Skill Gem /15
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
[DNT] Ring ring, RING
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Skill Gem Quality /17
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–20)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
(0–10)% increased Cooldown Recovery Rate
Support Gem /15
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
[DNT-UNUSED] Stun CDR
Item mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (8–12)% increased Cooldown Recovery Rate | helmet 1 |
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
TBD | 5 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [0] | |
TBD | 1 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [0] | |
TBD | 1 | Prefix | 12% reduced Action Speed 20% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [0] | |
1 | Unique | Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown Caster Gem | ||
1 | Unique | 50% increased Cooldown Recovery Rate |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fatigue | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Fatigue | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Fatigue | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Fatigue | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Chronomancy | 1 | Jewel | Suffix | (3–5)% increased Cooldown Recovery Rate | dexjewel 1 default 0 |
of Rallying | 1 | Jewel | Suffix | (5–15)% increased Warcry Cooldown Recovery Rate | strjewel 1 default 0 |
of Chronomancy | 1 | Jewel | Suffix | (1–3)% increased Cooldown Recovery Rate | dex_radius_jewel 1 default 0 |
of Rallying | 1 | Jewel | Suffix | (3–7)% increased Warcry Cooldown Recovery Rate | str_radius_jewel 1 default 0 |
1 | Jewel | Unique | Golem Skills have (20–30)% increased Cooldown Recovery Rate | ||
1 | Jewel | Unique | Summoned Golems have (30–45)% increased Cooldown Recovery Rate Minion | ||
1 | Jewel | Unique | +1 second to Summon Skeleton Cooldown Minion | ||
1 | Abyss | Unique | (10–18)% increased Cooldown Recovery Rate | ||
1 | Abyss | Unique | (2–3)% increased Cooldown Recovery Rate | ||
of Kurgal | 65 | Abyss | Suffix | (8–12)% increased Cooldown Recovery Rate kurgal | |
of Kurgal | 65 | Abyss | Suffix | Minions have (12–20)% increased Cooldown Recovery Rate kurgal Minion | |
of Kurgal | 65 | Abyss | Suffix | (17–25)% increased Warcry Cooldown Recovery Rate kurgal | |
of Kurgal | 65 | Abyss | Suffix | (25–31)% increased Warcry Cooldown Recovery Rate kurgal | |
Amanamu's | 65 | Abyss | Prefix | Grenade Skills have +1 Cooldown Use amanamu |
Item /1
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20–30)% increased Cooldown Recovery Rate for throwing Traps
Unique /3

(50–100)% increased Evasion Rating
+(50–80) to maximum Mana
+(10–20) to Dexterity
+(10–20) to Intelligence
+(10–15)% to Fire Resistance
(15–30)% increased Cooldown Recovery Rate
unique blink sand [1]

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
Passive /12
25% increased Warcry Cooldown Recovery Rate
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
16% increased Cooldown Recovery Rate
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
Ascendancy Passive /3
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Timeless Jewel Passive /3

One for the Road
Kalguuran Notable
30% increased Flask Effect Duration
15% increased Warcry Cooldown Recovery Rate

Ambivalent Command
Abyss Notable

Unrestrained Intellect
Abyss Notable
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.