[DNT-UNUSED] Vivid Stags
Level: (1—20)
Requires: Level (1—90)
Requires: Any Martial Weapon, Unarmed
[DNT-UNUSED] Accumulating Wisps
[DNT-UNUSED] Hoofbeat
Cooldown Time: 0.30 s
Attack Damage: (100—312)% of base
[DNT-UNUSED] Not horses
Converts 60% of Physical damage to Lightning damage
[DNT-UNUSED] Stag Hoofbeat radius is 2 Metres
[DNT-UNUSED] Stags charge for 4 Hoofbeats

Additional Effects From Quality:
(0—20)% increased Fishing Line Strength
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Converts 60% of Physical damage to Lightning damage
LevelRequires LevelBase Damage
10100%, 100%, 100%
23100%, 100%, 110%
36100%, 100%, 121%
410100%, 100%, 132%
514100%, 100%, 142%
618100%, 100%, 153%
722100%, 100%, 164%
826100%, 100%, 174%
931100%, 100%, 182%
1036100%, 100%, 191%
1141100%, 100%, 201%
1246100%, 100%, 211%
1352100%, 100%, 222%
1458100%, 100%, 233%
1564100%, 100%, 244%
1666100%, 100%, 257%
1772100%, 100%, 269%
1878100%, 100%, 283%
1984100%, 100%, 297%
2090100%, 100%, 312%
21100%, 100%, 327%
22100%, 100%, 344%
23100%, 100%, 361%
24100%, 100%, 379%
25100%, 100%, 398%
26100%, 100%, 418%
27100%, 100%, 439%
28100%, 100%, 461%
29100%, 100%, 484%
30100%, 100%, 508%
31100%, 100%, 533%
32100%, 100%, 560%
33100%, 100%, 588%
34100%, 100%, 618%
35100%, 100%, 648%
36100%, 100%, 681%
37100%, 100%, 715%
38100%, 100%, 751%
39100%, 100%, 788%
40100%, 100%, 828%
Attribute /6

[DNT-UNUSED] Vivid Stags

NameShow Full Descriptions
BaseType [DNT-UNUSED] Vivid Stags
Class Skill Gems
TargetTypesAny
TypeOngoingSkill, Persistent, Buff, HasReservation, AttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancyVividStags
ActiveSkillsCodevivid_stag_wisps
[DNT-UNUSED] Vivid Stags
Level: (1—20)
Requires: Level (1—90)
Requires: Any Martial Weapon, Unarmed
[DNT-UNUSED] Accumulating Wisps
vivid stag maximum stag wisps allowed [3]
vivid stag metres travled per wisp gain [20]
[DNT-UNUSED] Hoofbeat
Cooldown Time: 0.30 s
Attack Damage: (100—312)% of base
[DNT-UNUSED] Not horses
Converts 60% of Physical damage to Lightning damage
[DNT-UNUSED] Stag Hoofbeat radius is 2 Metres
[DNT-UNUSED] Stags charge for 4 Hoofbeats
attack is not melee override [1]
is area damage [1]
skill triggered on hit while have vivid stag wisps [1]
vivid stag spacing [10]

Additional Effects From Quality:
(0—20)% increased Fishing Line Strength
Skills can be managed in the Skills Panel.
Supported By /22
  • Active Type: OngoingSkill, Persistent, Buff, HasReservation, AttackInPlace
  • Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Atziri's Communion
    [DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
    Edit

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