IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Torrek de la Flotte engloutie
CategoryUndeadMort-vivant
IconEnemyResistanceColdStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Torrek of the Drowned Fleet
Spectre
Tags2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Vie
250%
Energy Shield From Life
10%
Résistance
IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
200%
Précision
100%
Attack Distance
7 ~ 27
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
CaptainRothSTANDALONE
Metadata
CaptainRothBossSTANDALONE
Niveau
68
Vie
20,643
2,413
Damage
466
Dégâts des sorts
466
Précision
2,502
Temps d'attaque
1.5
Expérience
71,585
Minion Life
17,325
Minion Energy Shield
1,733
Minion Damage
1,938
Minion Armour
2,413
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GACaptainRothSlam
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 235%
Temps d'attaque: 1.5 sec.
Temps de recharge: 16 sec.
135% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Feu
+50 à l'Allonge de Mêlée
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
ignite art variation [33]
is area damage [1]
voll slam damage +% final at centre [20]
MPWCaptainRothGhostCannonball
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
Temps de recharge: 7 sec.
100% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster projectile variation [1046]
projectile ballistic angle from reference event [1]
projectile maximum range override [500]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-22]
use scaled contact offset [1]
GTCaptainRothMinionBeam
Spell, Triggerable, AttackInPlace
Temps d'incantation: 2.5 sec.
Temps de recharge: 6 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
EASCaptainRothSoulMortar
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]
EASCaptainRothCannonBarrage
Spell
Temps d'incantation: 5.03 sec.
Temps de recharge: 6 sec.
action attack or cast time uses animation length [1]
ignite art variation [33]
spell maximum action distance +% [-30]
EASCaptainRothAnchorDrop
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
EASCaptainRothWheelSpin
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 7 sec.
action attack or cast time uses animation length [1]
GSCaptainRothGhostAnchor
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 300%
Temps d'attaque: 1.5 sec.
200% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base cannot be blocked [1]
ignite art variation [33]
is area damage [1]
voll slam damage +% final at centre [33]
SSMCaptainRothDrownedCrew
Spell, Multicastable, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
alternate minion [1035]
generic skill trigger id [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
TBCaptainRothMinionBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 373559
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
MMSCaptainRothSoulMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 0.01 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 382.6 à 573.9 Dégâts Physiques
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
MPWCaptainRothGhostCannonballBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
monster projectile variation [1081]
projectile ballistic angle from reference event [1]
projectile maximum range override [500]
projectile uses contact direction [1]
projectile uses contact position [2]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GACaptainRothGhostCannonImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothGhostCannonImpactWall
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothGhostCannonImpactFloor
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothNormalCannonImpactWall
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothNormalCannonImpactFloor
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
100% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base is projectile [1]
base skill can be avoided by dodge roll [1]
ignite art variation [33]
is area damage [1]
GACaptainRothSlamAnchorImpact
Triggerable, Attack, AttackInPlace
Base Damage: 373559
Chances de Touche critique: 5%
Dégâts d'Attaque: 400%
Temps d'attaque: 1.5 sec.
300% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
attack maximum action distance + [2]
base skill cannot be avoided by dodge roll or blocked [1]
ignite art variation [33]
is area damage [1]
voll slam damage +% final at centre [20]
GTCaptainHartlinGhostCannonBarrage
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
SSMCaptainHartlinGhostCannonBarrage
Spell, Multicastable, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
alternate minion [1045]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GSCaptainHarlinWaveImpacts
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 95.66 à 143.5 Dégâts de Froid
base is projectile [1]
is area damage [1]
skill can be active blocked from all directions [1]
MDCaptainRothWave
Multicastable, Triggerable, AttackInPlace, Spell
Temps d'incantation: 1 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"

StateMachine
{
	define_shared_state =
	"
		current_skill;
		dead;
	"
}

ControlZone {}

Stats
{
	set_base_heavy_stun_duration_ms = 5000
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/ao/AnchorSlam_Marker.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pirates/CaptainRothBossSTANDALONE"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Torrek of the Drowned Fleet",
    life = 2.5,
    energyShield = 0.1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "SSMCaptainRothDrownedCrew",
        "SSMCaptainHartlinGhostCannonBarrage",
        "MPWCaptainRothGhostCannonball",
        "MPWCaptainRothGhostCannonballBarrage",
        "MMSCaptainRothSoulMortar",
        "GACaptainRothSlam",
        "GACaptainRothGhostCannonImpact",
        "GSCaptainRothGhostAnchor",
        "GACaptainRothGhostCannonImpactWall",
        "GACaptainRothGhostCannonImpactFloor",
        "GACaptainRothNormalCannonImpactWall",
        "GACaptainRothNormalCannonImpactFloor",
        "GACaptainRothSlamAnchorImpact",
        "GSCaptainHarlinWaveImpacts",
        "EASCaptainRothSoulMortar",
        "EASCaptainRothCannonBarrage",
        "EASCaptainRothAnchorDrop",
        "EASCaptainRothWheelSpin",
        "MDCaptainRothWave",
        "TBCaptainRothMinionBeam",
        "GTCaptainRothMinionBeam",
        "GTCaptainHartlinGhostCannonBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMCaptainRothDrownedCrew"] = {
    name = "SSMCaptainRothDrownedCrew",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "generic_skill_trigger_id",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1035, 1, -99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMCaptainHartlinGhostCannonBarrage"] = {
    name = "SSMCaptainHartlinGhostCannonBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1045, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCaptainRothGhostCannonball"] = {
    name = "MPWCaptainRothGhostCannonball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_maximum_range_override",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {1046, -22, 500, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWCaptainRothGhostCannonballBarrage"] = {
    name = "MPWCaptainRothGhostCannonballBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "projectile_uses_contact_direction",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {1081, -30, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSCaptainRothSoulMortar"] = {
    name = "MMSCaptainRothSoulMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -30, 50, 33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothSlam"] = {
    name = "GACaptainRothSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 30, 25, 33, 20, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpact"] = {
    name = "GACaptainRothGhostCannonImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCaptainRothGhostAnchor"] = {
    name = "GSCaptainRothGhostAnchor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {30, 33, 33, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpactWall"] = {
    name = "GACaptainRothGhostCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothGhostCannonImpactFloor"] = {
    name = "GACaptainRothGhostCannonImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothNormalCannonImpactWall"] = {
    name = "GACaptainRothNormalCannonImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothNormalCannonImpactFloor"] = {
    name = "GACaptainRothNormalCannonImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACaptainRothSlamAnchorImpact"] = {
    name = "GACaptainRothSlamAnchorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "ignite_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {2, 30, 33, 20, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCaptainHarlinWaveImpacts"] = {
    name = "GSCaptainHarlinWaveImpacts",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "base_is_projectile",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainRothSoulMortar"] = {
    name = "EASCaptainRothSoulMortar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainRothCannonBarrage"] = {
    name = "EASCaptainRothCannonBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.03,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "ignite_art_variation",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainRothAnchorDrop"] = {
    name = "EASCaptainRothAnchorDrop",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCaptainRothWheelSpin"] = {
    name = "EASCaptainRothWheelSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDCaptainRothWave"] = {
    name = "MDCaptainRothWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBCaptainRothMinionBeam"] = {
    name = "TBCaptainRothMinionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCaptainRothMinionBeam"] = {
    name = "GTCaptainRothMinionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCaptainHartlinGhostCannonBarrage"] = {
    name = "GTCaptainHartlinGhostCannonBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 7500 7500 Global
  • monster dropped item rarity +% 1600 1600 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • Torrek de la Flotte engloutie
    CategoryUndeadMort-vivant
    IconEnemyResistanceColdStrong
    Zone : Naufrage
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Torrek of the Drowned Fleet
    Spectre
    AreaNaufrage
    Tags2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
    Vie
    250%
    Energy Shield From Life
    10%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Précision
    100%
    Attack Distance
    7 ~ 27
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    CaptainRothSTANDALONE
    Metadata
    CaptainRothBossCASTAWAY_
    Niveau
    65
    Vie
    16,388
    2,023
    Damage
    425
    Dégâts des sorts
    425
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    53,768
    Minion Life
    15,705
    Minion Energy Shield
    1,571
    Minion Damage
    1,658
    Minion Armour
    2,023
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 340510
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GACaptainRothSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 235%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 16 sec.
    135% Davantage de Dégâts d'Attaque
    Convertit 25% des Dégâts Physiques en Dégâts de Feu
    +50 à l'Allonge de Mêlée
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [30]
    ignite art variation [33]
    is area damage [1]
    voll slam damage +% final at centre [20]
    MPWCaptainRothGhostCannonball
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 7 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    monster projectile variation [1046]
    projectile ballistic angle from reference event [1]
    projectile maximum range override [500]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-22]
    use scaled contact offset [1]
    GTCaptainRothMinionBeam
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 6 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    EASCaptainRothSoulMortar
    Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    EASCaptainRothCannonBarrage
    Spell
    Temps d'incantation: 5.03 sec.
    Temps de recharge: 6 sec.
    action attack or cast time uses animation length [1]
    ignite art variation [33]
    spell maximum action distance +% [-30]
    EASCaptainRothAnchorDrop
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    action attack or cast time uses animation length [1]
    EASCaptainRothWheelSpin
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 7 sec.
    action attack or cast time uses animation length [1]
    GSCaptainRothGhostAnchor
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 300%
    Temps d'attaque: 1.5 sec.
    200% Davantage de Dégâts d'Attaque
    Convertit 30% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    ignite art variation [33]
    is area damage [1]
    voll slam damage +% final at centre [33]
    SSMCaptainRothDrownedCrew
    Spell, Multicastable, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    alternate minion [1035]
    generic skill trigger id [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    TBCaptainRothMinionBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 340510
    Temps d'incantation: 1 sec.
    Temps d'attaque: 1.5 sec.
    MMSCaptainRothSoulMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 0.01 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 349.1 à 523.6 Dégâts Physiques
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    ignite art variation [33]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    MPWCaptainRothGhostCannonballBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    monster projectile variation [1081]
    projectile ballistic angle from reference event [1]
    projectile maximum range override [500]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    GACaptainRothGhostCannonImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    ignite art variation [33]
    is area damage [1]
    GACaptainRothGhostCannonImpactWall
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    ignite art variation [33]
    is area damage [1]
    GACaptainRothGhostCannonImpactFloor
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    ignite art variation [33]
    is area damage [1]
    GACaptainRothNormalCannonImpactWall
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    ignite art variation [33]
    is area damage [1]
    GACaptainRothNormalCannonImpactFloor
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Feu
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    ignite art variation [33]
    is area damage [1]
    GACaptainRothSlamAnchorImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 340510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 400%
    Temps d'attaque: 1.5 sec.
    300% Davantage de Dégâts d'Attaque
    Convertit 30% des Dégâts Physiques en Dégâts de Feu
    action attack or cast time uses animation length [1]
    attack maximum action distance + [2]
    base skill cannot be avoided by dodge roll or blocked [1]
    ignite art variation [33]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GTCaptainHartlinGhostCannonBarrage
    Spell, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    action attack or cast time uses animation length [1]
    SSMCaptainHartlinGhostCannonBarrage
    Spell, Multicastable, Triggerable, AttackInPlace
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    alternate minion [1045]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GSCaptainHarlinWaveImpacts
    Triggerable, Spell, Damage, AttackInPlace
    Temps d'incantation: 1 sec.
    Inflige 87.27 à 130.9 Dégâts de Froid
    base is projectile [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    MDCaptainRothWave
    Multicastable, Triggerable, AttackInPlace, Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	define_shared_state = "current_skill; dead;"
    }
    
    ControlZone {}
    
    Stats
    {
    	/* how_stunning = 75 */
    	set_base_heavy_stun_duration_ms = 5000
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/CaptainRoth/ao/AnchorSlam_Marker.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pirates/CaptainRothBossCASTAWAY_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Torrek of the Drowned Fleet",
        life = 2.5,
        energyShield = 0.1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 27,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "SSMCaptainRothDrownedCrew",
            "SSMCaptainHartlinGhostCannonBarrage",
            "MPWCaptainRothGhostCannonball",
            "MPWCaptainRothGhostCannonballBarrage",
            "MMSCaptainRothSoulMortar",
            "GACaptainRothSlam",
            "GACaptainRothGhostCannonImpact",
            "GSCaptainRothGhostAnchor",
            "GACaptainRothGhostCannonImpactWall",
            "GACaptainRothGhostCannonImpactFloor",
            "GACaptainRothNormalCannonImpactWall",
            "GACaptainRothNormalCannonImpactFloor",
            "GACaptainRothSlamAnchorImpact",
            "GSCaptainHarlinWaveImpacts",
            "EASCaptainRothSoulMortar",
            "EASCaptainRothCannonBarrage",
            "EASCaptainRothAnchorDrop",
            "EASCaptainRothWheelSpin",
            "MDCaptainRothWave",
            "TBCaptainRothMinionBeam",
            "GTCaptainRothMinionBeam",
            "GTCaptainHartlinGhostCannonBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCaptainRothDrownedCrew"] = {
        name = "SSMCaptainRothDrownedCrew",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "generic_skill_trigger_id",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1035, 1, -99, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCaptainHartlinGhostCannonBarrage"] = {
        name = "SSMCaptainHartlinGhostCannonBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1045, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWCaptainRothGhostCannonball"] = {
        name = "MPWCaptainRothGhostCannonball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_maximum_range_override",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {1046, -22, 500, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWCaptainRothGhostCannonballBarrage"] = {
        name = "MPWCaptainRothGhostCannonballBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {1081, -30, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCaptainRothSoulMortar"] = {
        name = "MMSCaptainRothSoulMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -30, 50, 33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothSlam"] = {
        name = "GACaptainRothSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 30, 25, 33, 20, baseMultiplier = 2.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothGhostCannonImpact"] = {
        name = "GACaptainRothGhostCannonImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCaptainRothGhostAnchor"] = {
        name = "GSCaptainRothGhostAnchor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
        },
        levels = {
            [1] = {30, 33, 33, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothGhostCannonImpactWall"] = {
        name = "GACaptainRothGhostCannonImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothGhostCannonImpactFloor"] = {
        name = "GACaptainRothGhostCannonImpactFloor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothNormalCannonImpactWall"] = {
        name = "GACaptainRothNormalCannonImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothNormalCannonImpactFloor"] = {
        name = "GACaptainRothNormalCannonImpactFloor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACaptainRothSlamAnchorImpact"] = {
        name = "GACaptainRothSlamAnchorImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "ignite_art_variation",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {2, 30, 33, 20, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCaptainHarlinWaveImpacts"] = {
        name = "GSCaptainHarlinWaveImpacts",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "base_is_projectile",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCaptainRothSoulMortar"] = {
        name = "EASCaptainRothSoulMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCaptainRothCannonBarrage"] = {
        name = "EASCaptainRothCannonBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.03,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCaptainRothAnchorDrop"] = {
        name = "EASCaptainRothAnchorDrop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCaptainRothWheelSpin"] = {
        name = "EASCaptainRothWheelSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDCaptainRothWave"] = {
        name = "MDCaptainRothWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBCaptainRothMinionBeam"] = {
        name = "TBCaptainRothMinionBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCaptainRothMinionBeam"] = {
        name = "GTCaptainRothMinionBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCaptainHartlinGhostCannonBarrage"] = {
        name = "GTCaptainHartlinGhostCannonBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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