totem GemTags /21
召唤一个法术图腾,施放镶嵌的法术。
召唤一个弩炮图腾,使用镶嵌的弓类或法杖攻击技能。
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Totem


Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
[护甲]
+100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem


Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
[护甲]
+100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ForwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem


Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
[护甲]
+100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } ); IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } ); " } StateMachine { on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/UpwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem


Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
120%
[护甲]
+100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');" } Life { on_spawned_dead = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾


base cannot be damaged [1]
无法被击退
无法被击退
Totem
Spectre | N |
---|---|
Tags | 施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
生命
200%
[护甲]
+100%
抗性




伤害
67%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ArchnemesisObeliskBurrow
冷却时间: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
攻击
Base Damage: 156
暴击几率: 5%
攻击间隔: 1.5 秒
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
GSArchnemesisObeliskNovaLarge
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } Positioned { blocking = false } Actor { on_end_RootSpiderBurrow = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ArchnemesisObeliskBurrow", "ArchnemesisObeliskEmerge", "GSArchnemesisObeliskNovaSmall", "GSArchnemesisObeliskNovaLarge", "EASArchnemesisObeliskCast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskBurrow"] = { name = "ArchnemesisObeliskBurrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskEmerge"] = { name = "ArchnemesisObeliskEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.43, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaSmall"] = { name = "GSArchnemesisObeliskNovaSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaLarge"] = { name = "GSArchnemesisObeliskNovaLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchnemesisObeliskCast"] = { name = "EASArchnemesisObeliskCast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base cannot be damaged [1]
Family | CannotBeDamaged |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
base cannot be damaged [1]
Cannot Be Damaged
无法被击退
Family | ImmuneToKnockback |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
图腾

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 base_cannot_be_stunned = 1 } Life { prevent_corpse_sinking = true } Positioned { locked_orientation = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ShockwaveTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem

Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Totem

Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotemDelirium_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Skill Gem /6
Support Gem /13
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
怪物 词缀 /26
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | +2 召唤图腾数量上限 | ||
1 | 传奇 | +1 召唤图腾数量上限 | ||
1 | 传奇 | +5 召唤图腾数量上限 | ||
1 | 传奇 | +7 召唤图腾数量上限 | ||
1 | 传奇 | +3 召唤图腾数量上限 | ||
1 | 传奇 | 图腾的生命提高 71% 生命 | ||
1 | 传奇 | 图腾的生命提高 129% 生命 | ||
1 | 传奇 | 图腾的生命提高 200% 生命 | ||
1 | 传奇 | 图腾的生命提高 500% 生命 | ||
1 | 传奇 | 图腾的生命提高 857% 生命 | ||
1 | 传奇 | totem art variation [2] | ||
1 | 传奇 | totem art variation [3] | ||
1 | 传奇 | totem art variation [1] | ||
1 | 传奇 | totem art variation [4] | ||
1 | 传奇 | display monster casts devouring totem skill text [1] | ||
1 | 传奇 | base totem range [80] | ||
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | 传奇 | damage vs tiki totems +% [300] 伤害 | ||
1 | 传奇 | 【灼热光线】的光束长度缩短 25% base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 施法 | ||
1 | 传奇 | 图腾的生命提高 250% 生命 | ||
1 | 传奇 | kill traps mines and totems on death [1] | ||
1 | 传奇 | 当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果 施法 |
工艺工作台 /1
Mod | Require | ItemClasses | 解锁 |
---|---|---|---|
区域内有许多图腾 该区域物品掉落数量提高 12% 该地图的物品稀有度提高 6% | 2x ![]() | 地图 | 等级 34 |
其他属性 词缀 /24
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
巫者的 | 1 | Jewel | 前缀 | 图腾伤害提高 (10–18)% 伤害 | strjewel 1 Normal 0 |
遗产的 | 1 | Jewel | 前缀 | 图腾的生命提高 (10–20)% 生命 | strjewel 1 Normal 0 |
of Ancestry | 1 | Jewel | 后缀 | 你的图腾放置速度加快 (10–20)% 速度 | strjewel 1 Normal 0 |
巫者的 | 1 | Jewel | 前缀 | 图腾伤害提高 (2–3)% 伤害 | str_radius_jewel 1 Normal 0 |
遗产的 | 1 | Jewel | 前缀 | 图腾的生命提高 (2–3)% 生命 | str_radius_jewel 1 Normal 0 |
of Ancestry | 1 | Jewel | 后缀 | 你的图腾放置速度加快 (2–3)% 速度 | str_radius_jewel 1 Normal 0 |
巫者的 | 1 | Jewel | 传奇 | 图腾伤害提高 (12–16)% 伤害 | |
1 | Jewel | 传奇 | 图腾伤害降低 (30–50)% 伤害 | ||
遗产的 | 1 | Jewel | 传奇 | 图腾的生命提高 (8–12)% 生命 | |
根源之 | 1 | Jewel | 传奇 | 图腾 +(6–10)% 元素抗性 元素 抗性 | |
1 | Jewel | 传奇 | 范围内每配置 10 点力量,图腾生命提高 3% local jewel effect base radius [1500] 生命 | ||
1 | Jewel | 传奇 | 图腾无法被击晕 | ||
1 | Jewel | 传奇 | 图腾发射 2 个额外投射物 | ||
1 | Jewel | 传奇 | 召唤图腾的光环技能的消耗降低 60% 魔力 | ||
Lightless | 1 | ExpeditionRelic | 前缀 | physical damage reduction rating +% [5,10] totem damage +% [4,8] 防御 | |
Lightless | 1 | ExpeditionRelic | 前缀 | evasion rating +% [5,10] totem damage +% [4,8] 防御 | |
Lightless | 1 | ExpeditionRelic | 前缀 | maximum energy shield +% [5,10] totem damage +% [4,8] 防御 | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | spell skills additional totems allowed [1] 施法 | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | melee attack skills additional totems allowed [1] | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | damage +% while totem active [41,59] 伤害 | |
of Ulaman | 65 | ExpeditionRelic | 后缀 | summon totem cast speed +% [17,25] 速度 | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | damage +% while totem active [86,99] 伤害 | |
of Ulaman | 65 | ExpeditionRelic | 后缀 | summon totem cast speed +% [25,31] 速度 | |
Ulaman's | 65 | ExpeditionRelic | 前缀 | additional ballista totems allowed [1] |
物品 /1
Cumbrous Crossbow
物理伤害: 19-76
攻击暴击率: 5%
每秒攻击次数: 1.6
Reload Time: 0.9
需求: 51 Str, 51 Dex
召唤的弩炮图腾数量上限 +1
传奇 /1
Passive /16
若你近期内有召唤图腾,攻击和施法速度加快 12%
升华试炼 Passive /4
永恒珠宝 Passive /2


永恒珠宝 Passive Additions /2
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
卡鲁 | 显著 | 图腾伤害提高 20% | karui_notable_add_totem_damage |
卡鲁 | 显著 | 你的图腾放置速度加快 12% | karui_notable_add_totem_placement_speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.