Shockwave Totem
Tier: 3
Level: (1–20)
Cost: (15–103) Mana
Requires: Level (1–90), (4–157) Str
Requires: Any Martial Weapon
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0–75)% to all Elemental Resistances
Totem gains +(0–35)% to Chaos Resistance

Additional Effects From Quality:
+(0–4) seconds to Totem duration
Slam
Attack Speed: 50% of base
Attack Damage: (25–66)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Shockwave radius is 3 metres
Skills can be managed in the Skills Panel.
Version 0.2.0
Shockwave Totem
Tier: 3
Level: (1–20)
Cost: (15–110) Mana
Requires: Level (1–90), (2–205) Str
Requires: Any Martial Weapon
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem base attack time is 1.5 seconds
Totem base Critical Hit chance is 5%
Totem uses its own weapon, dealing
(4–103) to (6–155) base Physical damage
Totem gains +(0–75)% to all Elemental Resistances
Totem gains +(0–35)% to Chaos Resistance

Additional Effects From Quality:
Totem base attack time is (-0.2–0) seconds
Slam
Attack Damage: (80–211)% of base
Shockwave radius is 3 metres
Jagged Ground Eruption
Shockwave radius is 3 metres
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Totem duration is 12 seconds
Limit 1 Totem
LevelRequires LevelStrManaBase DamageTotem gains {0:+d}% to all Elemental ResistancesTotem gains +{0}% to Chaos Resistance
10415100%, 100%, 90%, 25%0
23917100%, 100%, 99%, 27%0
361420100%, 100%, 108%, 30%0
4102123100%, 100%, 118%, 33%0
5142825100%, 100%, 127%, 35%0
6183529100%, 100%, 136%, 38%0
7224132100%, 100%, 144%, 40%0
8264836100%, 100%, 152%, 42%0
9315739100%, 100%, 158%, 44%0
10366544100%, 100%, 165%, 46%0
11417448100%, 100%, 172%, 48%0
12468253100%, 100%, 179%, 50%0
13529258100%, 100%, 186%, 52%5
145810363100%, 100%, 193%, 54%155
156411369100%, 100%, 200%, 56%2510
166611675100%, 100%, 207%, 58%3515
177212681100%, 100%, 215%, 60%4520
187813788100%, 100%, 222%, 62%5525
198414795100%, 100%, 230%, 64%6530
2090157103100%, 100%, 237%, 66%7535
21111100%, 100%, 245%, 68%7535
22120100%, 100%, 253%, 70%7535
23129100%, 100%, 262%, 73%7535
24139100%, 100%, 270%, 75%7535
25149100%, 100%, 279%, 78%7535
26160100%, 100%, 289%, 80%7535
27172100%, 100%, 298%, 83%7535
28184100%, 100%, 308%, 86%7535
29197100%, 100%, 318%, 88%7535
30211100%, 100%, 329%, 91%7535
31225100%, 100%, 340%, 94%7535
32241100%, 100%, 351%, 98%7535
33257100%, 100%, 363%, 101%7535
34275100%, 100%, 375%, 104%7535
35293100%, 100%, 387%, 108%7535
36312100%, 100%, 400%, 111%7535
37333100%, 100%, 413%, 115%7535
38355100%, 100%, 427%, 119%7535
39378100%, 100%, 441%, 123%7535
40402100%, 100%, 456%, 127%7535
Attribute /7

Shockwave Totem

NameShow Full Descriptions
AcronymTotem, Resistance, Limit
BaseType Shockwave Totem
Class Skill Gems
TargetTypesAny, , , , ,
TypeSummonsTotem, SummonsAttackTotem, Trappable, Mineable, Limit, Duration, NoAttackInPlace, CannotCreateJaggedGround
ItemTypeMetadata/Items/Gems/SkillGemShockwaveTotem
ActiveSkillsCodetotem_shockwave
Shockwave Totem
Tier: 3
Level: (1–20)
Cost: (15–103) Mana
Requires: Level (1–90), (4–157) Str
Requires: Any Martial Weapon
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0–75)% to all Elemental Resistances
Totem gains +(0–35)% to Chaos Resistance
base totem range [80]
cannot create jagged ground [1]
is melee attack totem [1]
is totem [1]
skill is deploy skill [1]
totem targets ignoring action distance [1]

Additional Effects From Quality:
+(0–4) seconds to Totem duration
Slam
Attack Speed: 50% of base
Attack Damage: (25–66)% of base
Shockwave radius is 3 metres
attack is melee override [1]
base skill is totemified [1]
cannot create jagged ground [1]
is area damage [1]
skill disabled unless cloned [2]
Jagged Ground Eruption
Shockwave radius is 3 metres
attack is melee override [1]
base skill is totemified [1]
cannot create jagged ground [1]
is area damage [1]
skill disabled unless cloned [2]
Skills can be managed in the Skills Panel.
Microtransactions /10
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Ghastly Mariner's Totem Skin
Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
Supported By /20
  • Active Type: SummonsTotem, SummonsAttackTotem, Trappable, Mineable, Limit, Duration, NoAttackInPlace, CannotCreateJaggedGround
  • Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Font of Blood
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
    Font of Mana
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
    Font of Rage
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
    Urgent Totems I
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems II
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems III
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    Reinforced Totems I
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Reinforced Totems II
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Greatwood I
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Greatwood II
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Hardy Totems I
    Supports Skills which create Totems, causing those Totems to have more Life.
    Hardy Totems II
    Supports Skills which create Totems, causing those Totems to have more Life.
    Tawhoa's Tending
    Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
    Edit

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