IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ElementalDamage Ref /173
Elemental Damage Types
The three Elemental damage types are Fire, Cold, and Lightning.
DoedresDamning
Requires: Level 1
+(2030) to maximum Mana
+(515)% to all Elemental Resistances
Gain (110) Mana per enemy killed
You can apply an additional Curse
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (46) to (810) Physical Damage
Adds (46) to (810) Fire Damage
+(1020) to Strength
+(2030)% to Fire Resistance
Hits Break (3050) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
Goldrim
Requires: Level 10, 17 Dex
+(3050) to Evasion Rating
10% increased Rarity of Items found
+(2535)% to all Elemental Resistances
VeilOfTheNight
Requires: Level 28, 23 Str, 23 Int
50% increased maximum Life
+(1020) to all Attributes
40% reduced Light Radius
EnfoldingDawn
Requires: Level 1
(50100)% increased Armour and Energy Shield
+100 to Spirit
+(515)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
RondelOfFragility
Requires: Level 14
+(2030) to maximum Energy Shield
(1530)% increased Skill Speed
(2030)% increased Critical Hit Chance
(3050)% increased Damage
YokeOfSuffering
Requires: Level 18
+(3040) to maximum Life
+(1015)% to all Elemental Resistances
(1530)% increased Elemental Damage
Enemies take (1520)% increased Damage for each Elemental Ailment type among
your Ailments on them
(3040)% reduced Duration of Ignite, Shock and Chill on Enemies
CarnageHeart
Requires: Level 8
+(1015) to Strength
20% reduced maximum Life
+(1020) to all Attributes
+(1020)% to all Elemental Resistances
(100200)% increased amount of Life Leeched
MidnightBraid
Requires: Level 1
Has (13) Charm Slot
(2030)% increased Life Recovery from Flasks
+(3050) to maximum Mana
+(510)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Blackbraid
Requires: Level 4, 10 Str
+(4060) to Armour
+(515) to Strength
+(515) to Intelligence
+(100150)% of Armour also applies to Elemental Damage
+(4060) to Stun Threshold
Kingsguard
Requires: Level 33, 54 Str
+(6080) to maximum Life
+(4060) to maximum Mana
+(510)% to all Elemental Resistances
25% reduced Endurance Charge Duration
Recover 5% of maximum Life for each Endurance Charge consumed
TheComingCalamity
Requires: Level 65, 67 Str, 67 Dex
Grants Skill: Level 15 Herald of Ash
Grants Skill: Level 15 Herald of Ice
Grants Skill: Level 15 Herald of Thunder
+(6080) to maximum Life
+(3040)% to all Elemental Resistances
Herald Skills deal (50100)% increased Damage
Enemies in your Presence have no Elemental Resistances
PaintersServant
Requires: Level 1
Gain (510)% of Elemental Damage as Extra Cold Damage
Gain (510)% of Elemental Damage as Extra Fire Damage
Gain (510)% of Elemental Damage as Extra Lightning Damage
TheThreeDragons
Requires: Level 45, 36 Dex, 36 Int
(4060)% increased Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
OriginalSin
Requires: Level 20
+(713)% to Chaos Resistance
+(1723)% to Chaos Resistance
100% of Elemental Damage Converted to Chaos Damage
Andvarius
Requires: Level 40
(615)% increased Rarity of Items found
(5070)% increased Rarity of Items found
+10 to Dexterity
Pragmatism
Requires: Level 52, 31 Str, 31 Dex
(200300)% increased Armour and Evasion
+(1020)% to all Elemental Resistances
Charms use no Charges
Nocturne
Requires: Level 5, 10 Dex
Grants Skill: Parry
+(6080) to maximum Mana
+(1015)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
Silverthorne
Requires: Level 26, 38 Dex
Grants Skill: Parry
(60100)% increased Evasion Rating
+(1015)% to all Elemental Resistances
Parrying applies 10 Stacks of Critical Weakness
100% increased Parry Damage
WindowToParadise
Requires: Level 16, 25 Str
Grants Skill: Raise Shield
(60120)% increased Armour
+(60100) to maximum Mana
+(1015)% to all Elemental Resistances
Inflict Elemental Exposure to Enemies 3 metres in front of you
for 4 seconds, every 0.25 seconds while raised
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150200)% increased Armour and Energy Shield
+50 to Spirit
+(2030) to Dexterity
+(1020)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
SireOfShards
Requires: Level 25, 46 Int
Grants Skill: Sigil of Power
(80120)% increased Spell Damage
(1020)% increased Cast Speed
+(510)% to all Elemental Resistances
20% increased Light Radius
Spells fire 4 additional Projectiles
Spells fire Projectiles in a circle
MaskOfTheHollow
Requires: Level 5, 7 Dex, 7 Int
+(6080) to maximum Life
15% additional Physical Damage Reduction
CollapsingHorizon
Requires: Level 65, 89 Dex, 36 Int
+(510)% to Critical Hit Chance
+(24) to Level of all Elemental Skills
100% increased Elemental Damage
Trigger skills refund half of Energy spent
SacredFlame
Requires: Level 26, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain (4060)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (23)% of their Maximum Life per second
Allies in your Presence Gain (2030)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
ThiefsTorment
Requires: Level 26
+(120160) to Accuracy Rating
(3040)% increased Rarity of Items found
+(1015)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
PilgrimsImage
Requires: Level 64, 37 Int
+(100150) to maximum Energy Shield
+(1020)% to all Elemental Resistances
(530)% of Damage taken Recouped as Life
(530)% of Damage taken Recouped as Mana
Skills have (-2-1) seconds to Cooldown
BreachJewel
Requires: Level 20
Only affects Passives in Medium-Large Ring
Passives in Radius can be Allocated without being connected to your tree
(-20-5)% to all Elemental Resistances
HammerOfTheChurch
Requires: Level 65, 114 Str
(300350)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
SilksOfVeneration
Requires: Level 68, 121 Int
(4050)% increased Mana Regeneration Rate
(150200)% increased Energy Shield
+(3050) to Spirit
+(2030) to Intelligence
(3050)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Doomfletch
Requires: Level 22, 41 Dex
Adds (57) to (1012) Physical Damage
+10 to Dexterity
(3050)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
ApepsSupremacy
Requires: Level 33, 48 Int
(100200)% increased Energy Shield
(3050)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
LeopoldsApplause
Requires: Level 52, 64 Int
(60100)% increased Energy Shield
+(60100) to maximum Mana
(1015)% increased Rarity of Items found
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
WhisperingIce
Requires: Level 75, 131 Int
Grants Skill: Heart of Ice
Grants Skill: Level 17 Icestorm
+(57) to Level of all Cold Spell Skills
(1020)% reduced Cast Speed
(510)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (5060)%
CourtlyDiscord
Requires: Level 65, 23 Int
Grants Skill: Power Siphon
Grants Skill: Level 15 Pinnacle of Power
+(100150) to maximum Mana
+3 to Level of all Spell Skills
(1530)% increased Cast Speed
(-11) to Maximum Power Charges
power siphon unique elemental art variation [1]
visual use power charges elemental epk [1]
AtzirisSplendour
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
(80120)% increased Armour, Evasion and Energy Shield
+(1020)% to all Elemental Resistances
Skills from Corrupted Gems have 50% of Mana Costs Converted to Life Costs
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
DemigodsImmortality
Golden Visage
Requires: Level 12
+(816)% to all Elemental Resistances
DemigodsArmour
Golden Mantle
Armour: 216
Requires: Level 20, 7 Str, 7 Dex, 7 Int
+(1525)% to all Elemental Resistances
DemigodsStride
Golden Caligae
Requires: Level 12
+(816)% to all Elemental Resistances
NewRune2
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
IdolofGreust
Idol of Greust
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Shields: +25% of Armour also applies to Elemental Damage
Sceptres: Companions deal 10% more Damage for each different type of dead Companion you have
Shields: 12% increased Damage for each type of Elemental Ailment on Enemy
Bucklers: 12% increased Damage for each type of Elemental Ailment on Enemy
Sceptres: Recover 3% of maximum Life when one of your Minions is Revived
RitualCorruptedIdol1
Idol of the Sycophant
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random Element
Sceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
Martial Weapon, Wand or Staff: -20% to Chaos Resistance, Gain 20% of Damage as Extra Chaos Damage
Sceptres: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
GreaterSoulCoreElementalResist
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapon: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental Resistances
AzmeriSocketableOx
Ox Idol
Stack Size: 1 / 10
Shields and Bucklers: 15% increased Block chance
Sceptres: Allies in your Presence have +12% to all Elemental Resistances
Shields and Bucklers: 15% chance for Damage of Enemies Hitting you to be Unlucky
Sceptres: +20% of Armour also applies to Elemental Damage while Shapeshifted
ExpeditionScienceAncientAugment
Emergent Possibility
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Gloves: Gain 1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: 20% increased Elemental Damage
Boots: 15% increased Runic Ward Cost Efficiency
PearlescentAmulet
Pearlescent Amulet
Requires: Level 8
+(710)% to all Elemental Resistances
PrismaticRing
Prismatic Ring
Requires: Level 35
+(710)% to all Elemental Resistances
BodyStr10
Warlord Cuirass
Armour: 496
Base Movement Speed: -0.05
Requires: Level 80, 121 Str
+(1525)% of Armour also applies to Elemental Damage
BodyStr10
Runeforged Warlord Cuirass
Armour: 446
Base Movement Speed: -0.05
Requires: Level 80, 121 Str
+(1525)% of Armour also applies to Elemental Damage
SharkFinRakiataTotem
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
SovereignVerisium
SovereignVerisiumPrismatic Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Damage Penetrates (915)% Elemental Resistances
Martial Weapon: (2030)% increased Magnitude of Ailments you inflict
Focus, Staff or Wand: (4050)% increased Exposure Effect
Sceptre: Minions have (4049)% increased Magnitude of Damaging Ailments
Alloy5
Alloy5Transcendent Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Focus, Staff or Wand: (3947)% increased Cast Speed
Gain (1116)% of Elemental Damage as Extra Cold Damage
Martial Weapon: (1520)% increased Physical Damage
+(710) to all Attributes
Alloy2
Alloy2The Runebinder's Alloy
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Staff: (2550)% chance to gain Nature's Archon when your Plants Overgrow
Wand: +1 to Limit for Elemental Skills
Sceptre: +(45) maximum stacks of Puppet Master
Crossbow: +2 to maximum number of Summoned Ballista Totems
Bow: (4050)% increased Effect of your Mark Skills
RunicWard4
Warding Rune of Desperation
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Wand or Staff: 12% increased Elemental Damage
EarlyMythicRune8
Rune of the Prism
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Body Armours: damage removed from mana before life % [20]
GameWarpRuneUniqueFragment
Legacy of Blackbraid
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: +50% of Armour also applies to Elemental Damage
GameWarpRuneUniqueFragment
Legacy of Erian's Cobble
Limited to: 1 Aldur's Legacy
Requires: Level 65
Helmets: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Helmets: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
WalkeroftheWilds
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
BruteShockwaveTotem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
elementalweakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
elementalfocussupport
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
brutalitysupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
brutalitysupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
brutalitysupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
SorceressEyeofWinter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
DruidTornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
BruteAncestralWarriorTotem
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
DruidSpellTotem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
elementaldischargesupport
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
SorceressElementalStorm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
weaponelementaldamagesupport
Supports Attacks, causing them to deal more Elemental damage.
weaponelementaldamagesupport
Supports Attacks, causing them to deal more Elemental damage.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
WitchunterSpellAegis
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
ElementalConfluxSkill
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
ironwoodsupport
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
ironwoodsupport
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
tempesttemposupport
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
HuntressTrinitySkillIcon
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
blankgreensupport
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
WrathAuraWeaponSkill
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
GrenadeBallistaSkillIcon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Ascendancy: Shaman
Character: Druid
Grants Skill: Apocalypse
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
+20% of Armour also applies to Elemental Damage
30% increased Presence Area of Effect
15% increased Glory generation
+12% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 10% of Evasion Rating
Banner Skills have 15% increased Aura Magnitudes
25% reduced Armour Break taken
+15% of Armour also applies to Elemental Damage
10% increased Block chance
Gain 10 Energy Shield when you Block
Recover 10 Life when you Block
+12% of Armour also applies to Elemental Damage
Archon recovery period expires 10% faster
10% increased effect of Archon Buffs on you
+10% of Armour also applies to Elemental Damage
10% increased Light Radius
10% increased Accuracy Rating
10% increased Area of Effect
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
Witch: Minions have 4% increased Attack and Cast Speed
30% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage with Attacks
15% increased Accuracy Rating
+10 to Dexterity
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
15% increased Armour
+15% of Armour also applies to Elemental Damage
Druid: 15% increased Armour
Druid: +15% of Armour also applies to Elemental Damage
Druid: +5 to Strength and Intelligence
20% increased Elemental Damage
15% increased chance to inflict Ailments
Archon Buffs also grant 10% increased Movement Speed
Archon Buffs also grant +20% to all Elemental Resistances
Damage Penetrates 20% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds
5% reduced maximum Life
Minions Recoup 30% of Damage taken as Life
Minions Gain 20% of Elemental Damage as Extra Chaos Damage
Gain 8% of Damage as Extra Damage of a random Element while Shapeshifted
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +50% of Armour also applies to Elemental Damage
base physical damage reduction rating no display [200]
Ascendancy: Stormweaver
Character: Sorceress
+2 to Limit for Elemental Skills
Character: Sorceress
100% of Elemental Damage is taken from Mana before Life
Ascendancy: Shaman
Character: Druid
12% increased Elemental Damage
Ascendancy: Shaman
Character: Druid
12% increased Elemental Damage
Ascendancy: Shaman
Character: Druid
Enemies in your Presence have Exposure
Gain 10% of Damage as Extra Damage of a random Element
Ascendancy: Shaman
Character: Druid
10% less Elemental Damage taken
Adapt to the highest Elemental Damage Type of each Hit you take
10% less Damage taken of each Elemental Damage Type per matching Adaptation
base max adaptations [3]
Ascendancy: Invoker
Character: Monk
12% increased Elemental Damage
Ascendancy: Invoker
Character: Monk
12% increased Elemental Damage
Ascendancy: Pathfinder
Character: Ranger
50% of Evasion Rating also grants Elemental Damage reduction
Ascendancy: Amazon
Character: Huntress
12% increased Elemental Damage
Ascendancy: Amazon
Character: Huntress
12% increased Elemental Damage
Ascendancy: Amazon
Character: Huntress
Life Leech recovers based on your Elemental damage as well as Physical damage
40% increased Elemental Damage
20% increased Armour, Evasion and Energy Shield from Equipped Shield
Elemental Ailment Threshold
A higher Elemental Ailment Threshold makes it less likely that being Hit by Elemental Damage will apply the relevant Ailment, as well as lowering the amount of Freeze and Electrocute buildup recieved. A lower Elemental Ailment Threshold makes it more likely, and increases buildup of Freeze and Electrocute recieved. By default a player's Ailment Threshold is equal to half their Life.
Maximum Resistances
The default maximum for Elemental or Chaos resistances is 75%. Maximum resistances cannot be raised above 90%.
Spirit Of The Stag
Players possessed by the Spirit Of The Stag have +30% to all Elemental Resistances, 30% increased Skill Speed, 15% increased Movement Speed and Gain 20% of Damage as Extra Lightning Damage.
Players will also periodically summon a spiritual Stag that calls down Lightning bolts.
Elemental Resistance Aura
Monster creates an Aura that grants +35% to all Elemental Resistances to Allies within 5 metres.
Faerie Fire
Each Faerie Fire Debuff causes Hits against the affected target to Gain 2% of damage as Extra Damage of a random Element. The Debuff lasts 8 seconds, and up to 10 can be applied to each target.
Ice Archon
Ice Archon is a type of Archon Buff. It grants:
• 25% more Cold Damage with Spells
Convert 100% of Elemental Damage with Spells to Cold Damage
• Cannot deal Non-Cold Damage with Spells
Hits with Spells cause 100% more Freeze Buildup

Using a non-instant Attack causes Ice Archon to be removed immediately.
Flame Archon
Flame Archon is a type of Archon Buff. It grants:
• 25% more Fire Damage with Spells
Convert 100% of Elemental Damage with Spells to Fire Damage
• Cannot deal Non-Fire Damage with Spells
Spells have 100% more Flammability Magnitude

Using a non-instant Attack causes Flame Archon to be removed immediately.
Lightning Archon
Lightning Archon is a type of Archon Buff. It grants:
• 25% more Lightning Damage with Spells
Convert 100% of Elemental Damage with Spells to Lightning Damage
• Cannot deal Non-Lightning Damage with Spells
Hits with Spells have 100% more Shock chance

Using a non-instant Attack causes Lightning Archon to be removed immediately.
Elemental Archon
Elemental Archon is a type of Archon Buff. It grants:
• 25% more Elemental Damage with Spells
• Cannot deal Non-Elemental Damage with Spells
Hits with Spells cause 100% more Freeze Buildup
Spells have 100% more Flammability Magnitude
Hits with Spells have 100% more Shock chance

Using a non-instant Attack causes Elemental Archon to be removed immediately.
Adaptation
Adaptations are gained by taking Elemental Damage from Hits and cause you to take less damage of that Type from subsequent Hits.

Unless otherwise specified, you can have 3 Adaptations at a time, and Adaptations do not have a duration.
Bear Form
Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

While in Bear form, you gain:
• +10 to Armour per level
• 30% of Armour also applies to Elemental Damage
• an Endurance Charge for every 15 Rage you spend
Legacy of Bismuth
Legacy of Bismuth is a Mage's Legacy which grants +45% to all Elemental Resistances.
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