魔侍焚焰使
等阶: 3
等级: (1–20)
保留: (90–39) 灵魂
需求: 等级 (1–90), (4–157) 智慧
激活以召唤多个投掷炸弹且可复活的魔侍焚焰使,受到命令时可以引爆其他召唤生物
召唤生物信息
命令
消耗: (9–93) 点魔力
可以选取生命不高于 (29–1379) 召唤生物
烈火牺牲
冷却时间: 3.00 秒
攻击伤害: 300% 基础
引爆一个当前生命低于一定阈值的友方召唤生物,对周围的敌人造成高额攻击伤害。
物理伤害的 100% 转化为火焰伤害
造成相当于召唤生物生命上限 8% 的额外火焰伤害
可以选取生命不高于 (30–1096) 召唤生物
爆炸范围为 2.4

品质额外效果:
造成相当于召唤生物生命上限 +(0–4)% 的额外火焰伤害
可在技能面板中管理技能。
Skeletal Arsonist
Version 0.2.0
Skeletal Arsonist
Tier: 3
Level: (1–20)
Reservation: (90–39) Spirit
需求: Level (1–90), (2–205) Int
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Minion Info
Command
Cost: (10–106) Mana
Can target Minions with (29–1379) Life or less
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Deals (12–612) to (19–918) Fire Damage
Deals additional Fire Damage equal to 12% of Minion's maximum Life
Can target Minions with (27–917) Life or less
Explosion radius is 2.4 metres

品质额外效果:
Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级智慧魔力Base Damage可以选取生命不高于 29 召唤生物Minion Level
10490100%, 100%, 100%292
23965100%, 100%, 100%544
361450100%, 100%, 100%836
4102147100%, 100%, 100%1148
5142847100%, 100%, 100%14810
6183547100%, 100%, 100%18712
7224144100%, 100%, 100%22914
8264844100%, 100%, 100%27716
9315744100%, 100%, 100%32918
10366542100%, 100%, 100%38620
11417442100%, 100%, 100%44922
12468242100%, 100%, 100%51824
13529240100%, 100%, 100%59426
145810340100%, 100%, 100%67728
156411340100%, 100%, 100%77030
166611640100%, 100%, 100%87032
177212639100%, 100%, 100%98134
187813739100%, 100%, 100%110136
198414739100%, 100%, 100%123538
209015739100%, 100%, 100%137940
2138100%, 100%, 100%153842
2238100%, 100%, 100%171144
2338100%, 100%, 100%189946
2438100%, 100%, 100%210548
2538100%, 100%, 100%233050
2637100%, 100%, 100%257552
2737100%, 100%, 100%284254
2837100%, 100%, 100%313456
2937100%, 100%, 100%345158
3037100%, 100%, 100%379560
3136100%, 100%, 100%417362
3236100%, 100%, 100%458364
3336100%, 100%, 100%502866
3436100%, 100%, 100%551368
3536100%, 100%, 100%604070
3635100%, 100%, 100%661272
3735100%, 100%, 100%723674
3835100%, 100%, 100%791376
3935100%, 100%, 100%864778
4035100%, 100%, 100%944780
Attribute /7

魔侍焚焰使

名字显示物品素质
关键字缓速
BaseType 魔侍焚焰使
Class 技能宝石
TargetTypes任何
Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion, NoAttackInPlace, Detonator
ItemTypeMetadata/Items/Gems/SkillGemSkeletalArsonist
ActiveSkillsCodesummon_skeleton_arsonist
魔侍焚焰使
等阶: 3
等级: (1–20)
保留: (90–39) 灵魂
需求: 等级 (1–90), (4–157) 智慧
激活以召唤多个投掷炸弹且可复活的魔侍焚焰使,受到命令时可以引爆其他召唤生物
召唤生物信息
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
skeletal graft buff effect magnitude [15]
命令
消耗: (9–93) 点魔力
可以选取生命不高于 (29–1379) 召唤生物
arsonist show indicator [1]
base deal no damage [1]
can perform skill while moving [1]
command minion target ally search radius [30]
command minion target untargeted ally [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
烈火牺牲
冷却时间: 3.00 秒
攻击伤害: 300% 基础
引爆一个当前生命低于一定阈值的友方召唤生物,对周围的敌人造成高额攻击伤害。
物理伤害的 100% 转化为火焰伤害
造成相当于召唤生物生命上限 8% 的额外火焰伤害
可以选取生命不高于 (30–1096) 召唤生物
爆炸范围为 2.4
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

品质额外效果:
造成相当于召唤生物生命上限 +(0–4)% 的额外火焰伤害
可在技能面板中管理技能。
Skeletal Arsonist
Supported By /30
  • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion, NoAttackInPlace, Detonator
  • 范围扩大 I
    辅助任意有范围效果的技能,使范围扩大。
    范围扩大 II
    辅助任意有范围效果的技能,使范围扩大但伤害降低。
    范围集中
    辅助任意有范围效果的技能,使技能的效果范围变小,但造成更高的范围伤害。
    元素大军
    辅助产生召唤生物的技能,提高召唤生物抗性。无法辅助产生无敌召唤生物的技能。
    狂噬 I
    辅助产生召唤生物的技能,使召唤生物可以造成和承受更高的伤害。无法辅助产生无敌召唤生物的技能。
    肉盾 I
    辅助产生召唤生物的技能,使召唤生物受到的伤害降低,但造成的伤害也会降低。无法辅助产生无敌召唤生物的技能。
    肉盾 II
    辅助产生召唤生物的技能,使召唤生物受到的伤害降低,但造成的伤害也会降低。
    布鲁特斯之脑
    辅助产生召唤生物的技能,使这些召唤生物无法造成或承受伤害。无法辅助产生无敌召唤生物的技能。
    炎军 I
    辅助产生可受到伤害的召唤生物的技能,使召唤生物和周围的敌人燃烧燃烧造成的伤害取决于被辅助召唤生物的生命。
    炎军 II
    辅助产生可受到伤害的召唤生物的技能,使召唤生物和周围的敌人燃烧燃烧造成的伤害取决于被辅助召唤生物的生命。
    炎军 III
    辅助产生可受到伤害的召唤生物的技能,使召唤生物和周围的敌人燃烧燃烧造成的伤害取决于被辅助召唤生物的生命。
    收割精华
    辅助能够产生可复活的永久性召唤生物的技能。这些召唤生物被击败时,为你吸纳一定比例的最大魔力。
    复仇之灵
    辅助产生召唤生物的技能,使召唤生物在低血时剧烈爆炸。
    亡命之息
    辅助能够产生永久性召唤生物的技能,使召唤生物在受到致命伤害时还会继续战斗,持续一段时间,或其受到超过其最大生命的伤害后才会被击败。
    特克罗的复仇
    辅助产生持续召唤生物的技能,使这些召唤生物在受到致命伤害时继续战斗,持续一段时间或其受到超过其最大生命的伤害后才会被击败。被辅助技能的召唤生物在进入此状态时获得噬魂者和速度爆发。
    火焰专精
    辅助火焰技能,使其等级提升一级。不能辅助没有等级的技能。
    召唤生物专精
    辅助召唤生物技能,使其等级提升一级。不能辅助没有等级的技能。
    替罪羔羊 I
    辅助产生召唤生物的技能,使你以召唤生物为目标的技能优先选中被辅助技能的召唤生物
    替罪羔羊 II
    辅助创造召唤生物的技能,使你以召唤生物为目标的技能优先选择被辅助技能的召唤生物,并使其总是被视为可引爆的。
    奉命 I
    辅助召唤生物技能,被辅助的召唤生物造成更高的伤害,命令技能的冷却回复速度提高。
    奉命 II
    辅助召唤生物技能,被辅助的召唤生物造成更高的伤害,命令技能的冷却回复速度提高。
    奉命 III
    辅助召唤生物技能,被辅助的召唤生物命令技能的冷却回复速度大幅提高。
    调遣
    辅助具有命令技能的召唤生物。被辅助的召唤生物命令技能冷却回复速度大幅加快,但是非命令技能无法造成伤害。
    癫狂召唤生物
    辅助能够召唤可复活的召唤生物召唤生物技能。被辅助的召唤生物近期复活过,则造成的伤害大幅提高。
    终末行军
    辅助能够产生永久性召唤生物的技能。被辅助的召唤生物被击败时使附近的友军召唤生物回复生命,并移除这些召唤生物受到的异常状态
    海纳百川
    辅助能够召唤出召唤生物的技能。你召唤的可复活的召唤生物类型越多,被辅助的召唤生物造成的伤害越高。
    魁梧仆从
    辅助能够召唤永久性召唤生物的技能。被辅助的召唤生物体型变大,具有更多生命,造成更高的伤害,但大幅提高精魂消耗。
    古加尔的缰绳
    辅助可命令的召唤生物,使你和被辅助召唤生物命令它们时获得不洁之力
    阿曼娜姆的奉纳
    辅助永久性召唤生物的技能,使被辅助的召唤生物为你而被击败后有几率获得一个深渊怪物词缀。
    魔侍焚焰使
    亡灵
    monster no drops or experience [1]
    Skeletal Arsonist
    SpectreN
    Tagsbone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    生命
    55%
    Energy Shield From Life
    10%
    抗性
    50 0 0 0
    伤害
    70%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    8 ~ 80
    攻击间隔
    1 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonArsonistPlayerSummoned
    Metadata
    SkeletonArsonistPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    3,840
    2,413
    伤害
    163
    法术伤害
    163
    命中
    2,464
    攻击间隔
    1
    经验值
    28,634
    召唤物生命
    3,430
    Minion Energy Shield
    381
    召唤物伤害
    678
    召唤物护甲
    2,413
    FireBombSkeletonMinion
    攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 持续时间, Grenade, CreatesGroundEffect, DetonatesAfterTime, 投射物
    火焰炸弹
    Base Damage: 114–212
    暴击率: 5%
    攻击间隔: 1 秒
    以弹跳的炸弹发起攻击,击中时产生爆炸。
    引爆时间2
    物理伤害的 70% 转化为火焰伤害
    active skill base area of effect radius [16]
    base is projectile [1]
    grenades target at half monster height [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    DestructiveLinkSkeletonBombadierMinion
    攻击, 冷却, 范围, 火焰, 伤害, NoAttackInPlace
    烈火牺牲
    Base Damage: 114–212
    暴击率: 5%
    攻击伤害: 300%
    攻击间隔: 1 秒
    冷却时间: 3 秒
    引爆一个当前生命低于一定阈值的友方召唤生物,对周围的敌人造成高额攻击伤害。
    攻击伤害总增 200%
    物理伤害的 100% 转化为火焰伤害
    造成相当于召唤生物生命上限 8% 的额外火焰伤害
    可以选取生命不高于 30 召唤生物
    爆炸范围为 2.4
    is area damage [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
    	strafe_distance_+% = -40
    }
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 5
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    
    Actor
    {
    	on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );"
    	on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    	on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = {
        name = "Skeletal Arsonist",
        life = 0.55,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "FireBombSkeletonMinion",
            "DestructiveLinkSkeletonBombadierMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireBombSkeletonMinion"] = {
        name = "Fire Bomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with a bouncing bomb that explodes on hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.CreatesGroundEffect] = true,
            [SkillType.DetonatesAfterTime] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_detonation_time",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "is_area_damage",
            "grenades_target_at_half_monster_height",
        },
        levels = {
            [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DestructiveLinkSkeletonBombadierMinion"] = {
        name = "Explosive Demise",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonate an allied [Minion] whose current Life is below a threshold, dealing heavy [Attack] damage to nearby enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "bombadier_destructive_link",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "command_minion_target_ally_below_x_life",
            "active_skill_base_area_of_effect_radius",
            "arsonist_destructive_link_%_of_life_as_fire_damage",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_commandable_skill",
            "is_area_damage",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "quality_display_arsonist_is_gem",
        },
        levels = {
            [1] = {30, 24, 8, 100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {52, 24, 8, 100, baseMultiplier = 3, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [3] = {77, 24, 8, 100, baseMultiplier = 3, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [4] = {105, 24, 8, 100, baseMultiplier = 3, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [5] = {134, 24, 8, 100, baseMultiplier = 3, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [6] = {168, 24, 8, 100, baseMultiplier = 3, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
            [7] = {203, 24, 8, 100, baseMultiplier = 3, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [8] = {243, 24, 8, 100, baseMultiplier = 3, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [9] = {286, 24, 8, 100, baseMultiplier = 3, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [10] = {333, 24, 8, 100, baseMultiplier = 3, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [11] = {383, 24, 8, 100, baseMultiplier = 3, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [12] = {439, 24, 8, 100, baseMultiplier = 3, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [13] = {500, 24, 8, 100, baseMultiplier = 3, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [14] = {564, 24, 8, 100, baseMultiplier = 3, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [15] = {636, 24, 8, 100, baseMultiplier = 3, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [16] = {714, 24, 8, 100, baseMultiplier = 3, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [17] = {799, 24, 8, 100, baseMultiplier = 3, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [18] = {889, 24, 8, 100, baseMultiplier = 3, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [19] = {989, 24, 8, 100, baseMultiplier = 3, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
            [20] = {1096, 24, 8, 100, baseMultiplier = 3, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [21] = {1213, 24, 8, 100, baseMultiplier = 3, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [22] = {1338, 24, 8, 100, baseMultiplier = 3, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [23] = {1474, 24, 8, 100, baseMultiplier = 3, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [24] = {1620, 24, 8, 100, baseMultiplier = 3, levelRequirement = 47, statInterpolation = {1},  cost = { }, },
            [25] = {1780, 24, 8, 100, baseMultiplier = 3, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
            [26] = {1951, 24, 8, 100, baseMultiplier = 3, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [27] = {2137, 24, 8, 100, baseMultiplier = 3, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [28] = {2338, 24, 8, 100, baseMultiplier = 3, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [29] = {2554, 24, 8, 100, baseMultiplier = 3, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [30] = {2788, 24, 8, 100, baseMultiplier = 3, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
            [31] = {3040, 24, 8, 100, baseMultiplier = 3, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [32] = {3313, 24, 8, 100, baseMultiplier = 3, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [33] = {3606, 24, 8, 100, baseMultiplier = 3, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [34] = {3923, 24, 8, 100, baseMultiplier = 3, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [35] = {4263, 24, 8, 100, baseMultiplier = 3, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [36] = {4631, 24, 8, 100, baseMultiplier = 3, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [37] = {5028, 24, 8, 100, baseMultiplier = 3, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [38] = {5456, 24, 8, 100, baseMultiplier = 3, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [39] = {5915, 24, 8, 100, baseMultiplier = 3, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [40] = {6412, 24, 8, 100, baseMultiplier = 3, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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