Skill Gem /15
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
[DNT] Ring ring, RING
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Support Gem /15
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Grenades from Supported Skills have longer cooldowns, and a chance to detonate an additional time.
[DNT-UNUSED] Stun CDR
Item mods /1
NameLevelPre/SufDescriptionWeight
1Unique(8–12)% increased Cooldown Recovery Ratehelmet 1
Monsters mods /5
NameLevelPre/SufDescriptionWeight
TBD5Prefix25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [0]
TBD1Prefix25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [0]
TBD1Prefix12% reduced Action Speed
20% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [0]
1UniqueTrigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Caster Gem
1Unique50% increased Cooldown Recovery Rate
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Fatigue46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 15% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Fatigue68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 20% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Fatigue73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 30% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Fatigue78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 40% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
of Chronomancy1JewelSuffix(3–5)% increased Cooldown Recovery Ratedexjewel 1
default 0
of Rallying1JewelSuffix(5–15)% increased Warcry Cooldown Recovery Ratestrjewel 1
default 0
of Chronomancy1JewelSuffix(1–3)% increased Cooldown Recovery Ratedex_radius_jewel 1
default 0
of Rallying1JewelSuffix(3–7)% increased Warcry Cooldown Recovery Ratestr_radius_jewel 1
default 0
1JewelUniqueGolem Skills have (20–30)% increased Cooldown Recovery Rate
1JewelUniqueSummoned Golems have (30–45)% increased Cooldown Recovery Rate Minion
1JewelUnique+1 second to Summon Skeleton Cooldown Minion
1AbyssUnique(10–18)% increased Cooldown Recovery Rate
1AbyssUnique(2–3)% increased Cooldown Recovery Rate
of Kurgal65AbyssSuffix(8–12)% increased Cooldown Recovery Rate kurgal
of Kurgal65AbyssSuffixMinions have (12–20)% increased Cooldown Recovery Rate kurgal Minion
of Kurgal65AbyssSuffix(17–25)% increased Warcry Cooldown Recovery Rate kurgal
of Kurgal65AbyssSuffix(25–31)% increased Warcry Cooldown Recovery Rate kurgal
Amanamu's65AbyssPrefixGrenade Skills have +1 Cooldown Use amanamu
Item /1
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20–30)% increased Cooldown Recovery Rate for throwing Traps
Unique /3
Grants Skill: Level 5 Blink
(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
Passive /12
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
25% increased Warcry Speed
25% increased Warcry Cooldown Recovery Rate
Recover 2% of maximum Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
16% reduced Skill Effect Duration
15% increased Area of Effect for Attacks
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
8% increased Area of Effect
Grenade Skills have +1 Cooldown Use
40% increased Cooldown Recovery Rate for Grenade Skills
80% reduced Grenade Damage
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Snap
Timeless Jewel Passive /3
One for the Road
Kalguuran Notable
30% increased Flask Effect Duration
15% increased Warcry Cooldown Recovery Rate
Ambivalent Command
Abyss Notable
Minions have 4% increased Cooldown Recovery Rate per 10 Tribute
Minions lose 2% Life per 10 Tribute you have when following Commands
Unrestrained Intellect
Abyss Notable
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
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