Parried
Takes substantially more [Attack] damage and cannot [Evasion|Evade].
attack_damage_taken_+%_final_from_parried
spell_damage_taken_+%_final_from_parried
Attribute /4

parried

KeyValue
BuffIcon
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID13
Codeattack damage taken +% final from parried
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codespell damage taken +% final from parried
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
ParriedDebuff Ref /9
Parried
Enemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration.
Grants Skill: Parry
(30–50)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
Grants Skill: Parry
(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Grants Skill: Parry
+(60–80) to maximum Mana
+(10–15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
12% increased Block chance
20% increased Parried Debuff Duration
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.