Skill Gem /12
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Support Gem /6
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Shattering1SuffixBreak Armour equal to 1000% of Physical Damage dealt Damage Physical
1UniqueMonsters Break Armour equal to (50–100)% of Physical Damage dealt
Wolf-Touched1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Hunted by the Noble Wolf1TormentBreak Armour equal to 250% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
dropped items are converted to dex items [1]
Spirit Of The Wolf1TormentBreak Armour equal to 10% of Hit Damage dealt
Attacks have 50% chance to Maim on Hit
Misc mods /7
NameLevelDomainPre/SufDescriptionWeight
Resonating1JewelSuffix(10–20)% increased Armour Break Durationstrjewel 1
default 0
Resonating1JewelSuffix(5–10)% increased Armour Break Durationstr_radius_jewel 1
default 0
of Amanamu65AbyssSuffixHits with Shield Skills which Heavy Stun enemies break fully Break Armour amanamu
of Ulaman65AbyssSuffixBreak Armour on Critical Hit with Spells equal to (11–18)% of Physical Damage dealt ulaman Caster Critical
of Amanamu65AbyssSuffixBreak Armour equal to (2–4)% of Physical Damage dealt amanamu Damage Physical
of Amanamu65AbyssSuffixBreak Armour equal to (4–7)% of Physical Damage dealt amanamu Damage Physical
1ExpeditionRelicPrefixMonsters' Hits Break Armour equal to 200% of Physical Damage dealt
Ascendancy Passive /1
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
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