Intimidate
Attack
Warcry, AoE, Melee, Trigger, Nova
Level: 13
Cost: 56 Mana
Cooldown Time: 8.00s
Use Time: 0.80s
Requires: Level 52, 51 Str, 51 Dex
Perform a Warcry, Intimidating nearby enemies and Empowering subsequent Melee Attacks to Trigger a damaging shockwave on Hit. This Skill's cooldown can be bypassed by expending an Endurance Charge
Intimidate
Empowers one Attack per 10 enemy Power in range, counting up to 50 Power
Intimidates enemies for 8 seconds
Warcry radius is 4 metres
Empowered Attacks Trigger a Shockwave on up to the first 5 enemies Hit
Shockwave
Skills can be managed in the Skills Panel.
Intimidate Ref /11
Intimidate
Intimidate is a Debuff that inflicts 10% increased damage taken and 10% reduced damage dealt.
Requires: Level 6, 11 Str
+(40—60) to maximum Life
+(10—15) to Strength
+(60—80) to Stun Threshold
Requires: Level 1
(3—6) Life Regeneration per second
Requires: Level 45, 41 Str, 41 Dex
Enemies in your Presence are Intimidated
Legacy of Wulfsbane
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

















