スキッターマインド
悪魔
The Skittermind
SpectreN
TagsBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
ライフ
125%
アーマー
+80%
耐性
75 0 0 0
Damage
300%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 24
アタックタイム
2.25 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
レベル
68
ライフ
9,696
アーマー
4,343
回避力
477
Damage
699
スペルダメージ
699
命中力
2,180
アタックタイム
2.25
経験値
71,585
Minion Life
8,663
Minion Damage
2,906
Minion Armour
8,204
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 559–839
クリティカルヒット率: 5%
アタックタイム: 2.25 秒
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAHellscapeDemonBossFissureSlam
attack maximum action distance + [40]
GAHellscapeDemonBossFissureDMG
Triggerable, Attack
Base Damage: 559–839
クリティカルヒット率: 5%
アタックタイム: 2.25 秒
物理ダメージの80%をダメージに変換する
is area damage [1]
SOHellscapeDemonSpawnVolcano
Triggerable
MPSHellscapeDemonVolcano
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
244.9から367.3ダメージを与える
サポートされたスキルによる投射物はランダムな方向に飛ぶ
物理ダメージの80%をダメージに変換する
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1395]
projectile ballistic angle override [65]
projectile ballistic angle override variance [10]
projectile ballistic gravity override [1825]
projectile uses contact position [1]
projectiles not offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
キャストタイム: 1.2 秒
クールダウン時間: 6 秒
leap slam minimum distance [75]
skill maximum travel distance [90]
walk emerge extra distance [-18]
GAHellscapeDemonBossFissureSlam
Triggerable, Attack
Base Damage: 559–839
クリティカルヒット率: 5%
アタックダメージ: 225%
アタックタイム: 2.25 秒
アタックダメージが125%上昇する
物理ダメージの40%をダメージに変換する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSHellscapeDemonBossSpray
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1.5 秒
53.57から80.35物理ダメージを与える
ダメージが30%低下する
物理ダメージの40%をダメージに変換する
投射物を追加で個放つ
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [208]
projectile ballistic angle from reference event [1]
projectile speed variation +% [35]
projectile spread radius [11]
projectile uses contact direction [1]
projectile uses contact position [1]
GAHellscapeDemonBossSuckDebuff
Triggerable, Spell, Damage
キャストタイム: 3.4 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill effect duration [3000]
is area damage [1]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 559–839
クリティカルヒット率: 5%
アタックダメージ: 140%
アタックタイム: 2.25 秒
アタックダメージが40%上昇する
ダメージが30%低下する
物理ダメージの30%をダメージに変換する
is area damage [1]
voll slam damage +% final at centre [30]
GAHellscapeDemonBossMelee
Triggerable, Attack
Base Damage: 559–839
クリティカルヒット率: 5%
アタックタイム: 2.25 秒
物理ダメージの30%をダメージに変換する
is area damage [1]
GAHellscapeDemonBossMelee2
Triggerable, Attack
Base Damage: 559–839
クリティカルヒット率: 5%
アタックタイム: 2.25 秒
物理ダメージの60%をダメージに変換する
is area damage [1]
MPSHellscapeDemonBossSiphonProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1.5 秒
153から229.6物理ダメージを与える
物理ダメージの70%をダメージに変換する
投射物を追加で個放つ
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1396]
projectile ballistic angle from reference event [1]
projectile speed variation +% [6]
projectile spread radius [22]
projectile uses contact direction [1]
projectile uses contact position [1]
GSHellscapeDemonBossSiphonProjAOE
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
336.7から505.1物理ダメージを与える
物理ダメージの60%をダメージに変換する
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MPSHellscapeDemonBossSiphonProjSlow
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
クリティカルヒット率: 5%
キャストタイム: 1 秒
153から229.6物理ダメージを与える
物理ダメージの70%をダメージに変換する
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1397]
projectile ballistic angle from reference event [1]
projectile speed variation +% [6]
projectile spread radius [28]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3700
		set_base_heavy_stun_duration_ms = 5033
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"

/* Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk' );"
} */

MinimapIcon
{
	icon = "HellscapeDemonBoss"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = {
    name = "The Skittermind",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 24,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPSHellscapeDemonVolcano",
        "GAHellscapeDemonBossFissureDMG",
        "GAHellscapeDemonBossFissureSlam",
        "GAHellscapeDemonBossSuckDebuff",
        "GAHellscapeDemonBossMelee",
        "GAHellscapeDemonBossMelee2",
        "GSHellscapeDemonBossSiphonProjAOE",
        "SOHellscapeDemonSpawnVolcano",
        "GAHellscapeDemonBossLeapSlamDamage",
        "MPSHellscapeDemonBossSpray",
        "MPSHellscapeDemonBossSiphonProj",
        "MPSHellscapeDemonBossSiphonProjSlow",
        "EAAHellscapeDemonBossFissureSlam",
        "DTTHellscapeDemonBossLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHellscapeDemonVolcano"] = {
    name = "MPSHellscapeDemonVolcano",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "projectile_ballistic_angle_override_variance",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_uses_contact_position",
        "random_projectile_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1395, 80, 10, 65, 1825, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossFissureDMG"] = {
    name = "GAHellscapeDemonBossFissureDMG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossFissureSlam"] = {
    name = "GAHellscapeDemonBossFissureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {40, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossSuckDebuff"] = {
    name = "GAHellscapeDemonBossSuckDebuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 3.4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "is_area_damage",
        "base_deal_no_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMelee"] = {
    name = "GAHellscapeDemonBossMelee",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMelee2"] = {
    name = "GAHellscapeDemonBossMelee2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossSiphonProjAOE"] = {
    name = "GSHellscapeDemonBossSiphonProjAOE",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOHellscapeDemonSpawnVolcano"] = {
    name = "SOHellscapeDemonSpawnVolcano",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossLeapSlamDamage"] = {
    name = "GAHellscapeDemonBossLeapSlamDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 30, 30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHellscapeDemonBossSpray"] = {
    name = "MPSHellscapeDemonBossSpray",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "projectile_speed_variation_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 35, 11, 7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHellscapeDemonBossSiphonProj"] = {
    name = "MPSHellscapeDemonBossSiphonProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1396, 70, 22, 7, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHellscapeDemonBossSiphonProjSlow"] = {
    name = "MPSHellscapeDemonBossSiphonProjSlow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "distribute_projectiles_over_contact_points",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1397, 70, 28, 0, 6, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHellscapeDemonBossFissureSlam"] = {
    name = "EAAHellscapeDemonBossFissureSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeDemonBossLeap"] = {
    name = "DTTHellscapeDemonBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {-18, 75, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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