骷髏縱火者
階級: 3
等級: (1–20)
保留: (90–39) 精魂
需求: 等級 (1–90), (1–205) 智慧
召喚投擲炸彈的復甦骷髏縱火者,可經由指令命其引爆其他召喚物
召喚物資訊
命令
消耗: (10–106) 魔力
可以指定生命為 (27–1253) 或更低的召喚物
冷卻時間: 3.00 秒
施放時間: 0.60 秒
暴擊率: 8.00%
引爆目前生命低於一定限值的友方召喚物,對附近敵人造成高額傷害。
造成 (7–267)(11–401) 火焰傷害
造成相當於召喚物最大生命 15% 的火焰傷害
可以指定生命為 (27–1253) 或更低的召喚物
爆炸範圍為 2 公尺

來自品質的額外效果:
造成相當於召喚物最大生命 (0–4)% 的火焰傷害
可以在技能面板管理技能。
Skeletal Arsonist
Level Effect /40
等級需要等級Int保留Base Damage可以指定生命為 27 或更低的召喚物
10190100%, 100%, 100%27
23965100%, 100%, 100%49
361650100%, 100%, 100%73
4102547100%, 100%, 100%100
5143447100%, 100%, 100%130
6184347100%, 100%, 100%164
7225244100%, 100%, 100%201
8266144100%, 100%, 100%243
9317244100%, 100%, 100%289
10368342100%, 100%, 100%340
11419542100%, 100%, 100%396
124610642100%, 100%, 100%459
135211940100%, 100%, 100%528
145813340100%, 100%, 100%603
156414640100%, 100%, 100%688
166615140100%, 100%, 100%780
177216439100%, 100%, 100%883
187817839100%, 100%, 100%994
198419139100%, 100%, 100%1118
209020539100%, 100%, 100%1253
2138100%, 100%, 100%1403
2238100%, 100%, 100%1566
2338100%, 100%, 100%1744
2438100%, 100%, 100%1940
2538100%, 100%, 100%2156
2637100%, 100%, 100%2391
2737100%, 100%, 100%2649
2837100%, 100%, 100%2932
2937100%, 100%, 100%3241
3037100%, 100%, 100%3578
3136100%, 100%, 100%3948
3236100%, 100%, 100%4352
3336100%, 100%, 100%4793
3436100%, 100%, 100%5275
3536100%, 100%, 100%5801
3635100%, 100%, 100%6375
3735100%, 100%, 100%7003
3835100%, 100%, 100%7688
3935100%, 100%, 100%8434
4035100%, 100%, 100%9249
屬性 /6

骷髏縱火者

KeyValue
BaseType 骷髏縱火者
Class 技能寶石
TargetTypes任何
Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion
ItemTypeMetadata/Items/Gems/SkillGemSkeletalArsonist
ActiveSkillsCodesummon_skeleton_arsonist
骷髏縱火者
階級: 3
等級: (1–20)
保留: (90–39) 精魂
需求: 等級 (1–90), (1–205) 智慧
召喚投擲炸彈的復甦骷髏縱火者,可經由指令命其引爆其他召喚物
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
命令
消耗: (10–106) 魔力
可以指定生命為 (27–1253) 或更低的召喚物
arsonist show indicator [1]
base deal no damage [1]
can perform skill while moving [1]
command minion target ally search radius [30]
command minion target untargeted ally [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
冷卻時間: 3.00 秒
施放時間: 0.60 秒
暴擊率: 8.00%
引爆目前生命低於一定限值的友方召喚物,對附近敵人造成高額傷害。
造成 (7–267)(11–401) 火焰傷害
造成相當於召喚物最大生命 15% 的火焰傷害
可以指定生命為 (27–1253) 或更低的召喚物
爆炸範圍為 2 公尺
bombadier skill damage +% final per rage [10]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

來自品質的額外效果:
造成相當於召喚物最大生命 (0–4)% 的火焰傷害
可以在技能面板管理技能。
Skeletal Arsonist
Supported By /12
  • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 火焰, CommandableMinion
  • 增幅效果
    輔助任何有範圍效果的技能,使其範圍擴大。
    集中效應
    輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
    元素軍隊
    輔助創造召喚物的技能,提高這些召喚物的元素[抗性]。
    豢養狂熱
    輔助創造召喚物的技能,提升其造成及承受的傷害。
    肉盾
    輔助創造召喚物的技能,提升其生命但降低其造成的傷害。
    煉獄軍團
    輔助創造召喚物的技能,使召喚物及其周圍敵人,燃燒燃燒造成的傷害依受輔助召喚物的生命決定。
    復仇之靈
    輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
    臨終恐息
    輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
    火焰專精
    輔助火焰技能,使其獲得 1 額外等級。
    召喚物專精
    輔助召喚物技能,使其獲得 1 額外等級。
    Bidding
    Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills.
    骷髏縱火者
    monster no drops or experience [1]
    Skeletal Arsonist
    SpectreN
    Tagsbone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    生命
    55%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    抗性
    50 0 0 0
    傷害
    70%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    8 ~ 80
    Attack Time
    1 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    SkeletonArsonistPlayerSummoned
    Metadata
    SkeletonArsonistPlayerSummoned
    IsSummoned
    Y
    等級
    68
    生命
    4,266
    護甲
    3,451
    閃避值
    477
    能量護盾
    0
    傷害
    163
    法術傷害
    163
    命中
    0
    Attack Time
    1
    經驗值
    28,634
    FireBombSkeletonMinion
    攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, 持續時間, Grenade, CreatesGroundEffect
    火焰炸彈
    Base Damage: 114–212
    暴擊率: 5%
    Attack Time: 1 秒
    發射一顆彈跳炸彈,經過一段延遲時間後,造成爆炸並產生燃燒地面。
    70% 的物理傷害轉換火焰傷害
    active skill base area of effect radius [16]
    base is projectile [1]
    base skill effect duration [2000]
    grenades target at half monster height [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    DestructiveLinkSkeletonBombadierMinion
    法術, 冷卻, 範圍, 火焰, 傷害
    爆炸之亡
    暴擊率: 8%
    施放時間: 0.6 秒
    冷卻時間: 3 秒
    引爆目前生命低於一定限值的友方召喚物,對附近敵人造成高額傷害。
    造成 491.1736.7 火焰傷害
    造成相當於召喚物最大生命 15% 的火焰傷害
    可以指定生命為 27 或更低的召喚物
    爆炸範圍為 2 公尺
    bombadier skill damage +% final per rage [10]
    is area damage [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
    	strafe_distance_+% = -40
    }
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 5
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    
    Actor
    {
    	on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );"
    	on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    	on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = {
        name = "Skeletal Arsonist",
        life = 0.55,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "FireBombSkeletonMinion",
            "DestructiveLinkSkeletonBombadierMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireBombSkeletonMinion"] = {
        name = "Fire Bomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with a bouncing bomb that explodes on hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "is_area_damage",
            "grenades_target_at_half_monster_height",
        },
        levels = {
            [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DestructiveLinkSkeletonBombadierMinion"] = {
        name = "Explosive Demise",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonates an allied [Minion] whose current Life is below a threshold, dealing heavy damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "bombadier_destructive_link",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "command_minion_target_ally_below_x_life",
            "active_skill_base_area_of_effect_radius",
            "bombadier_skill_damage_+%_final_per_rage",
            "arsonist_destructive_link_%_of_life_as_fire_damage",
            "is_commandable_skill",
            "is_area_damage",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 27, 20, 10, 15, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 49, 20, 10, 15, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 73, 20, 10, 15, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 100, 20, 10, 15, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 130, 20, 10, 15, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 164, 20, 10, 15, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 201, 20, 10, 15, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 243, 20, 10, 15, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 289, 20, 10, 15, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 340, 20, 10, 15, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 396, 20, 10, 15, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 459, 20, 10, 15, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 528, 20, 10, 15, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 603, 20, 10, 15, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 688, 20, 10, 15, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 780, 20, 10, 15, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 883, 20, 10, 15, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 994, 20, 10, 15, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1118, 20, 10, 15, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1253, 20, 10, 15, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1403, 20, 10, 15, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1566, 20, 10, 15, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1744, 20, 10, 15, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1940, 20, 10, 15, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2156, 20, 10, 15, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2391, 20, 10, 15, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2649, 20, 10, 15, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2932, 20, 10, 15, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 3241, 20, 10, 15, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 3578, 20, 10, 15, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 3948, 20, 10, 15, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 4352, 20, 10, 15, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 4793, 20, 10, 15, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 5275, 20, 10, 15, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 5801, 20, 10, 15, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 6375, 20, 10, 15, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7003, 20, 10, 15, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 7688, 20, 10, 15, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 8434, 20, 10, 15, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 9249, 20, 10, 15, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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