totem GemTags /21
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中崎岖之地会使其喷发,对其中的敌人造成伤害。该图腾无法产生崎岖之地
部署一个弩炮图腾,向空中发射弩箭,落地一小段时间后爆炸。
消耗 3 个耐力球竖立一个图腾,图腾可使用你镶嵌的锤类技能。该图腾没有上限。无法使用持续吟唱技能或有冷却时间的技能。
放置一个弩炮图腾,使用镶嵌的弓类或法杖攻击技能。
立起一个图腾,对敌人施加造成持续混沌伤害的减益状态
辅助产生静止物体的技能。被辅助技能产生的物体会生成血脉源泉,其光环效果能够提供生命再生。
辅助产生静止物体的技能。被辅助技能产生的物体会生成魔力源泉,其光环效果能够提供魔力再生。
辅助产生静止物体的技能。被辅助技能产生的物体会生成怒火源泉,其光环效果能够提供持续提供怒火,并防止怒火损失。
辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
辅助放置图腾的技能,使技能放置图腾的速度大幅加快。图腾在被辅助技能创造后的短时间内获得[Onslaugh|猛攻]。
辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
辅助产生图腾的技能,使其产生的图腾拥有更多生命。
辅助产生图腾的技能,使其产生的图腾拥有更多生命。
辅助产生图腾的技能,使图腾拥有更多生命。被辅助技能产生的图腾被击败时爆炸,根据其生命造成物理伤害。
竖立一个加农炮图腾,使用镶嵌的榴弹技能,冷却回复速度显著提高。
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"


StateMachine
{
     define_shared_state = "hide_base"
     define_shared_state = "hide_bolt"  
}


Life
{
     on_death = 
     "
          SetStateTo( hide_base, 1 );
          SetStateTo( hide_bolt, 1 );
     "
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"
	define_shared_state = "hide_bolt"	
}


Life
{
	on_death = 
	"
		SetStateTo( hide_base, 1 );
		SetStateTo( hide_bolt, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
		IfState( hide_bolt, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
	"
}

StateMachine
{
	on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
120%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Totem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Totem"

BaseEvents
{
	on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}

Life
{
	on_spawned_dead = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
    name = "Totem",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
base cannot be damaged [1]
无法被击退
Totem
SpectreN
Tags施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
生命
200%
+100%
抗性
0 0 0 0
伤害
67%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
等级
68
生命
15,514
4,826
伤害
156
法术伤害
156
命中
2,464
攻击间隔
1.5
经验值
28,634
召唤物生命
13,860
召唤物伤害
649
召唤物护甲
9,652
ArchnemesisObeliskBurrow
冷却时间: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
攻击
Base Damage: 156
暴击率: 5%
攻击间隔: 1.5 秒
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 200.9 - 602.6 闪电伤害
is area damage [1]
GSArchnemesisObeliskNovaLarge
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 153 - 459.1 闪电伤害
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Positioned
{
	blocking = false
}

Actor
{
	on_end_RootSpiderBurrow = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchnemesisObeliskBurrow",
        "ArchnemesisObeliskEmerge",
        "GSArchnemesisObeliskNovaSmall",
        "GSArchnemesisObeliskNovaLarge",
        "EASArchnemesisObeliskCast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
    name = "ArchnemesisObeliskBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
    name = "ArchnemesisObeliskEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.43,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
    name = "GSArchnemesisObeliskNovaSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
    name = "GSArchnemesisObeliskNovaLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
    name = "EASArchnemesisObeliskCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base cannot be damaged [1]
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 伤害免疫
    免疫所有伤害
    base cannot be damaged [1]
    Cannot Be Damaged
    无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_curses1
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.monster_no_drops_or_experience0
    Stats.is_hidden_monster1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size3
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.on_end_RootSpiderBurrowRemoveCollidability();
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    图腾
    构造体
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    ShockwaveTotem
    Metadata
    ShockwaveTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	base_cannot_be_stunned = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    
    Positioned
    {
    	locked_orientation = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    图腾
    构造体
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotem_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    图腾
    构造体
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotemDelirium_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    技能宝石 /10
    立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中崎岖之地会使其喷发,对其中的敌人造成伤害。该图腾无法产生崎岖之地
    一道闪电之弧从施法者射向目标敌人,并连锁到其他附近敌人。尽量消耗一次闪电灌注,造成更多伤害并连锁到更远的敌人身上。
    通过为技能消耗魔力来获得燃料,然后使用积累的燃料从手中召唤火焰洪流,点燃你前方的敌人。火焰随着你持续吟唱的时间越长而变得越强。尽量消耗一次火焰灌注来同时产生点燃地面
    部署一个弩炮图腾,向空中发射弩箭,落地一小段时间后爆炸。
    猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击。按住技能可以在移动过程中改变方向。
    部署弩炮图腾,降下定身瘫痪弩箭齐射。
    激活时,你会周期性获得鬼影缠身。如果你在具有鬼影缠身时被击中,则会立即将其消耗,并根据你的闪避回复能量护盾
    立起一个图腾,对敌人施加造成持续混沌伤害的减益状态
    你的每一个图腾都会召唤一个先祖之灵召唤生物为你作战。如果图腾被击败,其召唤的先祖之灵也会消失。
    Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
    技能宝石 画质 /1
    图腾持续时间 +(0–4)
    辅助宝石 /14
    辅助打击技能,使其从击败的稀有敌人处窃取两个词缀
    辅助近战打击技能,使其从击败的稀有怪物处窃取一个词缀,持续时间较长,但无法对非低血敌人造成伤害。无法修改召唤生物使用的技能。
    辅助任意击中敌人的技能,使其物理伤害可以对敌人造成定身,但无法造成晕眩
    辅助任意击中敌人的技能,使其物理伤害可以对敌人造成定身,但无法造成晕眩,并获得对不可移动敌人的暴击几率。
    辅助任意击中敌人的技能,使其物理伤害可以对敌人造成定身,但无法造成晕眩。被辅助技能造成的定身积蓄降低,但定身持续时间大幅延长。
    辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
    辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
    辅助放置图腾的技能,使技能放置图腾的速度大幅加快。图腾在被辅助技能创造后的短时间内获得[Onslaugh|猛攻]。
    辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
    辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
    辅助产生冰晶的技能,使其产生的冰晶具有较低的生命。
    辅助你使用的攻击技能。使用被辅助技能时你的闪避值提高,被辅助技能的攻击时间越长该比例越高。无法辅助持续吟唱技能。
    辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
    辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
    怪物 词缀 /26
    名字等级Pre/SufDescriptionWeight
    1传奇+2 召唤图腾数量上限
    1传奇+1 召唤图腾数量上限
    1传奇+5 召唤图腾数量上限
    1传奇+7 召唤图腾数量上限
    1传奇+3 召唤图腾数量上限
    1传奇图腾的生命提高 71% 生命
    1传奇图腾的生命提高 129% 生命
    1传奇图腾的生命提高 200% 生命
    1传奇图腾的生命提高 500% 生命
    1传奇图腾的生命提高 857% 生命
    1传奇totem art variation [2]
    1传奇totem art variation [3]
    1传奇totem art variation [1]
    1传奇totem art variation [4]
    1传奇display monster casts devouring totem skill text [1]
    1传奇base totem range [80]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1传奇damage vs tiki totems +% [300] 伤害
    1传奇【灼热光线】的光束长度缩短 25%
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    施法
    1传奇图腾的生命提高 250% 生命
    1传奇kill traps mines and totems on death [1]
    1传奇当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果 施法
    工艺工作台 /1
    ModRequireItemClasses解锁
    区域内有许多图腾
    该区域物品掉落数量提高 12%
    该地图的物品稀有度提高 6%
    2x 混沌石地图等级 34
    其他属性 词缀 /24
    名字等级DomainPre/SufDescriptionWeight
    巫者的1Jewel前缀图腾伤害提高 (10–18)% 伤害
    遗产的1Jewel前缀图腾的生命提高 (10–20)% 生命
    先祖之1Jewel后缀你的图腾放置速度加快 (10–20)% 速度
    巫者的1Jewel前缀图腾伤害提高 (2–3)% 伤害
    遗产的1Jewel前缀图腾的生命提高 (2–3)% 生命
    先祖之1Jewel后缀你的图腾放置速度加快 (2–3)% 速度
    巫者的1Jewel传奇图腾伤害提高 (12–16)% 伤害
    1Jewel传奇图腾伤害降低 (30–50)% 伤害
    遗产的1Jewel传奇图腾的生命提高 (8–12)% 生命
    根源之1Jewel传奇图腾 +(6–10)% 元素抗性 元素 抗性
    1Jewel传奇范围内每配置 10 点力量,图腾生命提高 3%
    local jewel effect base radius [1500]
    生命
    1Jewel传奇图腾无法被击晕
    1Jewel传奇图腾发射 2 个额外投射物
    1Jewel传奇召唤图腾的光环技能的消耗降低 60% 魔力
    暗光1Abyss前缀护甲提高 (5–10)%
    图腾伤害提高 (4–8)%
    防御
    暗光1Abyss前缀闪避值提高 (5–10)%
    图腾伤害提高 (4–8)%
    防御
    暗光1Abyss前缀能量护盾上限提高 (5–10)%
    图腾伤害提高 (4–8)%
    防御
    乌拉曼的65Abyss前缀法术技能获得 +1 召唤图腾最大数量 ulaman 施法
    乌拉曼的65Abyss前缀近战攻击技能获得 +1 召唤图腾最大数量 ulaman
    乌拉曼的65Abyss前缀当你有图腾存在时,伤害提高 (41–59)% ulaman 伤害
    乌拉曼之65Abyss后缀你的图腾放置速度加快 (17–25)% ulaman 速度
    乌拉曼的65Abyss前缀当你有图腾存在时,伤害提高 (86–99)% ulaman 伤害
    乌拉曼之65Abyss后缀你的图腾放置速度加快 (25–31)% ulaman 速度
    乌拉曼的65Abyss前缀召唤的弩炮图腾数量上限 +1 ulaman
    物品 /1
    重装战弩
    物理伤害: 19-76
    暴击率: 5%
    每秒攻击次数: 1.6
    装填时间: 0.9
    需求: 等级 52, 51 力量, 51 敏捷
    召唤的弩炮图腾数量上限 +1
    传奇 /1
    该装备的护甲与能量护盾提高 (80–120)%
    +10 力量
    +15 智慧
    图腾的生命降低 (20–30)%
    +1 召唤图腾数量上限
    当你的图腾被击败时对你施加一个随机诅咒,无视诅咒上限
    Passive /16
    当你有图腾存在时,伤害提高 25%
    每有一个召唤的图腾图腾施放法术的施法速度提高 3%
    每有一个召唤的图腾图腾使用的攻击攻击速度提高 3%
    图腾伤害提高 20%
    若你近期内有召唤图腾,攻击和施法速度加快 6%
    图腾受到伤害的 5% 吸纳为生命
    每个图腾都使其周围敌人承受的伤害提高 2%
    近战攻击技能获得 +1 召唤图腾最大数量
    图腾放置范围扩大 20%
    每有一个召唤的图腾图腾使用的攻击攻击速度提高 4%
    图腾 +20% 元素抗性
    图腾有 20% 额外物理伤害减免
    图腾的生命提高 30%
    图腾的持续时间延长 30%
    你的图腾放置速度加快 25%
    图腾放置范围扩大 50%
    你的图腾放置速度加快 30%
    若你近期内有召唤图腾,攻击和施法速度加快 8%
    若你近期内有召唤图腾,攻击和施法速度加快 12%
    当你有图腾存在时,每秒回复 1% 生命
    图腾每秒再生 3% 生命
    攻击技能获得 +1 召唤弩炮图腾数量上限
    有图腾存在时效果区域扩大 15%
    在场范围内每有一个召唤的图腾护甲闪避值提高 10%
    在场范围内每有一个召唤的图腾攻击伤害提高 10%
    弩炮使用的攻击速度提高 10%
    弩炮不可移动积蓄提高 50%
    召唤图腾的数量不再有限制
    每个图腾保留 100 点精神
    升华试炼 Passive /4
    升华: 战争使者
    角色: 战士
    获得技能: 先祖之灵
    +1 召唤图腾数量上限
    当你召唤图腾时触发先祖之灵
    升华: 战争使者
    角色: 战士
    20% 被击中的伤害优先由你的图腾承受
    升华: 战术家
    角色: 佣兵
    +1 召唤图腾数量上限
    图腾使用的技能的技能速度总增 30%
    图腾仅在你发射攻击投射物时使用技能
    is focused totem [1]
    升华: 战术家
    角色: 佣兵
    你放置的图腾提供壁垒光环
    永恒珠宝 Passive /2
    德鲁伊同盟
    Kalguuran 显著
    混沌抗性 +7%
    图腾伤害提高 40%
    游击战法
    Kalguuran 显著
    [感电]几率提高 40%
    图腾的生命提高 15%
    永恒珠宝 Passive Additions /2
    FactionCategory显示物品素质Code
    卡鲁显著
    图腾伤害提高 20%karui_notable_add_totem_damage
    卡鲁显著
    你的图腾放置速度加快 12%karui_notable_add_totem_placement_speed
    Edit

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