Skill Gems Summary /60
Skill Gem /32
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
Manipulate time, resetting the cooldowns of your other Skills.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
Skill Gem Quality /20
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—10)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
(0—20)% increased Cooldown Recovery Rate
Support Gem /33
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.
Item mods /18
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Stockpiling | 72 | Suffix | Grenade Skills have +1 Cooldown Use | cannon 1 default 0 |
| of Ordnance | 81 | Suffix | Grenade Skills have +2 Cooldown Uses | cannon 1 default 0 |
| of Speed | 4 | Suffix | (4—8)% increased Cooldown Recovery Rate for Grenade Skills | cannon 1 default 0 |
| of Brevity | 16 | Suffix | (9—14)% increased Cooldown Recovery Rate for Grenade Skills | cannon 1 default 0 |
| of Rapidity | 33 | Suffix | (15—21)% increased Cooldown Recovery Rate for Grenade Skills | cannon 1 default 0 |
| of Swiftness | 46 | Suffix | (22—26)% increased Cooldown Recovery Rate for Grenade Skills | cannon 1 default 0 |
| of Fleetness | 60 | Suffix | (27—32)% increased Cooldown Recovery Rate for Grenade Skills | cannon 1 default 0 |
| of Alacrity | 81 | Suffix | (33—40)% increased Cooldown Recovery Rate for Grenade Skills | cannon 1 default 0 |
| Imagninative | 12 | Prefix | Spells have (2—4)% increased Cooldown Recovery Rate Caster | ring 0 genesis_tree_caster 1 default 0 |
| Inventive | 28 | Prefix | Spells have (6—10)% increased Cooldown Recovery Rate Caster | ring 0 genesis_tree_caster 1 default 0 |
| Pioneering | 41 | Prefix | Spells have (11—15)% increased Cooldown Recovery Rate Caster | ring 0 genesis_tree_caster 1 default 0 |
| Trailblazing | 59 | Prefix | Spells have (16—20)% increased Cooldown Recovery Rate Caster | ring 0 genesis_tree_caster 1 default 0 |
| Ingenious | 74 | Prefix | Spells have (21—25)% increased Cooldown Recovery Rate Caster | ring 0 genesis_tree_caster 1 default 0 |
| of Chronomancy | 45 | Suffix | (12—17)% increased Cooldown Recovery Rate | chronomancy 1 default 0 |
| of Chronomancy | 55 | Suffix | (18—23)% increased Cooldown Recovery Rate | chronomancy 1 default 0 |
| of Chronomancy | 78 | Suffix | (24—30)% increased Cooldown Recovery Rate | chronomancy 1 default 0 |
| of the Berserker | 45 | Suffix | (23—36)% increased Warcry Cooldown Recovery Rate | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | (37—50)% increased Warcry Cooldown Recovery Rate | berserking 1 default 0 |
Monsters mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown Caster Gem | ||
| 1 | Unique | 50% increased Cooldown Recovery Rate |
Map mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Fatigue | 1 | Suffix | Players have (15—20)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_low 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (20—25)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_medium 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (25—30)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_high 1 default 0 |
| of Fatigue | 1 | Suffix | Players have (25—30)% less Cooldown Recovery Rate 12% more Rarity of Items found in this Area 15% more Waystones found in Area | map_key_highest 1 default 0 |
| of Fatigue | 1 | Unique | Players have 20% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 30% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| of Fatigue | 1 | Unique | Players have 15% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| of Fatigue | 68 | Unique | Players have 20% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| of Fatigue | 73 | Unique | Players have 30% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| of Fatigue | 78 | Unique | Players have 40% less Cooldown Recovery Rate 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
Heist Area mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
Misc mods /15
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Chronomancy | 1 | Jewel | Suffix | (3—5)% increased Cooldown Recovery Rate | dexjewel 1 default 0 |
| of Rallying | 1 | Jewel | Suffix | (5—15)% increased Warcry Cooldown Recovery Rate | strjewel 1 default 0 |
| of Chronomancy | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (1—3)% increased Cooldown Recovery Rate | dex_radius_jewel 1 default 0 |
| of Rallying | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant (3—7)% increased Warcry Cooldown Recovery Rate | str_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Golem Skills have (20—30)% increased Cooldown Recovery Rate | ||
| 1 | Jewel | Unique | Summoned Golems have (30—45)% increased Cooldown Recovery Rate Minion | ||
| 1 | Jewel | Unique | +1 second to Summon Skeleton Cooldown Minion | ||
| 1 | Abyss | Unique | (10—18)% increased Cooldown Recovery Rate | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (2—3)% increased Cooldown Recovery Rate | heart_unique_jewel_suffix 1 default 0 | |
| of Kurgal | 65 | Abyss | Suffix | (8—12)% increased Cooldown Recovery Rate kurgal | ring 1 amulet 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | Minions have (12—20)% increased Cooldown Recovery Rate kurgal Minion | amulet 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (17—25)% increased Warcry Cooldown Recovery Rate kurgal | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (25—31)% increased Warcry Cooldown Recovery Rate kurgal | one_hand_weapon 0 mace 1 talisman 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | Grenade Skills have +1 Cooldown Use amanamu | crossbow 1 default 0 amanamu_mod 1 |
| of Invigoration | 1 | Abyss | Suffix | Minions have (21—29)% increased Cooldown Recovery Rate Minion | amulet 0 belt 0 breach_desecration 1 default 0 |
Item /5
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20—30)% increased Cooldown Recovery Rate for throwing Traps
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Owl Idol
Stack Size: 1 / 10
Stack Size: 1 / 10
 
Ruby Suffix: (4—6)% of Skill Mana Costs Converted to Life Costs
Sapphire Prefix: (5—15)% increased Spell Damage
Emerald Suffix: (3—5)% increased Cooldown Recovery Rate
Stack Size: 1 / 10
 
Ruby Suffix: Notable Passive Skills in Radius also grant (2—3)% of Skill Mana Costs Converted to Life Costs
Emerald Suffix: Notable Passive Skills in Radius also grant (1—3)% increased Cooldown Recovery Rate
Unique /4
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 65, 114 Str, 63 Dex
Cannot load or fire Ammunition
(300—400)% increased Physical Damage
Hits with this Weapon have no Critical Damage Bonus
(20—40)% reduced Cooldown Recovery Rate
Gain 1 Explosive Rhythm every (2—3) times you use a Grenade Skill
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Remove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds
Timeless Jewel Passive /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


























