图腾 Tags /10
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
IntelligenceTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IntelligenceTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
DexterityTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/DexterityTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
SnipeTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SnipeTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"


StateMachine
{
     define_shared_state = "hide_base"
     define_shared_state = "hide_bolt"  
}


Life
{
     on_death = 
     "
          SetStateTo( hide_base, 1 );
          SetStateTo( hide_bolt, 1 );
     "
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"
	define_shared_state = "hide_bolt"	
}


Life
{
	on_death = 
	"
		SetStateTo( hide_base, 1 );
		SetStateTo( hide_bolt, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
		IfState( hide_bolt, 1, { RemoveAttached( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
	"
}

StateMachine
{
	on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
120%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Totem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Totem"

BaseEvents
{
	on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}

Life
{
	on_spawned_dead = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
    name = "Totem",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
base cannot be damaged [1]
无法被击退
Totem
SpectreN
Tags施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
生命
200%
Armour
+100%
Ailment Threshold
%
抗性
0 0 0 0
伤害
67%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
等级
68
生命
15,514
Armour
3,451
闪避值
477
能量护盾
0
伤害
156
法术伤害
156
命中
0
Attack Time
1.5
经验值
28,634
ArchnemesisObeliskBurrow
冷却时间: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
攻击
Base Damage: 156
暴击几率: 5%
Attack Time: 1.5 秒
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 26.09- 78.26 [闪电]伤害
is area damage [1]
GSArchnemesisObeliskNovaLarge
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 19.88- 59.63 [闪电]伤害
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Positioned
{
	blocking = false
}

Actor
{
	on_end_RootSpiderBurrow = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchnemesisObeliskBurrow",
        "ArchnemesisObeliskEmerge",
        "GSArchnemesisObeliskNovaSmall",
        "GSArchnemesisObeliskNovaLarge",
        "EASArchnemesisObeliskCast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
    name = "ArchnemesisObeliskBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
    name = "ArchnemesisObeliskEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.43,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
    name = "GSArchnemesisObeliskNovaSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
    name = "GSArchnemesisObeliskNovaLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
    name = "EASArchnemesisObeliskCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base cannot be damaged [1]
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 伤害免疫
    免疫所有伤害
    base cannot be damaged [1]
    Cannot Be Damaged
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
    生命
    100%
    Armour
    +100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    BallistaTotem
    Metadata
    RipwireTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
    
    
    StateMachine
    {
         define_shared_state = "hide_base"
         define_shared_state = "hide_bolt"  
    }
    
    
    Life
    {
         on_death = 
         "
              SetStateTo( hide_base, 1 );
              SetStateTo( hide_bolt, 1 );
         "
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"
    
    StateMachine
    {
    	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
    	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
    	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/RipwireTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    图腾
    Totem
    SpectreN
    Tagsis_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    ShockwaveTotem
    Metadata
    ShockwaveTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	base_cannot_be_stunned = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    
    Positioned
    {
    	locked_orientation = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Totem
    SpectreN
    Tagsis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotem_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Skill Gem 画质 /1
    物品Stats
    震波图腾[图腾]基础攻击时间为 (-0.55–0)
    Support Gem /2
    怪物 词缀 /26
    名字等级Pre/SufDescriptionWeight
    1传奇+2 召唤图腾数量上限
    1传奇+1 召唤图腾数量上限
    1传奇+5 召唤图腾数量上限
    1传奇+7 召唤图腾数量上限
    1传奇+3 召唤图腾数量上限
    1传奇图腾的生命提高 71% 生命
    1传奇图腾的生命提高 129% 生命
    1传奇图腾的生命提高 200% 生命
    1传奇图腾的生命提高 500% 生命
    1传奇图腾的生命提高 857% 生命
    1传奇totem art variation [2]
    1传奇totem art variation [3]
    1传奇totem art variation [1]
    1传奇totem art variation [4]
    1传奇display monster casts devouring totem skill text [1]
    1传奇base totem range [80]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1传奇damage vs tiki totems +% [300] 伤害
    1传奇【灼热光线】的光束长度缩短 25%
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    施法
    1传奇图腾的生命提高 250% 生命
    1传奇kill traps mines and totems on death [1]
    1传奇当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果 施法
    其他属性 词缀 /14
    名字等级DomainPre/SufDescriptionWeight
    巫者的1Jewel前缀图腾伤害提高 (10–18)% 伤害
    遗产的1Jewel前缀图腾的生命提高 (10–20)% 生命
    of Ancestry1Jewel后缀图腾放置速度加快 (10–20)% 速度
    巫者的1Jewel前缀图腾伤害提高 (2–3)% 伤害
    遗产的1Jewel前缀图腾的生命提高 (2–3)% 生命
    of Ancestry1Jewel后缀图腾放置速度加快 (2–3)% 速度
    巫者的1Jewel传奇图腾伤害提高 (12–16)% 伤害
    1Jewel传奇图腾伤害降低 (30–50)% 伤害
    遗产的1Jewel传奇图腾的生命提高 (8–12)% 生命
    根源之1Jewel传奇图腾 +(6–10)% 元素抗性 元素 抗性
    1Jewel传奇范围内每配置 10 点力量,图腾生命提高 3%
    local jewel effect base radius [1500]
    生命
    1Jewel传奇图腾无法被击晕
    1Jewel传奇图腾发射 2 个额外投射物
    1Jewel传奇召唤图腾的光环技能的消耗降低 60% 魔力
    物品 /1
    Cumbrous Crossbow
    物理伤害: 16-63
    攻击暴击率: 5%
    每秒攻击次数: 1.6
    需求: 等级 52, 66 Str, 66 Dex
    +1 to maximum number of Summoned Ballista Totems
    Passive /10
    当你有图腾存在时,伤害提高 25%
    每个召唤的图腾可使图腾的施法速度加快 2%
    每个召唤的图腾可使图腾的攻击速度加快 2%
    图腾伤害提高 20%
    若你近期内有召唤图腾,攻击和施法速度加快 6%
    攻击的技能 +1 召唤图腾数量上限
    可以召唤图腾的技能有 20% 的几率召唤两个图腾
    攻击的技能 +1 召唤图腾数量上限
    图腾放置范围扩大 20%
    每个召唤的图腾可使图腾的攻击速度加快 4%
    图腾放置速度加快 25%
    图腾放置范围扩大 50%
    图腾放置速度加快 30%
    若你近期内有召唤图腾,攻击和施法速度加快 8%
    若你近期内有召唤图腾,攻击和施法速度加快 12%
    当你有图腾存在时,每秒回复 1% 生命
    图腾每秒再生 3% 生命
    Unlimited number of Summoned Totems
    Totems reserve 100 Spirit each
    永恒珠宝 Passive /2
    FactionCategory名字显示物品素质
    Kalguuran显著Druidic Alliance
    混沌抗性 +7%图腾伤害提高 40%
    Kalguuran显著Guerilla Warfare
    [感电]几率提高 40%图腾的生命提高 15%
    永恒珠宝 Passive Additions /2
    FactionCategory显示物品素质Code
    卡鲁显著
    图腾伤害提高 20%karui_notable_add_totem_damage
    卡鲁显著
    图腾放置速度加快 12%karui_notable_add_totem_placement_speed