Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
Requires: Level (1–90), (1–205) Int
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed
Additional Effects From Quality:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 5
Level Effect /40
Level | Requires Level | Int | Cost | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 11 | 100%, 100% |
2 | 3 | 9 | 12 | 100%, 100% |
3 | 6 | 16 | 14 | 100%, 100% |
4 | 10 | 25 | 16 | 100%, 100% |
5 | 14 | 34 | 18 | 100%, 100% |
6 | 18 | 43 | 20 | 100%, 100% |
7 | 22 | 52 | 23 | 100%, 100% |
8 | 26 | 61 | 26 | 100%, 100% |
9 | 31 | 72 | 29 | 100%, 100% |
10 | 36 | 83 | 33 | 100%, 100% |
11 | 41 | 95 | 38 | 100%, 100% |
12 | 46 | 106 | 43 | 100%, 100% |
13 | 52 | 119 | 49 | 100%, 100% |
14 | 58 | 133 | 55 | 100%, 100% |
15 | 64 | 146 | 62 | 100%, 100% |
16 | 66 | 151 | 71 | 100%, 100% |
17 | 72 | 164 | 80 | 100%, 100% |
18 | 78 | 178 | 91 | 100%, 100% |
19 | 84 | 191 | 103 | 100%, 100% |
20 | 90 | 205 | 116 | 100%, 100% |
21 | 132 | 100%, 100% | ||
22 | 149 | 100%, 100% | ||
23 | 169 | 100%, 100% | ||
24 | 191 | 100%, 100% | ||
25 | 216 | 100%, 100% | ||
26 | 245 | 100%, 100% | ||
27 | 277 | 100%, 100% | ||
28 | 314 | 100%, 100% | ||
29 | 355 | 100%, 100% | ||
30 | 402 | 100%, 100% | ||
31 | 455 | 100%, 100% | ||
32 | 515 | 100%, 100% | ||
33 | 583 | 100%, 100% | ||
34 | 660 | 100%, 100% | ||
35 | 747 | 100%, 100% | ||
36 | 846 | 100%, 100% | ||
37 | 957 | 100%, 100% | ||
38 | 1083 | 100%, 100% | ||
39 | 1226 | 100%, 100% | ||
40 | 1388 | 100%, 100% |
Attribute /7
Raise Zombie
Key | Value |
---|---|
Acronym | Hit, Empower, Hits, Limit |
BaseType | Raise Zombie |
Class | Skill Gems |
TargetTypes | Ground, , Corpse, |
Type | Minion, MinionsCanExplode, Totemable, CreatesMinion, Nonpathing, Duration, TargetsDestructibleCorpses, Physical, ConsumesCharges, Limit, SkillConsumesPowerChargesOnUse |
ItemType | Metadata/Items/Gems/SkillGemRaiseZombie |
ActiveSkillsCode | raise_zombie |
Raise Zombie
Tier: 5
Level: (1–20)
Cost: (11–116) Mana
Requires: Level (1–90), (1–205) Int
Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Minion Info
Limit 10 Raised Zombies
Zombie duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more damage with Hits
Empowered Zombies have 25% more movement speed
can perform skill while moving [1]
display minion monster type [1]
display statset no hit damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [80]
zombie base decay rate permyriad [0]
zombie decay rate increase +% final [25]
Additional Effects From Quality:
(0–20)% more Minion Movement Speed
Skills can be managed in the Skills Panel.
Microtransactions /6
Lavender Imp Mask
Changes the appearance of any equipped headdress to a lavender imp mask
Havenwood Hood
Changes the appearance of any equipped helmet to the Havenwood Hood.
Imagination Character Effect III
Attaches the Imagination Character Effect III to your belt.
Apollyon Cloak
Adds the Apollyon Cloak back attachment to any equipped body armour.
Oblivion Gloves
Changes the appearance of any equipped gloves to the Oblivion Gloves.
Vulcan Toxic Rain Effect
Your Toxic Rain becomes a Vulcan Effect.
Supported By /18
Magnified Effect
Supports any skill with an area of effect, making it larger.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
Feeding Frenzy
Supports skills which create Minions, making them deal and take more damage.
Meat Shield
Supports skills which create Minions, granting them more life but making them deal less damage.
Infernal Legion
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Overabundance
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Corpse Conservation
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Physical Mastery
Supports Physical skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Raised Zombie
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Life
70%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
75%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 9
Attack Time
1.25 Second
Damage Spread
±30%
Experience
100%
Model Size
115%
Type
ZombiePlayerSummoned
Metadata
PlayerSummonedZombie_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,430
Armour
3,451
Evasion
477
Energy Shield
0
Damage
175
Spell Damage
175
Accuracy
0
Attack Time
1.25
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MinionMeleeStep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 122–227
Critical Hit Chance: 5%
Attack Time: 1.25 sec
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase" Actor { basic_action = "Emerge2" } Life { corpse_sink_delay_ms = 10000 corpse_sink_time_ms = 20000 corpse_sink_depth = 8 }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerSummonedMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/PlayerSummoned/PlayerSummonedZombie_"] = { name = "Raised Zombie", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.3, attackTime = 1.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MinionMeleeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Raise Zombie Monster /1
Name | Modifiers | Spectre |
---|---|---|
Daemon | Y |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.