スキッターマインド



The Skittermind
Spectre | N |
---|---|
Tags | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
ライフ
125%
+80%
耐性




Damage
300%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 24
アタックタイム
2.25 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,696
4,343
708
Damage
699
スペルダメージ
699
命中力
2,464
アタックタイム
2.25
経験値
71,585
Minion Life
8,663
Minion Damage
2,906
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 559–839
クリティカルヒット率: 5%
アタックタイム: 2.25 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAHellscapeDemonBossFissureSlam
attack maximum action distance + [40]
SOHellscapeDemonSpawnVolcano
Triggerable
MPSHellscapeDemonVolcano
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
サポートされたスキルによる投射物はランダムな方向に飛ぶ
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1395]
projectile ballistic angle override [65]
projectile ballistic angle override variance [10]
projectile ballistic gravity override [1825]
projectile uses contact position [1]
projectiles not offset [1]

DTTHellscapeDemonBossLeap
Spell, Movement
キャストタイム: 1.2 秒
クールダウン時間: 6 秒
leap slam minimum distance [75]
skill maximum travel distance [90]
walk emerge extra distance [-18]
MPSHellscapeDemonBossSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1.5 秒
ダメージが30%低下する
投射物を追加で個放つ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [208]
projectile ballistic angle from reference event [1]
projectile speed variation +% [35]
projectile spread radius [11]
projectile uses contact direction [1]
projectile uses contact position [1]

GAHellscapeDemonBossSuckDebuff
Triggerable, Spell, Damage
キャストタイム: 3.4 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill effect duration [3000]
is area damage [1]
MPSHellscapeDemonBossSiphonProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1.5 秒
投射物を追加で個放つ
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1396]
projectile ballistic angle from reference event [1]
projectile speed variation +% [6]
projectile spread radius [22]
projectile uses contact direction [1]
projectile uses contact position [1]

MPSHellscapeDemonBossSiphonProjSlow
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1397]
projectile ballistic angle from reference event [1]
projectile speed variation +% [6]
projectile spread radius [28]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" Stats { set_monster_delay_item_drops_millis = 3700 set_base_heavy_stun_duration_ms = 5033 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" /* Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk' );" on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk' );" } */ MinimapIcon { icon = "HellscapeDemonBoss" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = { name = "The Skittermind", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 2.25, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "MPSHellscapeDemonVolcano", "GAHellscapeDemonBossFissureDMG", "GAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossSuckDebuff", "GAHellscapeDemonBossMelee", "GAHellscapeDemonBossMelee2", "GSHellscapeDemonBossSiphonProjAOE", "SOHellscapeDemonSpawnVolcano", "GAHellscapeDemonBossLeapSlamDamage", "MPSHellscapeDemonBossSpray", "MPSHellscapeDemonBossSiphonProj", "MPSHellscapeDemonBossSiphonProjSlow", "EAAHellscapeDemonBossFissureSlam", "DTTHellscapeDemonBossLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeDemonVolcano"] = { name = "MPSHellscapeDemonVolcano", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_ballistic_angle_override_variance", "projectile_ballistic_angle_override", "projectile_ballistic_gravity_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_contact_position", "random_projectile_direction", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1395, 80, 10, 65, 1825, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossFissureDMG"] = { name = "GAHellscapeDemonBossFissureDMG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossFissureSlam"] = { name = "GAHellscapeDemonBossFissureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {40, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossSuckDebuff"] = { name = "GAHellscapeDemonBossSuckDebuff", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3.4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "is_area_damage", "base_deal_no_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMelee"] = { name = "GAHellscapeDemonBossMelee", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMelee2"] = { name = "GAHellscapeDemonBossMelee2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossSiphonProjAOE"] = { name = "GSHellscapeDemonBossSiphonProjAOE", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOHellscapeDemonSpawnVolcano"] = { name = "SOHellscapeDemonSpawnVolcano", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {-30, 30, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeDemonBossSpray"] = { name = "MPSHellscapeDemonBossSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_speed_variation_+%", "projectile_spread_radius", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 35, 11, 7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeDemonBossSiphonProj"] = { name = "MPSHellscapeDemonBossSiphonProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1396, 70, 22, 7, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHellscapeDemonBossSiphonProjSlow"] = { name = "MPSHellscapeDemonBossSiphonProjSlow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "active_skill_base_physical_damage_%_to_convert_to_fire", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1397, 70, 28, 0, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHellscapeDemonBossFissureSlam"] = { name = "EAAHellscapeDemonBossFissureSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-18, 75, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.