Fouilleur zélé
Zealous Excavator
SpectreY
AreaL'Excavation, Le Refuge de la Ziggourat, Site de fouilles
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • L'Excavation: Fouilleur zélé, Garde zélé
  • Le Refuge de la Ziggourat: Électrogardien zélé, Fouilleur zélé, Garde zélé
  • Le Refuge de la Ziggourat: Écrase‑piliers zélé, Fouilleur zélé, Garde zélé
  • Le Refuge de la Ziggourat: Courvite zélé, Fouilleur zélé, Garde zélé
  • Vie
    130%
    Résistance
    0 0 0 0
    Damage
    130%
    Précision
    100%
    Attack Distance
    5 ~ 9
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    ExcavatorOrb
    Metadata
    ExcavatorOrb
    Niveau
    65
    Vie
    8,467
    2,023
    Damage
    276
    Dégâts des sorts
    276
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    27,959
    Minion Life
    8,167
    Minion Damage
    1,078
    Minion Armour
    2,023
    GSExcavatorOrbExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 635.3 à 953 Dégâts Physiques
    Convertit 15% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    is area damage [1]
    TCExcavatorOrbCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge à table
    Base Damage: 221–331
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
    215% d'Augmentation de la Vitesse de déplacement
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GSExcavatorOrbDonutExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 471.2 à 706.9 Dégâts Physiques
    Convertit 15% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 1666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_effect_start_TCExcavatorOrbCharge = "StartStateTimer( bonepos, 0.034 );"
    
    	on_effect_event_epk_for_TCExcavatorOrbCharge =
    	"
    		this.orb = GetAttachedAOByType( 'Metadata/Monsters/PrecursorWeapons/PrecursorOrb.ao' );
    		this.orb.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderExcavators/Orb/epk/orb_activate.epk', 2.0 );
    	"
    
    	on_effect_event_epk_off_for_TCExcavatorOrbCharge = "this.orb.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderExcavators/Orb/epk/orb_activate.epk' );"
    	on_effect_end_or_destroy_TCExcavatorOrbCharge = "CancelStateTimer( bonepos );"
    }
    
    StateMachine
    {
    	on_timer_bonepos =
    	"
    		local bonepos = GetBonePosition( aux_R_Weapon_attachment_jntBnd );
    		local bone_x = bonepos[0];
    		local bone_y = bonepos[1];
    		local bone_z = bonepos[2];
    		SetDynamicFloat3( 'orb_pos_world', bone_x, bone_y, bone_z );
    		// Log( '{ bone_x }', c );
    		StartStateTimer( bonepos, 0.034 );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderExcavators/Orb/epk/orb_activate.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavators/Orb/ExcavatorOrb"] = {
        name = "Zealous Excavator",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "TCExcavatorOrbCharge",
            "GSExcavatorOrbExplosion",
            "GSExcavatorOrbDonutExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCExcavatorOrbCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {215, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExcavatorOrbExplosion"] = {
        name = "GSExcavatorOrbExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExcavatorOrbDonutExplosion"] = {
        name = "GSExcavatorOrbDonutExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms1666
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    Edit

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