图腾 Tags /11
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
IntelligenceTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
DexterityTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DexterityTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
SnipeTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SnipeTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"


StateMachine
{
     define_shared_state = "hide_base"
     define_shared_state = "hide_bolt"  
}


Life
{
     on_death = 
     "
          SetStateTo( hide_base, 1 );
          SetStateTo( hide_bolt, 1 );
     "
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"
	define_shared_state = "hide_bolt"	
}


Life
{
	on_death = 
	"
		SetStateTo( hide_base, 1 );
		SetStateTo( hide_bolt, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
		IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
	"
}

StateMachine
{
	on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
120%
[护甲]
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Totem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Totem"

BaseEvents
{
	on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}

Life
{
	on_spawned_dead = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
    name = "Totem",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
Construct
base cannot be damaged [1]
无法被击退
Totem
SpectreN
Tags施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
生命
200%
[护甲]
+100%
抗性
0 0 0 0
伤害
67%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
等级
68
生命
15,514
[护甲]
4,826
闪避值
477
伤害
156
法术伤害
156
命中
2,180
攻击间隔
1.5
经验值
28,634
Minion Life
13,860
Minion Damage
649
Minion Armour
9,652
ArchnemesisObeliskBurrow
冷却时间: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
攻击
Base Damage: 156
暴击几率: 5%
攻击间隔: 1.5 秒
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 200.9- 602.6 [闪电]伤害
is area damage [1]
GSArchnemesisObeliskNovaLarge
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 153- 459.1 [闪电]伤害
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Positioned
{
	blocking = false
}

Actor
{
	on_end_RootSpiderBurrow = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchnemesisObeliskBurrow",
        "ArchnemesisObeliskEmerge",
        "GSArchnemesisObeliskNovaSmall",
        "GSArchnemesisObeliskNovaLarge",
        "EASArchnemesisObeliskCast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
    name = "ArchnemesisObeliskBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
    name = "ArchnemesisObeliskEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.43,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
    name = "GSArchnemesisObeliskNovaSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
    name = "GSArchnemesisObeliskNovaLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
    name = "EASArchnemesisObeliskCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base cannot be damaged [1]
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 伤害免疫
    免疫所有伤害
    base cannot be damaged [1]
    Cannot Be Damaged
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
    生命
    100%
    [护甲]
    +100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    攻击间隔
    1 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    BallistaTotem
    Metadata
    RipwireTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
    
    
    StateMachine
    {
         define_shared_state = "hide_base"
         define_shared_state = "hide_bolt"  
    }
    
    
    Life
    {
         on_death = 
         "
              SetStateTo( hide_base, 1 );
              SetStateTo( hide_bolt, 1 );
         "
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
    
    StateMachine
    {
    	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
    	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
    	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/RipwireTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    图腾
    Construct
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    ShockwaveTotem
    Metadata
    ShockwaveTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	base_cannot_be_stunned = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    
    Positioned
    {
    	locked_orientation = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    Construct
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotem_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Skill Gem /6
    立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
    召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
    猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
    立起一个[图腾],对敌人施加造成持续[混沌]伤害的减益
    Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
    Skill Gem 画质 /2
    [图腾]基础攻击时间为 (-0.2–0)
    [图腾]基础攻击时间为 (-0.4–0)
    Support Gem /3
    Supports Skills which place Totems, causing those skills to place Totems much more quickly.
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Supports Totem Skills, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    怪物 词缀 /26
    名字等级Pre/SufDescriptionWeight
    1传奇+2 召唤图腾数量上限
    1传奇+1 召唤图腾数量上限
    1传奇+5 召唤图腾数量上限
    1传奇+7 召唤图腾数量上限
    1传奇+3 召唤图腾数量上限
    1传奇图腾的生命提高 71% 生命
    1传奇图腾的生命提高 129% 生命
    1传奇图腾的生命提高 200% 生命
    1传奇图腾的生命提高 500% 生命
    1传奇图腾的生命提高 857% 生命
    1传奇totem art variation [2]
    1传奇totem art variation [3]
    1传奇totem art variation [1]
    1传奇totem art variation [4]
    1传奇display monster casts devouring totem skill text [1]
    1传奇base totem range [80]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1传奇damage vs tiki totems +% [300] 伤害
    1传奇【灼热光线】的光束长度缩短 25%
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    施法
    1传奇图腾的生命提高 250% 生命
    1传奇kill traps mines and totems on death [1]
    1传奇当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果 施法
    工艺工作台 /1
    ModRequireItemClasses解锁
    区域内有许多图腾
    该区域物品掉落数量提高 12%
    该地图的物品稀有度提高 6%
    2x 混沌石地图等级 34
    其他属性 词缀 /14
    名字等级DomainPre/SufDescriptionWeight
    巫者的1Jewel前缀图腾伤害提高 (10–18)% 伤害strjewel 1
    Normal 0
    遗产的1Jewel前缀图腾的生命提高 (10–20)% 生命strjewel 1
    Normal 0
    of Ancestry1Jewel后缀图腾放置速度加快 (10–20)% 速度strjewel 1
    Normal 0
    巫者的1Jewel前缀图腾伤害提高 (2–3)% 伤害str_radius_jewel 1
    Normal 0
    遗产的1Jewel前缀图腾的生命提高 (2–3)% 生命str_radius_jewel 1
    Normal 0
    of Ancestry1Jewel后缀图腾放置速度加快 (2–3)% 速度str_radius_jewel 1
    Normal 0
    巫者的1Jewel传奇图腾伤害提高 (12–16)% 伤害
    1Jewel传奇图腾伤害降低 (30–50)% 伤害
    遗产的1Jewel传奇图腾的生命提高 (8–12)% 生命
    根源之1Jewel传奇图腾 +(6–10)% 元素抗性 元素 抗性
    1Jewel传奇范围内每配置 10 点力量,图腾生命提高 3%
    local jewel effect base radius [1500]
    生命
    1Jewel传奇图腾无法被击晕
    1Jewel传奇图腾发射 2 个额外投射物
    1Jewel传奇召唤图腾的光环技能的消耗降低 60% 魔力
    物品 /1
    Cumbrous Crossbow
    物理伤害: 19-76
    攻击暴击率: 5%
    每秒攻击次数: 1.6
    Reload Time: 0.9
    需求: 等级 52, 66 Str, 66 Dex
    召唤的弩炮图腾数量上限 +1
    传奇 /1
    该装备的护甲与能量护盾提高 (80–120)%
    +10 力量
    +15 智慧
    图腾的生命降低 (20–30)%
    +1 召唤图腾数量上限
    Inflicts a random Curse on you when your Totems die, ignoring Curse limit
    Passive /12
    当你有图腾存在时,伤害提高 25%
    每个召唤的图腾可使图腾的施法速度加快 2%
    每个召唤的图腾可使图腾的攻击速度加快 2%
    图腾伤害提高 20%
    若你近期内有召唤图腾,攻击和施法速度加快 6%
    攻击的技能 +1 召唤图腾数量上限
    可以召唤图腾的技能有 20% 的几率召唤两个图腾
    攻击的技能 +1 召唤图腾数量上限
    图腾放置范围扩大 20%
    每个召唤的图腾可使图腾的攻击速度加快 4%
    图腾 +20% 元素抗性
    图腾有 20% 额外物理伤害减免
    图腾的生命提高 30%
    图腾的持续时间延长 30%
    图腾放置速度加快 25%
    图腾放置范围扩大 50%
    图腾放置速度加快 30%
    若你近期内有召唤图腾,攻击和施法速度加快 8%
    若你近期内有召唤图腾,攻击和施法速度加快 12%
    当你有图腾存在时,每秒回复 1% 生命
    图腾每秒再生 3% 生命
    召唤图腾的数量不再有限制
    每个图腾保留 100 点精神
    升华试炼 Passive /3
    升华: 死士
    角色: 战士
    获得技能: Ancestral Spirits
    当你召唤图腾时触发先祖之灵
    升华: 死士
    角色: 战士
    20% 被击中的伤害优先由你的图腾承受
    升华: 战术家
    角色: 佣兵
    Totems have 30% more Skill Speed
    Totems only use Skills when you fire an Attack Projectile
    is focused totem [1]
    永恒珠宝 Passive /2
    Druidic Alliance
    Kalguuran 显著
    混沌抗性 +7%
    图腾伤害提高 40%
    Guerilla Warfare
    Kalguuran 显著
    [感电]几率提高 40%
    图腾的生命提高 15%
    永恒珠宝 Passive Additions /2
    FactionCategory显示物品素质Code
    卡鲁显著
    图腾伤害提高 20%karui_notable_add_totem_damage
    卡鲁显著
    图腾放置速度加快 12%karui_notable_add_totem_placement_speed
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