魔侍焚焰狂魔
等阶: 3
等级: (1–20)
保留: (90–39) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物
Minion Info
Command
消耗: (10–106) 点魔力
可以选取生命不高于 (27–1253) 召唤生物
冷却时间: 3.00 秒
施放间隔: 0.60 秒
暴击几率: 8.00%
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
造成 (7–267) - (11–401) [火焰]伤害
造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
可以选取生命不高于 (27–1253) 召唤生物
爆炸范围为 2

品质额外效果:
造成相当于[召唤生物]生命上限 (0–4)% 的额外[火焰]伤害
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Video Player is loading.
Current Time 0:00
Duration -:-
Loaded: 0%
Stream Type LIVE
Remaining Time -:-
 
1x
    • Chapters
    • descriptions off, selected
    • subtitles off, selected
      Level Effect /40
      等级需求等级Int保留Base Damage可以选取生命不高于 27 召唤生物Minion Level
      10190100%, 100%, 100%272
      23965100%, 100%, 100%494
      361650100%, 100%, 100%736
      4102547100%, 100%, 100%1008
      5143447100%, 100%, 100%13010
      6184347100%, 100%, 100%16412
      7225244100%, 100%, 100%20114
      8266144100%, 100%, 100%24316
      9317244100%, 100%, 100%28918
      10368342100%, 100%, 100%34020
      11419542100%, 100%, 100%39622
      124610642100%, 100%, 100%45924
      135211940100%, 100%, 100%52826
      145813340100%, 100%, 100%60328
      156414640100%, 100%, 100%68830
      166615140100%, 100%, 100%78032
      177216439100%, 100%, 100%88334
      187817839100%, 100%, 100%99436
      198419139100%, 100%, 100%111838
      209020539100%, 100%, 100%125340
      2138100%, 100%, 100%140342
      2238100%, 100%, 100%156644
      2338100%, 100%, 100%174446
      2438100%, 100%, 100%194048
      2538100%, 100%, 100%215650
      2637100%, 100%, 100%239152
      2737100%, 100%, 100%264954
      2837100%, 100%, 100%293256
      2937100%, 100%, 100%324158
      3037100%, 100%, 100%357860
      3136100%, 100%, 100%394862
      3236100%, 100%, 100%435264
      3336100%, 100%, 100%479366
      3436100%, 100%, 100%527568
      3536100%, 100%, 100%580170
      3635100%, 100%, 100%637572
      3735100%, 100%, 100%700374
      3835100%, 100%, 100%768876
      3935100%, 100%, 100%843478
      4035100%, 100%, 100%924980
      Attribute /6

      魔侍焚焰狂魔

      KeyValue
      BaseType 魔侍焚焰狂魔
      Class 技能宝石
      TargetTypes任何
      Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalArsonist
      ActiveSkillsCodesummon_skeleton_arsonist
      魔侍焚焰狂魔
      等阶: 3
      等级: (1–20)
      保留: (90–39) Spirit
      需求: 等级 (1–90), (1–205) Int
      召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物
      Minion Info
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]
      Command
      消耗: (10–106) 点魔力
      可以选取生命不高于 (27–1253) 召唤生物
      arsonist show indicator [1]
      base deal no damage [1]
      can perform skill while moving [1]
      command minion target ally search radius [30]
      command minion target untargeted ally [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      冷却时间: 3.00 秒
      施放间隔: 0.60 秒
      暴击几率: 8.00%
      引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
      造成 (7–267) - (11–401) [火焰]伤害
      造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
      可以选取生命不高于 (27–1253) 召唤生物
      爆炸范围为 2
      bombadier skill damage +% final per rage [10]
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      品质额外效果:
      造成相当于[召唤生物]生命上限 (0–4)% 的额外[火焰]伤害
      Skills can be managed in the Skills Panel.
      Skeletal Arsonist
      Supported By /12
    • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      集中效应
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      元素大军
      Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
      狂噬
      Supports skills which create Minions, making them deal and take more damage.
      肉盾
      Supports skills which create Minions, granting them more life but making them deal less damage.
      炎军
      Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
      复仇之灵
      Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
      亡命之息
      Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
      Fire Mastery
      Supports Fire skills, granting them an additional level.
      Minion Mastery
      Supports Minion skills, granting them an additional level.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Bidding
      Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
      异灵魔侍焚焰狂魔
      monster no drops or experience [1]
      Skeletal Arsonist
      SpectreN
      Tagsbone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
      生命
      55%
      Energy Shield From Life
      10%
      抗性
      50 0 0 0
      伤害
      70%
      命中
      100%
      Critical Hits Chance
      5%
      Critical Damage Bonus
      +30%
      Attack Distance
      8 ~ 80
      攻击间隔
      1 Second
      Damage Spread
      ±30%
      经验值
      100%
      Model Size
      100%
      Type
      SkeletonArsonistPlayerSummoned
      Metadata
      SkeletonArsonistPlayerSummoned
      IsSummoned
      Y
      等级
      68
      生命
      3,840
      [护甲]
      3,451
      闪避值
      477
      能量护盾
      427
      伤害
      163
      法术伤害
      163
      命中
      2,180
      攻击间隔
      1
      经验值
      28,634
      Minion Life
      5,584
      Minion Energy Shield
      620
      Minion Damage
      1,328
      Minion Armour
      3,451
      FireBombSkeletonMinion
      攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 持续时间, Grenade, CreatesGroundEffect
      火焰炸弹
      Base Damage: 114–212
      暴击几率: 5%
      攻击间隔: 1 秒
      Attacks with a bouncing bomb that explodes on hit.
      物理伤害的 70% 转化为火焰伤害
      active skill base area of effect radius [16]
      base is projectile [1]
      base skill effect duration [2000]
      grenades target at half monster height [1]
      is area damage [1]
      projectile ballistic angle from reference event [1]
      DestructiveLinkSkeletonBombadierMinion
      法术, 冷却, 范围, 火焰, 伤害
      爆炸陨灭
      暴击几率: 8%
      施放间隔: 0.6 秒
      冷却时间: 3 秒
      引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
      造成 404.2 - 606.3 [火焰]伤害
      造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
      可以选取生命不高于 27 召唤生物
      爆炸范围为 2
      bombadier skill damage +% final per rage [10]
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      Stats
      {
      	strafe_distance_+% = -40
      }
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 5
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      
      Actor
      {
      	on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );"
      	on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
      	on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
      }
      
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = {
          name = "Skeletal Arsonist",
          life = 0.55,
          energyShield = 0.1,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.7,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Unarmed",
          skillList = {
              "FireBombSkeletonMinion",
              "DestructiveLinkSkeletonBombadierMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["FireBombSkeletonMinion"] = {
          name = "Fire Bomb",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Attacks with a bouncing bomb that explodes on hit.",
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.Area] = true,
              [SkillType.ProjectileNumber] = true,
              [SkillType.ProjectileSpeed] = true,
              [SkillType.Duration] = true,
              [SkillType.Grenade] = true,
              [SkillType.CreatesGroundEffect] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              area = true,
              duration = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "base_skill_effect_duration",
              "active_skill_base_physical_damage_%_to_convert_to_fire",
              "active_skill_base_area_of_effect_radius",
              "base_is_projectile",
              "projectile_ballistic_angle_from_reference_event",
              "is_area_damage",
              "grenades_target_at_half_monster_height",
          },
          levels = {
              [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["DestructiveLinkSkeletonBombadierMinion"] = {
          name = "Explosive Demise",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Detonates an allied [Minion] whose current Life is below a threshold, dealing heavy damage to nearby enemies.",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.Cooldown] = true,
              [SkillType.Area] = true,
              [SkillType.Fire] = true,
              [SkillType.Damage] = true,
          },
          statDescriptionScope = "bombadier_destructive_link",
          castTime = 0.6,
          baseFlags = {
              area = true,
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_fire_damage",
              "spell_maximum_base_fire_damage",
              "command_minion_target_ally_below_x_life",
              "active_skill_base_area_of_effect_radius",
              "bombadier_skill_damage_+%_final_per_rage",
              "arsonist_destructive_link_%_of_life_as_fire_damage",
              "is_commandable_skill",
              "is_area_damage",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
          },
          levels = {
              [1] = {0.80000001192093, 1.2000000476837, 27, 20, 10, 15, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
              [2] = {0.80000001192093, 1.2000000476837, 49, 20, 10, 15, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
              [3] = {0.80000001192093, 1.2000000476837, 73, 20, 10, 15, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
              [4] = {0.80000001192093, 1.2000000476837, 100, 20, 10, 15, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
              [5] = {0.80000001192093, 1.2000000476837, 130, 20, 10, 15, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
              [6] = {0.80000001192093, 1.2000000476837, 164, 20, 10, 15, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
              [7] = {0.80000001192093, 1.2000000476837, 201, 20, 10, 15, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
              [8] = {0.80000001192093, 1.2000000476837, 243, 20, 10, 15, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
              [9] = {0.80000001192093, 1.2000000476837, 289, 20, 10, 15, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
              [10] = {0.80000001192093, 1.2000000476837, 340, 20, 10, 15, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
              [11] = {0.80000001192093, 1.2000000476837, 396, 20, 10, 15, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
              [12] = {0.80000001192093, 1.2000000476837, 459, 20, 10, 15, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
              [13] = {0.80000001192093, 1.2000000476837, 528, 20, 10, 15, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
              [14] = {0.80000001192093, 1.2000000476837, 603, 20, 10, 15, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
              [15] = {0.80000001192093, 1.2000000476837, 688, 20, 10, 15, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
              [16] = {0.80000001192093, 1.2000000476837, 780, 20, 10, 15, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
              [17] = {0.80000001192093, 1.2000000476837, 883, 20, 10, 15, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
              [18] = {0.80000001192093, 1.2000000476837, 994, 20, 10, 15, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
              [19] = {0.80000001192093, 1.2000000476837, 1118, 20, 10, 15, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
              [20] = {0.80000001192093, 1.2000000476837, 1253, 20, 10, 15, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
              [21] = {0.80000001192093, 1.2000000476837, 1403, 20, 10, 15, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
              [22] = {0.80000001192093, 1.2000000476837, 1566, 20, 10, 15, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
              [23] = {0.80000001192093, 1.2000000476837, 1744, 20, 10, 15, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
              [24] = {0.80000001192093, 1.2000000476837, 1940, 20, 10, 15, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
              [25] = {0.80000001192093, 1.2000000476837, 2156, 20, 10, 15, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
              [26] = {0.80000001192093, 1.2000000476837, 2391, 20, 10, 15, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
              [27] = {0.80000001192093, 1.2000000476837, 2649, 20, 10, 15, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
              [28] = {0.80000001192093, 1.2000000476837, 2932, 20, 10, 15, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
              [29] = {0.80000001192093, 1.2000000476837, 3241, 20, 10, 15, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
              [30] = {0.80000001192093, 1.2000000476837, 3578, 20, 10, 15, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
              [31] = {0.80000001192093, 1.2000000476837, 3948, 20, 10, 15, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
              [32] = {0.80000001192093, 1.2000000476837, 4352, 20, 10, 15, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
              [33] = {0.80000001192093, 1.2000000476837, 4793, 20, 10, 15, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
              [34] = {0.80000001192093, 1.2000000476837, 5275, 20, 10, 15, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
              [35] = {0.80000001192093, 1.2000000476837, 5801, 20, 10, 15, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
              [36] = {0.80000001192093, 1.2000000476837, 6375, 20, 10, 15, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
              [37] = {0.80000001192093, 1.2000000476837, 7003, 20, 10, 15, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
              [38] = {0.80000001192093, 1.2000000476837, 7688, 20, 10, 15, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
              [39] = {0.80000001192093, 1.2000000476837, 8434, 20, 10, 15, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
              [40] = {0.80000001192093, 1.2000000476837, 9249, 20, 10, 15, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType传奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

      Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.