Presence Ref /85
Presence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
Grants Skill: Raise Shield
(20–25)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
+(15–25) to Armour
(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
Share Charges with Allies in your Presence
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
Grants Skill: Level 15 Herald of Ash
Grants Skill: Level 15 Herald of Ice
Grants Skill: Level 15 Herald of Thunder
+(60–80) to maximum Life
+(30–40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10–15) to Strength
(10–20)% increased maximum Life
+(30–40)% to Fire Resistance
Enemies in your Presence have -10% to Fire Resistance
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
(7–10)% increased Cast Speed
+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 8 Impurity
Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
While active, emits an Aura that periodically Withers enemies in your Presence.
Supports Skills which apply to Allies or Enemies within your Presence, causing effects applied in your Presence to linger.
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
While active, emits an Aura that periodically Withers enemies in your Presence.
Lesser Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (35–44)% increased Damage
Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (55–64)% increased Damage
Greater Essence of Command
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
Sceptre: Allies in your Presence deal (75–89)% increased Damage
Serpent Talisman
Stack Size: 1 / 10
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Primate Talisman
Stack Size: 1 / 10
Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Owl Talisman
Stack Size: 1 / 10
Sceptres: Allies in your Presence have 8% increased Cast Speed
Place into an empty Rune Socket in a Focus or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Cat Talisman
Stack Size: 1 / 10
Gloves: 15% increased Accuracy Rating
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Wolf Talisman
Stack Size: 1 / 10
Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Stag Talisman
Stack Size: 1 / 10
Helmets: 50% increased Thorns Critical Hit Chance
Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Boar Talisman
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Place into an empty Rune Socket in Gloves or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Bear Talisman
Stack Size: 1 / 10
Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Ox Talisman
Stack Size: 1 / 10
Shields: 10% increased Block chance
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Place into an empty Rune Socket in a Shield or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fox Talisman
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of Effect
Place into an empty Rune Socket in a Body Armour or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Regenerate 0.5% of maximum Life per second
Allies in your Presence Regenerate 1% of your Maximum Life per second
Enemies in your Presence have 75% reduced Life Regeneration rate
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Rage you gain is also granted to Allies in your Presence
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
If you would gain a Charge, Allies in your Presence gain that Charge instead
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 50% of Damage as Fire Damage
Ascendancy: Lich
Character: Witch
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Lich
Character: Witch
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Conduit
When you generate an Endurance, Frenzy or Power Charge, Allies in your Presence generate that Charge instead
Valour
Valour is used to fuel Banner Skills. Killing an enemy with an Attack generates 1 Valour, and Banners passively gain 1 Valour per second while a Unique enemy is in your Presence. You can only gain Valour once every 0.5 seconds, and a Banner skill cannot gain Valour while its Banner is placed.

Each Banner has 50 maximum Valour by default. If you have multiple Banner skills active, each gains Valour separately.
Shrine
Shrines are Precursor Artifacts that empower monsters with its Presence with various effects.
Defeat all the monsters surrounding the Shrine and interact with it to temporarily gain the power for yourself.
Soul Eater
Gain 1% increased Skill Speed for 4 seconds when an enemy dies in your Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Monster Soul Eater
Monsters with Soul Eater gain 1% increased Skill Speed and 1% less damage taken for 4 seconds when a monster dies in their Presence, stacking up to 50 times. A stack is lost every 0.5 seconds if one has not been gained within the past 4 seconds.
Presence
Your Presence is an area around your character within which certain effects (such as many Auras) are applied. By default this has a 4 metre radius. The size of this area can be modified by Presence Area modifiers, but not by Skill Area modifiers.
Skill Gem /22
Cause a Corpse to violently explode, damaging surrounding enemies.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Chills all enemies in your Presence.
Skill Gem Quality /1
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Support Gem /3
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of it's Mana cost and Gains Damage as extra Lightning Damage.
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Item mods /89
NameLevelPre/SufDescriptionWeight
of Adjustment12Allies in your Presence have +(3–5)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Acclimatisation26Allies in your Presence have +(6–8)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Adaptation40Allies in your Presence have +(9–11)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Evolution54Allies in your Presence have +(12–14)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Progression68Allies in your Presence have +(15–16)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
of Metamorphosis80Allies in your Presence have +(17–18)% to all Elemental Resistances Elemental Resistancesceptre 1
default 0
Glinting1Allies in your Presence deal (1–2) to (3–4) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Burnished8Allies in your Presence deal (2–3) to (4–6) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Polished16Allies in your Presence deal (2–4) to (5–8) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Honed33Allies in your Presence deal (4–6) to (8–11) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Gleaming46Allies in your Presence deal (5–7) to (9–13) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Annealed54Allies in your Presence deal (6–10) to (12–17) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Razor-sharp60Allies in your Presence deal (7–11) to (14–20) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Tempered65Allies in your Presence deal (10–15) to (18–26) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Flaring75Allies in your Presence deal (12–19) to (22–32) added Attack Physical Damage Damage Physical Attacksceptre 1
default 0
Heated1Allies in your Presence deal (1–2) to (3–4) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Smouldering8Allies in your Presence deal (3–5) to (6–9) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Smoking16Allies in your Presence deal (6–8) to (10–13) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Burning33Allies in your Presence deal (9–11) to (14–17) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Flaming46Allies in your Presence deal (12–13) to (18–20) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Scorching54Allies in your Presence deal (14–16) to (21–26) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Incinerating60Allies in your Presence deal (17–19) to (27–30) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Blasting65Allies in your Presence deal (20–24) to (31–38) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Cremating75Allies in your Presence deal (25–29) to (39–45) added Attack Fire Damage Damage Elemental Fire Attacksceptre 1
default 0
Frosted1Allies in your Presence deal (1–2) to (3–4) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Chilled8Allies in your Presence deal (3–4) to (5–8) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Icy16Allies in your Presence deal (5–6) to (9–11) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Frigid33Allies in your Presence deal (7–8) to (12–14) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Freezing46Allies in your Presence deal (9–10) to (15–17) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Frozen54Allies in your Presence deal (11–13) to (18–21) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Glaciated60Allies in your Presence deal (14–15) to (22–24) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Polar65Allies in your Presence deal (16–20) to (25–31) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Entombing75Allies in your Presence deal (21–24) to (32–37) added Attack Cold Damage Damage Elemental Cold Attacksceptre 1
default 0
Humming1Allies in your Presence deal 1 to (5–7) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Buzzing8Allies in your Presence deal 1 to (10–15) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Snapping16Allies in your Presence deal 1 to (16–22) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Crackling33Allies in your Presence deal 1 to (23–27) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Sparking46Allies in your Presence deal 1 to (28–32) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Arcing54Allies in your Presence deal (1–2) to (33–40) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Shocking60Allies in your Presence deal (1–2) to (41–47) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Discharging65Allies in your Presence deal (1–3) to (48–59) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Electrocuting75Allies in your Presence deal (1–4) to (60–71) added Attack Lightning Damage Damage Elemental Lightning Attacksceptre 1
default 0
Coercive1Allies in your Presence deal (25–34)% increased Damage Damagesceptre 1
default 0
Agitative8Allies in your Presence deal (35–44)% increased Damage Damagesceptre 1
default 0
Instigative16Allies in your Presence deal (45–54)% increased Damage Damagesceptre 1
default 0
Provocative33Allies in your Presence deal (55–64)% increased Damage Damagesceptre 1
default 0
Persuasive46Allies in your Presence deal (65–74)% increased Damage Damagesceptre 1
default 0
Motivating60Allies in your Presence deal (75–89)% increased Damage Damagesceptre 1
default 0
Inspirational70Allies in your Presence deal (90–104)% increased Damage Damagesceptre 1
default 0
Empowering82Allies in your Presence deal (105–119)% increased Damage Damagesceptre 1
default 0
of the Newt1Allies in your Presence Regenerate (1–2) Life per second Lifesceptre 1
default 0
of the Lizard5Allies in your Presence Regenerate (2.1–3) Life per second Lifesceptre 1
default 0
of the Flatworm11Allies in your Presence Regenerate (3.1–4) Life per second Lifesceptre 1
default 0
of the Starfish17Allies in your Presence Regenerate (4.1–6) Life per second Lifesceptre 1
default 0
of the Hydra26Allies in your Presence Regenerate (6.1–9) Life per second Lifesceptre 1
default 0
of the Troll35Allies in your Presence Regenerate (9.1–13) Life per second Lifesceptre 1
default 0
of Convalescence47Allies in your Presence Regenerate (13.1–18) Life per second Lifesceptre 1
default 0
of Recuperation58Allies in your Presence Regenerate (18.1–23) Life per second Lifesceptre 1
default 0
of Resurgence68Allies in your Presence Regenerate (23.1–29) Life per second Lifesceptre 1
default 0
of Immortality75Allies in your Presence Regenerate (29.1–33) Life per second Lifesceptre 1
default 0
of Skill5Allies in your Presence have (5–7)% increased Attack Speed Attack Speedsceptre 1
default 0
of Ease20Allies in your Presence have (8–10)% increased Attack Speed Attack Speedsceptre 1
default 0
of Mastery35Allies in your Presence have (11–13)% increased Attack Speed Attack Speedsceptre 1
default 0
of Renown55Allies in your Presence have (14–16)% increased Attack Speed Attack Speedsceptre 1
default 0
of Talent6Allies in your Presence have (5–8)% increased Cast Speed Caster Speedsceptre 1
default 0
of Nimbleness21Allies in your Presence have (9–12)% increased Cast Speed Caster Speedsceptre 1
default 0
of Expertise36Allies in your Presence have (13–16)% increased Cast Speed Caster Speedsceptre 1
default 0
of Sortilege56Allies in your Presence have (17–20)% increased Cast Speed Caster Speedsceptre 1
default 0
of Menace11Allies in your Presence have (10–14)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Havoc21Allies in your Presence have (15–19)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Disaster28Allies in your Presence have (20–24)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Calamity41Allies in your Presence have (25–29)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Ruin59Allies in your Presence have (30–34)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Unmaking76Allies in your Presence have (35–38)% increased Critical Hit Chance Criticalsceptre 1
default 0
of Ire8Allies in your Presence have (10–14)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Anger21Allies in your Presence have (15–19)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Rage30Allies in your Presence have (20–24)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Fury44Allies in your Presence have (25–29)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Ferocity59Allies in your Presence have (30–34)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Destruction73Allies in your Presence have (35–39)% increased Critical Damage Bonus Damage Criticalsceptre 1
default 0
of Direction23(36–45)% increased Presence Area of Effectsceptre 1
default 0
of Outreach40(46–55)% increased Presence Area of Effectsceptre 1
default 0
of Guidance56(56–65)% increased Presence Area of Effectsceptre 1
default 0
of Influence72(66–80)% increased Presence Area of Effectsceptre 1
default 0
1Allies in your Presence deal (20–30)% increased Damage Damagesceptre 1
1Allies in your Presence have (5–10)% increased Attack Speed Attack Speedsceptre 1
1Allies in your Presence have (5–10)% increased Cast Speed Caster Speedsceptre 1
1Allies in your Presence have (10–15)% increased Critical Damage Bonus Damage Criticalsceptre 1
1(15–25)% increased Presence Area of Effecthelmet 1
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
Iconic1Jewel(15–25)% increased Presence Area of Effectstrjewel 1
intjewel 1
default 0
Iconic1Jewel(8–12)% increased Presence Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
of Consumption1Abyss18% increased Pack size
Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
Players steal the Eaten Souls of Slain Rare Monsters in Area
map map item drop chance +% [25]
1Abyss(15–25)% increased Damage while your Companion is in your Presence Damage
1Abyss(5–8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence Attack Speed
Lightless1Abyss(8–15)% increased Presence Area of Effect
Aura Skills have (2–4)% increased Magnitudes
Aura
of Amanamu65Abyss(25–35)% increased Presence Area of Effect amanamuhelmet 1
default 0
amanamu_mod 1
of Ulaman65Abyss(8–13)% increased Attack Speed
(8–13)% increased Attack Speed while your Companion is in your Presence
ulaman
Amanamu's65AbyssCompanions deal (40–59)% increased Damage
(40–59)% increased Damage while your Companion is in your Presence
amanamu
1Abyss(46–55)% increased Presence Area of Effect Aura
1AbyssAllies in your Presence have (8–15)% increased Cast Speed Caster Aura
1AbyssAllies in your Presence have +(11–18)% to all Elemental Resistances Elemental Resistance Aura
1AbyssAllies in your Presence Regenerate (29.1–33) Life per second Life Aura
1AbyssAllies in your Presence have (26–41)% increased Critical Hit Chance Critical Aura
Unique /27
Grants Skill: Raise Shield
(20–25)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
+(15–25) to Armour
(10–15)% increased Skill Speed
+(40–60) to maximum Life
(10–15)% reduced maximum Mana
Share Charges with Allies in your Presence
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
Grants Skill: Level 15 Herald of Ash
Grants Skill: Level 15 Herald of Ice
Grants Skill: Level 15 Herald of Thunder
+(60–80) to maximum Life
+(30–40)% to all Elemental Resistances
Enemies in your Presence have no Elemental Resistances
(50–100)% increased Armour and Evasion
+(60–80) to maximum Life
+100% of Armour also applies to Lightning Damage
Enemies in your Presence have Lightning Resistance equal to yours
Lightning Resistance does not affect Lightning damage taken
+(10–15) to Strength
(10–20)% increased maximum Life
+(30–40)% to Fire Resistance
Enemies in your Presence have -10% to Fire Resistance
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
(7–10)% increased Cast Speed
+(60–100) to maximum Mana
Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
Grants Skill: Level 5 Malice
(30–50)% increased Spirit
+(40–60) to maximum Mana
(20–30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you
Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Raise Shield
(10–15)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power
(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Level 8 Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
(150–240)% increased Physical Damage
+(300–500) to Accuracy Rating
10% increased Attack Speed
+(20–30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
enable lioneyes glow task [1]
Grants Skill: Level 8 Purity of Ice
Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level 8 Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56–70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20–30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level 8 Impurity
Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
+(7–13) to all Attributes
23% reduced Light Radius
(-13–13)% reduced Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Passive /24
Regenerate 0.5% of maximum Life per second
Allies in your Presence Regenerate 1% of your Maximum Life per second
Enemies in your Presence have 75% reduced Life Regeneration rate
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Rage you gain is also granted to Allies in your Presence
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
If you would gain a Charge, Allies in your Presence gain that Charge instead
Ascendancy Passive /7
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 50% of Damage as Fire Damage
Ascendancy: Lich
Character: Witch
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Lich
Character: Witch
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Timeless Jewel Passive /1
Confined Exaltation
Abyss Notable
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute
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