayClanTailSwipeDetonation"] = {
name = "GAAbyssMorayClanTailSwipeDetonation",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {200, baseMultiplier = 1.35, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPaleEliteFireball"] = {
name = "GSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSAbyssMorayClanFlamethrower"] = {
name = "EDSAbyssMorayClanFlamethrower",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ignite_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Velocidad de movimiento aumentada un 50%
base cannot be damaged [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Anguila oscura
DemonioVelocidad de movimiento aumentada un 50%
base cannot be damaged [1]
base cannot be damaged [1]
ignore actor scale from stats [1]
Lightless Moray
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueAbyss/Lightless/MorayClanCasterSpectre |
| Area | Profundidades abisales, Vacío oscuro |
| Tags | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Packs |
Vida
160%
Energy Shield From Life
10%
+25%
Resistencia
Damage
160%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 12
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
100%
Type
MorayClanCasterAbyss
Metadata
MorayClanCasterDepths
71
37.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
79
Vida
39,763
5,675
887
3,976
Damage
519
Daño de hechizos
519
Precisión
3,786
Tiempo de ataque
1.5
Experiencia
130,662
Minion Life
15,653
Minion Energy Shield
1,565
Minion Damage
2,705
Minion Armour
7,945
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 415—622
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSAbyssMorayClanFlamethrower
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CTS2AbyssMorayClan
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
GSAbyssMorayClanShadeFormErupt
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 5.67 seg
is area damage [1]
GAAbyssMorayClanTailSwipeDetonation
Triggerable, Attack, AttackInPlace
Base Damage: 415—622
Probabilidad de impacto crítico: 5%
Daño de ataque: 135%
Tiempo de ataque: 1.5 seg
Inflige un 35% más de daño de ataques
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSAbyssPaleEliteFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1430]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
GSAbyssPaleEliteFireball
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 4066
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance2Immediate"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Lightless/MorayClanCasterDepths"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lightless Moray",
life = 1.6,
energyShield = 0.1,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSAbyssPaleEliteFireball",
"CTS2AbyssMorayClan",
"GSAbyssMorayClanShadeFormErupt",
"GAAbyssMorayClanTailSwipeDetonation",
"GSAbyssPaleEliteFireball",
"EDSAbyssMorayClanFlamethrower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPaleEliteFireball"] = {
name = "MPSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -25, 1430, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2AbyssMorayClan"] = {
name = "CTS2AbyssMorayClan",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssMorayClanShadeFormErupt"] = {
name = "GSAbyssMorayClanShadeFormErupt",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 5.67,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssMorayClanTailSwipeDetonation"] = {
name = "GAAbyssMorayClanTailSwipeDetonation",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {200, baseMultiplier = 1.35, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPaleEliteFireball"] = {
name = "GSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSAbyssMorayClanFlamethrower"] = {
name = "EDSAbyssMorayClanFlamethrower",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ignite_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Velocidad de movimiento aumentada un 50%
base cannot be damaged [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Anguila oscura
DemonioVelocidad de movimiento aumentada un 50%
base cannot be damaged [1]
base cannot be damaged [1]
ignore actor scale from stats [1]
Lightless Moray
| Spectre | |
|---|---|
| Tags | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
Vida
160%
Energy Shield From Life
10%
+25%
Resistencia
Damage
160%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 12
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
100%
Type
MorayClanCasterAbyss
Metadata
MorayClanCasterSpectre
71
37.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,211
3,016
708
1,321
Damage
373
Daño de hechizos
373
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
45,814
Minion Life
11,088
Minion Energy Shield
1,109
Minion Damage
1,550
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 298—448
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSAbyssMorayClanFlamethrower
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CTS2AbyssMorayClan
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
GSAbyssMorayClanShadeFormErupt
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 5.67 seg
is area damage [1]
GAAbyssMorayClanTailSwipeDetonation
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Probabilidad de impacto crítico: 5%
Daño de ataque: 135%
Tiempo de ataque: 1.5 seg
Inflige un 35% más de daño de ataques
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSAbyssPaleEliteFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1430]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
GSAbyssPaleEliteFireball
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 4066
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance2Immediate"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Lightless/MorayClanCasterSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lightless Moray",
life = 1.6,
energyShield = 0.1,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSAbyssPaleEliteFireball",
"CTS2AbyssMorayClan",
"GSAbyssMorayClanShadeFormErupt",
"GAAbyssMorayClanTailSwipeDetonation",
"GSAbyssPaleEliteFireball",
"EDSAbyssMorayClanFlamethrower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPaleEliteFireball"] = {
name = "MPSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -25, 1430, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2AbyssMorayClan"] = {
name = "CTS2AbyssMorayClan",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssMorayClanShadeFormErupt"] = {
name = "GSAbyssMorayClanShadeFormErupt",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 5.67,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssMorayClanTailSwipeDetonation"] = {
name = "GAAbyssMorayClanTailSwipeDetonation",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {200, baseMultiplier = 1.35, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPaleEliteFireball"] = {
name = "GSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSAbyssMorayClanFlamethrower"] = {
name = "EDSAbyssMorayClanFlamethrower",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ignite_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Velocidad de movimiento aumentada un 50%
base cannot be damaged [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Anguila oscura
DemonioVelocidad de movimiento aumentada un 50%
base cannot be damaged [1]
base cannot be damaged [1]
ignore actor scale from stats [1]
Lightless Moray
| Spectre | |
|---|---|
| Tags | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Packs |
Vida
160%
Energy Shield From Life
10%
+25%
Resistencia
Damage
160%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
5 ~ 12
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
160%
Model Size
100%
Type
MorayClanCasterAbyss
Metadata
MorayClanCasterStrongbox
71
37.8%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,211
3,016
708
1,321
Damage
373
Daño de hechizos
373
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
45,814
Minion Life
11,088
Minion Energy Shield
1,109
Minion Damage
1,550
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 298—448
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSAbyssMorayClanFlamethrower
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
CTS2AbyssMorayClan
Tiempo de recarga: 12 seg
action attack or cast time uses animation length [1]
GSAbyssMorayClanShadeFormErupt
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 5.67 seg
is area damage [1]
GAAbyssMorayClanTailSwipeDetonation
Triggerable, Attack, AttackInPlace
Base Damage: 298—448
Probabilidad de impacto crítico: 5%
Daño de ataque: 135%
Tiempo de ataque: 1.5 seg
Inflige un 35% más de daño de ataques
monster penalty against minions damage +% final vs player minions [200]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSAbyssPaleEliteFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1430]
projectile uses contact position [1]
spell maximum action distance +% [-25]
use scaled contact offset [1]
GSAbyssPaleEliteFireball
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 4066
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance2Immediate"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Lightless/MorayClanCasterStrongbox"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Lightless Moray",
life = 1.6,
energyShield = 0.1,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSAbyssPaleEliteFireball",
"CTS2AbyssMorayClan",
"GSAbyssMorayClanShadeFormErupt",
"GAAbyssMorayClanTailSwipeDetonation",
"GSAbyssPaleEliteFireball",
"EDSAbyssMorayClanFlamethrower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSAbyssPaleEliteFireball"] = {
name = "MPSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"maintain_projectile_direction_when_using_contact_position",
"base_deal_no_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -25, 1430, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2AbyssMorayClan"] = {
name = "CTS2AbyssMorayClan",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssMorayClanShadeFormErupt"] = {
name = "GSAbyssMorayClanShadeFormErupt",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 5.67,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_ignite_chance_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 33, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAAbyssMorayClanTailSwipeDetonation"] = {
name = "GAAbyssMorayClanTailSwipeDetonation",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {200, baseMultiplier = 1.35, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSAbyssPaleEliteFireball"] = {
name = "GSAbyssPaleEliteFireball",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSAbyssMorayClanFlamethrower"] = {
name = "EDSAbyssMorayClanFlamethrower",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ignite_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Velocidad de movimiento aumentada un 50%
base cannot be damaged [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












