骷髏霜寒法師
階級: 5
等級: (1–20)
保留: (120–39) 精魂
需求: 等級 (1–90), (1–205) 智慧
召喚復甦骷髏霜寒法師,可經由指令命其施放冰霜爆炸。
召喚物資訊

來自品質的額外效果:
減少 (0–10)% 保留
命令
消耗: (10–115) 魔力
冷卻時間: 6.00 秒
施放時間: 1.25 秒
暴擊率: 12.00%
使空氣中凝結出晶體,並在落地時引爆。
造成 1016 冰冷傷害
施加之冰緩具有 100% 更多幅度
爆炸範圍為 2.6 公尺
可以在技能面板管理技能。
Skeletal Frost Mage
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      Level Effect /40
      等級
      需要等級
      Int
      保留
      Base Damage
      Minion Level
      101120100%, 100%, 100%2
      23987100%, 100%, 100%4
      361666100%, 100%, 100%6
      4102554100%, 100%, 100%8
      5143449100%, 100%, 100%10
      6184349100%, 100%, 100%12
      7225246100%, 100%, 100%14
      8266146100%, 100%, 100%16
      9317246100%, 100%, 100%18
      10368343100%, 100%, 100%20
      11419543100%, 100%, 100%22
      124610643100%, 100%, 100%24
      135211941100%, 100%, 100%26
      145813341100%, 100%, 100%28
      156414641100%, 100%, 100%30
      166615141100%, 100%, 100%32
      177216439100%, 100%, 100%34
      187817839100%, 100%, 100%36
      198419139100%, 100%, 100%38
      209020539100%, 100%, 100%40
      2138100%, 100%, 100%42
      2238100%, 100%, 100%44
      2338100%, 100%, 100%46
      2438100%, 100%, 100%48
      2538100%, 100%, 100%50
      2637100%, 100%, 100%52
      2737100%, 100%, 100%54
      2837100%, 100%, 100%56
      2937100%, 100%, 100%58
      3037100%, 100%, 100%60
      3136100%, 100%, 100%62
      3236100%, 100%, 100%64
      3336100%, 100%, 100%66
      3436100%, 100%, 100%68
      3536100%, 100%, 100%70
      3635100%, 100%, 100%72
      3735100%, 100%, 100%74
      3835100%, 100%, 100%76
      3935100%, 100%, 100%78
      4035100%, 100%, 100%80
      屬性 /6

      骷髏霜寒法師

      Key
      Value
      BaseType 骷髏霜寒法師
      Class 技能寶石
      TargetTypes任何
      Type召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 冰冷, CommandableMinion
      ItemTypeMetadata/Items/Gems/SkillGemSkeletalFrostMage
      ActiveSkillsCodesummon_skeleton_frost_mage
      骷髏霜寒法師
      階級: 5
      等級: (1–20)
      保留: (120–39) 精魂
      需求: 等級 (1–90), (1–205) 智慧
      召喚復甦骷髏霜寒法師,可經由指令命其施放冰霜爆炸。
      召喚物資訊
      display minion monster type [2]
      display statset no hit damage [1]
      is resummoning minion [1]
      minion base resummon time ms [12000]

      來自品質的額外效果:
      減少 (0–10)% 保留
      命令
      消耗: (10–115) 魔力
      base deal no damage [1]
      can perform skill while moving [1]
      minions do not move to skill target [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      skill is command [1]
      冷卻時間: 6.00 秒
      施放時間: 1.25 秒
      暴擊率: 12.00%
      使空氣中凝結出晶體,並在落地時引爆。
      造成 1016 冰冷傷害
      施加之冰緩具有 100% 更多幅度
      爆炸範圍為 2.6 公尺
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]
      可以在技能面板管理技能。
      Skeletal Frost Mage
      Supported By /12
    • Active Type: 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 冰冷, CommandableMinion
    • 增幅效果
      輔助任何有範圍效果的技能,使其範圍擴大。
      集中效應
      輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
      元素軍隊
      輔助創造召喚物的技能,提高這些召喚物的元素[抗性]。
      豢養狂熱
      輔助創造召喚物的技能,提升其造成及承受的傷害。
      肉盾
      輔助創造召喚物的技能,提升其生命但降低其造成的傷害。
      煉獄軍團
      輔助創造召喚物的技能,使召喚物及其周圍敵人,燃燒燃燒造成的傷害依受輔助召喚物的生命決定。
      復仇之靈
      輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
      臨終恐息
      輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
      冰冷專精
      輔助冰冷技能,使其獲得 1 額外等級。
      召喚物專精
      輔助召喚物技能,使其獲得 1 額外等級。
      出價
      輔助召喚物技能。被輔助的召喚物的命令技能會顯著造成更多傷害。
      骷髏霜寒法師
      monster no drops or experience [1]
      Skeletal Frost Mage
      SpectreN
      Tagsbone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
      生命
      53%
      Energy Shield From Life
      15%
      抗性
      0 50 0 0
      傷害
      60%
      命中
      100%
      暴擊 Chance
      5%
      暴擊傷害加成
      +30%
      Attack Distance
      8 ~ 80
      攻擊時間
      1 Second
      Damage Spread
      ±30%
      經驗值
      100%
      Model Size
      100%
      Type
      SkeletonFrostMagePlayerSummoned
      Metadata
      SkeletonFrostMagePlayerSummoned
      IsSummoned
      Y
      等級
      68
      生命
      3,495
      護甲值
      3,451
      閃避值
      477
      能量護盾
      617
      傷害
      140
      法術傷害
      140
      命中
      2,180
      攻擊時間
      1
      經驗值
      28,634
      Minion Life
      5,082
      Minion Energy Shield
      897
      Minion Damage
      1,138
      Minion Armour
      3,451
      FrostBoltSkeletonMageMinion
      投射物, 玩家投射物, 法術, 傷害, 法術可重複, 冰冷, 可齊射, 範圍
      寒冰碎片
      暴擊率: 11%
      施放時間: 1.25 秒
      造成 115172.6 冰冷傷害
      擊中有 100% 的機率冰凍
      100% 更多冰凍累積
      base is projectile [1]
      check for targets between initiator and projectile source [1]
      maintain projectile direction when using contact position [1]
      monster projectile variation [1064]
      projectile maximum duration override ms [180]
      projectile uses contact position [1]
      IceBombSkeletonMageMinion
      法術, 持續時間, 冰冷, 召喚物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍, 範圍法術, 可秘能爆發
      寒冰炸彈
      暴擊率: 12%
      施放時間: 1.25 秒
      冷卻時間: 6 秒
      使空氣中凝結出晶體,並在落地時引爆。
      造成 565.9848.9 冰冷傷害
      施加之冰緩具有 100% 更多幅度
      爆炸範圍為 2.6 公尺
      is commandable skill [1]
      skill cannot be electrocuted [1]
      skill cannot be frozen [1]
      skill cannot be knocked back [1]
      skill cannot be stunned [1]

      Object Type

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      
      BaseEvents
      {
      	set_minion_formation_frontline = false
      	set_minion_formation_order = 4
      }

      Object Type Codes

      version 2
      extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
      -- src\Data\Spectres.lua
      minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonFrostMagePlayerSummoned"] = {
          name = "Skeletal Frost Mage",
          life = 0.53,
          energyShield = 0.15,
          fireResist = 0,
          coldResist = 0,
          lightningResist = 0,
          chaosResist = 0,
          damage = 0.6,
          damageSpread = 0.3,
          attackTime = 1,
          attackRange = 80,
          accuracy = 1,
          weaponType1 = "Unarmed",
          skillList = {
              "FrostBoltSkeletonMageMinion",
              "IceBombSkeletonMageMinion",
          },
          modList = {
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["FrostBoltSkeletonMageMinion"] = {
          name = "Ice Shard",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          skillTypes = {
              [SkillType.Projectile] = true,
              [SkillType.ProjectilesFromUser] = true,
              [SkillType.Spell] = true,
              [SkillType.Damage] = true,
              [SkillType.Multicastable] = true,
              [SkillType.Cold] = true,
              [SkillType.CanRapidFire] = true,
              [SkillType.Area] = true,
          },
          statDescriptionScope = "skill_stat_descriptions",
          castTime = 1.25,
          baseFlags = {
              area = true,
              spell = true,
              projectile = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_cold_damage",
              "spell_maximum_base_cold_damage",
              "monster_projectile_variation",
              "base_chance_to_freeze_%",
              "active_skill_hit_damage_freeze_multiplier_+%_final",
              "projectile_maximum_duration_override_ms",
              "base_is_projectile",
              "projectile_uses_contact_position",
              "check_for_targets_between_initiator_and_projectile_source",
              "maintain_projectile_direction_when_using_contact_position",
          },
          levels = {
              [1] = {0.80000001192093, 1.2000000476837, 1064, 100, 100, 180, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
          },
      }
      -- src\Data\Skills\spectre.lua
      skills["IceBombSkeletonMageMinion"] = {
          name = "Ice Bomb",
          hidden = true,
          color = ,
          baseEffectiveness = 0,
          incrementalEffectiveness = 0,
          description = "Crystallises the air into icy shards that explode outwards when they hit the ground.",
          skillTypes = {
              [SkillType.Spell] = true,
              [SkillType.Duration] = true,
              [SkillType.Cold] = true,
              [SkillType.Minion] = true,
              [SkillType.Damage] = true,
              [SkillType.Trappable] = true,
              [SkillType.Totemable] = true,
              [SkillType.Mineable] = true,
              [SkillType.Multicastable] = true,
              [SkillType.Triggerable] = true,
              [SkillType.Area] = true,
              [SkillType.AreaSpell] = true,
              [SkillType.Cascadable] = true,
          },
          statDescriptionScope = "ice_bomb",
          castTime = 1.25,
          baseFlags = {
              area = true,
              spell = true,
              duration = true,
          },
          baseMods = {
          },
          qualityStats = {
          },
          stats = {
              "spell_minimum_base_cold_damage",
              "spell_maximum_base_cold_damage",
              "active_skill_base_area_of_effect_radius",
              "active_skill_chill_effect_+%_final",
              "is_commandable_skill",
              "skill_cannot_be_frozen",
              "skill_cannot_be_electrocuted",
              "skill_cannot_be_knocked_back",
              "skill_cannot_be_stunned",
          },
          levels = {
              [1] = {0.80000001192093, 1.2000000476837, 26, 100, critChance = 12, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
          },
      }
      
      monster no drops or experience [1]
      IdMonsterNoDropsOrExperience
      FamilyMonsterNoDropsOrExperience
      Domains怪物 (3)
      GenerationType傳奇 (3)
      Req. level1
      Stats
    • monster no drops or experience Min: 1 Max: 1 Global
    • 編輯

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