Reconstructor oxidado
Rusted Reconstructor
SpectreY
AreaTaller de máquinas de Jiquani, Taller de máquinas de Jiquani
Tags2HBluntMetal_onhit_audio, Lanzador de hechizos, construct, golem, lightning_affinity, monster_barely_moves, not_dex, Vaal, very_slow_movement
Packs
  • Taller de máquinas de Jiquani, Taller de máquinas de Jiquani: Reconstructor oxidado
  • Vida
    110%
    Energy Shield From Life
    15%
    Armadura
    +100%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidAncient
    Nivel
    60
    Vida
    5,613
    Armadura
    4,292
    Evasión
    384
    Energy Shield
    765
    Damage
    199
    Daño de hechizos
    199
    Precisión
    834
    Attack Time
    1.5
    Experiencia
    17,930
    VaalConstructPyramidReviveConstructs
    Spell, Area, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 159–239
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.5 seg
    Inflige de 12.16 a 36.49 de daño de rayo
    15% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 159–239
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.5 seg
    Inflige de 12.16 a 36.49 de daño de rayo
    15% más de probabilidad de electrocutar
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    Triggerable
    Tiempo de recarga: 6 seg
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    Triggerable
    GTVaalPyramidBeamPassive
    Triggerable
    BoneCultistReviveSkeletons
    Triggerable
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    GTVaalConstructPyramidBeamBlast
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    Spell, Triggerable, Attack, Damage
    Base Damage: 159–239
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.5 seg
    Inflige de 14.87 a 44.6 de daño de rayo
    15% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		activated;
    		dust;
    	"
    }
    
    ControlZone {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	light_starts_disabled = true
    }
    
    StateMachine
    {
    	create_state_activated_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_on.epk' );
    	"
    
    	on_state_activated_1 =
    	"
    		FadeInLight();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	on_state_activated_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		FadeOutLight();
    	"
    
    	create_state_activated_1 =
    	"
    		EnableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	create_state_activated_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		DisableLight(  );
    	"
    
    	on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_off.epk' );"
    
    	on_or_create_state_dust_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_on.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_off.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramidAncient"] = {
        name = "Rusted Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "BoneCultistReviveSkeletons",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistReviveSkeletons"] = {
        name = "BoneCultistReviveSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Reconstructor oxidado
    Rusted Reconstructor
    SpectreY
    Tags2HBluntMetal_onhit_audio, Lanzador de hechizos, construct, golem, lightning_affinity, monster_barely_moves, not_dex, Vaal, very_slow_movement
    Vida
    110%
    Energy Shield From Life
    15%
    Armadura
    +100%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidAncientActivated
    Nivel
    68
    Vida
    8,533
    Armadura
    6,902
    Evasión
    477
    Energy Shield
    1,164
    Damage
    256
    Daño de hechizos
    256
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    31,497
    VaalConstructPyramidReviveConstructs
    Spell, Area, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.5 seg
    Inflige de 13.98 a 41.93 de daño de rayo
    15% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.5 seg
    Inflige de 13.98 a 41.93 de daño de rayo
    15% más de probabilidad de electrocutar
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    Triggerable
    Tiempo de recarga: 6 seg
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    Triggerable
    GTVaalPyramidBeamPassive
    Triggerable
    BoneCultistReviveSkeletons
    Triggerable
    Tiempo de recarga: 10 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    GTVaalConstructPyramidBeamBlast
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    Spell, Triggerable, Attack, Damage
    Base Damage: 205–308
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Attack Time: 1.5 seg
    Inflige de 17.08 a 51.24 de daño de rayo
    15% más de probabilidad de electrocutar
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state =
    	"
    		activated;
    		dust;
    	"
    }
    
    ControlZone {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	light_starts_disabled = true
    }
    
    StateMachine
    {
    	create_state_activated_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_on.epk' );
    	"
    
    	on_state_activated_1 =
    	"
    		FadeInLight();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	on_state_activated_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		FadeOutLight();
    	"
    
    	create_state_activated_1 =
    	"
    		EnableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	create_state_activated_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		DisableLight(  );
    	"
    
    	on_state_dust_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_off.epk' );"
    
    	on_or_create_state_dust_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_on.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/dust_off.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramidAncientActivated"] = {
        name = "Rusted Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "BoneCultistReviveSkeletons",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistReviveSkeletons"] = {
        name = "BoneCultistReviveSkeletons",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }