totem GemTags /21
立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中崎岖之地会使其喷发,对其中的敌人造成伤害。该图腾无法产生崎岖之地
部署一个弩炮图腾,向空中发射弩箭,落地一小段时间后爆炸。
消耗 3 个耐力球竖立一个图腾,图腾可使用你镶嵌的锤类技能。该图腾没有上限。无法使用持续吟唱技能或有冷却时间的技能。
放置一个弩炮图腾,使用镶嵌的弓类或法杖攻击技能。
立起一个图腾,对敌人施加造成持续混沌伤害的减益状态
辅助产生图腾的技能。被辅助技能产生的图腾生成血脉源泉,为范围内的友军偷取生命
辅助产生图腾的技能。被辅助技能产生的图腾生成魔力源泉,为范围内的友军偷取魔力
辅助产生图腾的技能。被辅助技能产生的图腾生成怒火源泉,为范围内的友军偷取怒火
辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
辅助放置图腾的技能,使技能放置图腾的速度大幅加快。图腾在被辅助技能创造后的短时间内获得[Onslaugh|猛攻]。
辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
辅助产生图腾的技能,使其产生的图腾拥有更多生命。
辅助产生图腾的技能,使其产生的图腾拥有更多生命。
辅助产生图腾的技能,使图腾拥有更多生命。被辅助技能产生的图腾被击败时爆炸,根据其生命造成物理伤害。
竖立一个弩炮图腾,使用镶嵌的榴弹技能,冷却回复速度显著提高。
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
Totem
Metadata
StrengthTotem
IsSummoned
Y

Object Type

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	uses_no_mana = 1
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Totems/TotemBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrengthTotem"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
ForwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"


StateMachine
{
     define_shared_state = "hide_base"
     define_shared_state = "hide_bolt"  
}


Life
{
     on_death = 
     "
          SetStateTo( hide_base, 1 );
          SetStateTo( hide_bolt, 1 );
     "
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	create_state_hide_base_1 = "DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao' );"
	on_or_create_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ForwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
100%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
80%
Type
BallistaTotem
Metadata
UpwardBallista
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

StateMachine
{
	define_shared_state = "hide_base"
	define_shared_state = "hide_bolt"	
}


Life
{
	on_death = 
	"
		SetStateTo( hide_base, 1 );
		SetStateTo( hide_bolt, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Ballistas/CrossbowTotem"

BaseEvents
{
	on_construction_complete =
	"
		IfState( hide_base, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Base.ao'); } );
		IfState( hide_bolt, 1, { DetachAllOfType( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao'); } );
	"
}

StateMachine
{
	on_state_hide_bolt_1 = "RemoveAttachedObjectFromBones( 'arrow_jntBnd');"
	on_state_hide_bolt_0 = "AddAttachedObjectToBones( 'Metadata/Monsters/Totems/Ballistas/attachments/Arrow.ao', arrow_jntBnd );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/UpwardBallista"] = {
    name = "Totem",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
生命
120%
+100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
AncestorTotem
Metadata
SlamTotem
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/Totem"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/Totem"

BaseEvents
{
	on_construction_complete = "AddEffectPack('Metadata/Particles/totems/karui/slam_totem.epk');"
}

Life
{
	on_spawned_dead = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/SlamTotem"] = {
    name = "Totem",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
图腾
构造体
base cannot be damaged [1]
无法被击退
Totem
SpectreN
Tags施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
生命
200%
+100%
抗性
0 0 0 0
伤害
67%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
130%
Type
MonsterTotemArchnemesisObelisk
Metadata
MonsterTotemArchnemesisObelisk
等级
68
生命
15,514
4,826
伤害
156
法术伤害
156
命中
2,502
攻击间隔
1.5
经验值
28,634
召唤物生命
13,860
召唤物伤害
649
召唤物护甲
9,652
ArchnemesisObeliskBurrow
冷却时间: 2.5 秒
base skill effect duration [100]
cast time overrides attack duration [1]
ArchnemesisObeliskEmerge
攻击
Base Damage: 156
暴击率: 5%
攻击间隔: 1.5 秒
base deal no damage [1]
cast time overrides attack duration [1]
GSArchnemesisObeliskNovaSmall
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 200.9 - 602.6 闪电伤害
is area damage [1]
GSArchnemesisObeliskNovaLarge
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 153 - 459.1 闪电伤害
is area damage [1]
EASArchnemesisObeliskCast
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

Positioned
{
	blocking = false
}

Actor
{
	on_end_RootSpiderBurrow = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MonsterTotemArchnemesisObelisk"] = {
    name = "Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ArchnemesisObeliskBurrow",
        "ArchnemesisObeliskEmerge",
        "GSArchnemesisObeliskNovaSmall",
        "GSArchnemesisObeliskNovaLarge",
        "EASArchnemesisObeliskCast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskBurrow"] = {
    name = "ArchnemesisObeliskBurrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchnemesisObeliskEmerge"] = {
    name = "ArchnemesisObeliskEmerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.43,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaSmall"] = {
    name = "GSArchnemesisObeliskNovaSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSArchnemesisObeliskNovaLarge"] = {
    name = "GSArchnemesisObeliskNovaLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASArchnemesisObeliskCast"] = {
    name = "EASArchnemesisObeliskCast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base cannot be damaged [1]
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 伤害免疫
    免疫所有伤害
    base cannot be damaged [1]
    Cannot Be Damaged
    无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_curses1
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.monster_no_drops_or_experience0
    Stats.is_hidden_monster1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.secondary_object_size3
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    Actor.on_end_RootSpiderBurrowRemoveCollidability();
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    图腾
    构造体
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    ShockwaveTotem
    Metadata
    ShockwaveTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    	base_cannot_be_stunned = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }
    
    Positioned
    {
    	locked_orientation = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/ShockwaveTotem"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    图腾
    构造体
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotem_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotem_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    图腾
    构造体
    Totem
    SpectreN
    Tagsconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
    生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 6
    攻击间隔
    0 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    DarkEffigyTotem
    Metadata
    DarkEffigyTotemDelirium_
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	uses_no_mana = 1
    }
    
    Life
    {
    	prevent_corpse_sinking = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/DarkEffigyTotemDelirium_"] = {
        name = "Totem",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    技能宝石 /6
    立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中崎岖之地会使其喷发,对其中的敌人造成伤害。该图腾无法产生崎岖之地
    部署一个弩炮图腾,向空中发射弩箭,落地一小段时间后爆炸。
    猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击。按住技能可以在移动过程中改变方向。
    部署弩炮图腾,降下定身瘫痪弩箭齐射。
    立起一个图腾,对敌人施加造成持续混沌伤害的减益状态
    你的每一个图腾都会召唤一个先祖之灵召唤生物为你作战。如果图腾被击败,其召唤的先祖之灵也会消失。
    技能宝石 画质 /1
    图腾持续时间 +(0–4)
    辅助宝石 /13
    辅助产生图腾的技能。被辅助技能产生的图腾生成血脉源泉,为范围内的友军偷取生命
    辅助产生图腾的技能。被辅助技能产生的图腾生成魔力源泉,为范围内的友军偷取魔力
    辅助产生图腾的技能。被辅助技能产生的图腾生成怒火源泉,为范围内的友军偷取怒火
    辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
    辅助放置图腾的技能,使技能放置图腾的速度大幅加快。
    辅助放置图腾的技能,使技能放置图腾的速度大幅加快。图腾在被辅助技能创造后的短时间内获得[Onslaugh|猛攻]。
    辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
    辅助产生图腾的技能。被辅助技能产生的图腾具有额外的元素抗性
    辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
    辅助放置图腾的技能,将能够激活的图腾数量限制为一个,并根据不受限制时的图腾上限,为被辅助的图腾提供大幅加成。无法辅助召唤生物使用的技能。
    辅助产生图腾的技能,使其产生的图腾拥有更多生命。
    辅助产生图腾的技能,使其产生的图腾拥有更多生命。
    辅助产生图腾的技能,使图腾拥有更多生命。被辅助技能产生的图腾被击败时爆炸,根据其生命造成物理伤害。
    怪物 词缀 /26
    名字等级Pre/SufDescriptionWeight
    1传奇+2 召唤图腾数量上限
    1传奇+1 召唤图腾数量上限
    1传奇+5 召唤图腾数量上限
    1传奇+7 召唤图腾数量上限
    1传奇+3 召唤图腾数量上限
    1传奇图腾的生命提高 71% 生命
    1传奇图腾的生命提高 129% 生命
    1传奇图腾的生命提高 200% 生命
    1传奇图腾的生命提高 500% 生命
    1传奇图腾的生命提高 857% 生命
    1传奇totem art variation [2]
    1传奇totem art variation [3]
    1传奇totem art variation [1]
    1传奇totem art variation [4]
    1传奇display monster casts devouring totem skill text [1]
    1传奇base totem range [80]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [1]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [2]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [3]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [4]
    欧贝利斯克之捷1Bloodlinesmonster spawn bloodlines ghost totem on death [5]
    1传奇damage vs tiki totems +% [300] 伤害
    1传奇【灼热光线】的光束长度缩短 25%
    base totem range [80]
    fire beam max rotation speed +% [-75]
    fire beam start angle offset variance [60]
    施法
    1传奇图腾的生命提高 250% 生命
    1传奇kill traps mines and totems on death [1]
    1传奇当你或你的图腾使用法术击中 1 名敌人,便获得【秘术增强】效果 施法
    工艺工作台 /1
    ModRequireItemClasses解锁
    区域内有许多图腾
    该区域物品掉落数量提高 12%
    该地图的物品稀有度提高 6%
    2x 混沌石地图等级 34
    其他属性 词缀 /24
    名字等级DomainPre/SufDescriptionWeight
    巫者的1Jewel前缀图腾伤害提高 (10–18)% 伤害strjewel 1
    default 0
    遗产的1Jewel前缀图腾的生命提高 (10–20)% 生命strjewel 1
    default 0
    先祖之1Jewel后缀你的图腾放置速度加快 (10–20)% 速度strjewel 1
    default 0
    巫者的1Jewel前缀范围内的小型天赋同时提供 图腾伤害提高 (2–3)% 伤害str_radius_jewel 1
    default 0
    遗产的1Jewel前缀范围内的小型天赋同时提供 图腾的生命提高 (2–3)% 生命str_radius_jewel 1
    default 0
    先祖之1Jewel后缀范围内的小型天赋同时提供 你的图腾放置速度加快 (2–3)% 速度str_radius_jewel 1
    default 0
    巫者的1Jewel传奇图腾伤害提高 (12–16)% 伤害
    1Jewel传奇图腾伤害降低 (30–50)% 伤害
    遗产的1Jewel传奇图腾的生命提高 (8–12)% 生命
    根源之1Jewel传奇图腾 +(6–10)% 元素抗性 元素 抗性
    1Jewel传奇范围内每配置 10 点力量,图腾生命提高 3%
    local jewel effect base radius [1500]
    生命
    1Jewel传奇图腾无法被击晕
    1Jewel传奇图腾发射 2 个额外投射物
    1Jewel传奇召唤图腾的光环技能的消耗降低 60% 魔力
    暗光1Abyss前缀护甲提高 (5–10)%
    图腾伤害提高 (4–8)%
    防御
    暗光1Abyss前缀闪避值提高 (5–10)%
    图腾伤害提高 (4–8)%
    防御
    暗光1Abyss前缀能量护盾上限提高 (5–10)%
    图腾伤害提高 (4–8)%
    防御
    乌拉曼的65Abyss前缀法术技能获得 +1 召唤图腾最大数量 ulaman 施法
    乌拉曼的65Abyss前缀近战攻击技能获得 +1 召唤图腾最大数量 ulaman
    乌拉曼的65Abyss前缀当你有图腾存在时,伤害提高 (41–59)% ulaman 伤害
    乌拉曼之65Abyss后缀你的图腾放置速度加快 (17–25)% ulaman 速度
    乌拉曼的65Abyss前缀当你有图腾存在时,伤害提高 (86–99)% ulaman 伤害
    乌拉曼之65Abyss后缀你的图腾放置速度加快 (25–31)% ulaman 速度
    乌拉曼的65Abyss前缀召唤的弩炮图腾数量上限 +1 ulaman
    物品 /1
    重装战弩
    物理伤害: 19-76
    暴击率: 5%
    每秒攻击次数: 1.6
    装填时间: 0.9
    需求: 等级 52, 51 力量, 51 敏捷
    召唤的弩炮图腾数量上限 +1
    传奇 /1
    该装备的护甲与能量护盾提高 (80–120)%
    +10 力量
    +15 智慧
    图腾的生命降低 (20–30)%
    +1 召唤图腾数量上限
    当你的图腾被击败时对你施加一个随机诅咒,无视诅咒上限
    Passive /16
    当你有图腾存在时,伤害提高 25%
    每有一个召唤的图腾图腾施放法术的施法速度提高 3%
    每有一个召唤的图腾图腾使用的攻击攻击速度提高 3%
    图腾伤害提高 20%
    若你近期内有召唤图腾,攻击和施法速度加快 6%
    图腾受到伤害的 5% 吸纳为生命
    每个图腾都使其周围敌人承受的伤害提高 2%
    近战攻击技能获得 +1 召唤图腾最大数量
    图腾放置范围扩大 20%
    每有一个召唤的图腾图腾使用的攻击攻击速度提高 4%
    图腾 +20% 元素抗性
    图腾有 20% 额外物理伤害减免
    图腾的生命提高 30%
    图腾的持续时间延长 30%
    你的图腾放置速度加快 25%
    图腾放置范围扩大 50%
    你的图腾放置速度加快 30%
    若你近期内有召唤图腾,攻击和施法速度加快 8%
    若你近期内有召唤图腾,攻击和施法速度加快 12%
    当你有图腾存在时,每秒回复 1% 生命
    图腾每秒再生 3% 生命
    攻击技能获得 +1 召唤弩炮图腾数量上限
    有图腾存在时效果区域扩大 15%
    在场范围内每有一个召唤的图腾护甲闪避值提高 10%
    在场范围内每有一个召唤的图腾攻击伤害提高 10%
    弩炮使用的攻击速度提高 10%
    弩炮不可移动积蓄提高 50%
    你召唤的图腾没有数量上限
    每个图腾保留 75 精魂
    升华试炼 Passive /4
    升华: 战争使者
    角色: 战士
    获得技能: 先祖之灵
    +1 召唤图腾数量上限
    当你召唤图腾时触发先祖之灵
    升华: 战争使者
    角色: 战士
    20% 被击中的伤害优先由你的图腾承受
    升华: 战术家
    角色: 佣兵
    +1 召唤图腾数量上限
    图腾使用的技能的技能速度总增 30%
    图腾仅在你发射攻击投射物时使用技能
    is focused totem [1]
    升华: 战术家
    角色: 佣兵
    你放置的图腾提供壁垒光环
    永恒珠宝 Passive /2
    德鲁伊同盟
    Kalguuran 显著
    混沌抗性 +7%
    图腾伤害提高 40%
    游击战法
    Kalguuran 显著
    感电几率提高 40%
    图腾的生命提高 15%
    永恒珠宝 Passive Additions /2
    FactionCategory显示物品素质Code
    卡鲁显著
    图腾伤害提高 20%karui_notable_add_totem_damage
    卡鲁显著
    你的图腾放置速度加快 12%karui_notable_add_totem_placement_speed
    Edit

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