骷髏縱火者
階級: 3
等級: (1–20)
保留: (90–39) 精魂
需求: 等級 (1–90), (1–205) 智慧
啟動以召喚投擲炸彈的復甦骷髏縱火者,可經由指令命其引爆其他召喚物
召喚物資訊
命令
消耗: (10–106) 魔力
可以指定生命為 (29–1379) 或更低的召喚物
冷卻時間: 3.00 秒
施放時間: 0.60 秒
暴擊率: 8.00%
引爆目前生命低於一定限值的友方召喚物,對附近敵人造成高額傷害。
造成 (12–612)(19–918) 火焰傷害
造成相當於召喚物最大生命 12% 的火焰傷害
可以指定生命為 (27–917) 或更低的召喚物
爆炸範圍為 2.4 公尺

來自品質的額外效果:
造成相當於召喚物最大生命 (0–4)% 的火焰傷害
可以在技能面板管理技能。
Skeletal Arsonist
Version 0.1.0
Skeletal Arsonist
Tier: 3
Level: (1–20)
Reservation: (90–39) Spirit
需求: Level (1–90), (1–205) Int
Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Minion Info
Command
Cost: (10–106) Mana
Can target Minions with (27–1253) Life or less
Cooldown Time: 3.00 s
Cast Time: 0.60 sec
Critical Hit Chance: 8.00%
Detonates an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Deals (7–267) to (11–401) Fire Damage
Deals additional Fire Damage equal to 15% of Minion's maximum Life
Can target Minions with (27–1253) Life or less
Explosion radius is 2 metres

來自品質的額外效果:
Deals additional Fire Damage equal to (0–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等級需要等級Int保留Base Damage可以指定生命為 29 或更低的召喚物Minion Level
      10190100%, 100%, 100%292
      23965100%, 100%, 100%544
      361650100%, 100%, 100%836
      4102547100%, 100%, 100%1148
      5143447100%, 100%, 100%14810
      6184347100%, 100%, 100%18712
      7225244100%, 100%, 100%22914
      8266144100%, 100%, 100%27716
      9317244100%, 100%, 100%32918
      10368342100%, 100%, 100%38620
      11419542100%, 100%, 100%44922
      124610642100%, 100%, 100%51824
      135211940100%, 100%, 100%59426
      145813340100%, 100%, 100%67728
      156414640100%, 100%, 100%77030
      166615140100%, 100%, 100%87032
      177216439100%, 100%, 100%98134
      187817839100%, 100%, 100%110136
      198419139100%, 100%, 100%123538
      209020539100%, 100%, 100%137940
      2138100%, 100%, 100%153842
      2238100%, 100%, 100%171144
      2338100%, 100%, 100%189946
      2438100%, 100%, 100%210548
      2538100%, 100%, 100%233050
      2637100%, 100%, 100%257552
      2737100%, 100%, 100%284254
      2837100%, 100%, 100%313456
      2937100%, 100%, 100%345158
      3037100%, 100%, 100%379560
      3136100%, 100%, 100%417362
      3236100%, 100%, 100%458364
      3336100%, 100%, 100%502866
      3436100%, 100%, 100%551368
      3536100%, 100%, 100%604070
      3635100%, 100%, 100%661272
      3735100%, 100%, 100%723674
      3835100%, 100%, 100%791376
      3935100%, 100%, 100%864778
      4035100%, 100%, 100%944780
      屬性 /6

      骷髏縱火者

      KeyValue
      BaseType 骷髏縱火者
      Class 技能寶石
      TargetTypes任何
      Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalArsonist
      ActiveSkillsCodesummon_skeleton_arsonist
      骷髏縱火者
      階級: 3
      等級: (1–20)
      保留: (90–39) 精魂
      需求: 等級 (1–90), (1–205) 智慧
      啟動以召喚投擲炸彈的復甦骷髏縱火者,可經由指令命其引爆其他召喚物
      召喚物資訊
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]
      命令
      消耗: (10–106) 魔力
      可以指定生命為 (29–1379) 或更低的召喚物
      arsonist show indicator [1]
      base deal no damage [1]
      can perform skill while moving [1]
      command minion target ally search radius [30]
      command minion target untargeted ally [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      冷卻時間: 3.00 秒
      施放時間: 0.60 秒
      暴擊率: 8.00%
      引爆目前生命低於一定限值的友方召喚物,對附近敵人造成高額傷害。
      造成 (12–612)(19–918) 火焰傷害
      造成相當於召喚物最大生命 12% 的火焰傷害
      可以指定生命為 (27–917) 或更低的召喚物
      爆炸範圍為 2.4 公尺
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      來自品質的額外效果:
      造成相當於召喚物最大生命 (0–4)% 的火焰傷害
      可以在技能面板管理技能。
      Skeletal Arsonist
      Supported By /18
    • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion
    • 增幅效果
      輔助任何有範圍效果的技能,使其範圍擴大。
      集中效應
      輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
      元素軍隊
      輔助創造召喚物的技能,提高這些召喚物的元素抗性
      豢養狂熱
      輔助創造召喚物的技能,提升其造成及承受的傷害。無法輔助創造出無法被傷害的召喚物的技能。
      肉盾
      輔助創造召喚物的技能,賦予其更少承受傷害,但使其造成更少傷害。無法輔助創造出無法被傷害的召喚物的技能。
      煉獄軍團
      輔助創造可受到傷害之召喚物的技能,使召喚物及其周圍敵人燃燒燃燒造成的傷害依被輔助的召喚物的生命決定。
      精髓收割
      輔助生成復甦持續召喚物的技能。當那些召喚物陣亡時,你會恢復最大魔力一定百分比的魔力。
      復仇之靈
      輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
      臨終恐息
      輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
      火焰專精
      輔助火焰技能,使其獲得 1 額外等級。
      召喚物專精
      輔助召喚物技能,使其獲得 1 額外等級。
      獻祭羔羊
      輔助能製造召喚物的技能,讓能夠以召喚物為目標的技能優先以被輔助的技能所產生的召喚物為目標。
      出價
      輔助召喚物技能。被輔助的召喚物的命令技能會顯著造成更多傷害。
      誡命
      輔助帶有命令技能的召喚物。被輔助的召喚物使用的命令技能有大幅提高的冷卻恢復速度,但非命令技能不會造成傷害。
      發狂召喚物
      輔助會召喚復甦召喚物Minions技能。被輔助的召喚物近期復甦,造成的傷害則會大幅提高。
      死亡行進
      輔助可生成持續召喚物的技能。被輔助的召喚物在死亡時,會為附近的友方召喚物恢復生命,並為這些召喚物移除異常狀態
      召集
      輔助會召喚召喚物的技能。你召喚越多不同種類的持續召喚物,被輔助的召喚物便會造成更多傷害。
      巨大
      輔助會召喚持續召喚物的技能。被輔助的召喚物更加龐大、具有更多生命,且會造成更多傷害,但消耗的精魂大幅增加。
      骷髏縱火者
      不死族
      monster no drops or experience [1]
      Skeletal Arsonist
      SpectreN
      Tagsbone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
      生命
      55%
      Energy Shield From Life
      10%
      抗性
      50 0 0 0
      傷害
      70%
      命中
      100%
      暴擊 Chance
      5%
      暴擊傷害加成
      +30%
      Attack Distance
      8 ~ 80
      攻擊時間
      1 Second
      Damage Spread
      ±30%
      經驗值
      100%
      Model Size
      100%
      Type
      SkeletonArsonistPlayerSummoned
      Metadata
      SkeletonArsonistPlayerSummoned
      IsSummoned
      Y
      等級
      68
      生命
      3,840
      護甲值
      2,413
      閃避值
      477
      能量護盾
      427
      傷害
      163
      法術傷害
      163
      命中
      2,180
      攻擊時間
      1
      經驗值
      28,634
      Minion Life
      3,430
      Minion Energy Shield
      381
      Minion Damage
      678
      Minion Armour
      2,413
      FireBombSkeletonMinion
      攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 持續時間, Grenade, CreatesGroundEffect, DetonatesAfterTime, 投射物
      火焰炸彈
      Base Damage: 114–212
      暴擊率: 5%
      攻擊時間: 1 秒
      以彈跳炸彈攻擊,擊中時引起爆炸。
      引爆時間2
      70% 的物理傷害轉換火焰傷害
      active skill base area of effect radius [16]
      base is projectile [1]
      grenades target at half monster height [1]
      is area damage [1]
      projectile ballistic angle from reference event [1]
      DestructiveLinkSkeletonBombadierMinion
      法術, 冷卻, 範圍, 火焰, 傷害
      爆炸之亡
      暴擊率: 8%
      施放時間: 0.6 秒
      冷卻時間: 3 秒
      引爆目前生命低於一定限值的友方召喚物,對附近敵人造成高額傷害。
      造成 33655047 火焰傷害
      造成相當於召喚物最大生命 12% 的火焰傷害
      可以指定生命為 27 或更低的召喚物
      爆炸範圍為 2.4 公尺
      is area damage [1]
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      Stats
      {
      	strafe_distance_+% = -40
      }
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 5
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      
      Actor
      {
      	on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );"
      	on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
      	on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
      }
      
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = {
          name = "Skeletal Arsonist",
          life = 0.55,
          energyShield = 0.1,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.7,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Unarmed",
          skillList = {
              "FireBombSkeletonMinion",
              "DestructiveLinkSkeletonBombadierMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["FireBombSkeletonMinion"] = {
          name = "Fire Bomb",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Attacks with a bouncing bomb that explodes on hit.",
          skillTypes = {
              [SkillType.Attack] = true,
              [SkillType.RangedAttack] = true,
              [SkillType.Area] = true,
              [SkillType.ProjectileNumber] = true,
              [SkillType.ProjectileSpeed] = true,
              [SkillType.Duration] = true,
              [SkillType.Grenade] = true,
              [SkillType.CreatesGroundEffect] = true,
              [SkillType.DetonatesAfterTime] = true,
              [SkillType.Projectile] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1,
          baseFlags = {
              attack = true,
              area = true,
              projectile = true,
              duration = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "base_skill_detonation_time",
              "active_skill_base_physical_damage_%_to_convert_to_fire",
              "active_skill_base_area_of_effect_radius",
              "base_is_projectile",
              "projectile_ballistic_angle_from_reference_event",
              "is_area_damage",
              "grenades_target_at_half_monster_height",
          },
          levels = {
              [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["DestructiveLinkSkeletonBombadierMinion"] = {
          name = "Explosive Demise",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Detonate an allied [Minion] whose current Life is below a threshold, dealing heavy damage to nearby enemies.",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.Cooldown] = true,
              [SkillType.Area] = true,
              [SkillType.Fire] = true,
              [SkillType.Damage] = true,
          },
          statDescriptionScope = "bombadier_destructive_link",
          castTime = 0.6,
          baseFlags = {
              area = true,
              spell = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_fire_damage",
              "spell_maximum_base_fire_damage",
              "command_minion_target_ally_below_x_life",
              "active_skill_base_area_of_effect_radius",
              "arsonist_destructive_link_%_of_life_as_fire_damage",
              "is_commandable_skill",
              "is_area_damage",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
              "quality_display_arsonist_is_gem",
          },
          levels = {
              [1] = {0.80000001192093, 1.2000000476837, 27, 24, 12, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
              [2] = {0.80000001192093, 1.2000000476837, 47, 24, 12, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
              [3] = {0.80000001192093, 1.2000000476837, 69, 24, 12, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
              [4] = {0.80000001192093, 1.2000000476837, 94, 24, 12, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
              [5] = {0.80000001192093, 1.2000000476837, 120, 24, 12, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
              [6] = {0.80000001192093, 1.2000000476837, 149, 24, 12, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
              [7] = {0.80000001192093, 1.2000000476837, 180, 24, 12, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
              [8] = {0.80000001192093, 1.2000000476837, 214, 24, 12, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
              [9] = {0.80000001192093, 1.2000000476837, 251, 24, 12, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
              [10] = {0.80000001192093, 1.2000000476837, 291, 24, 12, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
              [11] = {0.80000001192093, 1.2000000476837, 333, 24, 12, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
              [12] = {0.80000001192093, 1.2000000476837, 380, 24, 12, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
              [13] = {0.80000001192093, 1.2000000476837, 431, 24, 12, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
              [14] = {0.80000001192093, 1.2000000476837, 484, 24, 12, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
              [15] = {0.80000001192093, 1.2000000476837, 544, 24, 12, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
              [16] = {0.80000001192093, 1.2000000476837, 608, 24, 12, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
              [17] = {0.80000001192093, 1.2000000476837, 677, 24, 12, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
              [18] = {0.80000001192093, 1.2000000476837, 750, 24, 12, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
              [19] = {0.80000001192093, 1.2000000476837, 831, 24, 12, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
              [20] = {0.80000001192093, 1.2000000476837, 917, 24, 12, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
              [21] = {0.80000001192093, 1.2000000476837, 1011, 24, 12, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
              [22] = {0.80000001192093, 1.2000000476837, 1110, 24, 12, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
              [23] = {0.80000001192093, 1.2000000476837, 1218, 24, 12, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
              [24] = {0.80000001192093, 1.2000000476837, 1333, 24, 12, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
              [25] = {0.80000001192093, 1.2000000476837, 1459, 24, 12, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
              [26] = {0.80000001192093, 1.2000000476837, 1593, 24, 12, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
              [27] = {0.80000001192093, 1.2000000476837, 1737, 24, 12, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
              [28] = {0.80000001192093, 1.2000000476837, 1893, 24, 12, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
              [29] = {0.80000001192093, 1.2000000476837, 2060, 24, 12, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
              [30] = {0.80000001192093, 1.2000000476837, 2239, 24, 12, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
              [31] = {0.80000001192093, 1.2000000476837, 2432, 24, 12, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
              [32] = {0.80000001192093, 1.2000000476837, 2640, 24, 12, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
              [33] = {0.80000001192093, 1.2000000476837, 2862, 24, 12, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
              [34] = {0.80000001192093, 1.2000000476837, 3101, 24, 12, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
              [35] = {0.80000001192093, 1.2000000476837, 3357, 24, 12, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
              [36] = {0.80000001192093, 1.2000000476837, 3632, 24, 12, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
              [37] = {0.80000001192093, 1.2000000476837, 3928, 24, 12, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
              [38] = {0.80000001192093, 1.2000000476837, 4246, 24, 12, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
              [39] = {0.80000001192093, 1.2000000476837, 4585, 24, 12, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
              [40] = {0.80000001192093, 1.2000000476837, 4951, 24, 12, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType傳奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • Edit

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