魔侍焚焰狂魔
等阶: 3
等级: (1–20)
保留: (90–39) Spirit
需求: 等级 (1–90), (4–157) Int
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物
Minion Info
Command
消耗: (9–93) 点魔力
可以选取生命不高于 (29–1379) 召唤生物
爆炸陨灭
冷却时间: 3.00 秒
攻击伤害: 300% 基础
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
物理伤害的 100% 转化为火焰伤害
造成相当于召唤生物生命上限 8% 的额外火焰伤害
可以选取生命不高于 (30–1096) 召唤生物
爆炸范围为 2.4

品质额外效果:
造成相当于召唤生物生命上限 +(0–4)% 的额外火焰伤害
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Version 0.2.0
Skeletal Arsonist
Tier: 3
Level: (1–20)
Reservation: (90–39) Spirit
需求: Level (1–90), (2–205) Int
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Minion Info
Command
Cost: (10–106) Mana
Can target Minions with (29–1379) Life or less
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Deals (12–612) to (19–918) Fire Damage
Deals additional Fire Damage equal to 12% of Minion's maximum Life
Can target Minions with (27–917) Life or less
Explosion radius is 2.4 metres

品质额外效果:
Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级Int保留Base Damage可以选取生命不高于 29 召唤生物Minion Level
10490100%, 100%, 100%292
23965100%, 100%, 100%544
361450100%, 100%, 100%836
4102147100%, 100%, 100%1148
5142847100%, 100%, 100%14810
6183547100%, 100%, 100%18712
7224144100%, 100%, 100%22914
8264844100%, 100%, 100%27716
9315744100%, 100%, 100%32918
10366542100%, 100%, 100%38620
11417442100%, 100%, 100%44922
12468242100%, 100%, 100%51824
13529240100%, 100%, 100%59426
145810340100%, 100%, 100%67728
156411340100%, 100%, 100%77030
166611640100%, 100%, 100%87032
177212639100%, 100%, 100%98134
187813739100%, 100%, 100%110136
198414739100%, 100%, 100%123538
209015739100%, 100%, 100%137940
2138100%, 100%, 100%153842
2238100%, 100%, 100%171144
2338100%, 100%, 100%189946
2438100%, 100%, 100%210548
2538100%, 100%, 100%233050
2637100%, 100%, 100%257552
2737100%, 100%, 100%284254
2837100%, 100%, 100%313456
2937100%, 100%, 100%345158
3037100%, 100%, 100%379560
3136100%, 100%, 100%417362
3236100%, 100%, 100%458364
3336100%, 100%, 100%502866
3436100%, 100%, 100%551368
3536100%, 100%, 100%604070
3635100%, 100%, 100%661272
3735100%, 100%, 100%723674
3835100%, 100%, 100%791376
3935100%, 100%, 100%864778
4035100%, 100%, 100%944780
Attribute /6

魔侍焚焰狂魔

名字显示物品素质
BaseType 魔侍焚焰狂魔
Class 技能宝石
TargetTypes任何
Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion, NoAttackInPlace, Detonator
ItemTypeMetadata/Items/Gems/SkillGemSkeletalArsonist
ActiveSkillsCodesummon_skeleton_arsonist
魔侍焚焰狂魔
等阶: 3
等级: (1–20)
保留: (90–39) Spirit
需求: 等级 (1–90), (4–157) Int
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物
Minion Info
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [15]
Command
消耗: (9–93) 点魔力
可以选取生命不高于 (29–1379) 召唤生物
arsonist show indicator [1]
base deal no damage [1]
can perform skill while moving [1]
command minion target ally search radius [30]
command minion target untargeted ally [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
爆炸陨灭
冷却时间: 3.00 秒
攻击伤害: 300% 基础
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
物理伤害的 100% 转化为火焰伤害
造成相当于召唤生物生命上限 8% 的额外火焰伤害
可以选取生命不高于 (30–1096) 召唤生物
爆炸范围为 2.4
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

品质额外效果:
造成相当于召唤生物生命上限 +(0–4)% 的额外火焰伤害
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Supported By /30
  • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion, NoAttackInPlace, Detonator
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
    肉盾
    Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
    Meat Shield II
    Supports skills which create Minions, granting them less damage taken but making them deal less damage.
    Brutus' Brain
    Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
    炎军
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion II
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    Infernal Legion III
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    收割精华
    Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
    Tecrod's Revenge
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Minion Mastery
    Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
    Sacrificial Lamb I
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
    Sacrificial Lamb II
    Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
    Bidding I
    Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
    Bidding II
    Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
    Bidding III
    Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
    Commandment
    Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
    Crazed Minions
    Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
    Deathmarch
    Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
    Hulking Minions
    Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
    Kurgal's Leash
    Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
    Amanamu's Tithe
    Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
    异灵魔侍焚焰狂魔
    Undead
    monster no drops or experience [1]
    Skeletal Arsonist
    SpectreN
    Tagsbone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    生命
    55%
    Energy Shield From Life
    10%
    抗性
    50 0 0 0
    伤害
    70%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 80
    攻击间隔
    1 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonArsonistPlayerSummoned
    Metadata
    SkeletonArsonistPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    3,840
    [护甲]
    2,413
    伤害
    163
    法术伤害
    163
    命中
    2,464
    攻击间隔
    1
    经验值
    28,634
    召唤物生命
    3,430
    Minion Energy Shield
    381
    召唤物伤害
    678
    召唤物护甲
    2,413
    FireBombSkeletonMinion
    攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 持续时间, Grenade, CreatesGroundEffect, DetonatesAfterTime, 投射物
    火焰炸弹
    Base Damage: 114–212
    暴击几率: 5%
    攻击间隔: 1 秒
    Attacks with a bouncing bomb that explodes on hit.
    引爆时间2
    物理伤害的 70% 转化为火焰伤害
    active skill base area of effect radius [16]
    base is projectile [1]
    grenades target at half monster height [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    DestructiveLinkSkeletonBombadierMinion
    攻击, 冷却, 范围, 火焰, 伤害, NoAttackInPlace
    爆炸陨灭
    Base Damage: 114–212
    暴击几率: 5%
    攻击伤害: 300%
    攻击间隔: 1 秒
    冷却时间: 3 秒
    Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
    攻击伤害总增 200%
    物理伤害的 100% 转化为火焰伤害
    造成相当于召唤生物生命上限 8% 的额外火焰伤害
    可以选取生命不高于 30 召唤生物
    爆炸范围为 2.4
    is area damage [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
    	strafe_distance_+% = -40
    }
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 5
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    
    Actor
    {
    	on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );"
    	on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    	on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = {
        name = "Skeletal Arsonist",
        life = 0.55,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "FireBombSkeletonMinion",
            "DestructiveLinkSkeletonBombadierMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireBombSkeletonMinion"] = {
        name = "Fire Bomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with a bouncing bomb that explodes on hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "is_area_damage",
            "grenades_target_at_half_monster_height",
        },
        levels = {
            [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DestructiveLinkSkeletonBombadierMinion"] = {
        name = "Explosive Demise",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonate an allied [Minion] whose current Life is below a threshold, dealing heavy [Attack] damage to nearby enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "bombadier_destructive_link",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "command_minion_target_ally_below_x_life",
            "active_skill_base_area_of_effect_radius",
            "arsonist_destructive_link_%_of_life_as_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_commandable_skill",
            "is_area_damage",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "quality_display_arsonist_is_gem",
        },
        levels = {
            [1] = {30, 24, 8, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {52, 24, 8, 100, baseMultiplier = 3, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [3] = {77, 24, 8, 100, baseMultiplier = 3, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [4] = {105, 24, 8, 100, baseMultiplier = 3, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [5] = {134, 24, 8, 100, baseMultiplier = 3, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [6] = {168, 24, 8, 100, baseMultiplier = 3, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
            [7] = {203, 24, 8, 100, baseMultiplier = 3, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [8] = {243, 24, 8, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [9] = {286, 24, 8, 100, baseMultiplier = 3, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [10] = {333, 24, 8, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [11] = {383, 24, 8, 100, baseMultiplier = 3, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [12] = {439, 24, 8, 100, baseMultiplier = 3, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [13] = {500, 24, 8, 100, baseMultiplier = 3, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [14] = {564, 24, 8, 100, baseMultiplier = 3, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [15] = {636, 24, 8, 100, baseMultiplier = 3, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [16] = {714, 24, 8, 100, baseMultiplier = 3, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [17] = {799, 24, 8, 100, baseMultiplier = 3, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [18] = {889, 24, 8, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [19] = {989, 24, 8, 100, baseMultiplier = 3, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [20] = {1096, 24, 8, 100, baseMultiplier = 3, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [21] = {1213, 24, 8, 100, baseMultiplier = 3, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [22] = {1338, 24, 8, 100, baseMultiplier = 3, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [23] = {1474, 24, 8, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [24] = {1620, 24, 8, 100, baseMultiplier = 3, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [25] = {1780, 24, 8, 100, baseMultiplier = 3, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [26] = {1951, 24, 8, 100, baseMultiplier = 3, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [27] = {2137, 24, 8, 100, baseMultiplier = 3, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [28] = {2338, 24, 8, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [29] = {2554, 24, 8, 100, baseMultiplier = 3, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [30] = {2788, 24, 8, 100, baseMultiplier = 3, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [31] = {3040, 24, 8, 100, baseMultiplier = 3, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [32] = {3313, 24, 8, 100, baseMultiplier = 3, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [33] = {3606, 24, 8, 100, baseMultiplier = 3, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [34] = {3923, 24, 8, 100, baseMultiplier = 3, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [35] = {4263, 24, 8, 100, baseMultiplier = 3, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [36] = {4631, 24, 8, 100, baseMultiplier = 3, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [37] = {5028, 24, 8, 100, baseMultiplier = 3, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {5456, 24, 8, 100, baseMultiplier = 3, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [39] = {5915, 24, 8, 100, baseMultiplier = 3, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [40] = {6412, 24, 8, 100, baseMultiplier = 3, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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