totem GemTags /21
放置一个弩炮图腾,使用镶嵌的弓类或法杖攻击技能。
图腾


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y
Object Type
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 set_action_attack_or_cast_time_uses_animation_length = 0 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 abstract extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrengthTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );" on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ForwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
100%
+100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" StateMachine { define_shared_state = "hide_base" define_shared_state = "hide_bolt" } Life { on_death = " SetStateTo( hide_base, 1 ); SetStateTo( hide_bolt, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem" BaseEvents { on_construction_complete = " IfState( hide_base, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } ); IfState( hide_bolt, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } ); " } StateMachine { on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');" on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/UpwardBallista"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾


Totem
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
生命
120%
+100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/Totem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/Totem" BaseEvents { on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');" } Life { on_spawned_dead = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SlamTotem"] = { name = "Totem", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾


base cannot be damaged [1]
无法被击退
无法被击退
Totem
Spectre | N |
---|---|
Tags | 施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
生命
200%
+100%
抗性




伤害
67%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ArchnemesisObeliskBurrow
冷却时间: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } Positioned { blocking = false } Actor { on_end_RootSpiderBurrow = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = { name = "Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ArchnemesisObeliskBurrow", "ArchnemesisObeliskEmerge", "GSArchnemesisObeliskNovaSmall", "GSArchnemesisObeliskNovaLarge", "EASArchnemesisObeliskCast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskBurrow"] = { name = "ArchnemesisObeliskBurrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_time_overrides_attack_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchnemesisObeliskEmerge"] = { name = "ArchnemesisObeliskEmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.43, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaSmall"] = { name = "GSArchnemesisObeliskNovaSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSArchnemesisObeliskNovaLarge"] = { name = "GSArchnemesisObeliskNovaLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASArchnemesisObeliskCast"] = { name = "EASArchnemesisObeliskCast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base cannot be damaged [1]
Family | CannotBeDamaged |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
base cannot be damaged [1]
Cannot Be Damaged
无法被击退
Family | ImmuneToKnockback |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200, 100000 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_curses | 1 |
Stats.is_totem_object | 1 |
Stats.cannot_be_dominated | 0 |
Stats.mana_regeneration_rate_per_minute_% | 100 |
Stats.monster_no_drops_or_experience | 0 |
Stats.is_hidden_monster | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true, false |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.secondary_object_size | 3 |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
Actor.slow_animations_go_to_idle | false |
Actor.on_end_RootSpiderBurrow | RemoveCollidability(); |
Pathfinding.immobile | true |
Life.corpse_usable | false |
图腾

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
ShockwaveTotem
Metadata
ShockwaveTotem
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 base_cannot_be_stunned = 1 } Life { prevent_corpse_sinking = true } Positioned { locked_orientation = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/ShockwaveTotem"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotem_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
图腾

Totem
Spectre | N |
---|---|
Tags | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
0 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
DarkEffigyTotem
Metadata
DarkEffigyTotemDelirium_
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { uses_no_mana = 1 } Life { prevent_corpse_sinking = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = { name = "Totem", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
技能宝石 /10
辅助宝石 /14
怪物 词缀 /26
名字 | 等级 | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | 传奇 | +2 召唤图腾数量上限 | ||
1 | 传奇 | +1 召唤图腾数量上限 | ||
1 | 传奇 | +5 召唤图腾数量上限 | ||
1 | 传奇 | +7 召唤图腾数量上限 | ||
1 | 传奇 | +3 召唤图腾数量上限 | ||
1 | 传奇 | 图腾的生命提高 71% 生命 | ||
1 | 传奇 | 图腾的生命提高 129% 生命 | ||
1 | 传奇 | 图腾的生命提高 200% 生命 | ||
1 | 传奇 | 图腾的生命提高 500% 生命 | ||
1 | 传奇 | 图腾的生命提高 857% 生命 | ||
1 | 传奇 | totem art variation [2] | ||
1 | 传奇 | totem art variation [3] | ||
1 | 传奇 | totem art variation [1] | ||
1 | 传奇 | totem art variation [4] | ||
1 | 传奇 | display monster casts devouring totem skill text [1] | ||
1 | 传奇 | base totem range [80] | ||
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [1] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [2] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [3] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [4] | |
欧贝利斯克之捷 | 1 | Bloodlines | monster spawn bloodlines ghost totem on death [5] | |
1 | 传奇 | damage vs tiki totems +% [300] 伤害 | ||
1 | 传奇 | 【灼热光线】的光束长度缩短 25% base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] 施法 | ||
1 | 传奇 | 图腾的生命提高 250% 生命 | ||
1 | 传奇 | kill traps mines and totems on death [1] | ||
1 | 传奇 | 当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果 施法 |
工艺工作台 /1
Mod | Require | ItemClasses | 解锁 |
---|---|---|---|
区域内有许多图腾 该区域物品掉落数量提高 12% 该地图的物品稀有度提高 6% | 2x ![]() | 地图 | 等级 34 |
其他属性 词缀 /24
名字 | 等级 | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
巫者的 | 1 | Jewel | 前缀 | 图腾伤害提高 (10–18)% 伤害 | |
遗产的 | 1 | Jewel | 前缀 | 图腾的生命提高 (10–20)% 生命 | |
先祖之 | 1 | Jewel | 后缀 | 你的图腾放置速度加快 (10–20)% 速度 | |
巫者的 | 1 | Jewel | 前缀 | 图腾伤害提高 (2–3)% 伤害 | |
遗产的 | 1 | Jewel | 前缀 | 图腾的生命提高 (2–3)% 生命 | |
先祖之 | 1 | Jewel | 后缀 | 你的图腾放置速度加快 (2–3)% 速度 | |
巫者的 | 1 | Jewel | 传奇 | 图腾伤害提高 (12–16)% 伤害 | |
1 | Jewel | 传奇 | 图腾伤害降低 (30–50)% 伤害 | ||
遗产的 | 1 | Jewel | 传奇 | 图腾的生命提高 (8–12)% 生命 | |
根源之 | 1 | Jewel | 传奇 | 图腾 +(6–10)% 元素抗性 元素 抗性 | |
1 | Jewel | 传奇 | 范围内每配置 10 点力量,图腾生命提高 3% local jewel effect base radius [1500] 生命 | ||
1 | Jewel | 传奇 | 图腾无法被击晕 | ||
1 | Jewel | 传奇 | 图腾发射 2 个额外投射物 | ||
1 | Jewel | 传奇 | 召唤图腾的光环技能的消耗降低 60% 魔力 | ||
暗光 | 1 | Abyss | 前缀 | 护甲提高 (5–10)% 图腾伤害提高 (4–8)% 防御 | |
暗光 | 1 | Abyss | 前缀 | 闪避值提高 (5–10)% 图腾伤害提高 (4–8)% 防御 | |
暗光 | 1 | Abyss | 前缀 | 能量护盾上限提高 (5–10)% 图腾伤害提高 (4–8)% 防御 | |
乌拉曼的 | 65 | Abyss | 前缀 | 法术技能获得 +1 召唤图腾最大数量 ulaman 施法 | |
乌拉曼的 | 65 | Abyss | 前缀 | 近战攻击技能获得 +1 召唤图腾最大数量 ulaman | |
乌拉曼的 | 65 | Abyss | 前缀 | 当你有图腾存在时,伤害提高 (41–59)% ulaman 伤害 | |
乌拉曼之 | 65 | Abyss | 后缀 | 你的图腾放置速度加快 (17–25)% ulaman 速度 | |
乌拉曼的 | 65 | Abyss | 前缀 | 当你有图腾存在时,伤害提高 (86–99)% ulaman 伤害 | |
乌拉曼之 | 65 | Abyss | 后缀 | 你的图腾放置速度加快 (25–31)% ulaman 速度 | |
乌拉曼的 | 65 | Abyss | 前缀 | 召唤的弩炮图腾数量上限 +1 ulaman |
传奇 /1
Passive /16
升华试炼 Passive /4
永恒珠宝 Passive Additions /2
Faction | Category | 显示物品素质 | Code |
---|---|---|---|
卡鲁 | 显著 | 图腾伤害提高 20% | karui_notable_add_totem_damage |
卡鲁 | 显著 | 你的图腾放置速度加快 12% | karui_notable_add_totem_placement_speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.