Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
Requires: Level (1–90), (1–205) Int
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed

Additional Effects From Quality:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelIntCostBase Damage
10111100%, 100%
23912100%, 100%
361614100%, 100%
4102516100%, 100%
5143418100%, 100%
6184320100%, 100%
7225223100%, 100%
8266126100%, 100%
9317229100%, 100%
10368333100%, 100%
11419538100%, 100%
124610643100%, 100%
135211949100%, 100%
145813355100%, 100%
156414662100%, 100%
166615171100%, 100%
177216480100%, 100%
187817891100%, 100%
1984191103100%, 100%
2090205116100%, 100%
21132100%, 100%
22149100%, 100%
23169100%, 100%
24191100%, 100%
25216100%, 100%
26245100%, 100%
27277100%, 100%
28314100%, 100%
29355100%, 100%
30402100%, 100%
31455100%, 100%
32515100%, 100%
33583100%, 100%
34660100%, 100%
35747100%, 100%
36846100%, 100%
37957100%, 100%
381083100%, 100%
391226100%, 100%
401388100%, 100%
Attribute /7

Raise Zombie

KeyValue
AcronymHit, Empower, Hits, Limit
BaseType Raise Zombie
Class Skill Gems
TargetTypesGround, , Corpse,
TypeMinion, MinionsCanExplode, Totemable, CreatesMinion, Nonpathing, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
ItemTypeMetadata/Items/Gems/SkillGemRaiseZombie
ActiveSkillsCoderaise_zombie
Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
Requires: Level (1–90), (1–205) Int
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]

Additional Effects From Quality:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
Microtransactions /6
Lavender Imp Mask
Changes the appearance of any equipped headdress to a lavender imp mask
Havenwood Hood
Changes the appearance of any equipped helmet to the Havenwood Hood.
Imagination Character Effect III
Attaches the Imagination Character Effect III to your belt.
Apollyon Cloak
Adds the Apollyon Cloak back attachment to any equipped body armour.
Oblivion Gloves
Changes the appearance of any equipped gloves to the Oblivion Gloves.
Vulcan Toxic Rain Effect
Your Toxic Rain becomes a Vulcan Effect.
Supported By /18
  • Active Type: Minion, MinionsCanExplode, Totemable, CreatesMinion, Nonpathing, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Elemental Army
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    Feeding Frenzy
    Supports skills which create Minions, making them deal and take more damage.
    Meat Shield
    Supports skills which create Minions, granting them more life but making them deal less damage.
    Infernal Legion
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Perpetual Charge
    Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
    Overabundance
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Minion Instability
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    Corpse Conservation
    Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Raised Zombie
    monster no drops or experience [1]
    SpectreN
    Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
    Life
    70%
    Ailment Threshold
    %
    Resistance
    0 0 0 0
    Damage
    75%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.25 Second
    Damage Spread
    ±30%
    Experience
    100%
    Model Size
    115%
    Type
    ZombiePlayerSummoned
    Metadata
    PlayerSummonedZombie_
    IsSummoned
    Y
    Level
    68
    Life
    5,430
    Armour
    3,451
    Evasion
    477
    Energy Shield
    0
    Damage
    175
    Spell Damage
    175
    Accuracy
    0
    Attack Time
    1.25
    Experience
    28,634
    MinionMeleeStep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 122–227
    Critical Hit Chance: 5%
    Attack Time: 1.25 sec
    melee conditional step distance [10]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 10000
    	corpse_sink_time_ms = 20000
    	corpse_sink_depth = 8
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = {
        name = "Raised Zombie",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.3,
        attackTime = 1.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MinionMeleeStep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMeleeStep"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Raise Zombie Monster /1
    NameModifiersSpectre
    DaemonY
    Edit

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