魔侍焚焰狂魔
等阶: 3
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物。
Command
等级: (1–20)
消耗: (10–106) Mana
可以选取生命不高于 (27–1253) 召唤生物
爆炸陨灭
等级: (1–20)
冷却时间: 3.00 秒
施放间隔: 0.60 秒
攻击暴击率: 8.00%
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
造成 (7–267) - (11–401) [火焰]伤害
造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
可以选取生命不高于 (27–1253) 召唤生物
爆炸范围为 2 米
品质额外效果:
造成相当于[召唤生物]生命上限 (0–4)% 的额外[火焰]伤害
Skills can be managed in the Skills Panel.
Skeletal Arsonist
辅助宝石 /3
Tier | Gems |
---|---|
1 | Scattershot, Magnified Effect, 点燃 |
2 | 火焰穿透, Wildfire, 狂噬 |
3 | 焚躯烈焰, Fire Exposure, Minion Mastery |
来自 /1
未切割的技能宝石 等阶 3
Level Effect /40
等级 | 需求等级 | Int | 保留 | 可以选取生命不高于 27 召唤生物 |
---|---|---|---|---|
1 | 0 | 1 | 90 | 27 |
2 | 3 | 9 | 65 | 49 |
3 | 6 | 16 | 50 | 73 |
4 | 10 | 25 | 41 | 100 |
5 | 14 | 34 | 37 | 130 |
6 | 18 | 43 | 37 | 164 |
7 | 22 | 52 | 35 | 201 |
8 | 26 | 61 | 35 | 243 |
9 | 31 | 72 | 35 | 289 |
10 | 36 | 83 | 33 | 340 |
11 | 41 | 95 | 33 | 396 |
12 | 46 | 106 | 33 | 459 |
13 | 52 | 119 | 31 | 528 |
14 | 58 | 133 | 31 | 603 |
15 | 64 | 146 | 31 | 688 |
16 | 66 | 151 | 31 | 780 |
17 | 72 | 164 | 30 | 883 |
18 | 78 | 178 | 30 | 994 |
19 | 84 | 191 | 30 | 1118 |
20 | 90 | 205 | 30 | 1253 |
21 | 29 | 1403 | ||
22 | 29 | 1566 | ||
23 | 29 | 1744 | ||
24 | 29 | 1940 | ||
25 | 29 | 2156 | ||
26 | 28 | 2391 | ||
27 | 28 | 2649 | ||
28 | 28 | 2932 | ||
29 | 28 | 3241 | ||
30 | 28 | 3578 | ||
31 | 27 | 3948 | ||
32 | 27 | 4352 | ||
33 | 27 | 4793 | ||
34 | 27 | 5275 | ||
35 | 27 | 5801 | ||
36 | 26 | 6375 | ||
37 | 26 | 7003 | ||
38 | 26 | 7688 | ||
39 | 26 | 8434 | ||
40 | 26 | 9249 |
Attribute /6
魔侍焚焰狂魔
Key | Value |
---|---|
BaseType | 魔侍焚焰狂魔 |
Class | 技能宝石 |
TargetTypes | 任何 |
Type | 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰 |
ItemType | Metadata/Items/Gems/SkillGemSkeletalArsonist |
ActiveSkillsCode | summon_skeleton_arsonist |
魔侍焚焰狂魔
等阶: 3
等级: (1–20)
保留: (90–30) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个投掷炸弹且[可复活的]魔侍焚焰狂魔,受到命令时可以引爆其他召唤生物。
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Command
等级: (1–20)
消耗: (10–106) Mana
可以选取生命不高于 (27–1253) 召唤生物
arsonist show indicator [1]
base deal no damage [1]
can perform skill while moving [1]
command minion target ally search radius [30]
command minion target untargeted ally [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
爆炸陨灭
等级: (1–20)
冷却时间: 3.00 秒
施放间隔: 0.60 秒
攻击暴击率: 8.00%
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
造成 (7–267) - (11–401) [火焰]伤害
造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
可以选取生命不高于 (27–1253) 召唤生物
爆炸范围为 2 米
bombadier skill damage +% final per rage [10]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
品质额外效果:
造成相当于[召唤生物]生命上限 (0–4)% 的额外[火焰]伤害
Skills can be managed in the Skills Panel.
Skeletal Arsonist
Supported By /11
Magnified Effect
Supports any skill with an area of effect, making it larger.
集中效应
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
元素大军
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
狂噬
Supports skills which create Minions, making them deal and take more damage.
肉盾
Supports skills which create Minions, granting them more life but making them deal less damage.
炎军
Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
复仇之灵
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
亡命之息
Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
Fire Mastery
Supports Fire skills, granting them an additional level.
Minion Mastery
Supports Minion skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
异灵魔侍焚焰狂魔
monster no drops or experience [1]
Skeletal Arsonist
Spectre | N |
---|---|
Tags | bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
生命
55%
Energy Shield From Life
10%
Ailment Threshold
%
抗性
50
0
0
0
伤害
70%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
8 ~ 80
Attack Time
1 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
SkeletonArsonistPlayerSummoned
Metadata
SkeletonArsonistPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,266
Armour
3,451
闪避值
477
能量护盾
0
伤害
163
法术伤害
163
命中
0
Attack Time
1
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireBombSkeletonMinion
攻击, 范围攻击, 范围, ProjectileNumber, 投射物速度, 持续时间, Grenade, CreatesGroundEffect
火焰炸弹
Base Damage: 114–212
暴击几率: 5%
Attack Time: 1 秒
Attacks with a bouncing bomb that explodes on hit.
将物理伤害的 70% 转化为火焰伤害
active skill base area of effect radius [16]
base is projectile [1]
base skill effect duration [2000]
grenades target at half monster height [1]
is area damage [1]
projectile ballistic angle from reference event [1]
active skill base area of effect radius [16]
base is projectile [1]
base skill effect duration [2000]
grenades target at half monster height [1]
is area damage [1]
projectile ballistic angle from reference event [1]
DestructiveLinkSkeletonBombadierMinion
法术, 冷却, 范围, 火焰, 伤害
爆炸陨灭
攻击暴击率: 8%
施放间隔: 0.6 秒
冷却时间: 3 秒
引爆一个当前生命低于一定阈值的友方[召唤生物],对周围的敌人造成高额伤害。
造成 491.1 - 736.7 [火焰]伤害
造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
可以选取生命不高于 27 召唤生物
爆炸范围为 2 米
bombadier skill damage +% final per rage [10]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
造成相当于[召唤生物]生命上限 15% 的额外[火焰]伤害
可以选取生命不高于 27 召唤生物
爆炸范围为 2 米
bombadier skill damage +% final per rage [10]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" Stats { strafe_distance_+% = -40 } BaseEvents { set_minion_formation_frontline = false set_minion_formation_order = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" Actor { on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );" on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );" on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = { name = "Skeletal Arsonist", life = 0.55, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.3, attackTime = 1, attackRange = 80, accuracy = 1, weaponType1 = "Unarmed", skillList = { "FireBombSkeletonMinion", "DestructiveLinkSkeletonBombadierMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireBombSkeletonMinion"] = { name = "Fire Bomb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with a bouncing bomb that explodes on hit.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Duration] = true, [SkillType.Grenade] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_physical_damage_%_to_convert_to_fire", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "is_area_damage", "grenades_target_at_half_monster_height", }, levels = { [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DestructiveLinkSkeletonBombadierMinion"] = { name = "Explosive Demise", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Detonates an allied [Minion] whose current Life is below a threshold, dealing heavy damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Cooldown] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "bombadier_destructive_link", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "command_minion_target_ally_below_x_life", "active_skill_base_area_of_effect_radius", "bombadier_skill_damage_+%_final_per_rage", "arsonist_destructive_link_%_of_life_as_fire_damage", "is_commandable_skill", "is_area_damage", "skill_cannot_be_frozen", "skill_cannot_be_electrocuted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 27, 20, 10, 15, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 49, 20, 10, 15, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 73, 20, 10, 15, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 100, 20, 10, 15, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 130, 20, 10, 15, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 164, 20, 10, 15, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 201, 20, 10, 15, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 243, 20, 10, 15, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 289, 20, 10, 15, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 340, 20, 10, 15, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 396, 20, 10, 15, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 459, 20, 10, 15, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 528, 20, 10, 15, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 603, 20, 10, 15, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 688, 20, 10, 15, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 780, 20, 10, 15, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 883, 20, 10, 15, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 994, 20, 10, 15, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 1118, 20, 10, 15, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 1253, 20, 10, 15, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 1403, 20, 10, 15, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 1566, 20, 10, 15, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 1744, 20, 10, 15, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 1940, 20, 10, 15, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2156, 20, 10, 15, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2391, 20, 10, 15, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2649, 20, 10, 15, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2932, 20, 10, 15, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3241, 20, 10, 15, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3578, 20, 10, 15, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 3948, 20, 10, 15, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 4352, 20, 10, 15, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 4793, 20, 10, 15, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 5275, 20, 10, 15, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 5801, 20, 10, 15, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 6375, 20, 10, 15, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 7003, 20, 10, 15, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.80000001192093, 1.2000000476837, 7688, 20, 10, 15, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [39] = {0.80000001192093, 1.2000000476837, 8434, 20, 10, 15, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [40] = {0.80000001192093, 1.2000000476837, 9249, 20, 10, 15, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |