Skeletal Storm Mage
等阶: 11
等级: (1–20)
保留: (120–39) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。

品质额外效果:
召唤生物获得相当于生命上限 (0–20)% 的能量护盾上限
Command
等级: (1–20)
消耗: (16–177) Mana
绝命风暴
等级: 1
冷却时间: 5.00 秒
施放间隔: 2.00 秒
攻击暴击率: 10.00%
闪电劈向范围内所有陨落的魔侍,在其周围产生感电地面
造成 8- 44 [闪电]伤害
弩箭爆炸范围为 1.8
感电地面范围为 1.8
感电地面持续时间为 6
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级Int保留
101120
23987
361666
4102554
5143449
6184349
7225245
8266145
9317245
10368342
11419542
124610642
135211940
145813340
156414640
166615140
177216439
187817839
198419139
209020539
2138
2238
2338
2438
2538
2637
2737
2837
2937
3037
3136
3236
3336
3436
3536
3635
3735
3835
3935
4035
Attribute /6

Skeletal Storm Mage

KeyValue
BaseType Skeletal Storm Mage
Class 技能宝石
TargetTypes任何
Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 闪电
ItemTypeMetadata/Items/Gems/SkillGemSkeletalStormMage
ActiveSkillsCodesummon_skeleton_storm_mage
Skeletal Storm Mage
等阶: 11
等级: (1–20)
保留: (120–39) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍风暴法师,受到命令时可以在陨落的魔侍处降下闪电风暴。
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]

品质额外效果:
召唤生物获得相当于生命上限 (0–20)% 的能量护盾上限
Command
等级: (1–20)
消耗: (16–177) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
绝命风暴
等级: 1
冷却时间: 5.00 秒
施放间隔: 2.00 秒
攻击暴击率: 10.00%
闪电劈向范围内所有陨落的魔侍,在其周围产生感电地面
造成 8- 44 [闪电]伤害
弩箭爆炸范围为 1.8
感电地面范围为 1.8
感电地面持续时间为 6
ground lightning art variation [1003]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Skills can be managed in the Skills Panel.
Supported By /11
  • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 闪电
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Lightning Mastery
    Supports Lightning skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    异灵魔侍风暴法师
    monster no drops or experience [1]
    Skeletal Storm Mage
    SpectreN
    Tagsbone_armour, bones, 施法, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    生命
    53%
    Energy Shield From Life
    15%
    Ailment Threshold
    %
    抗性
    0 0 50 0
    伤害
    65%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    8 ~ 80
    Attack Time
    1 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonStormMagePlayerSummoned
    Metadata
    SkeletonStormMagePlayerSummoned_
    IsSummoned
    Y
    等级
    68
    生命
    4,111
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    152
    法术伤害
    152
    命中
    0
    Attack Time
    1
    经验值
    28,634
    ArcSkeletonMageMinion
    法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射, Invokable, Nonpathing
    电弧
    攻击暴击率: 9%
    施放间隔: 1.25 秒
    一道闪电之弧从施放者射向目标,并连锁弹射到附近的敌人身上。
    造成 30.76- 584.4 [闪电]伤害
    连锁 2
    使敌人[感电]的几率总增 100%
    arc chain distance [35]
    disable visual hit effect [1]
    DeathStormSkeletonStormMageMinion
    法术, 闪电, 范围, 冷却, CreatesGroundEffect
    绝命风暴
    攻击暴击率: 10%
    施放间隔: 2 秒
    冷却时间: 5 秒
    闪电劈向范围内所有陨落的魔侍,在其周围产生感电地面
    造成 785.7- 4453 [闪电]伤害
    弩箭爆炸范围为 1.8
    感电地面范围为 1.8
    感电地面持续时间为 6
    ground lightning art variation [1003]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonStormMagePlayerSummoned_"] = {
        name = "Skeletal Storm Mage",
        life = 0.53,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ArcSkeletonMageMinion",
            "DeathStormSkeletonStormMageMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArcSkeletonMageMinion"] = {
        name = "Arc",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of [Lightning|Lightning] stretches from the caster to a targeted enemy and [Chain|Chains] on to other nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "arc_chain_distance",
            "number_of_chains",
            "active_skill_shock_chance_+%_final",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, 35, 2, 100, critChance = 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathStormSkeletonStormMageMinion"] = {
        name = "Death Storm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lightning bolts strike all fallen Skeletons in the area, creating [ShockedGround|Shocked Ground] around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Cooldown] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "death_storm",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "ground_lightning_art_variation",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "is_commandable_skill",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.30000001192093, 1.7000000476837, 1003, 18, 18, 6000, critChance = 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global