Skill Gem /16
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
[DNT-UNUSED] Ring ring, RING
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Support Gem /6
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Item mods /1
NameLevelPre/SufDescriptionWeight
1Unique(8—12)% increased Cooldown Recovery Ratehelmet 1
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1UniqueTrigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Caster Gem
1Unique50% increased Cooldown Recovery Rate
Map mods /11
NameLevelPre/SufDescriptionWeight
of Fatigue1SuffixPlayers have (15—20)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
low_tier_map 1
default 0
of Fatigue1SuffixPlayers have (20—25)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
mid_tier_map 1
default 0
of Fatigue1SuffixPlayers have (25—30)% less Cooldown Recovery Rate
19% increased Rarity of Items found in this Area
15% increased Waystones found in Area
top_tier_map 1
default 0
of Fatigue1UniquePlayers have 20% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
low_tier_map 1
default 0
of Fatigue1UniquePlayers have 30% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
mid_tier_map 1
default 0
of Fatigue1UniquePlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
primordial_map 0
top_tier_map 1
default 0
of Fatigue1UniquePlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
maven_map 1
primordial_map 1
default 0
of Fatigue1UniquePlayers have 15% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
of Fatigue68UniquePlayers have 20% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
of Fatigue73UniquePlayers have 30% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
of Fatigue78UniquePlayers have 40% less Cooldown Recovery Rate
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
expedition_logbook 1
default 0
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Fatigue46SuffixPlayers have 15% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Fatigue68SuffixPlayers have 20% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Fatigue73SuffixPlayers have 30% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Fatigue78SuffixPlayers have 40% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
of Chronomancy1JewelSuffix(3—5)% increased Cooldown Recovery Ratedexjewel 1
default 0
of Rallying1JewelSuffix(5—15)% increased Warcry Cooldown Recovery Ratestrjewel 1
default 0
of Chronomancy1JewelSuffixNotable Passive Skills in Radius also grant (1—3)% increased Cooldown Recovery Ratedex_radius_jewel 1
default 0
of Rallying1JewelSuffixNotable Passive Skills in Radius also grant (3—7)% increased Warcry Cooldown Recovery Ratestr_radius_jewel 1
default 0
1JewelUniqueGolem Skills have (20—30)% increased Cooldown Recovery Rate
1JewelUniqueSummoned Golems have (30—45)% increased Cooldown Recovery Rate Minion
1JewelUnique+1 second to Summon Skeleton Cooldown Minion
1AbyssUnique(10—18)% increased Cooldown Recovery Rateheart_unique_jewel_prefix 1
default 0
1AbyssUnique(2—3)% increased Cooldown Recovery Rateheart_unique_jewel_suffix 1
default 0
of Kurgal65AbyssSuffix(8—12)% increased Cooldown Recovery Rate kurgalring 1
amulet 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffixMinions have (12—20)% increased Cooldown Recovery Rate kurgal Minionamulet 1
default 0
kurgal_mod 1
of Kurgal65AbyssSuffix(17—25)% increased Warcry Cooldown Recovery Rate kurgaltwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffix(25—31)% increased Warcry Cooldown Recovery Rate kurgalone_hand_weapon 0
mace 1
talisman 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefixGrenade Skills have +1 Cooldown Use amanamucrossbow 1
default 0
amanamu_mod 1
Item /3
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20—30)% increased Cooldown Recovery Rate for throwing Traps
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
Owl Idol
Stack Size: 1 / 10
Sceptres: Allies in your Presence have 8% increased Cast Speed
Foci: 15% increased effect of Archon Buffs on you
Sceptres: 10% increased Skill Speed while Shapeshifted
Unique /3
Grants Skill: Level 5 Blink
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Grants Skill: Raise Shield
(60—100)% increased Armour and Energy Shield
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
+(100—150) to maximum Energy Shield
+(10—20)% to all Elemental Resistances
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Passive /13
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
25% increased Warcry Speed
25% increased Warcry Cooldown Recovery Rate
Recover 2% of maximum Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
16% reduced Skill Effect Duration
15% increased Area of Effect for Attacks
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
15% increased Skill Effect Duration
8% increased Area of Effect
80% reduced Grenade Damage
40% increased Cooldown Recovery Rate for Grenade Skills
4% increased Movement Speed
Ascendancy Passive /3
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ignore Warcry Cooldowns
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Snap
Timeless Jewel Passive /3
One for the Road
Kalguuran Notable
30% increased Flask Effect Duration
15% increased Warcry Cooldown Recovery Rate
Ambivalent Command
Abyss Notable
Minions have 4% increased Cooldown Recovery Rate per 10 Tribute
Minions lose 2% Life per 10 Tribute you have when following Commands
Unrestrained Intellect
Abyss Notable
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
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