Skill Gem /4
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Support Gem /8
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Shattering1Break Armour equal to 1000% of Physical Damage dealt Damage Physical
1Monsters Break Armour equal to (50–100)% of Physical Damage dealt
Wolf-Touched1Break Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1Break Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Wolf1Break Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
Resonating1Jewel(10–20)% increased Armour Break Durationstrjewel 1
default 0
Resonating1Jewel(5–10)% increased Armour Break Durationstr_radius_jewel 1
default 0
of Amanamu65AbyssHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu
of Ulaman65AbyssBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical
of Amanamu65AbyssBreak Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical
of Amanamu65AbyssBreak Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical
1ExpeditionRelicMonsters' Hits Break Armour equal to 200% of Physical Damage dealt
Passive /4
Minions Break Armour equal to 3% of Physical damage dealt
25% increased Armour Break Duration
25% increased Attack Area Damage
100% increased Armour Break Duration
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
Ascendancy Passive /1
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.