Presence Ref /85
+(15–25) to Armour
(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana



+(60–80) to maximum Life
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10–15) to Strength
(10–20)% increased maximum Life
+(30–40)% to Fire Resistance
Enemies in your Presence have -10% to Fire Resistance
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence are Intimidated


+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20–30)% increased Movement Speed
100% increased Thorns damage

+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine

+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine

+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Owl Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in a Focus or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Wolf Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Stag Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Bear Talisman
Stack Size: 1 / 10
Helmets: 8% increased Area of Effect
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fox Talisman
Stack Size: 1 / 10
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Regenerate 0.5% of maximum Life per second
Enemies in your Presence have 75% reduced Life Regeneration rate
6% increased Attack Speed
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
30% increased Presence Area of Effect
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
Companions have 20% increased maximum Life
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
20% increased Culling Strike Threshold
can see monster categories [1]
30% increased Presence Area of Effect
15% increased Presence Area of Effect
+10 to Intelligence
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Ascendancy: Chronomancer
Character: Sorceress
Valour
Valour is used to fuel Banner Skills. Killing an enemy with an Attack generates 1 Valour, and Banners passively gain 1 Valour per second while a Unique enemy is in your Presence. You can only gain Valour once every 0.5 seconds, and a Banner skill cannot gain Valour while its Banner is placed.
Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Soul Eater
Gain 1% increased Skill Speed for 4 seconds when an enemy dies in your Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Monster Soul Eater
Monsters with Soul Eater gain 1% increased Skill Speed and 1% less damage taken for 4 seconds when a monster dies in their Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Presence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
Skill Gem /22
Cause a Corpse to violently explode, damaging surrounding enemies.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Skill Gem Quality /1
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Support Gem /3
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Item mods /89
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Adjustment | 12 | Allies in your Presence have +(3–5)% to all Elemental Resistances Elemental Resistance | sceptre 1 default 0 | |
of Acclimatisation | 26 | Allies in your Presence have +(6–8)% to all Elemental Resistances Elemental Resistance | sceptre 1 default 0 | |
of Adaptation | 40 | Allies in your Presence have +(9–11)% to all Elemental Resistances Elemental Resistance | sceptre 1 default 0 | |
of Evolution | 54 | Allies in your Presence have +(12–14)% to all Elemental Resistances Elemental Resistance | sceptre 1 default 0 | |
of Progression | 68 | Allies in your Presence have +(15–16)% to all Elemental Resistances Elemental Resistance | sceptre 1 default 0 | |
of Metamorphosis | 80 | Allies in your Presence have +(17–18)% to all Elemental Resistances Elemental Resistance | sceptre 1 default 0 | |
Glinting | 1 | Allies in your Presence deal (1–2) to (3–4) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Burnished | 8 | Allies in your Presence deal (2–3) to (4–6) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Polished | 16 | Allies in your Presence deal (2–4) to (5–8) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Honed | 33 | Allies in your Presence deal (4–6) to (8–11) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Gleaming | 46 | Allies in your Presence deal (5–7) to (9–13) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Annealed | 54 | Allies in your Presence deal (6–10) to (12–17) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Razor-sharp | 60 | Allies in your Presence deal (7–11) to (14–20) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Tempered | 65 | Allies in your Presence deal (10–15) to (18–26) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Flaring | 75 | Allies in your Presence deal (12–19) to (22–32) added Attack Physical Damage Damage Physical Attack | sceptre 1 default 0 | |
Heated | 1 | Allies in your Presence deal (1–2) to (3–4) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Smouldering | 8 | Allies in your Presence deal (3–5) to (6–9) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Smoking | 16 | Allies in your Presence deal (6–8) to (10–13) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Burning | 33 | Allies in your Presence deal (9–11) to (14–17) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Flaming | 46 | Allies in your Presence deal (12–13) to (18–20) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Scorching | 54 | Allies in your Presence deal (14–16) to (21–26) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Incinerating | 60 | Allies in your Presence deal (17–19) to (27–30) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Blasting | 65 | Allies in your Presence deal (20–24) to (31–38) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Cremating | 75 | Allies in your Presence deal (25–29) to (39–45) added Attack Fire Damage Damage Elemental Fire Attack | sceptre 1 default 0 | |
Frosted | 1 | Allies in your Presence deal (1–2) to (3–4) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Chilled | 8 | Allies in your Presence deal (3–4) to (5–8) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Icy | 16 | Allies in your Presence deal (5–6) to (9–11) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Frigid | 33 | Allies in your Presence deal (7–8) to (12–14) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Freezing | 46 | Allies in your Presence deal (9–10) to (15–17) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Frozen | 54 | Allies in your Presence deal (11–13) to (18–21) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Glaciated | 60 | Allies in your Presence deal (14–15) to (22–24) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Polar | 65 | Allies in your Presence deal (16–20) to (25–31) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Entombing | 75 | Allies in your Presence deal (21–24) to (32–37) added Attack Cold Damage Damage Elemental Cold Attack | sceptre 1 default 0 | |
Humming | 1 | Allies in your Presence deal 1 to (5–7) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Buzzing | 8 | Allies in your Presence deal 1 to (10–15) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Snapping | 16 | Allies in your Presence deal 1 to (16–22) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Crackling | 33 | Allies in your Presence deal 1 to (23–27) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Sparking | 46 | Allies in your Presence deal 1 to (28–32) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Arcing | 54 | Allies in your Presence deal (1–2) to (33–40) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Shocking | 60 | Allies in your Presence deal (1–2) to (41–47) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Discharging | 65 | Allies in your Presence deal (1–3) to (48–59) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Electrocuting | 75 | Allies in your Presence deal (1–4) to (60–71) added Attack Lightning Damage Damage Elemental Lightning Attack | sceptre 1 default 0 | |
Coercive | 1 | Allies in your Presence deal (25–34)% increased Damage Damage | sceptre 1 default 0 | |
Agitative | 8 | Allies in your Presence deal (35–44)% increased Damage Damage | sceptre 1 default 0 | |
Instigative | 16 | Allies in your Presence deal (45–54)% increased Damage Damage | sceptre 1 default 0 | |
Provocative | 33 | Allies in your Presence deal (55–64)% increased Damage Damage | sceptre 1 default 0 | |
Persuasive | 46 | Allies in your Presence deal (65–74)% increased Damage Damage | sceptre 1 default 0 | |
Motivating | 60 | Allies in your Presence deal (75–89)% increased Damage Damage | sceptre 1 default 0 | |
Inspirational | 70 | Allies in your Presence deal (90–104)% increased Damage Damage | sceptre 1 default 0 | |
Empowering | 82 | Allies in your Presence deal (105–119)% increased Damage Damage | sceptre 1 default 0 | |
of the Newt | 1 | Allies in your Presence Regenerate (1–2) Life per second Life | sceptre 1 default 0 | |
of the Lizard | 5 | Allies in your Presence Regenerate (2.1–3) Life per second Life | sceptre 1 default 0 | |
of the Flatworm | 11 | Allies in your Presence Regenerate (3.1–4) Life per second Life | sceptre 1 default 0 | |
of the Starfish | 17 | Allies in your Presence Regenerate (4.1–6) Life per second Life | sceptre 1 default 0 | |
of the Hydra | 26 | Allies in your Presence Regenerate (6.1–9) Life per second Life | sceptre 1 default 0 | |
of the Troll | 35 | Allies in your Presence Regenerate (9.1–13) Life per second Life | sceptre 1 default 0 | |
of Convalescence | 47 | Allies in your Presence Regenerate (13.1–18) Life per second Life | sceptre 1 default 0 | |
of Recuperation | 58 | Allies in your Presence Regenerate (18.1–23) Life per second Life | sceptre 1 default 0 | |
of Resurgence | 68 | Allies in your Presence Regenerate (23.1–29) Life per second Life | sceptre 1 default 0 | |
of Immortality | 75 | Allies in your Presence Regenerate (29.1–33) Life per second Life | sceptre 1 default 0 | |
of Skill | 5 | Allies in your Presence have (5–7)% increased Attack Speed Attack Speed | sceptre 1 default 0 | |
of Ease | 20 | Allies in your Presence have (8–10)% increased Attack Speed Attack Speed | sceptre 1 default 0 | |
of Mastery | 35 | Allies in your Presence have (11–13)% increased Attack Speed Attack Speed | sceptre 1 default 0 | |
of Renown | 55 | Allies in your Presence have (14–16)% increased Attack Speed Attack Speed | sceptre 1 default 0 | |
of Talent | 6 | Allies in your Presence have (5–8)% increased Cast Speed Caster Speed | sceptre 1 default 0 | |
of Nimbleness | 21 | Allies in your Presence have (9–12)% increased Cast Speed Caster Speed | sceptre 1 default 0 | |
of Expertise | 36 | Allies in your Presence have (13–16)% increased Cast Speed Caster Speed | sceptre 1 default 0 | |
of Sortilege | 56 | Allies in your Presence have (17–20)% increased Cast Speed Caster Speed | sceptre 1 default 0 | |
of Menace | 11 | Allies in your Presence have (10–14)% increased Critical Hit Chance Critical | sceptre 1 default 0 | |
of Havoc | 21 | Allies in your Presence have (15–19)% increased Critical Hit Chance Critical | sceptre 1 default 0 | |
of Disaster | 28 | Allies in your Presence have (20–24)% increased Critical Hit Chance Critical | sceptre 1 default 0 | |
of Calamity | 41 | Allies in your Presence have (25–29)% increased Critical Hit Chance Critical | sceptre 1 default 0 | |
of Ruin | 59 | Allies in your Presence have (30–34)% increased Critical Hit Chance Critical | sceptre 1 default 0 | |
of Unmaking | 76 | Allies in your Presence have (35–38)% increased Critical Hit Chance Critical | sceptre 1 default 0 | |
of Ire | 8 | Allies in your Presence have (10–14)% increased Critical Damage Bonus Damage Critical | sceptre 1 default 0 | |
of Anger | 21 | Allies in your Presence have (15–19)% increased Critical Damage Bonus Damage Critical | sceptre 1 default 0 | |
of Rage | 30 | Allies in your Presence have (20–24)% increased Critical Damage Bonus Damage Critical | sceptre 1 default 0 | |
of Fury | 44 | Allies in your Presence have (25–29)% increased Critical Damage Bonus Damage Critical | sceptre 1 default 0 | |
of Ferocity | 59 | Allies in your Presence have (30–34)% increased Critical Damage Bonus Damage Critical | sceptre 1 default 0 | |
of Destruction | 73 | Allies in your Presence have (35–39)% increased Critical Damage Bonus Damage Critical | sceptre 1 default 0 | |
of Direction | 23 | (36–45)% increased Presence Area of Effect | sceptre 1 default 0 | |
of Outreach | 40 | (46–55)% increased Presence Area of Effect | sceptre 1 default 0 | |
of Guidance | 56 | (56–65)% increased Presence Area of Effect | sceptre 1 default 0 | |
of Influence | 72 | (66–80)% increased Presence Area of Effect | sceptre 1 default 0 | |
1 | Allies in your Presence deal (20–30)% increased Damage Damage | sceptre 1 | ||
1 | Allies in your Presence have (5–10)% increased Attack Speed Attack Speed | sceptre 1 | ||
1 | Allies in your Presence have (5–10)% increased Cast Speed Caster Speed | sceptre 1 | ||
1 | Allies in your Presence have (10–15)% increased Critical Damage Bonus Damage Critical | sceptre 1 | ||
1 | (15–25)% increased Presence Area of Effect | helmet 1 |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Iconic | 1 | Jewel | (15–25)% increased Presence Area of Effect | strjewel 1 intjewel 1 default 0 | |
Iconic | 1 | Jewel | (8–12)% increased Presence Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 | |
of Consumption | 1 | Abyss | 18% increased Pack size Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence Players steal the Eaten Souls of Slain Rare Monsters in Area map map item drop chance +% [25] | ||
1 | Abyss | (15–25)% increased Damage while your Companion is in your Presence Damage | |||
1 | Abyss | (5–8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence Attack Speed | |||
Lightless | 1 | Abyss | (8–15)% increased Presence Area of Effect Aura Skills have (2–4)% increased Magnitudes Aura | ||
of Amanamu | 65 | Abyss | (25–35)% increased Presence Area of Effect amanamu | helmet 1 default 0 amanamu_mod 1 | |
of Ulaman | 65 | Abyss | (8–13)% increased Attack Speed (8–13)% increased Attack Speed while your Companion is in your Presence ulaman | ||
Amanamu's | 65 | Abyss | Companions deal (40–59)% increased Damage (40–59)% increased Damage while your Companion is in your Presence amanamu | ||
1 | Abyss | (46–55)% increased Presence Area of Effect Aura | |||
1 | Abyss | Allies in your Presence have (8–15)% increased Cast Speed Caster Aura | |||
1 | Abyss | Allies in your Presence have +(11–18)% to all Elemental Resistances Elemental Resistance Aura | |||
1 | Abyss | Allies in your Presence Regenerate (29.1–33) Life per second Life Aura | |||
1 | Abyss | Allies in your Presence have (26–41)% increased Critical Hit Chance Critical Aura |
Unique /27
+(15–25) to Armour
(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana



+(60–80) to maximum Life
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10–15) to Strength
(10–20)% increased maximum Life
+(30–40)% to Fire Resistance
Enemies in your Presence have -10% to Fire Resistance
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity

(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence are Intimidated


+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20–30)% increased Movement Speed
100% increased Thorns damage

+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine

+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine

+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Passive /24
Regenerate 0.5% of maximum Life per second
Enemies in your Presence have 75% reduced Life Regeneration rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Companions have 20% increased maximum Life
10% increased Cooldown Recovery Rate
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
20% increased Culling Strike Threshold
can see monster categories [1]
30% increased Presence Area of Effect
15% increased Presence Area of Effect
+10 to Intelligence
Ascendancy Passive /7
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Ascendancy: Chronomancer
Character: Sorceress
Timeless Jewel Passive /1

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.