Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Skill Gem /5
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Support Gem /20
ExploitWeaknessSupport
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
ArmourExplosionSupport
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
DazedBreakSupport
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
OutmaneuverSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
TumultSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
BlankBlueSupport
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
BrittleArmour
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
ApexBoostSupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
BreachlordsRemorse
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
KnightsFerocity
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
BlankWhiteSupport
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
Item mods /2
NameLevelPre/SufDescriptionWeight
of the Berserker45Suffix(5099)% increased Armour Break Durationberserking 1
default 0
of the Berserker75Suffix(100150)% increased Armour Break Durationberserking 1
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physicaldefault 1
1UniqueMonsters Break Armour equal to (50100)% of Physical Damage dealt
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Map mods /4
NameLevelPre/SufDescriptionWeight
Shattering1PrefixMonsters Break Armour equal to (1520)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_low 1
default 0
Shattering1PrefixMonsters Break Armour equal to (2025)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_medium 1
default 0
Shattering1PrefixMonsters Break Armour equal to (2530)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_high 1
default 0
Shattering1PrefixMonsters Break Armour equal to (3045)% of Physical Damage dealt
19% more Magic and Rare Monsters
Rare Monsters have 19% more chance of Monster Modifiers
10% more Waystones found in Area
map_key_highest 1
default 0
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
Resonating1JewelSuffix(1020)% increased Armour Break Durationstrjewel 1
default 0
Resonating1JewelSuffixNotable Passive Skills in Radius also grant (510)% increased Armour Break Durationstr_radius_jewel 1
default 0
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamudex_shield 0
dex_int_shield 0
shield 1
default 0
amanamu_mod 1
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (1118)% of Physical Damage dealt ulaman Caster Criticalwand 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffixBreak Armour equal to (24)% of Physical Damage dealt amanamu Damage Physicaltwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffixBreak Armour equal to (47)% of Physical Damage dealt amanamu Damage Physicalone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Scratching1AbyssPrefixMinions Break Armour equal to (24)% of Physical damage dealt Physical Minionamulet 0
belt 0
breach_desecration 1
default 0
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealtexpedition_atoll_remnant_logbook 1
expedition_tundra_remnant_logbook 1
default 0
Item /1
RunicWard3
Warding Rune of Disintegration
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Break 10% increased Armour
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