Blood Boil
Level: (1–20)
Requires: Level (1–90)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds

Additional Effects From Quality:
+(0–1.5) seconds to Corrupted Blood duration
Skills can be managed in the Skills Panel.
Version 0.2.0
Blood Boil
Level: (1–20)
Requires: Level (1–90)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds

Additional Effects From Quality:
+(0–1.5) seconds to Corrupted Blood duration
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Corrupted Blood duration is 5 seconds
20% more Corrupted Blood infliction Area of Effect\nper Blood Boil on slain Enemy
LevelRequires LevelBase DamageBlood Boil applies to non-Unique enemies
in your Presence every 2 seconds
10100%, 100%2
23100%, 100%1.98
36100%, 100%1.95
410100%, 100%1.93
514100%, 100%1.9
618100%, 100%1.88
722100%, 100%1.85
826100%, 100%1.83
931100%, 100%1.8
1036100%, 100%1.78
1141100%, 100%1.75
1246100%, 100%1.73
1352100%, 100%1.7
1458100%, 100%1.68
1564100%, 100%1.65
1666100%, 100%1.63
1772100%, 100%1.6
1878100%, 100%1.58
1984100%, 100%1.55
2090100%, 100%1.53
21100%, 100%1.5
22100%, 100%1.48
23100%, 100%1.45
24100%, 100%1.43
25100%, 100%1.4
26100%, 100%1.38
27100%, 100%1.35
28100%, 100%1.33
29100%, 100%1.3
30100%, 100%1.28
31100%, 100%1.26
32100%, 100%1.25
33100%, 100%1.24
34100%, 100%1.23
35100%, 100%1.21
36100%, 100%1.2
37100%, 100%1.19
38100%, 100%1.18
39100%, 100%1.16
40100%, 100%1.15
Attribute /7

Blood Boil

NameShow Full Descriptions
AcronymCorrupted Blood, Rarity, Corrupted, Presence, Life
BaseType Blood Boil
Class Skill Gems
TargetTypesAny
TypeHasReservation, OngoingSkill, Buff, Persistent, Duration, Physical, DamageOverTime, Area
ItemTypeMetadata/Items/Gem/SkillGemAscendancyBloodBoil
ActiveSkillsCodeblood_boil
Blood Boil
Level: (1–20)
Requires: Level (1–90)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (1.53–2) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds
blood boil explosion delay ms [1000]

Additional Effects From Quality:
+(0–1.5) seconds to Corrupted Blood duration
Skills can be managed in the Skills Panel.
Supported By /36
  • Active Type: HasReservation, OngoingSkill, Buff, Persistent, Duration, Physical, DamageOverTime, Area
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Acrimony
    Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Blood Boil
    Enemies in your [Presence] accumulate blood boils periodically. When they die, the boils pop applying [CorruptedBlood|Corrupted Blood] to targets near them.
    Attribute /4

    blood_boil_reservation

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
    Edit

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