Pirómano esqueleto
Tier: 3
Nivel: (1–20)
Reserva: (90–30) Spirit
Requiere: Nivel (1–90), Int
Invoca pirómanos esqueleto que reviven, lanzan bombas y pueden hacer detonar a otros esbirros cuando se lo ordenas.
Orden
Nivel: (1–20)
Costo: (10–106) Mana
Puede seleccionar como objetivos a los esbirros que tengan (27–1253) de vida o menos
Fallecimiento explosivo
Nivel: (1–20)
Tiempo de recarga: 3.00 seg
Tiempo de lanzamiento: 0.60 seg
Probabilidad de golpe crítico: 8.00%
Detona a un esbirro cuya vida se encuentre por debajo de un umbral para que inflija una gran cantidad de daño a los enemigos cercanos.
Inflige de (7–267) a (11–401) de daño de fuego
Inflige daño de fuego adicional equivalente al 15% de la vida máxima del esbirro
Puede seleccionar como objetivos a los esbirros que tengan (27–1253) de vida o menos
El radio de la explosión es de 2 metros

Efectos adicionales de la calidad:
Inflige daño de fuego adicional equivalente al (0–4)% de la vida máxima del esbirro
Las habilidades se administran en el panel de habilidades.
Skeletal Arsonist
Level Effect /40
NivelRequiereNivelIntReservaPuede seleccionar como objetivos a los esbirros que tengan 27 de vida o menos
109027
2396549
36165073
4102541100
5143437130
6184337164
7225235201
8266135243
9317235289
10368333340
11419533396
124610633459
135211931528
145813331603
156414631688
166615131780
177216430883
187817830994
1984301118
2090205301253
21291403
22291566
23291744
24291940
25292156
26282391
27282649
28282932
29283241
30283578
31273948
32274352
33274793
34275275
35275801
36266375
37267003
38267688
39268434
40269249
Attribute /6

Pirómano esqueleto

KeyValue
BaseType Pirómano esqueleto
Class Gemas de habilidad
TargetTypesAny
TypeMinion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Fire
ItemTypeMetadata/Items/Gems/SkillGemSkeletalArsonist
ActiveSkillsCodesummon_skeleton_arsonist
Pirómano esqueleto
Tier: 3
Nivel: (1–20)
Reserva: (90–30) Spirit
Requiere: Nivel (1–90), Int
Invoca pirómanos esqueleto que reviven, lanzan bombas y pueden hacer detonar a otros esbirros cuando se lo ordenas.
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
Orden
Nivel: (1–20)
Costo: (10–106) Mana
Puede seleccionar como objetivos a los esbirros que tengan (27–1253) de vida o menos
arsonist show indicator [1]
base deal no damage [1]
can perform skill while moving [1]
command minion target ally search radius [30]
command minion target untargeted ally [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
Fallecimiento explosivo
Nivel: (1–20)
Tiempo de recarga: 3.00 seg
Tiempo de lanzamiento: 0.60 seg
Probabilidad de golpe crítico: 8.00%
Detona a un esbirro cuya vida se encuentre por debajo de un umbral para que inflija una gran cantidad de daño a los enemigos cercanos.
Inflige de (7–267) a (11–401) de daño de fuego
Inflige daño de fuego adicional equivalente al 15% de la vida máxima del esbirro
Puede seleccionar como objetivos a los esbirros que tengan (27–1253) de vida o menos
El radio de la explosión es de 2 metros
bombadier skill damage +% final per rage [10]
is area damage [1]
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Efectos adicionales de la calidad:
Inflige daño de fuego adicional equivalente al (0–4)% de la vida máxima del esbirro
Las habilidades se administran en el panel de habilidades.
Skeletal Arsonist
Supported By /11
  • Active Type: Minion, MinionsCanExplode, CreatesMinion, CreatesUndeadMinion, CreatesSkeletonMinion, HasReservation, Persistent, MultipleReservation, Fire
  • Efecto magnificado
    Asiste cualquier habilidad que tenga un área de efecto para hacerla más grande.
    Efecto concentrado
    Asiste cualquier habilidad que tenga un área de efecto para que su área sea más pequeña pero inflija un daño mayor.
    Ejército elemental
    Asiste habilidades que crean esbirros para aumentar las resistencias elementales de esos esbirros.
    Frenesí voraz
    Asiste habilidades que crean esbirros para que inflijan y reciban más daño.
    Escudo de carne
    Asiste habilidades que crean esbirros para otorgarles más vida, pero hace que inflijan menos daño.
    Legión infernal
    Asiste habilidades que crean esbirros para incendiar a esos esbirros y a los enemigos cercanos. El daño infligido por el incendio se basa en la vida del esbirro asistido.
    Inestabilidad de esbirros
    Asiste habilidades que crean esbirros para que exploten de forma violenta cuando alcanzan el umbral de vida baja.
    Último aliento
    Asiste habilidades que crean esbirros persistentes para que, cuando dichos esbirros estén mortalmente heridos, sigan peleando durante un breve periodo de tiempo antes de morir.
    Maestría de fuego
    Asiste habilidades de fuego para otorgarles un nivel adicional.
    Maestría de esbirros
    Asiste habilidades de esbirros para otorgarles un nivel adicional.
    Obstáculo
    Asiste cualquier habilidad para que las ralentizaciones que aplique sean más poderosas.
    Pirómano esqueleto
    monster no drops or experience [1]
    Skeletal Arsonist
    SpectreN
    Tagsbone_armour, bones, Lanzador de hechizos, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    Vida
    55%
    Energy Shield From Life
    10%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    8 ~ 80
    Attack Time
    1 Second
    Damage Spread
    ±30%
    Experiencia
    100%
    Model Size
    100%
    Type
    SkeletonArsonistPlayerSummoned
    Metadata
    SkeletonArsonistPlayerSummoned
    IsSummoned
    Y
    Nivel
    68
    Vida
    4,266
    Armadura
    3,451
    Evasión
    477
    Energy Shield
    776
    Damage
    163
    Daño de hechizos
    163
    Precisión
    1,090
    Attack Time
    1
    Experiencia
    28,634
    FireBombSkeletonMinion
    Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Duration, Grenade, CreatesGroundEffect
    Bomba de fuego
    Base Damage: 114–212
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1 seg
    Dispara una granada que rebota y provoca una explosión que crea suelo incendiado tras una demora.
    Convierte el 70% del daño físico en daño de fuego
    active skill base area of effect radius [16]
    base is projectile [1]
    base skill effect duration [2000]
    grenades target at half monster height [1]
    is area damage [1]
    projectile ballistic angle from reference event [1]
    DestructiveLinkSkeletonBombadierMinion
    Spell, Cooldown, Area, Fire, Damage
    Fallecimiento explosivo
    Probabilidad de golpe crítico: 8%
    Tiempo de lanzamiento: 0.6 seg
    Tiempo de recarga: 3 seg
    Detona a un esbirro cuya vida se encuentre por debajo de un umbral para que inflija una gran cantidad de daño a los enemigos cercanos.
    Inflige de 491.1 a 736.7 de daño de fuego
    Inflige daño de fuego adicional equivalente al 15% de la vida máxima del esbirro
    Puede seleccionar como objetivos a los esbirros que tengan 27 de vida o menos
    El radio de la explosión es de 2 metros
    bombadier skill damage +% final per rage [10]
    is area damage [1]
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    Stats
    {
    	strafe_distance_+% = -40
    }
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 5
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    
    Actor
    {
    	on_start_Grenade = "AddAttached( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao', R_Weapon );"
    	on_event_contact_for_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    	on_destroy_Grenade = "DetachAllOfType( 'Metadata/Effects/Spells/undead_summon_skeletons/skeleton_grenade.ao' );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonArsonistPlayerSummoned"] = {
        name = "Skeletal Arsonist",
        life = 0.55,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "FireBombSkeletonMinion",
            "DestructiveLinkSkeletonBombadierMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireBombSkeletonMinion"] = {
        name = "Fire Bomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with a bouncing bomb that explodes on hit.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Duration] = true,
            [SkillType.Grenade] = true,
            [SkillType.CreatesGroundEffect] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_ballistic_angle_from_reference_event",
            "is_area_damage",
            "grenades_target_at_half_monster_height",
        },
        levels = {
            [1] = {2000, 70, 16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DestructiveLinkSkeletonBombadierMinion"] = {
        name = "Explosive Demise",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonates an allied [Minion] whose current Life is below a threshold, dealing heavy damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "bombadier_destructive_link",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "command_minion_target_ally_below_x_life",
            "active_skill_base_area_of_effect_radius",
            "bombadier_skill_damage_+%_final_per_rage",
            "arsonist_destructive_link_%_of_life_as_fire_damage",
            "is_commandable_skill",
            "is_area_damage",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 27, 20, 10, 15, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 49, 20, 10, 15, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 73, 20, 10, 15, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 100, 20, 10, 15, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 130, 20, 10, 15, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 164, 20, 10, 15, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 201, 20, 10, 15, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 243, 20, 10, 15, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 289, 20, 10, 15, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 340, 20, 10, 15, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 396, 20, 10, 15, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 459, 20, 10, 15, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 528, 20, 10, 15, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 603, 20, 10, 15, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 688, 20, 10, 15, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 780, 20, 10, 15, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 883, 20, 10, 15, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 994, 20, 10, 15, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 1118, 20, 10, 15, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1253, 20, 10, 15, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1403, 20, 10, 15, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1566, 20, 10, 15, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1744, 20, 10, 15, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1940, 20, 10, 15, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2156, 20, 10, 15, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2391, 20, 10, 15, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2649, 20, 10, 15, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2932, 20, 10, 15, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 3241, 20, 10, 15, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 3578, 20, 10, 15, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 3948, 20, 10, 15, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 4352, 20, 10, 15, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 4793, 20, 10, 15, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 5275, 20, 10, 15, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 5801, 20, 10, 15, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 6375, 20, 10, 15, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7003, 20, 10, 15, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 7688, 20, 10, 15, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 8434, 20, 10, 15, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 9249, 20, 10, 15, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global