魔侍冰霜法师
等阶: 5
等级: (1–20)
保留: (120–39) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍冰霜法师,受到命令时可以[冻结]自己,并减慢周围敌人的速度。

品质额外效果:
保留效果降低 (0–10)%
Command
等级: (1–20)
消耗: (10–115) Mana
寒冰炸弹
等级: 1
冷却时间: 6.00 秒
施放间隔: 1.25 秒
攻击暴击率: 12.00%
将空气晶化为寒冰碎片,击中地面时向外爆发。
造成 10- 16 [冰霜]伤害
100% more Magnitude of Chill inflicted
爆炸范围为 2.6
Skills can be managed in the Skills Panel.
Skeletal Frost Mage
Level Effect /40
等级需求等级Int保留
101120
23987
361666
4102554
5143449
6184349
7225246
8266146
9317246
10368343
11419543
124610643
135211941
145813341
156414641
166615141
177216439
187817839
198419139
209020539
2138
2238
2338
2438
2538
2637
2737
2837
2937
3037
3136
3236
3336
3436
3536
3635
3735
3835
3935
4035
Attribute /6

魔侍冰霜法师

KeyValue
BaseType 魔侍冰霜法师
Class 技能宝石
TargetTypes任何
Type召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 冰冷
ItemTypeMetadata/Items/Gems/SkillGemSkeletalFrostMage
ActiveSkillsCodesummon_skeleton_frost_mage
魔侍冰霜法师
等阶: 5
等级: (1–20)
保留: (120–39) Spirit
需求: 等级 (1–90), (1–205) Int
召唤多个[可复活的]魔侍冰霜法师,受到命令时可以[冻结]自己,并减慢周围敌人的速度。
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]

品质额外效果:
保留效果降低 (0–10)%
Command
等级: (1–20)
消耗: (10–115) Mana
base deal no damage [1]
can perform skill while moving [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is command [1]
寒冰炸弹
等级: 1
冷却时间: 6.00 秒
施放间隔: 1.25 秒
攻击暴击率: 12.00%
将空气晶化为寒冰碎片,击中地面时向外爆发。
造成 10- 16 [冰霜]伤害
100% more Magnitude of Chill inflicted
爆炸范围为 2.6
is commandable skill [1]
skill cannot be electrocuted [1]
skill cannot be frozen [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Skills can be managed in the Skills Panel.
Skeletal Frost Mage
Supported By /11
  • Active Type: 召唤物, 召唤物爆炸, 创造召唤物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 冰冷
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    元素大军
    Supports skills which create Minions, bolstering the Elemental Resistances of those Minions.
    狂噬
    Supports skills which create Minions, making them deal and take more damage.
    肉盾
    Supports skills which create Minions, granting them more life but making them deal less damage.
    炎军
    Supports skills which create Minions, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
    复仇之灵
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    亡命之息
    Supports skills that create Persistent Minions, causing those Minions to fight on for a short duration before dying when they are fatally wounded.
    Cold Mastery
    Supports Cold skills, granting them an additional level.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    异灵魔侍冰霜法师
    monster no drops or experience [1]
    Skeletal Frost Mage
    SpectreN
    Tagsbone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
    生命
    53%
    Energy Shield From Life
    15%
    Ailment Threshold
    %
    抗性
    0 50 0 0
    伤害
    60%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    8 ~ 80
    Attack Time
    1 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    SkeletonFrostMagePlayerSummoned
    Metadata
    SkeletonFrostMagePlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    4,111
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    140
    法术伤害
    140
    命中
    0
    Attack Time
    1
    经验值
    28,634
    FrostBoltSkeletonMageMinion
    投射物, 玩家投射物, 法术, 伤害, 法术可重复, 冰冷, 可齐射, 范围
    急冻碎片
    攻击暴击率: 11%
    施放间隔: 1.25 秒
    造成 246- 369.1 [冰霜]伤害
    击中有 100% 的几率造成冻结
    冻结积蓄值总增 100%
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1064]
    projectile maximum duration override ms [180]
    projectile uses contact position [1]
    IceBombSkeletonMageMinion
    法术, 持续时间, 冰冷, 召唤物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 范围法术, 可秘能爆发
    寒冰炸弹
    攻击暴击率: 12%
    施放间隔: 1.25 秒
    冷却时间: 6 秒
    将空气晶化为寒冰碎片,击中地面时向外爆发。
    造成 687.6- 1031 [冰霜]伤害
    100% more Magnitude of Chill inflicted
    爆炸范围为 2.6
    is commandable skill [1]
    skill cannot be electrocuted [1]
    skill cannot be frozen [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    
    BaseEvents
    {
    	set_minion_formation_frontline = false
    	set_minion_formation_order = 4
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonFrostMagePlayerSummoned"] = {
        name = "Skeletal Frost Mage",
        life = 0.53,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.3,
        attackTime = 1,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "FrostBoltSkeletonMageMinion",
            "IceBombSkeletonMageMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostBoltSkeletonMageMinion"] = {
        name = "Ice Shard",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_chance_to_freeze_%",
            "active_skill_hit_damage_freeze_multiplier_+%_final",
            "projectile_maximum_duration_override_ms",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1064, 100, 100, 180, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceBombSkeletonMageMinion"] = {
        name = "Ice Bomb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Crystallises the air into icy shards that explode outwards when they hit the ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Minion] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cascadable] = true,
        },
        statDescriptionScope = "ice_bomb",
        castTime = 1.25,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_chill_effect_+%_final",
            "is_commandable_skill",
            "skill_cannot_be_frozen",
            "skill_cannot_be_electrocuted",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 26, 100, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global